www.chaosgroup.com
VERSION
3.0 / 3.00.06
BUILDS 3.00.07
FEATURES AND
IMPROVEMENTS
www.chaosgroup.com
ARTWORK BY TONI BRATINCEVIC
2
V-Ray for 3ds Max
Build 3.00.07
V-Ray for 3ds Max
Build 3.00.06
BUG FIXES
NEW FEATURES
• V-Ray: "Direct visualization" of the caustics photon map
now works properly with VRayEnvironmentFog
• V-Ray: Fixed issue with freezing at render start with
memory frame buffer and very large resolutions
• VRayProxy: Fixed crash with Nitrous in 3ds Max 2015 with a
scene created with an older version of V-Ray
• VRayStereoscopic: Fixed crash when outputting Deep EXR
with "Previous render" set to anything but "Unchanged"
• Support for 3ds Max 2015
• Added VRayPointParticleMtl material for shading point
particles from .vrmesh/Alembic files
MODIFIED FEATURES
• V-Ray: Added option to the .vrmesh exporter to automatically
create a Multi/Sub-Object material when exporting multiple
objects in a single file
• V-Ray RT CPU: Added lights include/exclude lists support
• V-Ray RT: Implemented showing Safe Frame when rendering
in a viewport
• VRayProxy: Added option to render particles as points
• VRayProxy: Added option to enable/disable Alembic full
names support in the visibility lists
• VRayProxy: Added support for hair and particles color
channels from Alembic
www.chaosgroup.com
• VRayProxy: Make the "Animation offset" parameter
animatable
• VRayBump2Normal is now included in the V-Ray installation
• VFB: Added support for the "track mouse" option while
rendering for progressive sampling and V-Ray RT
• VFB: The Lens Effects 3dsMax Effect plugin settings are now
applied only when the 3ds Max rendered image window is
used, as it clashes with the VFB Lens Effects settings
• VFB: Lens effects - the default glare type changed to "From
render camera"
• VFB: When the "mono" button of the VFB is pressed,
the computed intensity is now based on the selected R/G/B
components only
• VRayVrmatMtl: Material exporter support for VrayBlendMtl
• VRayVrmatMtl: Material exporter support for Checker and
Falloff textures
BUG FIXES
• Global subdivs multiplier is to go down to zero
• Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: Fixed as
signed materials order when rendering with multiple hair
nodes and having some of them hidden
• Fixed a MaxScript system exception error when cancelling
the creation of a VRayLight from the V-Ray toolbar
• Fixed issues with VRayLights and FumeFX with illumination
map
• Embree: Fixed a crash with XMesh and motion blur
• DR: Rendering in DR mode with "Use local host" unchecked
demanded a render node license
• DR: The "Save hosts in scene" option was not always working
correctly when rendering with DR through Backburner
• V-Ray: Prevent raw image output, when enabled but empty
path is provided
• V-Ray: Reflection/Refraction trace sets' Clear button was
cleaning both of the lists
• V-Ray: Reflection/Refraction trace sets are working in inclu
sive mode
• V-Ray RT: Progressive sampler settings is exported in
.vrscene files
• V-Ray RT: VRayParticleTex is translated
• V-Ray RT: Region rendering with the V-Ray VFB works when
using V-Ray RT as production renderer
• V-Ray RT: Fixed a crash when undoing delete of Forest Pro
geometry while Active Shade rendering
• V-Ray RT: Fixed support of Material Frequency Particle Flow
operator when rendering as production renderer
• V-Ray RT/GPU: Lens effects source channel is correct when
re-rendering as production renderer
• VRayDisplacementMod: Fixed a very slow rendering when
Noise texture with animated parameter was used
3
• VRayClipper: Fixed clipper's material channel ID appearance
in MultiMatte render element
• VRayGLSLMtl/VRayGLSLTex: Fixed smoothstep output values
outside the interpolation range
• VRayGLSLMtl/VRayGLSLTex: Newly opened shaders are added
to the recent files history after clearing history
• VRayOSLMtl/VRayOSLTex: Newly opened shaders are added to
the recent files history after clearing history
• VRayOSLTex: Fixed crash when assigned to dome VrayLight
• VRayProxy: Fixed crash with corrupt .vrmesh files with large
number of voxels
• VRayProxy: Fixed wrong rendering of multiple instances with
particles/hairs
• VRayProxy: Optimized loading of scene with many Alembic
proxies
• VRayProxy: Optimized preview voxel loading routine
• VRayProxy: Skip proxy preview calculations if zero number of
faces/hairs/particles is provided
• VRayPtex: Changing PTex cache size has effect on rendering,
100 MB was always used
• VRayPtex: Added an option for turning off anisotropic filtering
for PTex textures
• VRayStereoscopic: Rendering shade map sequences could
cause crashes
• VRayIES: Fixed crash after VRayIES light was created in 3D
snap mode and 3ds Max was Reset
• VRayLight: Fixed "Lock to dome orientation" option to work for
nested textures
• VFB: V-Ray writes .vrimg/.exr files if "Generate preview" is
enabled, and "Memory frame buffer" is turned off
• VFB: The progressive sampler creates a raw .vrimg/.exr file
• VFB: The Lens Effects are applied to images loaded from the
history
• VFB: The Lens Effects are stored in the output file
• VRayExtraTex: Cloning VRayExtraTex element clones the
include/exclude list
• VRayGLSLMtl/VRayGLSLTex: Ensure all user defined global
variables are initialized to zero
• VRayGLSLMtl/VRayGLSLTex: Shader source files are shown in
the Asset Tracker
• VRayOSLMtl/VRayOSLTex: Shader source files are shown in
the Asset Tracker
• vrimg2exr: Fixed batch conversion output names generation