Electronic Art
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Recent papers in Electronic Art
[Karen ann Donnachie, PhD // Doctoral Thesis: Full-text] This multidisciplinary, practice explores the phenomenon of the selfie (understood as a networked, vernacular, photographic selfportrait) in order to propose a new critical... more
La preocupación por la identidad cultural en el diálogoentre lo vernáculo y lo extranjerizante, lejos de seruna cuestión clausurada en los programas artísticose historiográficos del siglo XX, plantea desafíos quese renuevan en la agenda... more
The Library of Nonhuman Books centres around a custom-made reading-machine which uses machine-learning to abridge and ‘artificially illuminate’ physical books through a combination of algorithmic interpretation and digital palimpsest.... more
[Karen ann Donnachie, PhD // Doctoral Thesis: Full-text] This multidisciplinary, practice explores the phenomenon of the selfie (understood as a networked, vernacular, photographic selfportrait) in order to propose a new critical... more
A catalogue essay for the exhibition 'Video: an art, a history, 1965-2010' held at the Singapore Art Museum in 2011. The essay identifies three salient characteristics of electronic media that may be specific to their use and amplitude in... more
El presente trabajo se enmarca dentro de mi tesina de grado de la Licenciatura de Gestión del Arte y la Cultura en esta misma Universidad, titulada “Formatos digitales, música y memoria. Experimentación sonora en la Ciudad de Buenos... more
Art and science have encountered each other since the beginning of time, in all kinds of interesting ways - cave paintings, medical history, architecture or Leonardo da Vinci. One of the more recent encounters - and most relevant for the... more
This paper discusses three methodological themes employed by contemporary media artists who reuse obsolete information technology hardware in their work. Methodologies include the exploration of the hidden “blackboxed” layer of technology... more
Este libro reúne un conjunto de ensayos sobre la historia y la actualidad del arte tecnológico en América Latina. Organizado en cuatro capítulos temáticos, brinda un panorama sobre el desarrollo histórico de esta producción, las... more
'Toward Responsive Architectures' is a part of the exploration of the interconnectedness of what surrounds us. The focus of the Responsive Architectures: Subtle Technologies collection is on a new generation of interactive systems within... more
The emergence of a society increasingly pervaded by technology and science and who rely on it begins to pose problems not only in itself but also in societies and organizations. In a Century – 1900- pervaded by technology and... more
Research of what is sculpture in 21 century and how an sculptural attitude can modify in a positive way the society.
Published in 2009 by Ediciones Polígrafa with a foreword by Lynne Cooke, 640 pages and nearly 1000 illustrations, this highly readable monograph is the most comprehensive and in-depth treatment of Gary Hill’s work to date, written in... more
a cura di Valentino Catricalà e Laura Leuzzi 527 Tavola cronologica 1952 VIDEOTAPE / PROGRAMMI TELEVISIVI CREATIVI / VIDEOINSTALLAZIONI VIDEOTEATRO Fontana insieme ai firmatari del Manifesto del Movimento Spaziale per la Televisione... more
The phenomenon of immersion mainly appears and relates to human existence in the interactive electronic environment. Immersion can produce an experience of electronically generated reality, which consists of feelings similar to those... more
I analyse five forms of images: electronic, digital, interactive, networked and living, all of which challenge traditional descriptions and expectations. I analyse them from the technical-ontological, phenomenological and cultural... more
El presente ensayo tiene como objetivo explorar las ecologías de saberes y conocimientos técnicos, teóricos, metodológicos, experimentales y procesuales tejidos entre las artes electrónicas, el radio arte y las ciencias ambientales. Para... more
Bikini Beach Zombie Massacre was designed as a critique of the tensions between sex and violence in digital games. It was created as a part of the Critical Gameplay project. The project is an ongoing effort to create alternate play... more
There came a pin point in my life where I realised, I could not live without a mobile phone. It’s a simple technology yet, I depend on it get through the day. It dawned on me, we humans rely on technology 24/7 and without it functioning... more
Bikini Beach Zombie Massacre was designed as a critique of the tensions between sex and violence in digital games. It was created as a part of the Critical Gameplay project. The project is an ongoing effort to create alternate play... more
Bikini Beach Zombie Massacre was designed as a critique of the tensions between sex and violence in digital games. It was created as a part of the Critical Gameplay project. The project is an ongoing effort to create alternate play... more
This text is an investigation into planned obsolescence, media culture and temporalities of media objects; we approach this under the umbrella of media archaeology and aim to extend the media archaeological interest of knowledge into an... more
La Fundación Telefónica en Venezuela y la Universidad de Caldas en Colombia se reúnen en una iniciativa que convocó en el año 2014 a artistas de la región a participar en la X Muestra Monográfica de Media Art: Ecología desde el arte... more
El arte electrónico es la primera experiencia artística que ha nacido al mismo tiempo que su crítica e historia, y evoluciona al paso de la tecnología en que se sustenta. Además de los agentes habituales que encontramos en los otros... more
Relocation and mobility enter into the discourse of contemporary art with relative frequency. To reposition a practice or engage an audience in a notion of the nomadic is common, and when an institution relocates, the sense of its history... more
El final del siglo pasado sirvió de escenario a múltiples y variadas formas de expresión artística que llevaron hasta sus últimas consecuencias el proceso iniciado por los movimientos de vanguardia. Muchas de estas nuevas manifestaciones... more
Zombie media addresses the living deads of media culture. As such, it is clearly related to the earlier calls to investigate "dead media" by Bruce Sterling and others: to map the forgotten, out-of-use, obsolete and judged dysfunctional... more
In the field of computer music research the development of new input devices for musical performance and sound in- teraction plays an important role. This paper explores the cultural implications embedded in the use and concept of the... more
Sound and visual installation where resources close to artificial intelligence are applied in the composition of a musical and visual flow in continuous transformation, without formal resolving elements throughout the installation time,... more
Le propos que nous souhaitons développer se situe dans les rapports physiques et les relations au virtuel. En effet une nouvelle ère de création artistique est apparue depuis plusieurs décennies. Quels en sont les enjeux ? quels en sont... more
The proliferation of information and network technologies has led to a situation where at least some degree of technological skill has become a precondition for social participation. The challenge of facilitating technological literacy... more
Caligrafías inmersivas is an artistic installation. This document briefly presents the conceptual and investigative explorations underlying the art work, a big-format & immersive installation consist of hand-drawn hanging paper, a neon... more
En el ojo la imagen no se proyecta sobre un plano sino sobre una esfera visual. El Renacimiento se percató de esta diferencia y “naturalizó” la perspectiva “artificialis. La homogeneidad, producto de la imagen perspectiva, muestra que es... more
Cette annexe contient : (I) le début abandonné de ce que aurait été le deuxième chapitre de l’Essai sur la radio et le cinéma, ayant pour titre « Données immédiates de la radio et du cinéma », chapitre mentionné dans le texte que nous... more
Como extensión al arte electrónico, las artes electrónicas suelen referir un conjuntos de mecanismos y conocimientos para encarar el nexo entre arte ciencia y tecnología, que no necesariamente es aplicado a la creación de obra artística,... more
A review of Adam Hyde and Julian Priest's Geekosystem at the Physics Room, published in Eyeline journal, volume 67, (November 2008): 65
This dissertation reports on discoveries, hypotheses and conclusions of research on a kind of collaborative production that connects arts, science, activism, innovation, design, among other areas. It focuses on the appearing, in recent... more
In the field of computer music research the development of new input devices for musical performance and sound interaction plays an important role. This paper explores the cultural implications embedded in the use and concept of the... more