The demand for 3D TV systems is going high and technology is rapidly improving. High quality 3D content production is crucial for working on novel ways to show glasses-free 3D. For creating a truly immersive experience, it is essential to...
moreThe demand for 3D TV systems is going high and technology is rapidly improving. High quality 3D content production is crucial for working on novel ways to show glasses-free 3D. For creating a truly immersive experience, it is essential to support advanced functionalities like free-viewpoint viewing of natural video. Other multi-media features which increase user interactivity with television content, like editing or mixing of scene components, virtual panning, tilting or zoom-in, a video featuring visual 3D effects as frozen movement, etc., must also be realized. It is also desirable for users to enjoy 3D vision with an increased field of view.
Supporting these requirements is one of the key issues, using only a limited number of
real cameras. Capturing arbitrary cameras using huge multi-camera rigs is tedious (and costly). It causes in flexibility in the acquisition of the natural environment. Although standardised Multi-view video plus depth (MVD) data format, allows to create virtual views using depth-image-based rendering (DIBR) in calibrated setting. But synthesizing a large number of intermediate views, for high-quality free-viewpoint video, is challenging. DIBR is known to suffer from inherent visibility and resampling problems. This resulted in appearance of artifacts like holes, cracks, corona, etc., in synthesized images. Existing techniques reduces rendering artifacts only from nearby viewpoints, but are inadequate to deal with arbitrary virtual camera movements. Besides, DIBR fails to provide multimedia functionalities such as graphical realism.
This thesis proposed novel architectures based on uncalibrated cameras for multi-view 3D TV systems that supports the above mentioned features. We rst proposed a signal representation that improves the content generation pipeline and the interactivity of DIBR. It is based on MVD which is being standardized by MPEG. We introduced novel DIBR algorithms based on a segmentation cue that address the rendering problems encountered in creating special effects and wide baseline extensions. We also proposed a 3D warping scheme for reduction of computation cost of DIBR rendering.
We designed another image-based system for multi-view 3D TV based on a full-perspective parameterized variety model. An ecient algebraic scheme is proposed that addresses the problem of characterizing the set of images of a 3D scene. The system is flexible to take the input from uncalibrated handheld cameras. Image-based parameterization of scene space allows to render high-quality virtual views from arbitrary viewpoints without 3D model and using few sample images. The proposed signal representation and free-viewpoint rendering method overcome major shortcomings of geometry-based methods, where performance is seriously affected due to scene complex conditions.
Further, we proposed a new high-quality multi-view rendering scheme for glasses-free
3D TV by integrating Kinect with the parameterized variety model. This scheme does not need dense depth, any hardware modification or active-passive depth imaging modalities to recover missing depth. In fact, it presents a new way to deal with the challenges inherent with DIBR and noisy depth estimates.
Towards the end, we proposed a new approach to 3D images that promises glasses-free multiple-perspective 3D. We answered an important question \How to represent the space of a broad class of perspective and non-perspective stereo varieties within a single, unified framework ?". We presented a representation that combines the geometric space of multiple uncalibrated perspective views with the appearance space of manifolds in a globally optimized way. Our approach works for uncalibrated static/dynamic sequences and render high-quality content for multi-perspective 3D TV. Finally, we addressed the challenges in creating good quality composite 3D for postproduction visual-effects. Our proposed DIBR compositing technique is regularized to handle large warps, vertical disparities, and stereo
baseline changes. Overall, all proposed schemes are backwards-compatible with
state-of-the-art MPEG tools and existing image-based rendering systems.