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PLACE-Hampi provides a framework for a new approach to the rendering of the cultural experience, whose aesthetic and representational features gives the general public a dramatic new appreciation of the many layered significations of such... more
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      Virtual Reality (Computer Graphics)Virtual Art & Virtual RealityVirtual MuseumsCultural Landscape
This book chapter historicizes the notion of telepresence, a term coined in 1986. After defining the different forms of telepresence, it shows that, much before computers and virtual reality, old technologies such as correspondence and... more
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      Media HistoryEmbodimentComputer-Mediated CommunicationVirtual Art & Virtual Reality
Mit diesem Titel liegt eine veröffentlichte Magisterarbeit vor, deren redaktioneller Beschreibungstext auf dem Buchrücken einen „Blick über den Tellerrand hinaus“ verspricht. Dieses Versprechen soll sich durch drei Leitaspekte einlösen,... more
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      SemioticsCultural HistoryCultural StudiesGame Theory
Cette treizième édition du Cahier Louis-Lumière nous invite à interroger les formes audiovisuelles complexes, induites par les technologies dites « immersives » – réalité virtuelle, réalité augmentée, réalité mixte – et les modalités de... more
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      Virtual Art & Virtual RealityAugmented Reality ArtNew Media ArtCinema
In immersive virtual environments (IVEs), users may observe negative consequences of a risky health behavior in a personally involving way via digital simulations. In the context of an ongoing health promotion campaign, IVEs coupled with... more
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      Health CommunicationVirtual Reality (Computer Graphics)Virtual Art & Virtual RealityChildhood Obesity
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    •   5  
      Computer ScienceVirtual Reality (Computer Graphics)TypographyVirtual Art & Virtual Reality
How the aesthetics of virtual reality and the promise of embodied "presence" have been re-articulated from the camera obscura and magic lantern, through the nineteenth-century's panoramic and stereoscopic formats, and in today's emergent... more
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      PanoramasVirtual Art & Virtual RealityBCIVirtual Reality
In March 2020, the World Health Organization officially announced the COVID-19 outbreak as a global Pandemic (WHO, 2020). During this time, the United Arab Emirates (UAE) introduced national preventative measures to slow the spread of the... more
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      Interior DesignDesign pedagogyVirtual Art & Virtual RealityInteriority
When entering modern society, we transform traditional social life with technical methods, disenchanting those illusion generated from mythology and religion since the pre-historic period. German sociologist and philosopher, Max Weber... more
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      Contemporary ArtVirtual Art & Virtual RealityDigital ArtsExhibitions
This article aims to respond to the lack of studies on the relationships between contemporary visual arts and VR, focusing on the role of "storytelling" and identifying what distinguishes VR art projects from other contemporary uses of... more
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      Media StudiesVirtual Reality (Computer Graphics)Augmented RealityStorytelling
This paper will discuss two student projects, which were developed during a hybrid course between art/design and computer sciences at Sabanci University; both of which involve the creation of three dimensionally embodied avatars whose... more
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      Digital MediaSecond LifeSocial MediaInteractive and Digital Media
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    •   8  
      Digital MediaInteractive and Digital MediaVirtual Art & Virtual RealityDigital Arts
Virtual Reality technologies can play essential role for the success of tourism inventiveness. Hence, this application entitled VR Bukit Puteri is designed and developed as a medium to promote and attract tourists to visit this natural... more
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      Virtual Reality (Computer Graphics)Virtual Art & Virtual RealityVirtual RealityComputer Software
Over a number of decades, studies have revealed compelling relationships between experiences of the natural environment and positive health outcomes in adult communities. These psychosocial health benefits have typically been described... more
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      Virtual Art & Virtual RealityBiophilic DesignVirtual RealityExperiences in nature and psychological well-being
Experiences of cultural heritage and tourism have been enhanced by the development of digital technologies. In light of this, this paper focuses on the importance of immersive storytelling experiences to encourage visitors’ engagement... more
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      Virtual Reality (Computer Graphics)Digital MediaVirtual Art & Virtual RealityDigital Storytelling
Interest in immersive experiences in museums and heritage sites has increased in recent years in response to challenges faced by the sector and the potential of emerging technologies. Arts and heritage institutions hope immersive... more
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    •   7  
      Museum StudiesCultural HeritageVirtual Reality (Computer Graphics)Augmented Reality
It is undeniably true that Virtual Reality (VR) has continuously been developed since 1800s and still have been produced till today. However, very few studies have attempted to study on the design of Virtual Reality Graphical User... more
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      Exposure Therapy- in vivo, imaginal, virtual realityVirtual Reality (Computer Graphics)Virtual Art & Virtual RealityVirtual Reality
Edited by Valérie Bienvenue and Nicholas Chare
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      Digital HumanitiesContemporary ArtVirtual Art & Virtual RealityHawaiian Studies
‘Seventh Ray’ is a Mixed Reality (MR) platform inspired by Mystery School initiation techniques of the ancient world. The platform employs the latest in perceptual and sensory augmentation technologies to explore the meaning and modern... more
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      Health PsychologyVirtual EnvironmentsVirtual CommunitiesVirtualization
Chapter 1. The notion and conceptions of virtual reality. Chapter 2. "Platonic" senses of the "virtual": the "virtual" as a produced by the activity of the objectively-mental. Chapter 3. "Platonic" senses of the "virtual":... more
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      Philosophy of MindPlatoAristotleVirtual Reality (Computer Graphics)
In this article I propose an approach to a new model of audiovisual representation call virtual playful (MRVL). For this, I rely in part on modeling that focuses on Hollywood cinema, proposed by Jesús González Requena. But, because the... more
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    •   32  
      Game TheoryGame studiesVirtual Reality (Computer Graphics)Virtual Environments
This is my recent contribution to <Art in Culture>, Korean monthly art magazine, as part of my bigger project of writing an alternative lineage of contemporary Korean art scene, say, for the past 20 years. Limited by time and space, I... more
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      Virtual Art & Virtual RealityNew Media ArtExpanded CinemaMedia Archeology
The speech explores the seminal role of Digital Management of Arts for promoting the ICCR's mission of trans cultural diplomacy. It discusses the enlargement of the scope of ICCR's contribution for harnessing ex situ storage and display... more
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      Virtual Reality (Computer Graphics)MetadataVirtual Art & Virtual RealityDigital Arts
¿Nos hará inmortales la realidad virtual? ¿Será la vida un simulacro? ¿Podremos descargarnos en un pen drive? ¿Tendremos relaciones con seres artificiales? ¿Será nuestro futuro poshumano? A todas estas preguntas intenta dar respuesta... more
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      Science FictionPostmodernismVirtual Art & Virtual RealityCibercultura
How are the virtualized spaces of the Holocaust different from the ones we know from traditional survivors’ testimonies? This article tracks the evolution of Holocaust witness testimonies from video and 3-D holograms to virtual reality.... more
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      New MediaFilm StudiesDocumentary (Film Studies)Genocide Studies
The Center for the Study of Material and Visual Cultures of Religion at Yale University (MAVCOR) does not simply, or even most fundamentally, shape a physical center at Yale University. Although MAVCOR organizes events at Yale and... more
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      Art HistoryDigital HumanitiesPhotographyOpen Access Publishing
O livro parte das teorias e práticas em torno das imagens técnicas, tais como a fotografia, o cinema e o vídeo, para discutir a cultura visual e os regimes de imagem que surgem com a inserção as tecnologias digitais nos aparatos de... more
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      Media StudiesNew MediaMedia and Cultural StudiesExperimental Media Arts
In this paper, I wish to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. Two sister art installations created in the virtual world of Second Life®, both of which are meant to be... more
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      ArtVirtual EnvironmentsDigital MediaSecond Life
This diploma thesis introduces the production of cylindrical and spherical panoramas and explains how to link individual panoramas to make a virtual tour. The designing process of the virtual tour of the Dresden University of Technology... more
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      PhotogrammetryPhotographyPanoramasVirtual Art & Virtual Reality
Preface Since its foundation in 1990, Docomomo International has been dedicated to the documentation and conservation of buildings, sites and neighborhoods of the Modern Movement. It has devoted thirty years to study and protect the... more
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      Augmented RealityVirtual Art & Virtual RealityExhibition DesignModern Movement
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      Digital HumanitiesArt TheoryDigital MediaAugmented Reality
A painting animation experiment exploring neurophenomenology and the problem of consciousness as it relates to the viewer experience of a virtual art space. Lucy Keeler BDA MFA
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      AnimationInstallation ArtAnimation TheoryContemporary Art
In this text I wish to delve into the creation of textual content as well as its visualization through typographic design mechanisms inside three dimensional virtual worlds, which are known as the metaverse. I am particularly focused upon... more
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      Virtual EnvironmentsDigital MediaDeconstructionDigital Culture
Beginning in the 1970s, Linotype, a leading type foundry and manufacturer of phototypesetting equipment, undertook the design of new Latinised types designed by applying Latin type design topology to other non-Latin scripts. In return for... more
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      Virtual Art & Virtual RealityNon Latin Typeface DesignExperimental Design3d Design
Even though Córdoba is one of the most important historical cities in Europe, it has usually limited its heritage offer to the Cathedral-Mosque, and its immediate surroundings. To try to resolve this deficiency we have proposed the... more
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      Museum StudiesDigital MuseumVirtual Reality (Computer Graphics)Museum Education
Artisti, gallerie, musei, istituzioni stanno scoprendo - con qualche anno di ritardo - l'esistenza (e le potenzialità) del digitale. Complice la riduzione forzata delle presenze dal vivo dovuta alla pandemia, assistiamo al fiorire di... more
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      Digital MediaContemporary ArtAugmented RealityDigital Culture
As an emerging technology, Virtual Reality (VR) is perceived as a platform with the potential to change the artwork generation methods and consumption paradigms The immersion, presence and interaction features of VR provides for art... more
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      Virtual Reality (Computer Graphics)Contemporary ArtTypographyVirtual Art & Virtual Reality
Wearable technologies are being used to monitor performance real time, big data is helping coaches analyze athletes so that they can be improved further and hypobaric chambers that simulate high altitude environment are being used by... more
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      Information TechnologyTechnologyVirtual Reality (Computer Graphics)Virtual Art & Virtual Reality
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      Classical ArchaeologyCultural HeritageVirtual Reality (Computer Graphics)Digital Archaeology
This paper examines the potential of Virtual Reality (VR) technologies for architectural applications. There has been a great deal of anticipation for its implications for architecture since Ivan Sutherland's first VR system in the 60's.... more
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      ArchitectureVirtual Reality (Computer Graphics)Computer Aided DesignInteractive and Digital Media
https://an-icon.unimi.it/ *The conference will be held in Italian and English. Simultaneous translation from Italian to English will be provided.
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      Installation ArtContemporary ArtVirtual Art & Virtual Reality
The apotheosis of the globe, global and globalized seems to grow ungainly with authoritative grandeur at our every breath. With continuous adjustments forced upon this model, under constant tension favored by industrialization,... more
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      Virtual Reality (Computer Graphics)Collaborative Virtual EnvironmentsVirtual EthnographyVirtual Art & Virtual Reality
Virtual Reality technologies can play essential role for the success of tourism inventiveness. Hence, this application entitled VR Bukit Puteri is designed and developed as a medium to promote and attract tourists to visit this natural... more
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      Virtual Reality (Computer Graphics)Virtual Art & Virtual RealityVirtual RealityComputer Software
Within education, concepts such as distance learning, and open universities, are now becoming more widely used for teaching and learning. However, due to the nature of the subject domain, the teaching of Science, Technology, and... more
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      EngineeringRoboticsComputer ScienceTeaching and Learning
In the recent decades, artists and researchers have shown an increased interest in applying new technologies to traditional arts in Japan, especially in the field of calligraphy art, painting, and the Zen culture. In one hand, modern... more
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      Interactive ArtsVirtual Art & Virtual Reality3D documentationJapanese painting and calligraphy
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      Virtual Reality (Computer Graphics)Virtual EnvironmentsVirtual Art & Virtual RealityVirtual Worlds
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      Cognitive PsychologyComputer GraphicsVirtual Reality (Computer Graphics)Digital Media
"Our visual relationships with architectural propositions are highly mediated by representations, and the image-technologies used to construct them. The context in which these propositions are explored and tested is conceptually framed by... more
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      Art HistoryArchitectureVirtual Reality (Computer Graphics)History of Perspective in Painting
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      Queer StudiesQueer TheoryVirtual Art & Virtual RealityQueer temporality