Computer Art and Technocultures
4,768 Followers
Recent papers in Computer Art and Technocultures
As relações entre comunicação e artes vêm se aproximando a cada dia, estabelecendo-se novos padrões e estudos acerca da convergência arte/comunicação permitindo, dessa forma, uma ampliação nos horizontes analíticos da cibercultura. A... more
This op-ed style essay examines the wildly exaggerated claims made for Non-Fungible Tokens or NFT artworks. Above all, it questions the NFT's peculiar reversal of digital media's inherent interchangeability by turning back to the... more
A Toolkit for Urban Projection Practice in Public Space
This is an edited version of the Introduction to my book Digital Art, Aesthetic Creation: The Birth of a Medium, published by Routledge in their Advances in Art and Visual Studies series, 2019. In the book, the chapter is entitled... more
No existe certeza de la fecha exacta en que se programó esa imagen computacional, tan sólo sabemos que fue hacia fines de los 50. Lo cierto es que el registro data de 1959. Se trata apenas de la fotografía polaroid a una pantalla de... more
This is the first attempt n Italy to deal with art & technology from the point of view of preservation. The most important international scholars, experts and artists are called to reflect on this very important topic. The book include:... more
The Preservation of Complex Objects Volume 2 Software Art 2012
There are the complete proceedings of the Art Machines Conference which took place at the School of Creative Media City University Jan 2019.
En la actualidad el videojuego es uno de los medios de comunicación más potentes para crear discursos artísticos significativos en las sociedades interconectadas. A partir de la acotación del objeto de estudio y de la determinación de los... more
In which ways glitch art is linked to perturbation? This master's degree research tries to approach definitional and theoretical limits of this new media artistic form. By sketching the glitch art history and by comparing it with some... more
<first para> Writing code oneself was a key part of the reception and culture of early home computers; systems such as the BBC, the Spectrums, the TRS-80, the Atari, Commodore and Amiga ranges, and the Sega SC3000. In the 1980s, home... more
On first sight, coming with a definition for “AI arts” does not sound hard. AI (an abbreviation for the term Artificial Intelligence) refers to computers being able to perform many human-like cognitive tasks, such as playing games of... more
Pionieri di un utilizzo espressivo del personal computer, proprio quando questo irresistibile strumento del futuro entrava nelle nostre case, la produzione multimediale dei Giovanotti Mondani Meccanici o GMM ha rappresentato la... more
These are the complete proceedings of Art Machines 2 which took place at the School of Creative Media, City University in June 2021
An interactive artwork takes on the shape of an event. An artist does not make a final, completed piece of art, instead produces an area of activity for the receivers, whose interactive actions bring to life an artwork-event. Regardless... more
This thesis addresses the escalation of interest in the senses, across a range of media technological contexts, dating from the mid 1990s. Much of this discourse has focussed on the experiential, particularly intense, multi-sensory... more
This book outlines the environments of loving in contemporary technoculture and explains the changes in the manner of feelings (including the experience of senses, spaces, and temporalities) in technologically mediated relationships.... more
Volynets A. A., PhD, senior lecturer in social sciences and their teaching methods, Chernihiv Regional Institute of Postgraduate Education named Ushinski (Ukraine, Chernigov), [email protected] Chaotic as an esthetic principle of... more
Computer-generated aesthetic artefacts and the technology employed to create them have brought serious challenges for art scholarship. How should they be understood, described and categorised in relation to non-computational artworks, and... more
forthcoming essay :: 2022
Une brève histoire des arts numériques à partir de trois numéros hors-série de la revue Art Press International : texte de la conférence donnée à la Chaire de Modélisation des Imaginaires, Paristech Télécom, accessible en ligne à... more
Exhibition review of the Warhol and the Amiga exhibition at the Warhol Museum in Pittsburgh.
Early uses of computers as artistic means and ends date back to the fifties and sixties. For the pioneers of computer art cybernetics, as the were founded in the forties by Norbert Wiener and Clude Elwood Shannon, were a source of... more
Adjunto el primer capítulo de mi libro Érase unas veces: filiaciones narrativas en el arte digital (UOC Press, 2015). “Érase una vez” ha sido la fórmula tradicional para contar una historia desde el principio de los tiempos. Pero, ¿qué... more
It. Arte digitale; Deut. Digitalkunst; Es. Arte digital; Fr. Art numérique. If Computer art generally refers to any form of art in which the function of the computer is emphasized, in the history of contemporary art it became a specific... more
Living Machines is an international conference series concerned with the development of future real-world technologies that harness the principles underlying living systems and the flow of communication signals between living and... more
Our reality is now integrally determined and dependent on information technology. Phenomena such as social media, virtual reality, artificial intelligence, skeuomorphism, cryptocurrencies, the metaverse and related issues of convergence,... more
[Pt-Br] O conceito de arte Pós-Internet e seus desdobramentos foi o que, ao longo deste Trabalho de Conclusão de Curso, procuramos identificar. Primeiramente, com o objetivo de melhor compreender tal conceito, buscamos delinear o... more
Storici e teorici dell’arte italiana hanno solitamente trattato il decennio Ottanta con sufficienza, leggendolo attraverso la lente del disimpegno e in funzione di movimenti pittorici fondati sul ritorno alla manualità e alla figurazione... more
Özet İnsan doğduğu andan itibaren süregelen yıllarda teknoloji ile etkileşim içinde olmuş kendini teknolojinin bir parçası haline getirmesine ve teknolojiye uyum göstererek yaşamasına zemin hazırlamıştır. Çağlar boyunca değiştirme,... more
In 1969, the newly founded Centro de Estudios de Artes y Comunicación (later the Centro de Arte y Comunicación, CAYC) organized the exhibition Arte y cibernética, in the Galería Bonino in Buenos Aires. This exhibition drew upon a wealth... more
An overview of the Victoria and Albert Museum's digital art collection, which started in 1969 and was significantly expanded from the mid-2000s onwards. The text was published in Aesthetica, the catalogue of an exhibition to mark 50 years... more
Resumo A vida nas cidades do início do século XXI requer o trânsito entre diversas camadas técnicas que constituem a infraestrutura informacional presente nos espaços urbanos. Os modos de interação e percepção desses espaços são mediados... more
The Victoria and Albert's acquisition of major computer art collections is part of an ongoing project to document and preserve the history of this field. The V&A's pioneering work in this area is connected to the Computer Art and... more
The paper describes the Victoria and Albert Museum’s recent success in acquiring computer-generated artworks, then goes on to highlight issues involved in acquiring, preserving and displaying early computer art, much of which only... more
Il computer elettronico è la trasposizione in componenti fisici e virtuali di idee che sono nate insieme al linguaggio stesso. In origine parole e linguaggio erano intimamente connesse con i numeri e con le relazioni che da questi... more
The is the catalogue of the exhibition Art Machines: Past and Present which I curated with Jeffrey Shaw at the Indra and Harry Banga Gallery City University Nov 2020–May 2021