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Design research is a timely topic, given the current movements in art and design institutions throughout the world towards articulation, conceptualization, and (academic) research, where labels such as practice-based research abound. It... more
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      Design ResearchArtifact
Problem statement: Recognition and perception of contemporary Art-works including conceptual art as the first postmodern art movement can only be understood in the light of George Dickie’s institutional theory George Dickie by introducing... more
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      Institutional TheoryConceptual ArtArtifactGeorge Dickie
In order to define instrumentation in the context of mathematics education, it is necessary to define instruments: at this stage of this article we do not differentiate between instruments and artifacts, i.e. regard them as things that... more
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      DesignInstrumentationAffordancesDigital Resources
This article examines graphic design’s role within design activism. It outlines design activism in general and its relation to commercial design culture in a consumerist economy. Thereafter it discusses persuasive tendencies in... more
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Throughout the scales of design there has been an exploding interest in the ornament that seems to be fuelled by different kinds of digital technology and media from CAD to digital printing in both 2D and 3D. In architecture and... more
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This paper presents an approach to understanding green aesthetics in clothing and design-forsustainability that unifies existing theories and describes aspects of green aesthetics. The aim of this paper is to define the dimensions of... more
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This paper explores regenerative existence for Human 2.0-the transhuman. In building this focus, the author addresses the use of emerging technologies as propitious in designing the amended, extended, and suspended human body. Here, a... more
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      Human Computer InteractionHomo SapiensHuman AnimationArtifact
This paper compares and contrasts two approaches to the university architecture studio as a contribution to discussions around design-led research. The first is the sequence of undergraduate studios undertaken under John Hejduk at the... more
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After an introduction which addresses some basic questions, this article is organized around three points: (1) The theoretical framework of the so-called ‘‘instrumental approach’’ which has been a theme in the last two CAME symposia; (2)... more
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      Mathematics EducationInstrumentationInstrumentalisationOrchestration
Long time ago, Alain Findeli stated the need to seriously develop the aesthetic side of Design Philosophy (Design Issues, 1994). 1 He presented the topic as needful both for design history and design theory discourses. Since then some... more
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To understand how the design process works, the paper takes the outset in the work of one of the first innovating type designers: the English printer and typefounder John Baskerville (1706-1775). By comparing his way of working with a... more
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Students love learning software, while faculty often avoid teaching it. This essay argues that a key way to reengage both students and faculty is to approach software as an analytical tool, a means of not only describing and generating... more
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      Digital MediaGraphic DesignArtifactInformation System
The increasing problem of polymer deterioration in museum collections is challenging conservators to research suitable treatment and storage options for objects made of plastic and rubber. Conservators at The Mariners' Museum have... more
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      ArchaeologyArchaeological ConservationArtifactWaterlogged Wood
Assuming that an interactive artifact cannot be fully understood by itself due to their increasing number, we explored how individual artifacts are related to each other and how those relationships can be investigated for further design... more
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      Human Computer InteractionDesignInteractivityArtifact
This paper explores regenerative existence for Human 2.0 – the transhuman. In building this focus, the author addresses the use of emerging technologies as propitious in designing the amended, extended, and suspended human body. Here, a... more
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      Human BodyArtifactEmerging TechnologyImmersive Environment
| Volume I, Issue 4 | Pages 205-217
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      HistoryGame DesignArtifact
Over the last ten years we have seen a growing number of researchers integrating design experiments in their research inquiries. Initially, this work borrowed heavily from neighboring fields, employing a dual strategy in which design... more
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      Design ResearchArtifactField StudyIntegrated design
Resumo: A presente investigação no âmbito do design procura estudar os rituais de sedução e namoro encontrados intemporalmente na natureza para que, através da elaboração de um modelo taxonómico, seja criada uma ferramenta que facilite a... more
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      EmotionTechnologyBehaviorTaxonomy
This paper compares and contrasts two approach-es to the university architecture studio as a contri-bution to discussions around design-led research. The first is the sequence of undergraduate studios undertaken under John Hejduk... more
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      SociologyEducationJohn HejdukArtifact
Virtual worlds, shared graphical spaces on the Internet, are an exciting new medium of human presence for the twenty-first century. This article explores the origins, evolution, and future of the virtual world medium from their humble... more
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      EngineeringComputer ScienceVirtual WorldsArtifact
Throughout the scales of design there has been an exploding interest in the ornament that seems to be fuelled by different kinds of digital technology and media from CAD to digital printing in both 2D and 3D. In architecture and... more
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      EngineeringArtArtifact
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134 2007 | Volume I, Issue 3 | Pages 134-134
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      TheoryBest PracticesArtifact
In this article we argue that, for educators in design, urbanism and sustainability, the responsibility of connecting emergent design practice and changing societal needs into pedagogical activities demands that attention be given to... more
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      Computer ScienceArtifactIntellect
This paper offers a typology for understanding design fiction as a new approach in design research. The typology allows design researchers to explain design fictions according to 5 criteria: (1) "What if scenarios" as the basic... more
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      EngineeringArtArtifact
The great icons of industrial and architectural design are cornerstones of our material culture. They are referred to again and again in education, research, and cultural debate, and as such they have become nodal points of human... more
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      Material CultureDesign processArtifactScientific Research
This article uses a case study to discuss drawing and interior dwelling as enstasic methodological practices that reach potentials beyond those available to thinking prescribed by the written word. In considering the means by which the... more
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      MethodologyArtifact
Qualitative data obtained by this researcher to date suggests ambiguity and uncertainty in design research and education, and yet 'innovation', 'novelty', and 'utility' are all terms of reference for formal design registration and patent... more
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      Design educationEvidenceArtifactValue
В 2016 г. эмблемой 7-й международной конференции «Актуальные проблемы теории и истории искусства» с дискуссионным акцентом «Артефакт. Арт-объект. Аргумент. Объект в изобразительном искусстве: задача, метод, результат» была выбрана картина... more
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      Russian & Soviet ArtAeginaArtifactEmblem
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Higher education for the design professions – designers, architects and engineers – has been combining traditional disciplines of research and design in new ways, into what is now known as design research. As a discipline in its own... more
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      DesignPhilosophy of DesignTheory of ScienceArtifact
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      Computer ScienceArtifact
How could we think of images that are neither figurative nor abstract, or perhaps are both at the same time? How could we think of images that are not either signifying and representational or non-signifying and non-representational but... more
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In exploring the productive potential of virtual worlds, one relevant line of inquiry is the degree to which immersive online environments can support the objectives of real-world enterprises. Despite the favorable treatment of virtual... more
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      Second LifeComputer Mediated CommunicationVirtual WorldsImmersive Virtual Learning Environment
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      ArchaeologyMayaCaveArtifact
This article offers an analytical perspective on the implications of recent media evolutions for the conventional roles of the designer, with a particular emphasis on the changing relation between amateur and professional design in... more
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      SociologyFashion designDesign educationFashion blogging
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      EngineeringDesign MethodsCollaborative DesignArtifact
and-conditions-of-access.pdf This article may be used for research, teaching and private study purposes. Any substantial or systematic reproduction, redistribution , reselling , loan or sub-licensing, systematic supply or distribution in... more
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      EngineeringInteraction DesignEthnomethodologyCollaborative Research
In this article we argue that, for educators in design, urbanism and sustainability, the responsibility of connecting emergent design practice and changing societal needs into pedagogical activities demands that attention be given to... more
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      Computer ScienceArtifactIntellect
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      DesignNarrativeMeaningArtifact
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      Interaction DesignEthnomethodologyCollaborative ResearchInteractive Visualization
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      PersonasDesign methodUser Centered DesignArtifact
Abstract We reveal the surprising and counterintuitive truth that the design process, in and of itself, is not always on the forefront of innovation. Design is a necessary but not a sufficient condition for the success of new products and... more
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      Complex Systems ScienceDesignInnovation statisticsDesign Innovation
My starting point is that discussions in philosophy about the ontology of technical artifacts ought to be informed by classificatory practices in engineering. Hence, the heuristic value of the natural-artificial distinction in engineering... more
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      EngineeringOntologyPhilosophy of TechnologyTechnology
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      MarketingEngineeringComputer ScienceBehavior
In this article we argue that, for educators in design, urbanism and sustainability, the responsibility of connecting emergent design practice and changing societal needs into pedagogical activities demands that attention be given to... more
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      PsychologyArtifact
Digital design materials are temporal as much as they are spatial, which means that specific concepts are needed for understanding the use experiences of digital artifacts and the aesthetics of interaction design. In this paper, the... more
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      Social SciencesInteraction DesignDigital designArtifact
The aim of this article is to show how the design process influences the planning and development of moving images, i.e., live-action movies, animation, and television. The paper documents the significance of design in the early stages of... more
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