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This dissertation examines the digital literacy practices of an urban African-American family. Using an ethnographic case study approach (Stake, 2000), this qualitative study explores the multiple ways a mother (Larnee) and son (Gerard)... more
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      Affinity GroupsAffinity Spaces
The fan communities around video games can be valuable spaces for learning. While skills such as programming and digital art creation are often tedious to learn on one's own, they are much more easily learned with the motivation of... more
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      Video Games and LearningProgrammingAffinity SpacesMinecraft
This thesis explores the blurring lines between economic and social capital by scaffolding off of interdisciplinary scholarship to construct a quantitative and qualitative case study analysis of tweets from the 2020 Black Lives Matter... more
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      SociologyEconomicsInterdisciplinaritySocial Capital
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    •   4  
      Situated LearningMedia LiteracySituated Learning and Communities of PracticeAffinity Spaces
Given enough time, a thousand monkeys sitting at a thousand typewriters will produce the complete works of Shakespeare. Under a similar premise, the phenomena that is Twitch Plays Pokemon has set out to see if order can arise from chaos.... more
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      NarrativeParticipatory CultureAffinity Spaces
This article conceptualizes a framework for understanding the discourse and literacy practices generated by players of the video game, Fortnite. As a teacher educator interested in studying how multiliteracies cultivated in social... more
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      LiteracyDigital LiteracySociocultural TheoryVideo Games
Esports is the fastest growing sports industry globally, and esports research is becoming more prevalent. However, there is a lack of research on what 21 st century skills esports players develop. This study examines the experiences of... more
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      CommunicationVideo Games and LearningVideo GamesAffinity Spaces
Meme, as Richard Dawkins gives in The Selfish Gene, comes from the Ancient Greek word ‘mimema’- meaning something imitated (commonly related to the mutating properties of genes). In his book he gave this concept a larger scope to fit in... more
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      CultureInternet memesIdentityCulture and Psychology
Este trabajo forma parte del Proyecto I+D+I (referencia EDU2015-69924-R), concedido por el Ministerio de Economía y Competitividad, titulado “La lectura en la era digital: nuevas prácticas lectoras, cultura participativa y espacios de... more
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      LiteracyReadingDigital readingAffinity Spaces
This chapter is a discursive response to the discussions and ideas proposed by Cristóbal Cobo in Knowmad Society (2013) in an attempt to address the "skills and competencies for knowmadic workers." Cobo (2013, p.59), seeks to "explore and... more
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      21st Century LiteraciesEducationTeacher EducationLifelong Learning
Currently, evolving ways of communication, interpretation and creation of meaning are challenging the ways people view themselves and the world, altering their learning demands and needs. Closely related to this process of change is the... more
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      21st Century LiteraciesEducationEducational TechnologyMuseum Studies
Introduction: "When considering the potential of technology for musical engagement, teaching, and learning, music educators can acknowledge a range of contexts and ways of being musical to inform their practice. Video games offer a... more
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      Music EducationMusic TechnologyVideo Games and LearningVideo Games
Curwood, J. S., Lammers, J. C. & Magnifico, A. M. (2017). From research to practice: Writing, technology, and English teacher education. In H. L. Hallman (Ed.), Innovations in English Language Arts Teacher Education (Advances in Research... more
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      LiteracyTeacher EducationAdolescent LiteracyEnglish Education
Due to their multiple marginalized identities, gay and lesbian students of color have a different developmental experience and journey towards self-authorship. As a result, counterspaces should be equipped to support gay and lesbian... more
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      Gay And Lesbian StudiesAffinity Spaces
Lammers, J. C. (2016, December). What happens when fanfiction goes to school? The challenges and opportunities of teacher-supported networked writing. Paper presented at the Literacy Research Association annual conference, Nashville, TN.
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      Adolescent LiteracyNew LiteraciesWritingDigital Media And New Literacies
Στόχος της παρούσας εργασίας είναι να αναδείξει τις πρόσφατες επιστημονικές αντιλήψεις του ρεύματος των Πολυγραμματισμών που αφορούν στη διαδικασία της μάθησης και την εκπαίδευση στο γραμματισμό. Σύμφωνα με τις παραδοχές του επιστημονικής... more
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      Video Games and LearningAffinity SpacesLearning principlesβιντεοπαιχνίδια
Microblogging has emerged as popular tool for networking and communications among millions of users. The most popular microblogging application, Twitter, allows virtual groups to form spontaneously around shared interests and set times to... more
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      TwitterCommunity of PracticeOnline DiscussionsPersonal Learning Networks
The author argues that since the 1990's efforts to challenge privilege and oppression have moved away from public engagement and toward private and personal forms of redress. The article examines four online and on campus examples,... more
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      Critical TheoryCritical PedagogyCultural EssentialismCultural Politics
En este estudio se examinan algunas prácticas sociales virtuales que permiten a los usuarios agruparse en comunidades lectoras y formar parte de la cultura participativa. Tengamos en cuenta, en este sentido, que la mayoría de las... more
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      Creative WritingLiteracyEducationLiterary education
Before, during, and after concerts, fans of The Grateful Dead, their associated acts (e.g., Furthur, Phil & Friends, Ratdog), Phish, Widespread Panic, and other improvisation oriented jam bands flock to venues’ parking lots to share... more
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      Teaching and LearningInformal LearningPopular CultureLearning and Teaching
Given enough time, a thousand monkeys sitting at a thousand typewriters will produce the complete works of Shakespeare. Under a similar premise, the phenomena that is Twitch Plays Pokemon has set out to see if order can arise from chaos.... more
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    •   7  
      NarrativeVideo GamesParticipatory CultureVideogames
In this paper, the author reviews the history of the #sschat network, an informal and organic professional development community that emerged on Twitter in 2010 and has grown beyond solely that medium and shifted ever since. The author... more
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      Educational TechnologySocial MediaTwitterProfessional Learning Community
<AB>This article contributes to ongoing efforts in human geography to theorize place as a basis for progressive politics by linking recent work in phenomenology with contemporary interpretations of affinity politics. The phenomenological... more
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      OntologySpace and PlacePhenomenologyPhenomenology of Space and Place
Abstract: This paper considers the relation between literacy, social media practices and rhetoric, by focusing on game-related spaces as sites for learning. Studies from various disciplinary research domains like anthropology (eg Ito and... more
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      PsychologyAnthropologyLiteracyGame studies
This article addresses the identity and educational crisis of hundreds of thousands of children who have grown up in the United States and now attend school in Mexico as a result of deportation and repatriation. The author draws... more
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      Computer Assisted Language LearningBilingual EducationCommunities of practiceMigration Studies
En este trabajo se hace una reflexión acerca de los nuevos procesos de recepción y producción textuales realizados en espacios de afinidad. Nos centraremos concretamente en aquellos relacionados con obras de literatura juvenil. Con este... more
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      EducationParticipatory ResearchLiterary studiesAffinity Spaces
This book will examine the unique way that fathers around the world contribute to the positive educational outcomes of children. From ages 3 to 18 (Pre K – 12), fathers play a distinct, developmental and directed role in their children's... more
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      Cultural StudiesSocial TheoryPsychologyCognitive Psychology
Este trabajo se centra en cómo lectores y escritores amateurs encuentran en la red un espacio idóneo para desarrollar prácticas sociales relacionadas con sus centros de interés. Este escenario digital propicia que las actividades de los... more
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      Creative WritingLiteracyReadingFanfiction
Abstract: This paper considers the relation between literacy, social media practices and rhetoric, by focusing on game-related spaces as sites for learning. Studies from various disciplinary research domains like anthropology (eg Ito and... more
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      PsychologyAnthropologyLiteracyGame studies
In 2014, the Turkish National Education Council recommending teaching Ottoman Turkish as a mandatory subject in all high schools. Since that time, this historical register of the Turkish language has been making a popular comeback. This... more
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      Language and IdeologyOttoman StudiesTurkish LanguageDigital Communication
Drawing upon ethnographic and case study research conducted across two educational settings in the United States, this article examines emergent spaces and practices of education that result from, or are affected by, the presence of... more
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      EducationCommunity Based EducationComparative & International EducationCritical Race Theory
Creating, sharing, and critiquing user-generated content are increasingly common practices in online environments, as users become active producers, reviewers, and promoters, not just consumers, of content. This paper investigates the... more
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      Discourse AnalysisCommunicationSocial SciencesCreativity
En este trabajo se ha realizado un análisis de las actividades sociales y creativas llevadas a cabo por seguidores de la saga literaria Canción de Hielo y Fuego en la página web Los Siete Reinos. El estudio ha permitido comprobar cómo los... more
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      Cultural StudiesEducaciónTICs aplicadas a la EducacionLectura
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      Collective IntelligenceClassroom TechnologyTransactive MemoryCollaborative Learning
This paper considers the relation between literacy, social media practices and rhetoric, by focusing on game-related spaces as sites for learning. Studies from various disciplinary research domains like anthropology (e.g. Ito and Bittanti... more
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      AnthropologyLiteracyRhetoricEthnography
Moral education affinity has a very important influence on the smoothdevelopment of moral education activities and the improvement of educationaleffectiveness. From the perspective of psychology, the needs and emotions ofthe educatees are... more
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      PsychologyPhilosophyEthicsEducation
To counter inequitable, hierarchical classroom structures, research in the fields of language and literacy studies often looks to the affordances of online spaces, such as affinity spaces, for learning that is collaborative and knowledge... more
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      Adolescent LiteracyNew literacy studiesEnglish EducationAffinity Spaces
In 2014, the Turkish National Education Council recommending teaching Ottoman Turkish as a mandatory subject in all high schools. Since that time, this his- torical version of the Turkish language has been making a popular comeback. This... more
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    •   4  
      Language and IdeologyDigital Media & LearningOttoman languageAffinity Spaces
​André Czauderna beschäftigt sich mit Lernprozessen im Internet am Beispiel eines Forums zum Videospiel Pokémon. In vier objektiv hermeneutischen Sequenzanalysen rekonstruiert er die Strukturmerkmale, die den Prozess des Lernens –... more
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      Game studiesInternet StudiesVideo Games and LearningVideo Games
The project ‘Multimedia in science teaching: five years of research and teaching in Portugal’ was successful in featuring the national research on multimedia in science education and in providing the community with a simple... more
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      Science EducationCommunity of PracticeMultimedia in EducationAffinity Spaces
A great many adolescents and young adults participate heavily in online affinity spaces around videogames. Committed contributors spend upwards of 20 hours each week researching, writing, and editing to contribute to wikis, fan fiction... more
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      Online CommunitiesVideo Games and LearningVideo GamesAffinity Spaces
User-created wikis around popular videogames function as affinity spaces and sites of participatory culture , forming a constellation of literacies and information around the game. In previous research on wiki editors, we determined that... more
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      WikisAffinity Spaces