Rendering (Computer Graphics)
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Recent papers in Rendering (Computer Graphics)
Metode ray tracing adalah salah satu metode render dalam grafika komputer tigadimensi yang mensimulasikan sifat-sifat fisik sinar di alam Dengan metode ray tracing, akan didapatkan citra hasil render dengan model pencahayaan yang... more
Human Interaction in meetings is one of the famous fields of social dynamics. Meeting is integral part of every organization. In this, meeting outcome is extracted using tree based approach. Meetings contents or conversation are available... more
Realistic renderings contain a large amount of information about the spatial, geometric and material properties of prospective buildings that can directly affect design decisions, yet these images are most of the time used as... more
hasil render lumion memang menakjubkan
Today there are 2 major evolutions in spatial audio. First, an enhanced 3D audio experience, where virtual sound sources can be accurately synthesized in any direction, is possible with technologies such as binaural, Wave Field Synthesis,... more
The Graph is a powerful mathematical tool applied in many fields as transportation, communication, informatics, economy, … In an ordinary graph, the weights of edges and vertexes are considered independently where the length of a path is... more
In this paper we propose a solution for view synthesis of scenes presenting highly non-Lambertian objects. While Image- Based Rendering methods can easily render diffuse materials given only their depth, non-Lambertian objects present... more
Real-time crowd simulation for virtual environment applications requires not only navigation and locomotion in large environments while avoiding obstacles and agents, but also rendering high quality 3D fully articulated figures to enhance... more
RapidMiner is a software for machine learning, data mining, predictive analytics, and business analytics. The server will record large web log files when user visits the website. Extracting knowledge from such huge data demands for new... more
We would like to invite you to join this exciting new project as a chapter contributor. Since this is a textbook, a great deal of this chapter entails a survey on the topic under the paradigm of cyber-physical systems, what can be done... more
This paper presents a novel robotic painting system able to create artworks using the palette knife technique. The implementation of this method with a robotic system is particularly challenging, since the robot needs to precisely... more
In this paper, we present a novel space skipping algorithm for per-pixel displacement map rendering on the GPU that significantly accelerates ray convergence. Without any preprocessing, this technique achieves raw displacement map... more
This paper presents a new hybrid Kinect-variety based synthesis scheme that renders artifacts-free multiple views for autostereoscopic/ auto-multiscopic displays. The proposed approach does not explicitly require dense scene depth... more
A Vuforia SDK-based AR application uses the display of the mobile device as a "magic lens" or looking glass into an augmented world where the real and virtual worlds appear to coexist. The application renders the live camera preview image... more
We introduce a novel voxel-based algorithm that interactively simulates both diffuse and glossy single-bounce indirect illumination. Our algorithm generates high quality images similar to the reference solution while using only a fraction... more
In the last fifteen years, the digital representation is entered in an increasingly radical way in universities. Teaching disciplines CAD should be done at several levels but since the first year of the degree course. In fact, left to... more
Despite a long history of research and conservation dating back to the late 19th century, when the current stage in the management of the three large Antequeran megalithic monuments started in 2004 there was an almost complete absence of... more
Traditionally, computer graphics has been concerned with producing imagery that is as physically accurate as possible. But accurate physical simulation of geometry, lighting and material properties of a visual scene can be cumbersome... more
The purpose of this project was to create several methods for achieving non-photorealistic appearance of the objects or, in other words, the goal was to create several different implementations of the cartoonish shader, which can... more
The use of computer-generated imagery is becoming increasingly ubiquitous across many fields including media, advertising, architecture and art. This represents a fundamental shift within visual culture, as imagery can now be produced... more
Este trabajo de investigación propone el estudio, análisis y desarrollo del proceso de diseño arquitectónico y su posible variabilidad determinada por el uso de técnicas y herramientas digitales de diseño. Frente a esto se define como... more
Capitolo dedicato al rendering non fotorealistico nel volume "Manuale di Rappresentazione per il Design" a cura di Stefano Bertocci, 2021
—. The teaching workgroup of the CoDE Lab of the Politecnico di Milano has always believed that analyzing, deconstructing and reconstructing the architecture teaches a lot in terms of understanding. If the process is done correctly, it... more
What is contemporary architecture? Although it seems to be a simple question, we will soon discover with some discouragement how ambitious and complicated it can be to find an appropriate answer to this question. According to the... more
Come to us to become a professional graphic designer under the guidance of experienced trainers. Our main aim is to enhance the thinking of learners so that they may be able to think beyond imagination.
Cursuri Autocad, Inventor, desen tehnic, Web Design, Adobe Photoshop Illustrator Lightroom, web design, 3D Studio Max, Corel Draw
V-Ray is a commercial rendering plug-in for 3D computer graphics software applications. It is developed by Chaos Group (Bulgarian: Хаос Груп), a Bulgarian company based in Sofia, Bulgaria, established in 1997. V-Ray is used in media,... more
This paper overviews existing plausibility measures of 3D narrative animations with a focus on analyzing the realism of 3D characters and their performances. The main intent of this survey is to critically review factors that affect an... more
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El croma o clave de color (green screen) es una técnica audiovisual utilizada muy ampliamente tanto en cine, televisión y fotografía, que consiste en extraer un color de la imagen (usualmente el verde o el azul) y reemplazar el área que... more
Scope of the book: This book focusses on the technical concepts of deep learning and its associated branch Neural Networks for the various dimensions of image processing applications. The proposed volume intends to bring together... more
Un’edizione particolarmente ricca di contenuti che vede “Le saldature per i PCB” per la rubrica dedicata ad Arduino. La rubrica Automotive presenta tre nuove realizzazioni del gruppo ANT. Il profilo dei gambi filettatati sarà il tema... more
Computer science and digital technologies have led to deep changes in the field of architectural survey and representation. In particular 3D models have acquired an inescapable role in operational practice and as research instrument.
Nell'editoriale di questo mese la presentazione del restyling di CADZONE+, il sito della nostra Community CAD. Per la rubrica Cinema e Animazione Nunzia Nullo presenta “Il ragazzo invisibile” di G. Salvatores. Continua l’analisi degli... more
A paper based on a presentation delivered at the Mediated City Conference at Ravensbourne University in 2014. The burgeoning digital visualization industry has, in recent years, become an integral component of urban property development... more
Over the last twenty years, a keen imaginative realism has characterized the representation of several projects worldwide. It is an ongoing process that is shaping not only the image but the very idea of the Architecture project. This... more