Virtual Art & Virtual Reality
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Recent papers in Virtual Art & Virtual Reality
Soft skills are socio-emotional and transversal skills that are considered essential for managing social change and the labour market of the 21st century. The aim of this research was to collaboratively develop strategies that promote the... more
Du langage jusqu'à la chair! Pour terminer et avant de faire un modeste retour plénier sur les interventions, j'aimerais attirer votre attention sur une opposition qui a fait tradition, celle entre l'image et la parole. Je la conteste. On... more
This essay analyzes South Korean film director Gina Kim's two virtual reality (VR) films—Bloodless (2017) and Tearless (2021)—and how the film director aesthetically engages new media technology as an ethical tool to represent the events... more
Virtual thought experiments represent an evolution of traditional mental experiments, leveraging digital technologies to create new forms of inquiry. This paper proposes a semiotic typology, arguing that for a mental experiment to be... more
Intervento nell'ambito del convegno internazionale "Lo studio dell'artista. Entrare nella creatività: tradizioni e trasformazioni" a cura di Lucia Corrain e Martina Cataldo (Ravenna, 5-6 dicembre 2024) Alma Mater Studiorum Università di... more
This essay examines the innovative film and theatrical spaces proposed and designed in the 1920s and 1930s by the Austrian-American architect and stage designer Frederick Kiesler, including the Optophon and the Film Arts Guild Cinema.... more
SUMMARY Research in virtual reality (VR) is a relatively young field, which has shown considerable growth in recent years, as the development of new interactive technologies has inevitably impacted the more traditional sciences and arts.... more
This world tableau on memory politics is a continuation of the volume of social remembrance, which I have made available on the academia.edu portal in several world languages, as I do with this one. The knowledge and information for this... more
Sanat tarihsel ve teknolojik değişimlerle kendini sürekli yeniler. Antik Yunan'ın mimesis odaklı sanatı, doğayı taklit ederek gerçeklikle sanat arasında sınır çizerken, 20. yüzyılda bu sınırlar belirsizleşmiştir. Andy Warhol'un "Brillo... more
From the exhibition catalogue of Cao Fei's Australian retrospective "Cao Fei: My City is Yours"
The article explores and discusses the doctoral research's creative, digital, and visual representation through the "RADICANT 003" virtual reality experience. Grounded in visual methods and the arts sciences, the article outlines its... more
This paper discusses the Petra Anamnetic acoustic mapping project. Juxtaposing audio recordings made in the World Heritage Site of Petra and the neighbouring tourist town of Wadi Musa, Jordan, the piece interrogates how sound might... more
Background: The learning styles and personality traits of millennial nursing students are different from those of previous generations, presenting a challenge in teaching as these differences affect academic motivation, knowledge, and... more
Like a great many others at the turn of the millennium, questioning the essence of perception, knowledge and our very outlook on the world, we stumble upon so many theories that we can but humbly restate them: everything has been said,... more
The author shows the enhancement of abstract and “sterile” VRML-scenes by integration of panoramas, made from stitched photographs or special panorama cameras. The problem of having only one point of view in a photograph taken from a... more
In this doctoral dissertation we aim to contribute to a theoretical framework for cyberformance, live performance taking place in virtual worlds, platforms and environments. This emerging genre is intermedial, multimodal, hybrid, liminal,... more
An earlier paper of FIQIR Road Safety had been published in Journal of Technology whilst in this paper; FIQIR is focusing on technical aspects evaluation from the expert’s view. The experts were one from multimedia industry and three... more
Virtual reality (VR) storytelling offers immersive experiences that engage viewers in unique and interactive ways. This study investigates the viewer’s role within animated narrative-based VR and explores strategies and techniques... more
The Marquis of Benicarlo’s House is a prime example of 18th-century Baroque civil architecture in the Valencian region. Inside, it preserves ceramic panels from this period of great historical and heritage value. However, prior to its... more
Deux pistes pour discuter l'article de Chalmers ressortent particulièrement et structurent le déroulement de ce qui suit. La première concerne la perception experte du virtuel : selon Chalmers l’expert percevrait davantage l’objet... more
This study explores the potential of metaverse technologies in the field of engineering training, aiming to assess their feasibility and acceptance. The research methodology involved the development and evaluation of the "Design and... more
Estimado lector, usted sostiene en sus manos un libro que quita una auréola de misterio y reticencia profunda de un juego fascinante llamado "Vida". Sí, es precisamente "juego", porque todos nosotros, a pesar de todo el enfoque serio de... more
This demonstration presents the development of a virtual reality (VR) research project for the VR interaction and digitization of "Sodeisha Sculptural Ceramics", a transmedia approach showcases photogrammetry scanned Japanese ceramic... more
Technoshamanism combines traditional shamanic technologies with emerging technologies based in silicon (dry), biology (wet) and hybrid (moist), in the service of healing and sustaining life. This paper explores how contemporary artists... more
Current real-time applications feature rivers that are pre-calculated off-line and present static animations and behaviours. These pre-calculated approaches have several limitations when used in real-time applications such as video games... more
El universo de Kalki: Prólogo Este trabajo nació como una herramienta para vigilar la coherencia de la acción en mi novela ¿Sueña Kalki con vacas virtuales? pero al acabar vi que era una narración con entidad propia. No lo suficientemente... more
Med Études sur l'animal dans les sociétés, cultures et milieux de la Méditerranée antique réseau interdisciplinaire
The advent of technology and the COVID-19 pandemic has altered the higher education landscape by highlighting online education platforms, thus bringing transformation to the teaching and learning process. Drawing from the dynamic... more
En el 2014, durante la realización de un seguimiento arqueológico ordinario por la reapertura de las zanjas para la nueva estación de bombeo de agua potable de la ciudad de Toledo, en el jardín existente entre la Puerta del Cambrón y San... more
This work compares the metaverse, a new society created with the help of technology, with one of the most recognized allegories of the classical philosophy "El Mito de la Caverna'' made by Platón, Socrates's disciple, where a debate about... more
Collaboration between partners in universities and museums is increasingly viewed as an important means of demonstrating the societal relevance of both research and practice in the GLAM sector (galleries, libraries, archives and museums).... more
La société tribale péninsulaire est communément envisagée comme ayant transmis, oralement, les récits de son passé antéislamique, tous ancrés comme des grelots à chaque maillon d’une mémoire généalogique dont les Arabes, forcément... more
- by Simon Pierre
With the advancement of technology, digital gadgets have progressively become tools for educational pedagogy, enabling the widespread application of virtual reality(VR) and augmented reality (AR) in healthcare education. Neurological... more
Resumen: Del mismo modo en que el ser humano ha sentido la necesidad de inventar mundos ficticios y virtuales, también siempre experimentó una atracción por las ideas amenazadoras y fascinantes del doble (doppelgänger), de los autómatas,... more
Human body has limitations in its organs in order to perceive the world; technology has been a resource to permit a sensorial expansion, solving some issues and creating new ones. The State, as a guard for collective aims, tends to... more
Human body has limitations in its organs in order to perceive the world; technology has been a resource to permit a sensorial expansion, solving some issues and creating new ones. The State, as a guard for collective aims, tends to... more
There has been done little research to validate the utility and usability of virtual and augmented reality environments. The evaluation of usability of these new technologies is very important to design systems that are more intuitive... more
From the 1960s to the present day, the foundations of digital art have existed in many different forms, such as Computer Art, ASCII art, Robotic Art, Electronic Art, Cyber Art, and Software Art. The abstract electronic images of waveforms... more
This paper interrogates the notion of “scopic regimes” as it has been employed by various scholars seeking to make sense of the visual practices prevalent in the conduct of war, most notably in the prominent employment of drone aircraft... more
Film festivals are a reflection of trends, and they directly or indirectly opt for innovation in all areas, techniques and formats, including virtual reality, augmented reality, immersive reality, 360˚, and, ultimately and most novel, the... more
This research presents the results of experiments of techniques on heritage preservation using lighting computation in virtual environment. In this research, three traditional houses built in the early 1900s were reconstructed based on... more
The purpose of this paper is to describe insights gained from a collaboration project between RISE, an experimental research institute, and Borås Museum, a local cultural heritage institution, around the topic of how technology can be... more