Electronic Art
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Most downloaded papers in Electronic Art
[Karen ann Donnachie, PhD // Doctoral Thesis: Full-text] This multidisciplinary, practice explores the phenomenon of the selfie (understood as a networked, vernacular, photographic selfportrait) in order to propose a new critical... more
a cura di Valentino Catricalà e Laura Leuzzi 527 Tavola cronologica 1952 VIDEOTAPE / PROGRAMMI TELEVISIVI CREATIVI / VIDEOINSTALLAZIONI VIDEOTEATRO Fontana insieme ai firmatari del Manifesto del Movimento Spaziale per la Televisione... more
Este libro reúne un conjunto de ensayos sobre la historia y la actualidad del arte tecnológico en América Latina. Organizado en cuatro capítulos temáticos, brinda un panorama sobre el desarrollo histórico de esta producción, las... more
Published in 2009 by Ediciones Polígrafa with a foreword by Lynne Cooke, 640 pages and nearly 1000 illustrations, this highly readable monograph is the most comprehensive and in-depth treatment of Gary Hill’s work to date, written in... more
'Toward Responsive Architectures' is a part of the exploration of the interconnectedness of what surrounds us. The focus of the Responsive Architectures: Subtle Technologies collection is on a new generation of interactive systems within... more
This paper discusses three methodological themes employed by contemporary media artists who reuse obsolete information technology hardware in their work. Methodologies include the exploration of the hidden “blackboxed” layer of technology... more
Chemists now routinely use software as part of their work. For example, virtual chemistry allows chemical reactions to be simulated. In particular, a selection of software is available for the visualisation of complex 3-dimensional... more
This text is an investigation into planned obsolescence, media culture and temporalities of media objects; we approach this under the umbrella of media archaeology and aim to extend the media archaeological interest of knowledge into an... more
The phenomenon of immersion mainly appears and relates to human existence in the interactive electronic environment. Immersion can produce an experience of electronically generated reality, which consists of feelings similar to those... more
A catalogue essay for the exhibition 'Video: an art, a history, 1965-2010' held at the Singapore Art Museum in 2011. The essay identifies three salient characteristics of electronic media that may be specific to their use and amplitude in... more
Research of what is sculpture in 21 century and how an sculptural attitude can modify in a positive way the society.
The proliferation of information and network technologies has led to a situation where at least some degree of technological skill has become a precondition for social participation. The challenge of facilitating technological literacy... more
Art and science have encountered each other since the beginning of time, in all kinds of interesting ways - cave paintings, medical history, architecture or Leonardo da Vinci. One of the more recent encounters - and most relevant for the... more
El presente trabajo se enmarca dentro de mi tesina de grado de la Licenciatura de Gestión del Arte y la Cultura en esta misma Universidad, titulada “Formatos digitales, música y memoria. Experimentación sonora en la Ciudad de Buenos... more
La preocupación por la identidad cultural en el diálogo entre lo vernáculo y lo extranjerizante, lejos de ser una cuestión clausurada en los programas artísticos e historiográficos del siglo XX, plantea desafíos que se renuevan en la... more
The art of Wojciech Bruszewski, developed within a broadly understood field of media art and new media, lies among the most precious achievements in this area of artistic practices in Poland. The artist, who died in 2009, was artistically... more
El final del siglo pasado sirvió de escenario a múltiples y variadas formas de expresión artística que llevaron hasta sus últimas consecuencias el proceso iniciado por los movimientos de vanguardia. Muchas de estas nuevas manifestaciones... more
Bikini Beach Zombie Massacre was designed as a critique of the tensions between sex and violence in digital games. It was created as a part of the Critical Gameplay project. The project is an ongoing effort to create alternate play... more
In the field of computer music research the development of new input devices for musical performance and sound in- teraction plays an important role. This paper explores the cultural implications embedded in the use and concept of the... more
We present two modules from a series of works that explore the relationship between corporeality and the algorithmic. Each module or Körper (body) is realised as an environmentally coupled, sensitive installation with the digitally... more
El arte electrónico es la primera experiencia artística que ha nacido al mismo tiempo que su crítica e historia, y evoluciona al paso de la tecnología en que se sustenta. Además de los agentes habituales que encontramos en los otros... more
This paper outlines the development process of an augmented reality video game prototype that combines a classic arcade driving game with a real world vehicle. In this project the user, or driver, maneuvers the car-shaped arcade cabinet... more
I analyse five forms of images: electronic, digital, interactive, networked and living, all of which challenge traditional descriptions and expectations. I analyse them from the technical-ontological, phenomenological and cultural... more
The Library of Nonhuman Books centres around a custom-made reading-machine which uses machine-learning to abridge and ‘artificially illuminate’ physical books through a combination of algorithmic interpretation and digital palimpsest.... more
La Fundación Telefónica en Venezuela y la Universidad de Caldas en Colombia se reúnen en una iniciativa que convocó en el año 2014 a artistas de la región a participar en la X Muestra Monográfica de Media Art: Ecología desde el arte... more
Too much time is lost is a thesis about the loss of time developed through an artistic process; it has as starting point from a personal experience of the artist, a series of events that lead to the reflection of time, existence in time... more
There came a pin point in my life where I realised, I could not live without a mobile phone. It’s a simple technology yet, I depend on it get through the day. It dawned on me, we humans rely on technology 24/7 and without it functioning... more
El presente ensayo tiene como objetivo explorar las ecologías de saberes y conocimientos técnicos, teóricos, metodológicos, experimentales y procesuales tejidos entre las artes electrónicas, el radio arte y las ciencias ambientales. Para... more
Quizás nos preguntemos ¿qué tienen que ver las artes con la electrónica, la ingeniería, la robótica, la biología o la "biomimética"? Bueno, empezaré por lo que les une: el diseño. Vivimos en una realidad compartimentada, donde las artes y... more
ISEA2014, the 20th International Symposium on Electronic Art, was memorable. The plethora of workshops, lectures, exhibitions, performances and other events realized during ISEA2014 generated a wide range of discussions, observations and... more
Paper prepared for ISEA 2008 Singapore. Discusses Joyce Hinterding and David Haines's Purple Rain (2004) and, Pierre Huyghe's Journey that Wasn't (2005) in the context of Samuel Butler's Erewhon.
Le propos que nous souhaitons développer se situe dans les rapports physiques et les relations au virtuel. En effet une nouvelle ère de création artistique est apparue depuis plusieurs décennies. Quels en sont les enjeux ? quels en sont... more
Sydney Olympic Park is known internationally as a first class venue for elite sport. Known as the site of the first ‘green’ Olympics, it was cleaned of residual pollution, its natural environments restored and protected, it is powered in... more
Books are always transforming. The book we hold today has arrived through a number of materials (clay, papyrus, parchment, paper, pixels) and forms (tablet, scroll, codex, kindle). The book can be a tool for communication, reading,... more
Como extensión al arte electrónico, las artes electrónicas suelen referir un conjuntos de mecanismos y conocimientos para encarar el nexo entre arte ciencia y tecnología, que no necesariamente es aplicado a la creación de obra artística,... more