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V-Ray-3ds-Max-3 00 06-3 00 07-Builds

www.chaosgroup.com VERSION 3.0 / 3.00.06 BUILDS 3.00.07 FEATURES AND IMPROVEMENTS www.chaosgroup.com ARTWORK BY TONI BRATINCEVIC 2 V-Ray for 3ds Max Build 3.00.07 V-Ray for 3ds Max Build 3.00.06 BUG FIXES NEW FEATURES • V-Ray: "Direct visualization" of the caustics photon map now works properly with VRayEnvironmentFog • V-Ray: Fixed issue with freezing at render start with memory frame buffer and very large resolutions • VRayProxy: Fixed crash with Nitrous in 3ds Max 2015 with a scene created with an older version of V-Ray • VRayStereoscopic: Fixed crash when outputting Deep EXR with "Previous render" set to anything but "Unchanged" • Support for 3ds Max 2015 • Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files MODIFIED FEATURES • V-Ray: Added option to the .vrmesh exporter to automatically create a Multi/Sub-Object material when exporting multiple objects in a single file • V-Ray RT CPU: Added lights include/exclude lists support • V-Ray RT: Implemented showing Safe Frame when rendering in a viewport • VRayProxy: Added option to render particles as points • VRayProxy: Added option to enable/disable Alembic full names support in the visibility lists • VRayProxy: Added support for hair and particles color channels from Alembic www.chaosgroup.com • VRayProxy: Make the "Animation offset" parameter animatable • VRayBump2Normal is now included in the V-Ray installation • VFB: Added support for the "track mouse" option while rendering for progressive sampling and V-Ray RT • VFB: The Lens Effects 3dsMax Effect plugin settings are now applied only when the 3ds Max rendered image window is used, as it clashes with the VFB Lens Effects settings • VFB: Lens effects - the default glare type changed to "From render camera" • VFB: When the "mono" button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only • VRayVrmatMtl: Material exporter support for VrayBlendMtl • VRayVrmatMtl: Material exporter support for Checker and Falloff textures BUG FIXES • Global subdivs multiplier is to go down to zero • Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: Fixed as signed materials order when rendering with multiple hair nodes and having some of them hidden • Fixed a MaxScript system exception error when cancelling the creation of a VRayLight from the V-Ray toolbar • Fixed issues with VRayLights and FumeFX with illumination map • Embree: Fixed a crash with XMesh and motion blur • DR: Rendering in DR mode with "Use local host" unchecked demanded a render node license • DR: The "Save hosts in scene" option was not always working correctly when rendering with DR through Backburner • V-Ray: Prevent raw image output, when enabled but empty path is provided • V-Ray: Reflection/Refraction trace sets' Clear button was cleaning both of the lists • V-Ray: Reflection/Refraction trace sets are working in inclu sive mode • V-Ray RT: Progressive sampler settings is exported in .vrscene files • V-Ray RT: VRayParticleTex is translated • V-Ray RT: Region rendering with the V-Ray VFB works when using V-Ray RT as production renderer • V-Ray RT: Fixed a crash when undoing delete of Forest Pro geometry while Active Shade rendering • V-Ray RT: Fixed support of Material Frequency Particle Flow operator when rendering as production renderer • V-Ray RT/GPU: Lens effects source channel is correct when re-rendering as production renderer • VRayDisplacementMod: Fixed a very slow rendering when Noise texture with animated parameter was used 3 • VRayClipper: Fixed clipper's material channel ID appearance in MultiMatte render element • VRayGLSLMtl/VRayGLSLTex: Fixed smoothstep output values outside the interpolation range • VRayGLSLMtl/VRayGLSLTex: Newly opened shaders are added to the recent files history after clearing history • VRayOSLMtl/VRayOSLTex: Newly opened shaders are added to the recent files history after clearing history • VRayOSLTex: Fixed crash when assigned to dome VrayLight • VRayProxy: Fixed crash with corrupt .vrmesh files with large number of voxels • VRayProxy: Fixed wrong rendering of multiple instances with particles/hairs • VRayProxy: Optimized loading of scene with many Alembic proxies • VRayProxy: Optimized preview voxel loading routine • VRayProxy: Skip proxy preview calculations if zero number of faces/hairs/particles is provided • VRayPtex: Changing PTex cache size has effect on rendering, 100 MB was always used • VRayPtex: Added an option for turning off anisotropic filtering for PTex textures • VRayStereoscopic: Rendering shade map sequences could cause crashes • VRayIES: Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset • VRayLight: Fixed "Lock to dome orientation" option to work for nested textures • VFB: V-Ray writes .vrimg/.exr files if "Generate preview" is enabled, and "Memory frame buffer" is turned off • VFB: The progressive sampler creates a raw .vrimg/.exr file • VFB: The Lens Effects are applied to images loaded from the history • VFB: The Lens Effects are stored in the output file • VRayExtraTex: Cloning VRayExtraTex element clones the include/exclude list • VRayGLSLMtl/VRayGLSLTex: Ensure all user defined global variables are initialized to zero • VRayGLSLMtl/VRayGLSLTex: Shader source files are shown in the Asset Tracker • VRayOSLMtl/VRayOSLTex: Shader source files are shown in the Asset Tracker • vrimg2exr: Fixed batch conversion output names generation