Learning Environment
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Recent papers in Learning Environment
The vast majority of contemporary research on music cognition has focussed on perceptual processes in the listener 1-4 . This is unsurprising and defensible: the musical experience of the listener is at the heart of all musical activity.... more
In this paper, the implementation of a neural network-based fuzzy modeling approach to assess aspects of students' learning style in the discovery learning environment Vectors in Physics and Mathematics is presented. Fuzzy logic is... more
The enhanced accessibility, affordability and capability of the Internet has created enormous possibilities in terms of designing, developing and implementing innovative teaching methods in the classroom. As existing pedagogies are... more
Background: Practical hands-on learning opportunities are viewed as a vital component of the education of health science students, but there is a critical shortage of fieldwork placement experiences. It is therefore important that these... more
The effective use of cloud computing has been proved in various sectors including the education sector of our society. In education sector, learning environment plays a vital role in meeting the goals of a particular programme of study.... more
An innovative and interactive educational process is being developed in engi-neering classes at the University of Washington, using newly devised learn-ing strategies from industry and academia combined with a unique teaching approach:... more
This paper describes a location – aware enhancement of a learning environment supported by mobile devices. Such an extension is proposed in order to facilitate the learning process and to provide a solid framework for introducing a more... more
Your article is protected by copyright and all rights are held exclusively by Springer-Verlag London Limited. This e-offprint is for personal use only and shall not be self-archived in electronic repositories. If you wish to selfarchive... more
In the last decade, academic research in u-learning (ubiquitous learning) has brought new opportunities and new challenges. This paper summarizes the proposal of improvement of AdaptWeb e-learning environment, allowing its adaptation... more
We propose a methodology for evaluating second language acquisition in the context of massive multi-player online role-playing games (MMORPG). Careful examination of learning opportunities present in gaming requires us to direct our... more
Several simulators ,currently ,available ,that teach computer organization are described in [1, 2, 3]. There are also professional tools, such as debuggers, available for the development ,of assembly ,language ,programs. However, these... more
The majority of artificial neural networks are static and lifeless and do not change themselves within a learning environment. In these models learning is seen as the process of obtaining the strengths of connections between neurons (i.e.... more
Classroom environment influences each student's educational experience. The aim of this classroom evaluation was to gain a better understanding of how each gender functions in an introductory robotics class, where LEGOs and ROBOLAB... more
Issues that will shape the future of higher education institutions and new trends in campus architecture were the themes of a recent international seminar. Francisco Marmolejo, former consultant to the Organisation for Economic... more
In this paper an overview is given of current developments in the Netherlands. The second part starts with some educational fundaments for Digital Learning Environments (DLE's). The elements of DLE's are described by the different... more
To date, hardly any evidence is available on the quality of adult education programs for vulnerable adults. Evaluation instruments or models mostly focussed on regular education and less on programs of adult education aiming to enhance... more
The present paper contends that children with learning disabilities are better served when assessment and intervention are conceptualized within an ecological neuropsychology perspective than within the traditional deficit model... more
For some time there has been a focus in higher education research towards understanding the student experience of learning. This article presents a narrative analysis of the experience of a teacher who re-entered the learning world of... more
The purpose of this study was to design a learning environment based on Transformative Learning Theory for high school students. The research method was across-stage mixed model. For this purpose, the data were collected and analyzed by... more
Communication skills development is one of the main goals of engineering education. We propose an integrated student-centered collaborative learning environment for developing communication skills, using project-based learning methods and... more
Both science and technology education have a commitment to teaching process; investigations or scientific method in science, design in technology, and problem solving in both areas. The separate debates in science and technology education... more
This paper describes the design and development of an on-line problem-based learning environment designed to provide a means for creating a converged learning environment for on and off-campus students. The paper describes the environment... more
Off-the-shelf GIS toolboxes are inadequate for pedagogic purposes. Urban Worh', an Arcview application, attempts to address this shortcoming by including special features designed to foster student progress towards a better understanding... more
The objective of this study was to explore perceptions of dental student clinicians and clinical teachers about dental clinical teaching to provide primary data for dental researchers and educators. Student focus group data provided... more
Complex learning aims at the integration of knowledge, skills, and attitudes; the coordination of qualitatively different constituent skills; and the transfer of what is learned to daily life or work settings. Recent instructional... more
A case study of student engagement with simulations in a materials engineering course is presented. The aim of the work was to better understand the characteristics of simulations which support learning: the attributes, qualities, and... more
In this article, the actual impact on students' instructional and epistemological beliefs of systematic attempts to implement a problem‐based, collaborative and technologically‐rich learning environment in regular, internationally‐spread,... more
This paper reports on the results of a planning grant that studied the effects of a highly rated curriculum unit on a diverse student population. The treatment was introduced to 1500 8 th grade students in five middle schools selected for... more
famously defined cultural capital as the accumulated cultural knowledge that confers power and status. Their original work explained many of the intangible advantages that allowed the upper class to obtain better status jobs, education,... more
We report the results of usability testing on a professional modeling tool designed to support students' learning about climate change impacts. Using a questionnaire and test responses as data sources, we evaluated the efficacy of an... more
Theoretical analysis highlights the complexity of the relationship between education and entertainment in educational leisure settings and indicates the need for research in this area. This paper contributes to developing an understanding... more
Background: We have witnessed a rapid increase in the use of Web-based 'collaborationware' in recent years. These Web 2.0 applications, particularly wikis, blogs and podcasts, have been increasingly adopted by many online health-related... more
Abstract. Developing e-Learning applications concerns issues of human communication and facilitating technology. One of the key research issues in Computer-Mediated Communication (CMC) is the participation of remote audience in a... more
This course is designed to give students a foundation in the awareness, knowledge, understanding, and skills needed to effectively carry out multicultural social work practice with populations who are culturally diverse in terms of race,... more
The EPPE 3-11 Project builds on the work of the earlier Effective Provision of Pre-School Education (EPPE) project, which was the first major longitudinal study in Europe to investigate the impact of pre-school provision on a national... more
Video games and new communication metaphors are quickly changing today's young people habits. Considering the actual e-learning scenarios, embedded in a fully technological enabled environment it is crucial to take advantage of this kind... more
This paper reports on the inclusion of extensive reading in three separate 12-week courses taught by different teachers on an EAP programme at a New Zealand university. The inclusion of extensive reading was experimental and sought... more
The rapid proliferation of mobile devices nationally coupled with high levels of individual ownership both nationally and internationally provide many opportunities for exploring ways in which students own mobile devices might be... more
Today's military flight simulators have dramatically reduced the cost of training by providing cheaper, effective alternatives to training on a real aircraft. However, flight training is still limited by the availability of instructor... more