ART 5 (1) pp. 1.1–1.32 Intellect Limited 2018
Artifact: Journal of Design Practice
Volume 5 Number 1
© 2018 The Author(s). Published by Intellect Limited. English language. doi: 10.1386/art.5.1.1.1_1
PER GALLE
The Royal Danish Academy of Fine Arts, School of Design
Elements of a shared theory
of science for design1
ABSTRACT
KEYWORDS
Higher education for the design professions – designers, architects and engineers –
has been combining traditional disciplines of research and design in new ways,
into what is now known as design research. As a discipline in its own right, design
research is still quite young, and the design professions need a theory of science that
takes their specific character into account, thus contributing to their self-image, and
locating them in the greater landscape of research. Using philosophically oriented
conceptual analysis I develop a system of basic concepts as elements of such a theory
of science for the design professions. The concepts of design, research and design
research are analysed, clarified and coordinated, in relation to concepts such as
knowledge, theory and practice. At the same time I propose a precise, yet intuitive,
terminology that may be shared and foster cross-disciplinary understanding and
communication among the design professions, and which each of them can expand
for purposes of its own.
design
research
design research
theory of science
philosophy of design
interdisciplinarity
1. INTRODUCTION
Design has long been practised in both artistic and technical professions, but
has no firmly established tradition as a research discipline in its own right.
Nowadays, however, design teaching is becoming increasingly research based.
Therefore there is a need to understand how design and research can be
united in a fruitful manner. In other words, the design professions need to
1. This article was
originally published
in Danish in
FORMakademisk (Galle
2010). It was translated
by the author in late
2017 and subsequently
republished in
Artifact: Journal of
Design Practice with
the kind permission
of the Editor of
FORMakademisk.
To bring the article
up to date, some
supplementary notes,
comments and updates
of citations were made
(and marked as such).
Furthermore, some
passages have been
1.1
Per Galle
edited for improved
clarity. Apart from
that, the translation
preserves the meaning
and style of the original
version as closely as
possible.
1.2
develop a theory of science that takes their specific character into account.
This article is intended as a step in that direction.
Traditionally, the academic training of designers and architects aims at
enabling them to perform creative design on an artistic basis, and to some
extent craftsmanship as well. Given the demand for research-based education,
and the emergence of the knowledge society in general, they are facing the
challenge of making their own contributions to research, and integrate it in
their professional tradition (Galle 2003; Davis 2008).
Admittedly, educational programmes for students of engineering have
been research based for quite some time, but with an emphasis on the ‘hard’
disciplines of natural and formal sciences, and their application in optimization of product performance (Clausen et al. 2009: 208–09). Physics, chemistry,
mathematics and informatics in various combinations are all part of the engineering programmes; and ‘engineering science’ is a commonly used word.
But there is a growing understanding that engineering cannot adequately be
understood as ‘applied [natural and formal] science’ (Schön 1983; Jørgensen
2009); that sound judgement, experience and even a sense of aesthetics
may be of crucial importance to engineering (Wengenroth 2004); and that
technical artefacts have a ‘dual nature’ as both physical objects and objects in
a social reality, shaped by the intention for them to serve a particular function
(Kroes 2002; Jørgensen et al. 2009; Houkes and Vermaas 2010). Finally, certain
recently established educational engineering programmes have an explicit
focus on design, whether dealing with design of industrial products, or architecture. So the engineering professions, too, may have reason to contemplate
the issue of how research and design may evolve in tandem.
However, I will not offer any profession-specific reflections on the design/
research relationship in education, whether for design, architecture or
engineering. Instead, I will consider education for these design professions
collectively, and analyse the relationship between design and research in them
as a whole.
My aim is to achieve a clarification and coordination of a number of precise
basic concepts that are or may become shared by the design professions – a
conceptual frame of reference – and to propose correspondingly a common
basic terminology that may serve both profession-internal reflections, and, I
hope, facilitate mutual understanding and cooperation among the professions.
I do not thereby attempt to enforce a linguistic standardization upon
others; but on the other hand I wish to point out the importance of a
shared and well thought-out professional language – and to exemplify what
I mean by that. Should my specific proposals gain acceptance and thus
facilitate profession-internal thinking and cross-professional traffic, it would
be a considerable additional benefit.
The central basic concepts to be considered below will be design, research
and design research, in that order. Along the way we shall deal with related
concepts such as knowledge, theory and practice. The results are proposed as
elements of a shared theory of science for the design professions – a theory
that each profession may elaborate subsequently and adapt to purposes of
its own.
So this is all about conceptual labour, and even though in principle it
might be approached by empirical methods, a form of philosophical analysis
is more suitable. Empirically, for instance, one might try to clarify concepts
by looking for properties shared by specific instances of what a number of
experts would tend to point out as design, research, design research, etc.; or
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Elements of a shared theory of science for design
what is spoken of as such in the literature. But such empirical data processing would depend on contingent variations in the data, it would be extremely
space consuming, and because of the amount of details involved it would
be difficult to create the broad cross-disciplinary picture we are seeking.
Another empirical approach would be to explore how a number of design
experts define central concepts. Poggenpohl et al. (2004), who have also
pointed out the need for a linguistic ‘infrastructure’ for design, have experimented with such a collective formation of definitions; but they found that it
gave rise to a large number of problems. Salustri and Rogers (2008) propose
a dictionary for design, developed by methods of lexicography, i.e. the theory
of dictionaries. Such a dictionary might chart the professional language in
actual use at a given time, but without the possibility of moulding the professional language through coordination of terms and concepts. The deliberate
coordination of concepts and moulding of language is important for a
young research area such as design. That is why in this article I will apply
an analytical–philosophical method, suggesting motivated and coordinated
definitions, while arguing for the properties and conditions by which the
definitions determine and delimit the concepts at issue.
Despite the abstract nature of such conceptual labour, the analysis is
elementary in the sense that it is limited to the most basic concepts. In the
following exposition I have attempted to achieve the clarity of a tutorial,
but from time to time nuances and issues are suggested that call for further
research. Thus I am addressing not only the general reader, who merely
wishes to form a well-founded critical attitude towards the idea of design as
a research area, but also researchers and other specialists who wish to explore
the subject in greater depth.
2. DESIGN
We shall concentrate on design as the act of designing, i.e. the design process. The
word ‘design’ is sometimes used about products made on the basis of a design
process – as in the sentence ‘the sales of our latest design exceed expectations’.
Instead, we will call them design products, to make clear the difference between
process and product.
Design researchers are far from consensus about a particular definition
of design (Dickson 2002, Chapter 7). On the contrary, there would seem to
be a resigned realization that questions about a ‘correct’ definition are fruitless (Buchanan 2004). On the other hand, as design practitioners or design
researchers, we cannot afford just to resign and shrug off the definition issue,
for our professional self-image depends on it. We need a concept of design
that not only captures something essential about the design professions, but
also clarifies what design research (regardless of the various approaches to it)
is or can be.
2.1 The so-called ‘expanded concept of design’
In Denmark design has traditionally been seen as the shaping and styling
of material industrial products, because the design professions emerged in
the late eighteenth century ‘as a consequence of a need for drawings and
models that could serve as a basis for the industrial production’ (AhnfeldtMollerup 2005: 9, my translation). Among the professions concerned with
shaping and styling, Ahnfeldt-Mollerup also counts architecture, town
planning and handicraft; but she sees them as distinct from design. However,
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Per Galle
partly because of the influence from English, where ‘design’ is used in a
broader range of contexts (including architecture), and partly because ‘[nowadays] a much larger proportion of everyday objects are produced industrially,
the practice of design has expanded […]’, she notes. From this AhnfeldtMollerup concludes that ‘[t]he concept of design is undergoing considerable
change’, and she therefore poses the question, ‘[h]ow do we define the professional nature of design under these circumstances?’ (2005: 8, my translations).
Hjelm, too, observes that design is spreading to new types of products,
both material and immaterial ones: ‘Today we design everything from drugs to
welfare systems’. And much like Ahnfeldt-Mollerup, she raises the question of
what nowadays constitutes ‘the particular competence of the practising professional’ (Hjelm 2005: 1, original emphasis).
Under the heading of ‘The expanded concept of design’, Friedman discusses
the same tendency to view design as having developed from ‘an appendix to
the arts and crafts professions’ to a far-reaching ‘industrial discipline’ in its
own right. According to Friedman, understanding design as such a discipline
necessitates ‘the development of an overarching design theory’, which ‘ought
to support applicable theories […]’ (2005: 7, my translations).
I concur with Friedman’s desire for an overarching design theory that might
create an understanding; as I said, my aim is precisely to outline the basics of
such a theory. But retaining historically motivated distinctions between, say,
design and architecture, does not contribute to this end. To create a coherent
understanding of design research, we need a concept of design broad enough
to bridge historical divisions.
On the other hand, we should not define the concept of design so broadly
as to include all sorts of irrelevant phenomena under it.
For instance, let us consider Herbert Simon’s elegantly defined and wellknown design concept – which by the way Friedman (2005: 7) sees as the
unifying central idea for ‘the design profession of today’: ‘Everyone designs
who devises courses of action aimed at changing existing situations into
preferred ones’ (Simon [1969] 1996: 111). This concept of design is ‘expanded’
indeed. The definition opens the floodgates for absurdities: If you contemplate
kicking off your shoes under the conference table, because your feet are
getting too hot, you would be designing in this sense! Even if the neighbour’s
cat lies in wait to catch a mouse, it would be carrying out an act of design
(Galle 2011: 92 [citation updated 2017]).
At best, such a comprehensive and inhomogeneous class of phenomena
may be of interest as a philosophical curiosity; but it is ill suited for the role as
subject matter of the design professions, or of design research.
2.2 A timeless concept of design
What Ahnfeldt-Mollerup, Hjelm and Friedman seem to be looking for, each
in their own manner, is a way of strengthening and demarcating the basic
professionalism of designers at a time where the production of more and
more types of products are governed by a preceding design process: not only
material products such as bridges, chairs and shoes, but also immaterial ones
such as services, interfaces, etc. (Buchanan 1998, 2001, 2004).
But even though design finds new areas of application, and therefore
designers need to acquire new knowledge and competences, it does not follow
that the very act of designing becomes essentially different. In a world in flux
we do not advance our professional self-understanding by changing our most
1.4
Artifact: Journal of Design Practice
Elements of a shared theory of science for design
fundamental concepts, too. Rather we do it by sticking to a timeless essence
of our profession – in this case a timeless concept of design – on which we can
rest our professional identity, and relatively to which we can understand the
changes that keep happening.2 – Which is not an argument against developing
new concepts where they are needed to grasp new phenomena.
Other professions seem able to evolve without thereby having to change the
conception of their essence. In the educational system, for example, different
and more numerous subjects are being taught than a hundred years ago,
and pedagogy is an active area of research. Even so one does not, as far as I
am aware, talk of an ‘expanded concept of teaching’. For the very essence of
teaching, I suppose, is the same as always: helping other people develop their
knowledge or skills through learning.
And within the medical profession, new diagnoses, new knowledge about
the causes of disease and new methods of treatment have changed the daily
practice, without giving rise to any talk of an ‘expanded concept of medicine’.
In Denmark no less than 38 authorized medical specialities exist; e.g.
occupational medicine, geriatrics, clinical genetics and psychiatry (Indenrigs- og
Sundhedsministeriet 2007). Even so, presumably being a medical doctor
today is still, as always, essentially about preventing and curing disease, and
alleviating its symptoms – or more generally, about fighting whatever
afflictions threaten us in our capacity as biological beings.
So, rather than changing and ‘expanding’ the concept of design itself, let us
try to pin down an essence of design, i.e. attempt to define a timeless design
concept to give us a firm and stable vantage point from which to observe and
deal with the torrent of impermanence.
Sargent beautifully describes the impermanence in a context of engineering. He explains how new design projects constantly create a need for
un-anticipated combinations of knowledge; e.g. in the case of mechanical engineering design of bearings, which required knowledge about both
materials and kinematics. After some time such syntheses of knowledge lend
themselves to generalization and are expressed theoretically in what he calls
‘design idioms’ (Sargent 1994: 390–91). Thus technical knowledge and specialization never reach a state of completion. As he concludes, ‘[i]t could be that
the only thing common to all design is the intention to produce something
useful. That does not mean that design theory and methodology research
ends, it means that it is unending’ (Sargent 1994: 400).
Even though in this passage Sargent focuses on impermanence and the
development of the profession, the first sentence hints at an essence of the
kind we are seeking: ‘the intention to produce something useful’ as common to
all design. The expression does not in itself constitute a definition, but it does
capture something important that is by no means confined to engineering.
Even jewellery and fashion design arguably originate in a wish to ‘to produce
something useful’, when by that we mean something sumptuous, stunning, or
seductive. However, merely having an intention is obviously not the same as
designing, which involves some sort of action.
Buchanan proposed the following proper definition, which is considerably
closer to capturing an essence of design, regardless of professional specialities
and product types: ‘Design is the human power of conceiving, planning, and
making products that serve human beings in the accomplishment of their
individual and collective purposes’ (2001: 9).
One may object, however, that ‘power’ suggests potential rather than actual
action, while design is something people do (a process they initiate and sustain),
2. Note added 2017: More
recently, I developed
a related argument in
(Galle 2016: 336).
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Per Galle
3. Bamford (1990: 234)
developed a precise
definition of design,
which – unlike the one I
propose here –
does not delegate
purpose-directedness
to the concept
of artefact. That
makes his definition
considerably longer
and more complex,
but it delimits largely
the same concept as
mine, and is based on
related considerations.
[Comment added 2017:
Parsons develops a new
definition of design
by reformulating and
supplementing some
of Bamford’s ideas
(2016: 11). For a critical
discussion of Parsons’
definition, see (Galle
2016: 324–25, 336–39).]
4. The word ‘possible’
is philosophically
controversial, as it
might suggest that,
besides actual objects
(artefacts), there
are also possible
objects, which enjoy
a particular kind of
existence. [Comment
added 2017: e.g.,
possible but non-actual
objects might be
conceived of as a kind
of abstract entities that
exist without location
in time and space.]
Competing theories
about what exists, and
how, are the business
of ontology, a major
branch of philosophy.
Discussions of
ontology in relation to
design can be found in
(Galle 2008, 2009).
5. Note added 2018: For
a recent – and rather
heated – debate on the
relationship between
science and design,
see (Farrell and Hooker
2012, 2015; Galle and
Kroes 2014, 2015).
1.6
and not merely something they are capable of. But apart from that, the concept
should be simplified by eliminating the ‘making’ of the conceived products as
a necessary condition for designing. There is no need for a designer always
to be able to make the conceived product him- or herself; and quite often no
such product is ever made. For example, that is usually the case when students
of architecture try their hand on studio projects, but nevertheless such work
should also count as design.
In a more recent book on the theory of science of engineering, Clausen
et al. formulated the following definition, which might very well apply to
other design professions: ‘Design is to be understood as an organized preparation and completion of a deliberate but creative course of development,
in order to create new products, processes and systems’ (2009: 216, my
translation).
Like Buchanan, these authors emphasize the preparation of an intended
product (processes and systems may be understood as immaterial products),
but without requiring the actual making of such a product. That presumably
the product in question has a purpose is not explicitly mentioned. If we keep
open the possibility that no actual product results from the effort, the deliberate
but creative course of development must be construed as a development of
knowledge, rather than development of the product itself. To make this clear,
and to emphasize the fact that designer and maker need not be identical, I
suggest the following definition as an attempt to capture a ‘timeless concept
of design’:3
Design: to develop and express knowledge about a possible4 (new) artefact
with the intent of enabling yourself or someone else to make it.
So, design involves the production of knowledge as a crucial feature, and this
knowledge must be expressed – say, by means of drawings and text – with
the intent to make production of the artefact possible, which the designer had
conceived, i.e. had developed knowledge about. However, it is not a decisive
requirement that an artefact is in fact made, or can be made at all, on this basis;
the process may fail, e.g. if the designer expresses him- or herself obscurely, or
forgets to take practical circumstances into consideration. In that respect the
definition resembles Simon’s broad definition, and the one by Clausen et al.
(whereas in Buchanan’s definition, success seems taken for granted every time
a designer makes use of the potential mentioned there).
Just like design, research also involves the production of knowledge; but
it is knowledge subjected to other standards and purposes, as we shall see in
Section 3. Thus, even though the two activities are related, they are not identical,
nor is one a special case of the other.5
Clausen et al.’s proposed definition above, as well as mine, capture
Sargent’s ‘intention to produce something useful’, only using other words.
And, importantly, the concept of design as per these definitions covers both
the way in which nowadays we prepare for the making of countless products
(material and immaterial products), and the way we did in the days of early
industrialism, before anyone called himself or herself a ‘designer’. – For that
matter, the concept covers what probably we have been doing since the Stone
Age: down to and including our most primitive use of sticks and stones to
outline the location of a hut.
The design process is purpose oriented in two related ways: It prepares
the making of an artefact, and it also thereby indirectly furthers the purpose
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Elements of a shared theory of science for design
for which the artefact is to be made, and which guides the thinking of the
designer. For, if we follow Hilpinen ([1999] 2011 [citation updated 2017]), an
artefact is a product deliberately made for a particular purpose – ‘man-made
answers to man-felt needs’ as Mollerup puts it (2007). (Note that Hilpinen also
keeps open the possibility of fiasco, for according to his definition, an artefact
may fail to fulfil its purpose.)
As noted earlier, an artefact made according to prior design we shall call a
design product. But not all artefacts are design products. If I take a branch in the
forest and cut it to make myself a walking stick, or if I make a cheese sandwich
for my lunch, then I have made an artefact, but directly as it were, i.e. without
prior design.
Due to its purpose-orientation design inescapably (essentially) involves
an element of prediction (Galle 2008: Section 4.1); namely the prediction that
an artefact made according to the knowledge expressed by the designer will
fulfil its purpose. The purposes of artefacts are numerous like the ‘man-felt
needs’ the artefacts must satisfy, according to Mollerup: for example, an artefact may fulfil its purpose by being usable in a certain way, by being able to
evoke certain emotions,6 by signalling the social status of its owner, conveying
an artistic expression and so forth.7
In my definition above the intended possible artefact is referred to as new.
This is where creativity comes into design. It means that such an artefact, as far
as the designer knows, has not previously been made. The degree of novelty
ranges from the spectacular (Utzon’s Sydney Opera; Dyson’s bagless vacuum
cleaner) to the marginal (another anonymous wellington boot; a document
binder, padlock, paintbrush, etc.), just as design may very well unfold within
a tradition (Jon Knudsen, personal communication, 2 September 2008). It is
therefore disputable whether novelty is strictly necessary for a process to be
regarded as design, which is the reason why ‘new’ is enclosed in parentheses.
(As we saw, Buchanan does not mention novelty in his definition.) On the
other hand, if novelty were entirely absent, and had not even been a concern
of the designer, it would violate common parlance to speak of design; such a
case would rather amount to plagiarism.8
2.3 Design in context
However, no matter how we define our concept of design, a definition cannot
capture the context in which design occurs, and in which it must be understood lest we miss out on important nuances. As we have chosen to define
design as a process, it is natural to think of it as embedded in a context of other
processes, with which it cooperates. Figure 1 is a grossly simplified model of
such a system of processes (rounded boxes) that cooperate by exchanging
products (rectangular boxes). The arrows indicate how the processes generate or use the products. (Evidently, the word ‘product’ is used here in a rather
broad sense, as a collective name for various kinds of entities.)
The design process depends on (‘uses’) a design task, i.e. a more or less
explicit statement of the aim(s) of the design process.9 For an architectural
project, for instance, the design task may take the shape of a design brief
prescribing certain quantities of floor space for different purposes, stating
accessibility conditions and so forth; in other situations the design task may
be an order from a company wanting a new graphic identity; or the design
task may emerge from an informal conversation about how the designer may
be of assistance to a client.
6. Note added 2017: See
(Fokkinga and Desmet
2013) for an interesting
elaboration of this
point.
7. Note added 2017:
According to Parsons
(2016), the Modernist
movement, flourishing
in design during
the first half of the
twentieth century, took
function (i.e. intended
use) to be the primary
purpose of design
products, and assumed
that other qualities
(including aesthetic
and expressive ones)
would follow more or
less automatically once
function was taken
properly into account.
He introduces this
idea in his Chapter 2,
and elaborates on it in
subsequent chapters.
For a guide to, and
a critical discussion
of, his analysis of
Modernism, see (Galle
2016).
8. Note added 2017:
Or else inadvertent
replication.
9. Note added 2017:
Borrowing a familiar
term from research
(and research-based
higher education),
the design task
might be called a
problem statement,
to stress the similarity
between design and
research. However,
not all designers
may subscribe to
the idea that their
work is about ‘solving
problems’; rather they
may be motivated by
a desire to express
themselves and explore
new possibilities
(Sidse Ansberg
Bordal, personal
communication,
1 December 2017).
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Per Galle
Legend
Task
description
A process
Design
task
A product
Design
B
Design
representation
B generates A
A
Making
A
Design
product
B uses A
B
Distribution &
use
Occasional
relation
Figure 1: Design in context, schematically illustrated as a system of processes that
cooperate by exchanging products, as explained in the legend to the right. © Per Galle.
Figure 1
1.8
The design task does not contain enough information to initiate the
Figure 1
making of a design product. Only the design representation does that. It may
take the form of shop drawings with written specifications, and it expresses
the knowledge that the designer develops (Galle 1999; Cross 2006: 16;
Krippendorff 2007). In disciplines such as architectural and technical design,
the design representation and the design product are clearly separated, as are
the processes of design and making. But in other design disciplines there is no
such clear separation (see also Galle 1999: Section 2.2).
For example, to a ceramicist manually kneading and forming the
material, without making use of a working drawing or sketch, the wet lump
of clay taking shape may function as a design representation; one that later,
through firing and glazing, ends up as the design product, of which the wet
lump expresses the designer’s knowledge. Design representation and design
product are overlapping here; and so are the processes of design and making.
Something similar we also find in graphic design, where for example a series
of proposals for a book jacket or a home page imperceptibly end up constituting the finished design product (Anette Højlund, personal communication,
13 June 2008). Yet according to our definition, these cases are instances of
design, since knowledge is being developed and expressed with the intent
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Elements of a shared theory of science for design
to enable the making of the final product – even though the results of such
knowledge expression are part of, or precursors to, the final product itself.
In my definition of design two sub-processes are mentioned: to develop
knowledge, and to express it. Just as we saw that design and making may overlap
in some cases, these two sub-processes can occur alternatingly, especially
during sketching (Herbert 1993). In other words, design is not necessarily a
simple sequence of clearly separated processes (as the strong simplification
of both the definition and the model might trick one into believing), but
rather a complicated interplay of multiple processes (Jon Knudsen, personal
communication, 2 September 2008).
Several published studies suggest a ‘co-evolution’ of the design task (the
‘problem’) and the design representation (the ‘solution’) (see for instance
Archer 1979: 17; Schön 1983: 100; Cross 2006: 80; Harfield 2007 [citation
added 2017: Halstrøm and Galle 2014]). That’s why in Figure 1 it is suggested
that – even though in principle design is carried out in reaction to a design
task formulated by a client, employer or the designer him- or herself – the
design task evolves under the influence of the design process, as shown by
the dashed arrow from ‘Design’ to ‘Design task’. For example, along the way a
designer may discover new attainable qualities in the design product, which
were not anticipated, but are incorporated in the design task (opportunistically,
and in retrospect [added 2017]), thus supporting the designer’s decisions
(Schön 1983; Galle 1996).
The model in Figure 1 does not specify who carries out the various processes.
A given person may be involved in one or more of them. For example,
the designer – apart from designing – may have described his or her own
design task, alone or in concert with a manufacturer or the user of the design
product; the user may have participated in the design process, and so forth.
These social aspects of the system are not our focus here.
3. RESEARCH
From design we now move on to research, thus preparing the ground for a
discussion of design research. Research is closely intertwined with concepts such
as knowledge and theory; and theory can hardly be fully understood without
clarification of its relation to practice. Therefore, we shall consider these
concepts too, but not in isolation from the context of design, so we shall keep
relating them to the ‘timeless concept of design’ that we introduced above.
3.1 Academic method and research
Research is a complex and multifarious activity, and it is hardly an exaggeration to say that there are many and divergent perceptions of how it should be
carried out, and how it develops over time.
The words ‘research’ and ‘science’ as names of an activity are used
interchangeably, at least in academic discourse (Kragh 2003: 146), so we can
re-phrase the question of what research is, as a question about what science
as an activity is – without thereby making it any easier to answer. But at least
the re-phrasing of the question sets us on the track of the philosophical
discipline to which the question belongs, namely the philosophy of science. This
is one part of the theory of science, along with its other parts: the history, and
the sociology of science (Klausen 2005: 13–15).
The literature of the field is dominated by clashes between competing
‘schools of thought’, such as positivism, logical positivism, critical rationalism,
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Per Galle
phenomenology, hermeneutics, social constructivism, postmodernism (Collin
and Køppe 2003; Fuglsang and Olsen 2004) and more recently, feminism, as
well (Stormhøj 2004; Anderson 2009). However, these schools of thought have
not always succeeded each other like the kings of a country, one seizing power
as the other dies. Even when a school becomes obsolete, some of its ideas may
live on in others, and opposed views coexist at any time.
This state of division in the philosophy of science may be seen as a result
of disagreement about questions such as these: what role do our concepts
play in our experiential understanding of the world? Should a researcher
become involved in, or rather remain distanced from, his or her subject, and
how do researchers in fact relate to their subjects? How are different research
disciplines interrelated? Given that they all describe one and the same reality, will
their combined contributions lead to an ever more coherent world-view? Can
all phenomena ultimately be explained physically (or socially); and does physics
(or sociology) therefore enjoy a privileged status? And, more recently: do men
and women perceive reality in essentially different ways? If so, does the male
approach to research repress the female approach?
A clear and thorough exposition of the complex development of the
philosophy of science, especially over the last 100 years, can be found in
(Godfrey-Smith 2003). I will not attempt a recapitulation of it here, nor defend
any one particular school of thought. However, by merely expounding and
delimiting the concepts of design, research and design research in a coordinated manner, I hope to create the conditions for a fruitful debate on such
questions in a context of design.
To this end I have attempted – in a manner similar to the above analysis
of the concept of design – to formulate a short general definition of research:
one that intuitively is in keeping with common parlance, yet is precise enough
to support a nuanced discussion, and does not – as far as I am aware – conflict
with established theory of science. I have made the definition as neutral as
possible, in the sense that it does not favour any particular philosophical
school of thought, or any professional speciality.
As we all know, the normal career path into research goes via a Ph.D.
programme, following and supplementing a graduate programme. Likewise,
the concept of research may be seen as ‘following and supplementing’ the
concept of academic method. Both are about attaining and dealing with
knowledge in a skilled manner:
Academic method: to develop, express and disseminate non-trivial knowledge in a way that fosters justified confidence in that knowledge.
Research: to develop, express and disseminate new non-trivial knowledge
in a way that fosters justified confidence in that knowledge.
Research so conceived is not different in nature from the kind of academic
method taught at a bachelor’s or master’s degree programme (see e.g.
Hammershøj 2008); rather there is merely a difference in the degree of originality expected. So – contrary to what my use of two separate definitions
might suggest – it is not a matter of two sharply distinct steps. A student’s
work may contain elements of proper research long before the master’s exam,
and the work of established researchers is not always full of surprising new
insights. But on the whole, the level of ambition gradually rises from the first
written student assignment, over the bachelor’s, master’s and Ph.D. theses, to
the most exquisite contributions at the Nobel Prize level.
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My attempt at defining a general research concept is quite consistent with that by Kragh: ‘Science is an intellectual and social process striving
for, and actually resulting in, a form of knowledge that is […] (i) public, (ii)
fallible, (iii) corrigible and (iv) testable’ (2003: 150–51, original emphasis, my
translation). But his four characteristics are more specific than my requirement about fostering ‘justified confidence’. Perhaps that is why his definition,
according to his own judgement, ‘does not quite cover the pure formal sciences
such as mathematics and logic’.
The knowledge being developed by research is expressed and disseminated
through theory – a highly linguistic activity. (Both knowledge and theory are
important concepts in relation to research, and we will take a closer look at
them in Sections 3.2 and 3.3.) All of this happens in different ways, depending
on profession, project, researcher and choice of method. In empirical research,
knowledge is developed through accumulation of experience, for example
through observation, interviews or experiments; in other kinds of research
exclusively through argumentation from given assumptions, or thorough
interpretation of aspects of reality, relatively to a given frame of understanding.
Theory, too, may assume different forms, depending on the genre and style
conventions of the professions, their systems of notation and their channels
of publication.
The import of the novelty requirement is, as Biggs and Büchler put it
(2007: 66), that ‘[t]hat which is new in this context is that which is new for the
community – not just for the researcher’, and as they furthermore explain, this
necessitates a thorough and careful search for literature and other information.
But the novelty requirement is not as clear-cut as one might think; for
it raises a number of questions: Would it count as research if independently
you develop, express and disseminate non-trivial knowledge, which others
happen to have developed already, but which […]
they have not yet expressed? Or which […]
they have expressed in an internal and secret report – say, for a military or
a commercial organization? Or which […]
they have expressed, and to a limited extent disseminated in a ‘grey publication’ which almost nobody is aware of? Or which […]
they have expressed and disseminated via a proper research journal among
the many you do not know?
Puzzling borderline cases such as these endow the concept of research with
some vagueness. But vagueness in our most important concepts seems to be
a fact of life. We can live with this vagueness, if only we are aware of it and
clearly state what we mean when we use the concepts in borderline cases,
where their applicability may be doubted.
The requirement in the above two definitions about non-triviality of
the knowledge developed was included in order to prevent the concept of
research (and the concept of academic method) from becoming so broad that –
like Simon’s design concept – it ends up comprising absurd banalities. For
example, we cannot call it research that I measure the length of my worn-out
shoelaces in order to acquire new ones of the same length – notwithstanding
the fact that I thereby acquire new knowledge (at the time of writing, nobody
actually knows how long my shoelaces are), and even though I am careful
to ‘express and disseminate’ the result, say, by jotting it down on a shopping
list. But precisely what knowledge should count as non-trivial will depend on
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Per Galle
the circumstances under which research is conducted; for example its purpose
and academic context.
The requirement that research should foster justified confidence in the
resulting knowledge means that one should make a considerable effort
to maximize the reliability and intelligibility of one’s results. To do so, the
researcher works systematically, honestly and self-critically, takes relevant
existing knowledge into account (as already expressed and disseminated
through theory), states any relevant underlying assumptions, and argues
explicitly for the conclusions reached, so that others can test them (Kragh
2003: 154–64; Jensen 2004: 137–38; Langergaard et al. 2006: 52–65).
The justified-confidence requirement is important to set research apart
from other kinds of knowledge development, seen in astrology, for example,
or – less controversially – in the day-to-day accumulation of experience
in practicing professionals. However, the research belonging to particular professions or their sub-disciplines may be subject to profession- or
discipline-specific norms and traditions for what more precisely counts as
confidence-fostering knowledge-development and production of theory. This
is particularly pronounced in the humanities and social sciences, less so in the
natural sciences (Kragh 2003: 170).
Researchers spend many working hours on peer reviewing, i.e. on scrutinizing manuscripts of others and offering expert critique (often under mutual
anonymity) – as well as revising their own manuscripts upon receiving such
critique, before their research findings are allowed to go to press. Peer reviewing
is an institutionalized way of ensuring that readers can have justified confidence in the results of research. But it is not infallible. In 1994, physicist Alan
Sokal managed to publish a deliberately meaningless article, full of fashionable post-modern jargon, in a peer-reviewed literary-political journal.
Subsequently he caused considerable outrage by publically declaring his
article a hoax (Sokal and Bricmont [1997] 2003; Godfrey-Smith 2003: 146),
thus exposing the journal as having betrayed its responsibility to ensure the
readers’ justified confidence – which only goes to show the importance of
justified confidence as a cornerstone of research.
3.2 Knowledge
As noted above, both knowledge and theory are crucial to understanding
research. Occasionally one hears the words ‘knowledge’ and ‘theory’ used interchangeably or with overlapping meanings. But in professional and academic
language they are more useful if their meanings are separated, so that is what
we will do here.
The question of what knowledge is has been subject to philosophical speculation since antiquity. Disparate views have been proposed and defended,
but no consensus has been reached. (A short but informative exposition can
be found in Jensen 2003.) On that background it may seem foolhardy to
launch yet another view on what knowledge is. Nevertheless, I venture to do
so, because along with that I want to define theory in such a manner that the
three concepts of research, knowledge and theory are attuned to each other, and
to the design-related aims of this article.
That the art (and design) professions need to develop a concept of knowledge that fits their own purposes is a point clearly stated by Reilly (2002: 3):
‘If the arts back away from this challenge they risk having to work with definitions of knowledge that do not relate well to their working methods’. In
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the following definition I have tried to balance this with the desideratum that
inter-profession communication should be possible:
Knowledge: a familiarity with something actual or merely10 possible, and its
change or persistence over time.
10. ‘Merely’ was added
2017 for clarification,
since everything that is
actual (exists, perhaps
in the concrete part of
the world) is of course
also possible. (See also
note 4 above.)
Whatever one is familiar with, in virtue of having knowledge, we shall call
the object of (one’s) knowledge. Some everyday locutions for the same are:
whatever one has (develops, acquires, etc.) knowledge about; or whatever one
is knowledgeable about. (‘Knowledge about’ in this sense was used already in
the definition of design in Section 2.2.) By ‘something actual’ I mean something that exists now or has existed; by ‘something merely possible’ I mean
something that does not exist and has not existed – but might. The phrase ‘its
change or persistence’ adds to such objects also the (actual or merely possible)
processes in which they (might) participate.
The definition implicitly presupposes a person (a subject) who has
knowledge in virtue of a mental state, namely familiarity. We can think of
knowledge both as this mental state in itself, and as the relation that the familiarity constitutes between the person and the object of the person’s knowledge. (On knowledge as a relation, see Zagzebski [1999: 92].)
I deliberately did not specify what might play the part as the object of
knowledge – apart from the two broad categories of the actual and the merely
possible. This is to avoid unnecessarily tying up the definition with a particular
ontology (i.e. a system of assumptions about what exists, and what existence is).
The definition allows for both knowledge about something through experiential contact with it (such as my being familiar with my own living-room, my
children, my current mood, the way to the nearest bus stop), and knowledge
about something through familiarity with true propositions about it (such
as when I know that aluminium is a good conductor, or that the sum of the
angles in a triangle is 180 degrees). The two kinds of knowledge are called
knowledge by acquaintance and propositional knowledge, respectively (Zagzebski
1999; Ishikawa and Steup 2017 [citation added 2017]).
Another distinction that can be made within the proposed concept of
knowledge is that between knowledge that has been expressed, and knowledge that has not – and which perhaps cannot be expressed at all: ‘tacit
knowledge’. Polanyi is known for having pointed out the importance of tacit
knowledge, in research and elsewhere, given ‘the fact that we can know more
than we can tell’ (1967: 4, emphasis added).
Furthermore, within the confines of our definition of knowledge it is
possible to distinguish between knowledge that something is, was or can be
in a particular way (i.e. propositional knowledge again); and knowledge how
something can change or persist through our acting or passivity. This distinction corresponds to Ryle’s famous distinction between ‘knowing that’ and
‘knowing how’ ([1949] 2000, Chapter 2).
Depending on the ontology one endorses or presupposes, it also makes
sense to speak of knowledge about abstract entities. These include, for
instance, mathematical entities, laws of nature – and, notably, concepts (e.g.,
dignity, beauty, tool, frock, user friendliness), what falls under them, and what
might fall under them. Such familiarity with concepts is an important species
of knowledge, which enables us to pronounce judgments about what something is or can become; ‘knowing what’ we might call it, in analogy to Ryle’s
terms. But what a concept is, in and of itself, and whether it is ‘actual or merely
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Per Galle
11. Note added 2017: A
somewhat abstruse
remark at this place
in the original Danish
version was left out.
possible’ (e.g., if it is socially constructed, is of a mental nature, or exists mindindependently) are ontological questions that we will set aside. The same goes
for epistemological questions about how we become familiar with various
objects of knowledge.
Notwithstanding these evasions, let it be quite clear that my concept of
knowledge lends itself to criticism:
One objection might be directed at the fact that the definition includes
the merely possible as something we can have knowledge about (qua
being familiar with it). It seems fair to say that there is no such mental
state as being familiar, simpliciter. One has to be familiar with something
(familiarity, as used in the definition, being a relation). So only what exists
can be objects of knowledge. But since, according to the definition, the
objects of knowledge include the merely possible, we have thereby said
that the merely possible exists – which is controversial, if not downright
incoherent.
Thus we soon find ourselves bogged down in awkward ontological implications of our formulations (Quine [1948] 1961); or controversies over whether
or not terms (nouns and other nominal phrases) can refer to something nonexistent; and if so, what that might mean (Vision 1986).
Given that the subject matter of design would seem to be precisely the
merely possible (designers concerning themselves with how the world can or
should be, rather than how it is or has been), there is a need for a philosophy
of design to clarify questions related to the merely possible. Some attempts
are discussed in (Galle 2008).
Another line of attack on the proposed concept of knowledge might be to
argue that it is just as difficult to give necessary and sufficient conditions
for familiarity with something to constitute knowledge, as it is to give such
conditions for belief (in the traditional analysis of knowledge as ‘justified
true belief’). 11
But disagreement and controversy is the rule rather than the exception when
it comes to philosophical attempts at clarifying what knowledge is. Even if we
limit the subject to propositional knowledge, whose traditional (but unsatisfactory) analysis as ‘justified true belief’ dates back to Plato, its proper analysis is under vigorous debate by contemporary philosophers (Pollock and Cruz
1999; Ishikawa and Steup 2017 [citation added 2017]; Steup 2017 [citation
updated]).
When despite these complications I venture to suggest a definition of
knowledge it is, as noted earlier, because I wish to adapt the concept thus
delimited to our purposes. That is why my definition contains the phrase
‘something […] merely possible’, suggesting that we can have knowledge
about how, under certain circumstances, something can be or can happen.
Without a concept of knowledge thus making room for the merely possible, we could hardly maintain the proposed definition of design, or claim that
design products are being made based on knowledge.
Knowledge of the merely possible seems to be the very foundation of
the design professions: not necessarily complete or certain knowledge, but
knowledge sufficient to justify decisions. For example, as architects we can
and must know that if a building is organized in a certain way, it can be used
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Elements of a shared theory of science for design
for certain purposes; as mechanical engineers we can and must know that a
mechanism with a certain geometry made from materials with certain properties, will be able to move in a certain manner and so forth. Besides, academic
method and research outside the design professions also aim at production
of knowledge about the merely possible (of the future); for instance national
economy, climate research and management.
Having defined knowledge as a species of familiarity, we keep open the
possibility that one can know something with various degrees of certainty;
for it is possible to be more or less familiar with something, and this leaves
room for mistakes and hence doubt. This open-endedness is deliberate,
for the kind of knowledge developed when designing is obviously not
infallible; but acknowledged error is a valuable source of new knowledge
(Petroski 2006).
But what about research? Can we apply the same concept of knowledge in
research as in design, or should we impose stricter requirements upon knowledge produced by research? For example, we might require that research
produce hard knowledge, defined as knowledge complying with the following
principle: if a person knows that something is the case, then it is the case
(Rescher 2002: 480). (Classical propositional knowledge, conceived of as justified true belief, is ‘hard’ in this sense.) But this would be unsatisfactory, for
two reasons. First, it would be confusing to have two concepts of knowledge
at work; one for design and another for research – including design research.
Second, there is nothing in the nature of research – such as we have tried to
characterize it – that speaks for another and harder concept of knowledge for
research. Quite the contrary.
For even in research, where the quest for ‘justified confidence’ (Section 3.1)
involves serious efforts to reduce mistakes and doubt, a margin of uncertainty is still necessary. Were we to insist on ‘hard knowledge’ without reservations, we would commit ourselves to a belief in infallibility and continuity of
research, which historical experience renders untenable. At least since Kuhn’s
influential book, The Structure of Scientific Revolutions ([1962] 1996), it has been
virtually impossible to maintain such a degree of optimism.12 Or else, if we
rejected the notion of infallibility but still insisted on ‘hard knowledge’, we
would never be able to decide whether or not a given activity were research
or not. For even if the activity might lead to certain apparently true claims as
a basis for knowledge, we would not be able to eliminate the possibility that
those claims would turn out eventually to be false. That would mean that the
activity had failed to produce hard knowledge, and so it would have turned
out not to have been research after all.
So, there is no need for the idea of a special kind of knowledge developed
by research. But there is a need for a reasonable ‘division of labour’ between
the concepts of research and knowledge, as regards the reliability of research
results. Suppose for example that we subscribed to the classical conception
of knowledge as ‘justified true belief’. Then knowledge would be reliable by
definition, regardless of its provenance, i.e. it would foster ‘justified confidence’
automatically. So the only difference between acquiring knowledge through
research and acquiring knowledge by other means (say, by way of practical
experience) would be that knowledge gained by research would have to be
new and non-trivial (compare the definition of research in Section 3.1). Such
a meagre concept of research would be rather useless.13 This is why, in the
definitions of research and knowledge (in Sections 3.1 and 3.2), I have played
down the reliability component of the concept of knowledge, but strengthened
12. Even though his
idea about recurrent
collapses and
‘revolutions’ of normal
scientific thinking have
later been modified, by
Lakatos and Laudan,
among others (GodfreySmith 2003, Chapter
7). See also GodfreySmith’s discussion
(in his Section 12.3)
of the need for a
conception of science
that accommodates
mistakes and
correction of theories.
13. A similar argument
can be made on
the basis of a more
recent conception of
knowledge such as
‘reliabilism’ (Steup
2017).
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Per Galle
14. Note added 2017:
Non-human beings,
such as pigeons, dogs
and horses, may ‘know’
the way home, where
to find food, how to
defend their offspring,
etc. But we shall
ignore this fact, which
is irrelevant in the
present context.
15. Other authors may use
the words ‘knowledge’
and ‘theory’ differently.
For instance, a point
sometimes made in
the theory of science
is that observations
are ‘theory-laden’,
which is to say that
our observations not
only depend on the
part of the world we
observe, but also on
the concepts we have
about it (see, e.g.,
Godfrey-Smith 2003,
Section 10.3; Koch 2004:
96–97; Langergaard et
al. 2006: 84–85, 90–91.)
In this connection,
‘theory’ means more
or less the same as
‘concept’. It would be
more consistent with
our terminology to
speak of observations
as ‘concept-laden’,
‘concept-dependent’ or
perhaps ‘conceptually
coloured’.
1.16
it in the concept of research (requiring ‘justified confidence’). Thus the two
concepts are mutually balanced and supplement each other.
3.3 Theory and practice
But what is the relationship between knowledge and theory? In ordinary
parlance, the word ‘theory’ carries several rather broad meanings, e.g. ‘system
of assumptions or doctrines that explain given facts or phenomena’; and
since Aristotle it has had a connotation of something hypothetical or abstract
‘without regard to action (practice)’ (Teori [‘theory’] n.d., my translation).
For our purposes we delimit and specify a single meaning within this broad
semantic field, drawing on the concept of knowledge we have already
introduced:
Theory: a detailed description of the object of knowledge.
In other words, a theory is a detailed description of something with which one
is familiar by virtue of one’s knowledge (cf. the meaning of ‘object of knowledge’
as stated in connection with the definition of knowledge). A theory, which is
a description of the object of knowledge about a specific subject (lighting, for
instance), we shall call a theory about this subject.
A theory may be verbal, graphical, or a combination of these. The requirement that it be ‘detailed’ is included in order to avoid – in accordance with
ordinary parlance – that an insubstantial description is called a ‘theory’. For
example, the sentence ‘It is hot’ pronounced about the Sun is not a theory,
even though it may expresses, correctly if imprecisely, an aspect of comprehensive knowledge about the Sun.
Theory can be produced through research, or other forms of knowledge
development. Even a design representation (Section 2.3) can be considered a
kind of theory; namely theory about a particular (merely) possible artefact, or
kind of artefact. This will be a somewhat unusual use of the concept of theory,
but it is acceptable as long as it does not lead to conflation of design and
research.
According to our definition, knowledge is a mental state of an individual
(human being).14 Therefore knowledge cannot exist without somebody having
it. Theory, by contrast, is evidence of somebody’s knowledge, and such evidence,
once produced, can exist independently of human beings.
Under the right circumstances, other people than the author of a theory
can understand it, and thereby acquire knowledge. Imagine, for example, that
a researcher has acquired substantial new knowledge through his work, but
dies before sharing this knowledge with others. But if he has expressed it in
the form of theory that others are capable of understanding, they can acquire
and elaborate their version of his knowledge after his death. So, metaphorically we might say that theory is seeds of knowledge in bloom – seeds that under
good growth conditions may sprout and bloom anew.15
Ryle argued that ‘knowing how’, the ability of competent action, cannot be
reduced to ‘knowing that’; and that, consequently, competent action does not
require awareness of rules or propositions ([1949] 2000, Chapter 2). According
to this view, the understanding of theory cannot in itself enable competent
action. On the other hand, the understanding of theory might induce a person
to practise certain actions – to master a particular practice (note the difference
in spelling) – thus acquiring the ability of competent action.
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Elements of a shared theory of science for design
But what are we to make of this practice, and how does it relate to theory?
Is there an opposition between theory and practice? We will seek the answers
on the basis of the following definition:
Practice: to employ one’s knowledge in action (particularly everyday
routine action, often professional).
Such action obviously leaves experience in its wake, which gives rise to
knowledge by acquaintance (Section 3.2). So knowledge breeds new
knowledge through practice, gradually and through mutual interchange. Thus
also in design, which is an important species of practice. In design we apply
knowledge we already have (typically, nowadays, as a matter of professional
routine), but we also develop new knowledge – notably in unexpected ways
by paying heed to what Schön calls the ‘back-talk’ of the situation: ‘Through
the unintended effects of action, the situation talks back’ (1983: 135). An
example of the interchange between knowledge and practice is seen in the
design case by ‘Clara’, on whom Schön and Wiggins comment, ‘she discovers
to design, and designs to discover’ (1992: 154). Or, as Bunge more generally
puts it, ‘knowledge considerably improves the chances of correct doing, and
doing may lead to knowing more […], not because action is knowledge, but
because, in inquisitive minds, action may trigger questioning’ (1966: 337,
original emphasis).
It is worth noting that practice is not merely a source of new
knowledge, but also potentially a source of new theory; namely if the knowledge by acquaintance that is developed through practical experience is
expressed as a ‘detailed description’, for other people to study. The knowledge they may gain by so doing is propositional to begin with.16 (Later, if
they act upon it in their own practice, it may develop into knowledge by
acquaintance as well.)
So just like research, practice – including that of the design professions – is
a source of knowledge and potentially of theory. Practice is merely a different
source. Practice so conceived is in opposition neither to theory, nor to research.
16. Since theory is not
necessarily verbal
or purely verbal (but
may involve graphics,
as I mentioned),
understanding it does
not always, strictly
speaking, lead to
(purely) propositional
knowledge. It would
therefore be more
accurate to speak of
knowledge gained
by understanding
theory as theoretical
knowledge – in
contrast to experiential
knowledge: the
knowledge by
acquaintance we
can acquire through
experience. (See Section
3.2 about Zagzebski’s
terminology.)
4. DESIGN RESEARCH
Having now dealt with the concepts of design and research, we are in a position to combine them into the concept of design research.
4.1 Designerly academic method and research
To gain recognition and legitimacy in society at large, academic method and
research in the design professions should live up to the same kinds of quality standards that apply to other academic professions (Galle 2003). So it is
convenient to phrase the definitions of academic method and research in
design as specialized variants of the general definitions of academic method
and research from Section 3.1:
Designerly academic method: to develop, express and disseminate non-trivial
designerly knowledge in a way that fosters justified confidence in that
knowledge.
Designerly research (aka design research): to develop, express and disseminate new non-trivial designerly knowledge in a way that fosters justified
confidence in that knowledge.
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Per Galle
17. Using the terminology
of the Frascati Manual
(OECD 2002), we can
characterize design
research as applied
research when it
develops directly
practice-relevant
knowledge. When the
results are of a more
indirect relevance to
practice (aiming at
stimulating or enabling
further research) we
are dealing with basic
research, at least of
the kind that OECD
calls [practice- or
application-] oriented
basic research. – Note,
however, that since
practice-relevance is
difficult or sometimes
even impossible to
predict, it makes no
sense to insist on
maintaining a sharp
distinction between
basic and applied
research, according to
contemporary general
theory of science
(Langergaard et al.
2006: 195–98).
As you can see, the text after the colon is unchanged in both definitions, except
that ‘designerly’ is added to narrow down the scope of ‘non-trivial’: what we
are after is not just non-trivial knowledge, but more specifically non-trivial
knowledge that is also designerly. Such designerly non-trivial knowledge will
have direct or indirect relevance to the practice of the design professions (such
as designers, architects and engineers). Although ultimately design research
as a whole should aim at developing knowledge of direct relevance to design
practice, not every single research effort needs to do so. A design research
effort may contribute knowledge of indirect relevance; namely, when the
resulting knowledge can stimulate or enable further design research.17
The other requirements – concerning dissemination, novelty and justified confidence – are unchanged. Even though they are not specific to design
research, design researchers have formulated similar requirements, when
reflecting on the question of what good design research is. For example, the
confidence requirement (as construed at the end of Section 3.1) is well aligned
with the quality criteria originally proposed by Bruce Archer and later recommended by Nigel Cross (2006: 101–02). Cross also requires that the problems
explored by design research be ‘worthy and capable of investigation’, which
corresponds to our non-triviality clause (or practice-relevance).
In the same sprit, Biggs and Büchler (2008: 91–92) propose the following
hallmarks of good research: that the results are disseminated, so that others
can be influenced by them (compare the similar condition in our definitions),
that the results are original (compare our ‘new’) and that they are placed in a
context of similar, already existing results. This last item implicitly matches our
‘justified confidence’, which (as noted in Section 3.1) implies that existing
knowledge be taken into account.
Despite these fairly precise and extensive requirements, design research is
not tied by its definition to any particular tradition. It is free to move within
and across the three major research traditions: the humanities, the social
sciences, and technology and natural sciences. On these, see for instance
(Kragh 2003: 166–67). Consequently, it is natural for design researchers to
take an eclectic approach to the research methods and basic assumptions
of other research disciplines and their traditions. Groat and Wang (2002)
see this in a positive light, as a rich variety of possibilities. They offer a
thorough survey of how the thinking of other disciplines can be utilized in,
and adapted to, design research – with a main emphasis on architecture. One
might worry, however, that eclecticism, if taken too far by a discipline such as
design research, will lead to a lack of disciplinary identity. We will return to
this theme in Section 4.3.
4.2 Designerly knowledge and theory
Just as we delimited designerly specializations of academic method and
research, so we can delimit a specialization of theory:
Designerly theory (aka design theory): a detailed description of the object of
designerly knowledge.
Design theory in this sense is the product of designerly academic method or
designerly research; or it can express knowledge gained through design practice. Design theory differs from the general concept of theory (Section 3.3)
only by specialization: the knowledge whose object is being described is
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Elements of a shared theory of science for design
designerly knowledge. That is, it is of direct or indirect relevance to professional
design work.
But even with this restriction, the concept of design theory is very broad.
It can be subdivided in many different ways, as evidenced by the classification
systems employed by research libraries associated with architectural, engineering and design education. For our purposes it can suffice to distinguish
two sub-concepts:
Application theory for design: designerly theory on design processes, design
products, and contextual conditions for design.
Theory of science and meta-theory for design: theory on design research and
design theory.
The application theory for design expresses, as suggested by the name, the
kind of knowledge most directly relevant to the designer’s professional
practice. The enumeration of ‘design processes, design products and contextual conditions for design’ in the definition suggests a further trichotomy
(among many possible subdivisions). I will adopt this trichotomy, because
it is simple yet informative, and without bias towards any particular design
profession.
The theory of science and meta-theory for design can be thought of as the
theory produced by design research, when it is reflecting on its own production of knowledge and theory. The knowledge expressed by the theory
of science and meta-theory is relevant to design practice too, albeit more
indirectly. The theme of relevance is elaborated in Section 4.4.
The above definition suggests a conception of the theory of science and
meta-theory for design as a specialization of a theory of science and metatheory in general – where the latter is understood as a theory of research and
theory.
This conception of general theory of science tallies with expositions
of the concept in textbooks. For example, according to Langergaard et al,
theory of science is ‘about what science is, and about how it is related to
the concept of reality’ (2006: 35, my translation). Klausen sees ‘theory of
science’ as ‘a collective name for various reflections on the nature of science and
the individual branches of science’ (2005: 12–13, original emphasis, my translation): history of science, sociology of science and philosophy of science
(2005: 13–15). Within this broad spectrum, we have merely touched upon
the philosophy of science about a particular ‘branch of science’, namely
design research.
As for the name ‘theory of science and meta-theory for design’, the first
link suggests that the theory is about design research. So, strictly speaking,
‘theory of research and meta theory for design’ would be more adequate as a
name. But as a new term, ‘theory of research’ would have difficulties competing with ‘theory of science’, which means the same but is well entrenched in
other disciplines. If in the design professions we are to speak a language that
is understood outside our own ranks, we must respect common parlance. (But
speaking about ‘science’ in connection with design is problematic in itself; see
the Appendix for a discussion of this issue.)
The second link of the name, ‘meta-theory for design’, merely expresses the
fact that we are dealing with theory about theory; e.g., in the present article,
where we are discussing what theory is, what it may be used for, how it relates
to practice and so forth.
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Per Galle
Theory of science & meta theory
for design
On design research
and design theory
Process-oriented
design theory
On design processes,
their participants,
tools, and methods
Product-oriented
design theory
On design products,
their workings and
interaction with people
and environment
Context-oriented
design theory
On historical, cultural,
technical, and other
conditions for design
Figure 2: A graphical–metaphorical overview of the entire design theory. Hovering
at the top level, we see the theory of science and meta-theory for design. Lying at
the bottom level is the application theory for design, subdivided into three parts.
The objects of knowledge expressed by the four kinds of theory are indicated to the
right. © Per Galle.
To sum up and create an overview, I have tried in Figure 2 to visualize
metaphorically the concept of design theory and its subdivision as just described.
Indirectly, this also yields an overview of what might be called the subject
matter of design research, i.e. an overall survey of the objects of knowledge that
design researchers explore. Other surveys can be found in the literature; e.g. in
Horváth (2004) and Hubka and Eder ([1992] 1996, Section 5.2 and Chapter 7).
The transparent disc hovering in mid-air in Figure 2 symbolizes the theory
of science and meta-theory for design. It ‘covers’ (i.e. is about) the application
theory for design (as well as being about itself). The application theory
assumes a more ‘down-to-earth’ position in the lower part of the picture. Here,
it is symbolized by the solid disc, which is divided into three named parts
that correspond to the enumeration of objects of knowledge in the definition: ‘design processes, design products, and contextual conditions for design’.
These are explained in the boxes to the right.
The two central parts, process-oriented and product-oriented design
theory, complement each other like Yin and Yang. Together, they form the
‘core’ of application theory that most directly affects design practice. (In a
context of philosophy of technology, already Bunge [1966: 331] introduced a
similar dichotomy: ‘Substantive technological theories’, ‘regarding the objects
of action, for example, machines’; and ‘operative technological theories’,
‘concerned with action itself, for example, with the decisions that precede and
steer the manufacture or use of machines’.)
But just as important is the outer ring, skirting the perimeter of the core.
It symbolizes the context-oriented design theory, which is about the conditions for design, i.e. the context in which design practice unfolds. The ring is
conical, slanting down towards ‘the surrounding terrain’, to which it forms a
gradual transition. This transition illustrates an important point (which we will
consider more closely in Section 4.3), namely that it neither easy, nor desirable,
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Elements of a shared theory of science for design
to make a sharp demarcation between design theory and theory produced in
adjacent disciplines.
There may be gradual transitions internally in the system, too. One and
the same text may contain several kinds of theory – much as one and the
same foodstuff contains fat, carbohydrates, protein and dietary fibre mixed in
particular proportions.
4.3 Demarcation between design theory and the theory
of auxiliary disciplines
Nowadays, numerous artefacts are made in accordance with the outcome
of prior designing. Thus, the context of design may comprise virtually any
aspect of nature or culture. Consequently, it is difficult to determine how
far ‘outwards’ design researchers should extend design theory, and how
much they should leave to researchers from other disciplines – which, for
our purposes may be called the auxiliary disciplines. As Buchanan remarks,
‘[t]hose involved in design research are easily drawn into research in other
fields’ (2001: 17). He even considers this issue of demarcation towards the
theory of the auxiliary disciplines ‘the central dilemma of the new design
research’, and he asks, ‘[w]hat is the nature of a discipline that brings
together knowledge from so many other disciplines and integrates it for the
creation of successful products […]?’.
I have already hinted at one possible answer to this last question, by
pointing out process- and product-oriented design theory as the ‘core’ of
application theory for design, with context-oriented design theory forming
a gradual transition to the subjects of the auxiliary disciplines. The ‘core’
we can point out as the ‘private’ area of design research, while contextoriented theory may contain design-relevant contributions from both design
researchers and their colleagues in other disciplines. At worst, the worry that
Buchanan seems to express – that the discipline of design research threatens to disintegrate – will apply only to this transition zone. The question is,
however, if this is a genuine and serious problem? I would suggest, rather,
that the presence of the transition zone simply means that application theory
for design, like other important concepts, has a certain degree of vagueness.
In other words, that for some theories one may be in doubt whether or not
they fall under the concept.
Let us take a look at an example. A student at The Danish Design School
(now [2017] The School of Design, under the Royal Danish Academy of Fine
Arts) was working on a design project, aiming at the design of a speculum.
(An instrument used for gynaecological examinations.) A major objective of
the project was to minimize the discomfort felt by the woman being examined; and one way to achieve this was to shape the instrument so as to avoid
any reference to sexuality that might be embarrassing to her. Thus it became
important for the student to consult anthropological theory about common
notions of sexual taboos. (Karen Lisa Salamon, personal communication, 18
December 2006.) Does this mean that such anthropological theory should be
subsumed under application theory for design?
We might include the taboo theory to some degree, depending on how
often it is made use of by designers. Or, if we insist on a yes-or-no answer, we
might consider whether the taboo theory is so much in demand that it should
be part of the permanent syllabus for design education. If so, we subsume it
under (context-oriented) application theory; otherwise we do not.
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Per Galle
As these pragmatic decision procedures show, the example does not
suggest any genuine and serious problem of disintegration in design theory.
It just seems to confirm what I have noted earlier, that we can live with some
vagueness in our most important concepts, as long as we are prepared to
encounter borderline cases. The vagueness of application theory for design is
even an advantage, if we are aware of it. For, as Fink puts it:
Demarcations between the disciplines tend to blind their members in
a peculiar way to the connection that always exists between the subject
matter of their own discipline and that of the others. Reality does not
present itself to us cut up in segments matching our department and
faculty borders.
(2003: 201, my translation)
4.4 The context and practice-relevance of design research
Just as Figure 1 showed design in its context, and thus enabled us to nuance
the concept of design, so Figure 3 shows design research in its context, to
provide more nuances than conveyed by the definitions alone. The figure is an
elaboration of the system from Figure 1, including three new boxes in a row
extending to the right, and arrows showing relations of cooperation in the
same way as in Figure 1.
Design research is illustrated as a process that consumes information
from all parts of the system, generating two kinds of ‘products’. One is the
Legend
Task
description
A process
Design
task
A product
Design
(practice)
Application
theory for des.
Design
research
Theory of
science & meta
theory for des.
B
Design
repræsentation
B generates A
A
Making
A
Design
product
B uses A
B
Distribution &
use
Occasional
relation
Figure 3: Design research in context, between its two ‘products’: application theory
for design, and theory of science and meta-theory for design (horizontal row). The
Figure 2
relation of research to design and the design context (vertical row) is suggested by
arrows, as explained in the legend. © Per Galle.
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Elements of a shared theory of science for design
application theory for design that directly connects design research with
the professional and educational practice of design. The other is the theory
of science and meta-theory that results from the self-reflection of design
research.
This diagram, too, is a simplification. To avoid clutter, not all possible relations have been shown. For instance, design research might have been related
to other processes, which are being studied by design researchers directly, and
not only through their ‘products’. Nor does the figure show the many agents
who carry out the processes, i.e. designers, researchers, manufacturers, users,
etc. (see for instance Krippendorff 2006: Sections 2.4 and 5.2).
The application theory for design does not necessarily take the form of
handbooks featuring justified directions for action, even though this kind
of theory exists (see, e.g., Alexander et al. 1977; Lidwell et al. 2003). The
influence of the theory on practice can be subtler than that, however.
Theory is a means of raising the designer’s general awareness of relevant phenomena – such as the influence of cultural differences on how
people perceive design products (Boztepe 2007), perceptual and psychological factors that facilitate or hamper the use of a product (Norman 2004,
2013 [citation updated 2017]). Or theory can foster radically new ways of
thinking (McDonough and Braungart 2002).
As we saw in Section 3.3, design in its capacity of practice has itself a
potential for producing theory; hence the dashed arrow from ‘Design (practice)’ to ‘Application theory for design’ in Figure 3. A clear example of this is
the portion of Monö’s textbook on design semiotics (1997) that is based on his
own experience as an industrial designer. Another example is Hove’s working
paper (2010), in which she focuses on the aesthetic aspect of the designer’s
work and the dissemination of ‘tacit knowledge’ about form.
If sufficiently general, such practice-based theory can stimulate new practice, in a relationship of mutual support. As Schön and Wiggins say (1992: 155),
‘[t]he hard work of making explicit the discoveries gained through designing
may help to make them more readily accessible and more subject to conscious
control and choice’. In the same spirit, Sevaldson argues more systematically
and thoroughly for the importance of design research based on design practice, i.e. research that can produce ‘new communicable knowledge that is only
found within design practice’ (2010: 8).
So design researchers have good reason to take an interest in experiential knowledge developed by practitioners of design: how it can be expressed
and disseminated as application theory for design, and thereby be consolidated
as an outcome of designerly academic method, by fostering ‘justified confidence’
(Section 4.1). Such consolidation might involve cooperation between designers
and researchers – or formal research training of practitioners. Furthermore,
it might involve generalization of experiential knowledge based on particular
projects, critical examination of the reasons (if any) behind specific decisions,
traditions or ‘best practices’ and exploration of relations to existing relevant
theory.
In an educational setting, a similar consolidation of the students’ own
experiential knowledge seems suitable to train them in designerly academic
method, and make them critically aware of the potentials and limitations of
design research.
For knowledge consolidation to fall under the concept of design research,
the criterion of novelty (Section 4.1) must somehow be fulfilled. The designerly knowledge that is being developed, expressed and disseminated in the
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Per Galle
18. Note added 2017:
Several passages in the
original Danish version
of the appendix were
concerned with the
difference in meaning
between ‘science’
and the Danish word
‘videnskab’, whose
meaning overlaps
that of ‘science’ but is
broader. Since this is
hardly of any interest
to English-speaking
readers, I have skipped
those passages, and
revised the remaining
parts of the appendix
to restore coherence.
form of application theory, must be sufficiently new, even if its object remains
the same. But the novelty criterion can be regarded as fulfilled, if the consolidation leads to an increased degree of familiarity with the object of knowledge;
for instance through well-supported generalization, or new inquiries that
confirm or disconfirm habitual assumptions.
However, one difficulty that should be expected in connection with
knowledge consolidation is that the knowledge by acquaintance generated by
design practice will be ‘tacit knowledge’ to some extent, and will be associated
with specific cases, ‘exemplars’, from which it may be difficult to generalize
(Rolf 1995, particularly Chapters 7 and 8; Wengenroth 2004; Niedderer 2007;
Hove 2010).
As for the theory of science and meta-theory for design, it expresses knowledge whose relevance to practical designing is more indirect. Its raison d’être
is, first, that it offers the design professions an overarching frame of understanding and a clarified terminology, for the benefit of teaching and research.
Second, the theory of science and meta-theory may enable designers and
design researchers to criticize, select and develop (application) theory for
design in a competent and well-informed manner, for the benefit of design
teaching and practice.
The present article, for instance, is intended as a contribution to the theory
of science and meta-theory for design, with precisely those two purposes in
mind.
5. CONCLUSION
It is up to the reader to judge whether this ambition has been achieved. To
the extent that it has, we have taken a step towards the goal set forth in
the introduction: a theory that enables us to understand how design and
research can be united in a fruitful manner – within and across the design
professions.
In my efforts to clean up and clarify the requisite concepts and terminology, I have been committed to respecting intuition and common parlance. If
the results seem familiar, that may be why. What transcends the accommodation of common parlance, however, is the attempt at developing, deliberately
and systematically, a coordinated system of concepts, with associated terminology. This is a system, I submit, that takes the particular character of the
design professions into account, but without thereby isolating them from the
world of other professions with which the design professions coexist and must
cooperate.
APPENDIX: THE WORD ‘SCIENCE’ – A SOURCE OF CONFUSION18
The term ‘theory of science for design’ appears in the title of this article, and I
have been using it extensively – though not without qualms. For using such
a combination of the words ‘science’ and ‘design’ is likely to cause confusion,
as we shall discuss below. Yet, despite these misgivings, I retained ‘theory of
science’, because it is a term so ingrained in other disciplines that it is virtually indispensable if you want to theorize about research – whether in design
or elsewhere.
On the face of it, the term ‘theory of science for design’ seems to suggest
that ‘design science’ is a meaningful term, presumably designating a new kind
of science. That is controversial, however.
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Elements of a shared theory of science for design
Indeed, we might boldly (and somewhat at odds with common parlance)
stipulate that science is whatever researchers do in their capacity as researchers,
or that science is the body of theory thereby produced. And so, given that active
design researchers exist as a matter of obvious fact, this leads us to the conclusion that something very naturally labelled ‘design science’ must also exist.
On the other hand, design research is a much more recent and less widespread phenomenon than, say, research in the natural sciences, such as physics,
chemistry, biology, etc. So it is still early days, and it would be far too pretentious to claim that design research has created an entire science. For whatever ‘science’ may mean, it has connotations of something rather dauntingly
comprehensive.
Furthermore, there is some evidence that ‘science’ as used in contemporary
English is biased towards research or theory concerning the study of natural phenomena. For example, according to Oxford Dictionaries, the primary
sense of ‘science’ is ‘[t]he intellectual and practical activity encompassing the
systematic study of the structure and behaviour of the physical and natural
world through observation and experiment’ (Science 2017). Only as a secondary sense of ‘science’ we find ‘[a] systematically organized body of knowledge
on a particular subject’ (but I take this as licence to retain my term ‘theory of
science for design’ after all).
According to the WordNet lexical database for English (Princeton
University 2015), the bias towards natural phenomena is not so strong, if at
all present. One meaning (or ‘sense’, as it is called) of ‘science’ is described in
WordNet (see Science n.d.) as ‘ability to produce solutions in some problem
domain’. (This matches quite well what designers do, thus perhaps providing
another licence to speak of a ‘theory of science for design’.) Another sense of
‘science’ is ‘a particular branch of scientific knowledge’ – where ‘scientific’, in
turn, is defined in terms of ‘science’! This is not very informative, but if one
turns on the display of hyponyms of ‘science’ – i.e. words with a sense that is
a specialization of the current sense of ‘science’ (Science > S > direct hyponym n.d.) – then it turns out that no less than nineteen hyponyms are listed.
These include ‘mathematics’, ‘architectonics’ (alias ‘tectonics’, i.e. ‘the science of
architecture’ – but no science of design in general is mentioned), ‘psychology’,
‘information science’, ‘cognitive science’, ‘social science’, ‘strategics’, ‘systematics’ (on classification), ‘thanatology’ (on death, especially psychological and
social aspects), ‘cryptology’ and ‘linguistics’. The remaining eight are all names
of various natural sciences.
That is hardly evidence of a bias towards the study of natural phenomena,
but names of familiar disciplines of the humanities (such as ‘cultural studies’,
‘history’, ‘art history’, etc.) are conspicuously absent from the list of hyponyms.
So at least the meaning of ‘science’ as recorded in WordNet has a bias towards
non-humanist research (with the possible exception of psychology, depending
on demarcation issues).
Such a non-humanist conception of science would be quite appropriate
if we subscribed to Simon’s idea of ‘a science of design, a body of intellectually
tough, analytic, partly formalizable, partly empirical, teachable doctrine about
the design process’ ([1969] 1996: 113, emphasis added). He points out artificial intelligence and formal methods of optimization as important techniques
for design, and even ventures to claim that ‘[t]he need to make design theory
explicit and precise in order to introduce computers into the process has
been the key to establishing its academic respectability’ ([1969] 1996: 114).
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Per Galle
But it would be misleading to take Simon and his technocratic approach as
representative for design research in general, since there are design researchers who work within the scholarly purview of the humanities. One prominent example is Donald Schön, whose classic, The Reflective Practitioner (1983),
inaugurated quite a different kind of design research, which – in stark contrast
to Simon’s ‘science of design’ – was centred around empirical studies of the
actual ‘reflective practice’ of designers (for a review and comparison of Simon
and Schön, see Galle 2011 [citation updated 2017]).
The upshot of our discussion so far is that using the term ‘design science’
about what design researchers do or produce, is at best controversial, or rather
misleading. Its intuitive meaning (and even more clearly Simon’s notion of
it) is much too narrow to cover every kind of design research that is actually
being conducted.
(2006: Ch. 7)
Nigel Cross has made a vigorous attempt to bring some order into the
terminological confusion about the relationship between design and science.
For example, he makes a distinction between ‘design science’ and ‘science of
design’. ‘Design science’, he suggests, would refer to the highly controversial
idea of an ‘explicitly organised, rational and wholly systematic approach to
design’. That is, design as an inherently scientific activity, presumably much like
Simon’s ‘science of design’. By ‘science of design’, on the other hand, Cross
means the study of design as a phenomenon, using scientific – i.e. systematic and reliable – methods. This distinction may resolve the controversy; but
it seems to me that neither ‘design science’ nor ‘science of design’ captures
the important kinds of design research that produce what I called application
theory for design.
Thus the fact remains that speaking of science in connection with design
tends to create confusion. What I suggest, therefore, is simply that we do not.
In other words, that when speaking of design, we place the word ‘science’
under a taboo.
As noted in Section 3.1, ‘science’ and ‘research’ can be taken to mean more
or less the same. So we might as well speak of research, rather than science.
Only when using the phrase ‘theory of science for design’ we should break the
taboo, in order to ensure that people in other disciplines understand what we
are talking about.
ACKNOWLEDGEMENTS
I would like to thank Anette Højlund, Cecilie Bendixen, Flemming Tvede
Hansen, Jon Knudsen and Mogens Myrup Andreasen, all of whom have read
and commented on earlier versions of the article. Helle Egsgaard offered valuable critical remarks on a tentative formulation of the definition of design; this
led to a greater emphasis on the initial thought processes involved. [Added
2017:] I am grateful to the editors of Artifact: Journal of Design Practice for inviting me to publish the present updated version of the article in English, and to
the editor of FormAkademisk, where the original appeared in Danish in 2010,
for her permission to do this.
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SUGGESTED CITATION
Galle, P. (2018), ‘Elements of a shared theory of science for design’, Artifact:
Journal of Design Practice, 5:1, pp. 1.1–1.32, doi: 10.1386/art.5.1.1.1_1
CONTRIBUTOR DETAILS
Per Galle, born 1950 in Copenhagen, was trained as an architect at the Royal
Danish Academy of Fine Arts, School of Architecture. He holds a Ph.D. in
computer science from University of Copenhagen, on combinatorial methods
for architectural space planning. Galle works at the Royal Danish Academy
of Fine Arts, School of Design, where he teaches academic writing and other
subjects, supervises a number of Ph.D. students, and pursues his research
www.intellectbooks.com
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Per Galle
interests. These currently include the philosophy of design, and the prospects
of a theory of science for design. He is a Fellow of the Design Research Society.
Contact: The Royal Danish Academy of Fine Arts, School of Design, Philip de
Langes Allé 10, DK1435 Copenhagen K, Denmark.
E-mail:
[email protected]
Per Galle has asserted his right under the Copyright, Designs and Patents Act,
1988, to be identified as the author of this work in the format that was submitted to Intellect Ltd.
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