Artifact
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In order to define instrumentation in the context of mathematics education, it is necessary to define instruments: at this stage of this article we do not differentiate between instruments and artifacts, i.e. regard them as things that... more
After an introduction which addresses some basic questions, this article is organized around three points: (1) The theoretical framework of the so-called ‘‘instrumental approach’’ which has been a theme in the last two CAME symposia; (2)... more
The increasing problem of polymer deterioration in museum collections is challenging conservators to research suitable treatment and storage options for objects made of plastic and rubber. Conservators at The Mariners' Museum have... more
This article examines graphic design’s role within design activism. It outlines design activism in general and its relation to commercial design culture in a consumerist economy. Thereafter it discusses persuasive tendencies in... more
Throughout the scales of design there has been an exploding interest in the ornament that seems to be fuelled by different kinds of digital technology and media from CAD to digital printing in both 2D and 3D. In architecture and... more
After an introduction which addresses some basic questions, this article is organized around three points: (1) The theoretical framework of the so-called “instrumental approach” which has been a theme in the last two CAME symposia; (2) A... more
To understand how the design process works, the paper takes the outset in the work of one of the first innovating type designers: the English printer and typefounder John Baskerville (1706-1775). By comparing his way of working with a... more
This paper presents an approach to understanding green aesthetics in clothing and design-forsustainability that unifies existing theories and describes aspects of green aesthetics. The aim of this paper is to define the dimensions of... more
My starting point is that discussions in philosophy about the ontology of technical artifacts ought to be informed by classificatory practices in engineering. Hence, the heuristic value of the natural-artificial distinction in engineering... more
Resumo: A presente investigação no âmbito do design procura estudar os rituais de sedução e namoro encontrados intemporalmente na natureza para que, através da elaboração de um modelo taxonómico, seja criada uma ferramenta que facilite a... more
Recent years have witnessed a renewed interest in using oscillatory brain electrical activity to understand the neural bases of cognition and emotion. Electrical signals originating from pericranial muscles represent a profound threat to... more
Assuming that an interactive artifact cannot be fully understood by itself due to their increasing number, we explored how individual artifacts are related to each other and how those relationships can be investigated for further design... more
Students love learning software, while faculty often avoid teaching it. This essay argues that a key way to reengage both students and faculty is to approach software as an analytical tool, a means of not only describing and generating... more
| Volume I, Issue 4 | Pages 205-217
Long time ago, Alain Findeli stated the need to seriously develop the aesthetic side of Design Philosophy (Design Issues, 1994). 1 He presented the topic as needful both for design history and design theory discourses. Since then some... more
Abstract We reveal the surprising and counterintuitive truth that the design process, in and of itself, is not always on the forefront of innovation. Design is a necessary but not a sufficient condition for the success of new products and... more
This paper explores regenerative existence for Human 2.0 – the transhuman. In building this focus, the author addresses the use of emerging technologies as propitious in designing the amended, extended, and suspended human body. Here, a... more
Over the last ten years we have seen a growing number of researchers integrating design experiments in their research inquiries. Initially, this work borrowed heavily from neighboring fields, employing a dual strategy in which design... more
Virtual worlds such as Second Life and World of Warcraft offer some of the most immersive, interactive possibilities for learning, simulation, and digital design in use today. While it is clear that they support complex collaborations and... more
The general objective of the present study was to investigate how elementary school students engage in their knowledge construction processes in computer-supported collaborative learning. We will report a longitudinal case study of a... more
Higher education for the design professions – designers, architects and engineers – has been combining traditional disciplines of research and design in new ways, into what is now known as design research. As a discipline in its own... more
Design research, without empirical evaluation, is often looked upon as a poor relation to more obviously experimental work. A common reason to reject design studies submitted for publication concerns their failure to provide an empirical... more
95 2007 | Volume I, Issue 2 | Pages 95-113 How do designers of interactive media work on the dynamic aspects of their designs? Previous research has emphasized the role of gestures to express what users and computers do. This paper... more
Virtual worlds such as Second Life and World of Warcraft offer some of the most immersive, interactive possibilities for learning, simulation, and digital design in use today. While it is clear that they support complex collaborations and... more
This paper offers a typology for understanding design fiction as a new approach in design research. The typology allows design researchers to explain design fictions according to 5 criteria: (1) "What if scenarios" as the basic... more
Throughout the scales of design there has been an exploding interest in the ornament that seems to be fuelled by different kinds of digital technology and media from CAD to digital printing in both 2D and 3D. In architecture and... more
Cellular phone is one of the most developing technological artifacts today. The evolution occurs through random innovation. Our effort is trying to view the evolution of this artifact from memetics. By constructing a phylomemetic tree... more
This paper offers a typology for understanding design fiction as a new approach in design research. The typology allows design researchers to explain design fictions according to 5 criteria: (1) "What if scenarios" as the basic... more
The great icons of industrial and architectural design are cornerstones of our material culture. They are referred to again and again in education, research, and cultural debate, and as such they have become nodal points of human... more
If you are a design researcher or graduate student who enters the keyword "branding" into the typical university library catalogue search engine, you will be as likely to yield books on cattle as on corporate identity. Or if you are a... more
Cellular phone is one of the most developing technological artifacts today. The evolution occurs through random innovation. Our effort is trying to view the evolution of this artifact from memetics. By constructing a phylomemetic tree... more
In this article we argue that, for educators in design, urbanism and sustainability, the responsibility of connecting emergent design practice and changing societal needs into pedagogical activities demands that attention be given to... more
The meaning of ‘design ’ can be captured in a general way by a good definition, but even the best definition cannot provide an understanding sufficiently deep to guide the professional designer or the student of design in the intricate... more
Virtual worlds, shared graphical spaces on the Internet, are an exciting new medium of human presence for the twenty-first century. This article explores the origins, evolution, and future of the virtual world medium from their humble... more
The aim of this article is to show how the design process influences the planning and development of moving images, i.e., live-action movies, animation, and television. The paper documents the significance of design in the early stages of... more
This article uses a case study to discuss drawing and interior dwelling as enstasic methodological practices that reach potentials beyond those available to thinking prescribed by the written word. In considering the means by which the... more
This article examines graphic design’s role within design activism. It outlines design activism in general and its relation to commercial design culture in a consumerist economy. Thereafter it discusses persuasive tendencies in graphic... more
This article examines graphic design’s role within design activism. It outlines design activism in general and its relation to commercial design culture in a consumerist economy. Thereafter it discusses persuasive tendencies in graphic... more
This article suggests applying several alternative perspectives and logics when working with spatial aesthetics in practice. The framework presented here-the Aesthetics Steps-is developed as a tool for reflection and dialogue in co-design... more
In exploring the productive potential of virtual worlds, one relevant line of inquiry is the degree to which immersive online environments can support the objectives of real-world enterprises. Despite the favorable treatment of virtual... more