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Teachers' motivations behind their view on value and adoption of open educational resources (OER) were investigated based on 101 questionnaire answers from teachers in animal welfare, animal science and food science. A factor analysis... more
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    •   10  
      PsychologyComputer ScienceCultural Historical Activity TheorySurvey Methodology
Teachers' motivations behind their view on value and adoption of open educational resources (OER) were investigated based on 101 questionnaire answers from teachers in animal welfare, animal science and food science. A factor analysis... more
    • by 
    •   10  
      PsychologyComputer ScienceCultural Historical Activity TheorySurvey Methodology
En este trabajo se parte de un caso en el que los adolescentes hablan sobre lectura en una red social. Se ha realizado un análisis de 2700 mensajes escritos en Twitter con motivo de la emisión de la película El club de los incomprendidos,... more
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    •   13  
      SociologyHumanitiesSocial NetworksArt
This study presents the process of the transformational design of a young adult novel into an alternate reality game (ARG) for educational purposes, creating this way, an affinity space for students. This project adds value since, despite... more
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    •   5  
      MultiliteraciesAlternate Reality GamesLiterary educationAffinity Spaces
In this article, the New London Group presents a theoretical overview of the connections between the changing social environment facing students and teachers and a new approach to literacy pedagogy that they call... more
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      SociologyLiteracyEducationPedagogy
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Os excertos de Eduardo Lourenço sobre Thumos de Arrigo e Música para Cordas, Percussão e Celesta de Bartók têm múltiplas implicações, tanto estruturais como de significado. Discutimos o conceito apresentado por Lourenço de 'tempo em... more
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    •   13  
      MusicologyArtMusic and LanguageLiterature
Inline with the BSCS 5E instructional model, we are using constructivist learning to teach physics in a heavily modified Minecraft game server. However, not all players like to be creative or are good at it. Because of this, we are... more
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    •   3  
      Computer ScienceHuman Factors in Computing SystemsConstructivist Learning
The activity of passive content consumers on social media sites is typically difficult to measure. This paper explores the activity of a subset of such consumers by looking at the influence on Wikipedia pageviews of one large Reddit... more
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      Computer ScienceSocial Media
Video games, and the affinity spaces that develop around them, have been lauded as valuable sites for promoting learning as a transformational and intentional process of identity exploration. This research examines how such processes are... more
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      SociologyPsychologyMusic and identityExperimental Education
Fan bases are often national or even global in scope with individual members separated by great distances. In the past, it would have been challenging for fans to form communities including people who did not live in the same geographic... more
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      HistoryMusic and identity
TWITTER CHAT, by LESLEY PENDLETON, was prepared under the direction of the candidate's Dissertation Advisory Committee. It is accepted by the committee members in partial fulfillment of the requirements for the degree, Doctorate of... more
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      Political ScienceSocial MediaCommunities of practiceTwitter
Creating, sharing, and critiquing user-generated content are increasingly common practices in online environments, as users become active producers, reviewers, and promoters, not just consumers, of content. This paper investigates the... more
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    •   20  
      Discourse AnalysisComputer ScienceCommunicationCreativity
for their support throughout my Ph.D. and the dual-degree process.
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    •   13  
      SociologyPsychologyInformal LearningCreativity
The study begins with a historical exploration of the early forms of commercialisation in football societies from the late 19th century onwards. It then examines the changing face of football and its adaptation in the context of the... more
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      Sociology of SportFootball (soccer)Football CultureFootball Fandom
Despite research establishing emojis as sites of critical racial discourse, there is a paucity of literature examining their importance in the increasingly popular context of mobile payments. This is particularly important as new forms of... more
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      BusinessPaymentEmojibig data and society
El educomunicador, mediador de la co-construcción de discursos literarios multimodales, es clave para desarrollar una estrategia efectiva para involucrar a los estudiantes en el mundo de la literatura. Éste posee la competencia de... more
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      EducationLiteraturaVideojuegosMedios de Comunicación
La tecnología ha cambiado la literatura, su producción y su distribución sin limitarla a recursos tradicionales y utilizando nuevos medios como las plataformas digitales. El portal Wattpad es la red social más popular en el mundo con... more
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      Novela De FolletínWattpad
Multiliteracies has been a key concept in the field of education worldwide, inspiring new ways of teaching and learning. In my disciplines for undergraduate English as a Foreign Language (EFL) student teachers in a public Brazilian... more
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      Teacher EducationTeaching English As A Foreign LanguageTeachers' professional developmentMultiliteracies
La tecnología ha cambiado la literatura, su producción y su distribución sin limitarla a recursos tradicionales y utilizando nuevos medios como las plataformas digitales. El portal Wattpad es la red social más popular en el mundo con... more
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    •   2  
      HumanitiesRevista Letral
Teachers' motivations behind their view on value and adoption of open educational resources (OER) were investigated based on 101 questionnaire answers from teachers in animal welfare, animal science and food science. A factor analysis... more
    • by 
    •   10  
      PsychologyComputer ScienceCultural Historical Activity TheorySurvey Methodology
Digital games hold out great potential for human development. There is no reason to think about games simply as “fun. ” At the same time, there is no reason to equate learning with being “serious. ” Games and learning, at their best,... more
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    •   3  
      Digital GamesResearchLearning
A significant body of research points to the benefits of empathy for young people’s personal, social, and educational development. However, some research indicates that youth empathy levels are declining. The COVID-19 pandemic has... more
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    • Curriculum and Pedagogy
Der Beitrag beschäftigt sich im Kontext der schulischen Arbeit mit Tablets mit der Entgrenzung von arbeitsverwiesenen und privaten Lebenskontexten in Lehrpersonenkollegien. Es geht hierbei um den nicht unbedingt intendierten Aspekt einer... more
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This is a PDF file of an article that has undergone enhancements after acceptance, such as the addition of a cover page and metadata, and formatting for readability, but it is not yet the definitive version of record. This version will... more
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    •   4  
      SociologyComputer ScienceNetnographyJai
Lourenco’s fragments about Arrigo’s Thumos and Bartok’s Music for Strings, Percussion and Celesta are richly implicative. We discuss what Lourenco calls ‘time in reverse,’ both from a music theory perspective and as to how his 1960s... more
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    •   13  
      MusicologyArtMusic and LanguageLiterature
In a digital age, literature circle pedagogies can effectively engage students in multimodal curation of responses that evidence both knowledge of literary devices and personal affiliations.
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    •   3  
      PsychologyPedagogyCurriculum and Pedagogy
Purpose-This study aims to explore the implications of a recent case in spring 2022 where the novel Dracula went "viral" as tens of thousands of Tumblr users participated in a serialized re-reading and discussion of the text through the... more
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    •   6  
      Digital LiteracyLiteratureMedia LiteracyDracula
In this article, we explore how the reading and writing of poetry can be a form of critical hope within secondary English teacher education courses, and across our experiences as English teachers. We begin by discussing a particular... more
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    •   8  
      SociologyPsychologyMathematics EducationPoetry
This dissertation shares the results of a study of the community of the mobile augmented reality game Pokémon Go. It also serves to build on and expand the framework of Distributed Teaching and Learning (DTALS), which here is used as a... more
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    •   10  
      Computer ScienceEducationTechnologyEducational Technology
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    •   2  
      LiteracyTwitter
En este trabajo se parte de un caso en el que los adolescentes hablan sobre lectura en una red social. Se ha realizado un análisis de 2700 mensajes escritos en Twitter con motivo de la emisión de la película El club de los incomprendidos,... more
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    •   13  
      SociologyHumanitiesSocial NetworksArt
Abstract: This paper considers the relation between literacy, social media practices and rhetoric, by focusing on game-related spaces as sites for learning. Studies from various disciplinary research domains like anthropology (eg Ito and... more
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    •   20  
      PsychologyAnthropologyLiteracyGame studies
Following observations and interviews with transnational children that have one or more years of school in the United States and are now in school in Mexico, it was determined that the Mexican public school system has no mechanism in... more
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    •   4  
      SociologyService LearningHispaniaservice Business
This paper investigates the alternative applications of vernacular terminology through video game texts and paratexts within fandom communities. The focus is on the use of expressions adopted from the language of video game within online... more
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    •   5  
      NarrativeStorytellingFandomVernacular
En esta tesis presento los resultados y conclusiones de un estudio de casos múltiple que se realizó principalmente en línea dentro de la comunidad artística deviantART.com. El principal objetivo de este estudio fue identificar los eventos... more
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    •   9  
      Informal LearningIntertextualityFandomSociocultural Literacy Studies
Social Studies Teachers’ Use of Twitter and #edchats for Collaboration by Eric Langhorst MA, University of Nebraska—Lincoln, 2001 BS, University of Nebraska—Kearney, 1994 Doctoral Study Submitted in Partial Fulfillment of the Requirements... more
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    •   2  
      Political ScienceSocial Media
The project 'Multimedia in science teaching: five years of research and teaching in Portugal' was successful in featuring the national research on multimedia in science education and in providing the community with a simple reference... more
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    •   5  
      SociologyScience EducationCommunity of PracticeMultimedia in Education
This paper presents a study of the current First Language (L1) Curriculum in Compulsory Education (Preschool, Primary School and Junior High School) in Greece. Specifically, we examine the extent of the Curriculum's modernisation, in... more
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Research has shown that the book review is part of a core of school text repertoire, and that it is characterized by particular blocks of information. Young readers also write book reviews outside the school context and post these texts... more
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    •   6  
      SociologyLiterary studiesParatextsAffinity Spaces
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    •   9  
      CommunicationVideo Games and LearningVideo GamesGame Based Learning
Examining the beginning of an online forum discussion on Pokémon, the poster introduces objective hermeneutics, developed by German sociologist Ulrich Oevermann (2000), as a methodology to analyze learning in game-based online affinity... more
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    •   4  
      Qualitative methodologyCommunity of PracticeObjective HermeneuticsAffinity Spaces
Gay, bisexual, lesbian, transgender, questioning/queer, and ally (GBLTQA) programming and spaces at predominately White universities often struggle to meet the needs of GBLTQA students of color. Findings from questionnaire results,... more
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    • Representation Politics
Some research suggests that a significant number of Generation Z teenagers (those born in the late 1990s or early 2000s) display an insufficient level of information literacy (IL) to function effectively in an information-based society.... more
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This article proposes the study and analysis of the state-of-the-art in video game panorama, focusing on the tendency to use hate speech among young players. The immersion of the player in the symbolic arena of the game, where everything... more
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Creating, sharing, and critiquing user-generated content are increasingly common practices in online environments, as users become active producers, reviewers, and promoters, not just consumers, of content. This paper investigates the... more
    • by 
    •   20  
      Discourse AnalysisCommunicationCreativityInternet Studies
As a group, we want to endorse the process of students and faculty writing together. We found that thinking through problems of expression, organization, and argument made our thinking visible to one another, a move that makes possible... more
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Table S1. Selected loci used for genotyping Toxoplasma gondii isolates obtained from brains of infected sea otters (n=135) in California between 1998-2015.; Table S2. Univariable analysis for risk factors associated with sea otter (n=116)... more
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    •   3  
      BiologyThe Royal SocietyToxoplasma gondii
Most of the previous research has focused on gendered or racial representations in either game playing or making contexts. In this paper, we adopt an intersectional perspective by examining gender and race identity representations and... more
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    •   2  
      SociologyComputer Science