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2001, The World Internet and Electronic Cities Conference
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8 pages
1 file
Abstract: The demand for educational software is growing exponentially with the surge of interest in educational reform, the Internet and distance education. A Web-based Interactive Course Tool was developed at West Virginia University. The tool provides components for instructors, administrators, and students to interact effectively through the Internet. This paper presents an object-oriented software architecture model of this tool. Keywords: Distant Teaching and virtual classroom, Internet University, Object-Oriented Analysis and Design ...
2008
ion Abstraction is simplifying complex reality by modeling classes appropriate to the problem, and determining which of the parent class members to inherit to the new child. Abstraction of the elements of a course seems intuitively simple but can be difficult, even more so for a particular lesson, because it demands that we define many things we typically take for granted, have forgotten, or have simply integrated into
The use of the World Wide Web in education is evident. A lot of web-based courseware (webware) products are being developed. These products are special-purpose software applications that run over the internet. Although the established software engineering disciplines apply to this kind of products as well, the specific domain characteristics and requirements may narrow the design choices of developers and let them focus to more important aspects of the software, such as the learning effectiveness and the pedagogical efficiency. Today there is lack of design methods and guidelines targeted to webware. Such methods could help the developers increase the learning effectiveness of the end product, the efficiency of the design and implementation processes. The object oriented design methods have been proven to be very useful for general-purpose hypermedia applications. However, in the special case of webware, the generic guidelines and freedom of the object-oriented paradigm can put deve...
Computers and education in the 21st …, 2002
This paper presents an approach to Web-Based learning environment authoring based in a high level description and in the use of reusable instructional components. These components have been previously categorised in a set of knowledge domains according to its instructional, didactic and pedagogical properties. Learning environment design is carried out using a description written in an SGML-derived language called PALO. PALO allows describing a variety of instructional scenarios that can be instantiated with a certain content matter using references to the domain model. This description is then turned into a Web-Based scenario by means of a compilation process. 1 M. Ortega and J. Bravo (eds.), Computers and Education in the 21 st century, 79-81.
International Journal of Information Technology, 1999
One approach to the development of a distance learning course is to base the study of the course on a number of books within a subject area readily available in the market, and then develop a study guide which consists of a series of study units to help students to understand the course objectives and assimilate the subject matters elaborated in the set books. In order to develop a study guide into an effective computer-aided learning (CAL) tool, we may treat the study guide as a software system to be constructed through the familiar stages of specification, design, coding and maintenance. While CAL software and hardware products can be readily applied to the implementation processes, the specification and design of a study guide is important in determining its composite and functional requirements which are pertinent to distance education learners. As the layout of a study guide is essentially well structured with its contents presented succinctly and systematically and it is often...
1997
The goal of the Carnegie Mellon Online project is to build an infrastructure for delivery of courses via the World Wide Web. The project aims to deliver educational content and to assess student competency in support of courses across the Carnegie Mellon University (Pennsylvania) curriculum and beyond, thereby providing an asynchronous, student-centered approach to education. The system centers on a formal data model, supported by commercial database technology. This paper provides a technical overview of the system and its features, including system architecture, course and content model, pedagogical elements, database, interface, and technology base. The use of Carnegie Mellon Online in a large introductory computing competency course is discussed, as well as plans to use the system for other courses. Two figures present the Carnegie Mellon Online System Structure and the course model. (AEF) ******************************************************************************** Reproduct...
International Journal of Engineering Research and Technology (IJERT), 2013
https://www.ijert.org/developing-a-web-based-learning-education-system https://www.ijert.org/research/developing-a-web-based-learning-education-system-IJERTV2IS2408.pdf In recent years, number of web-based distance education systems has rapidly increased as a result of improvements in the Internet. Universities have an important role in this situation. Now-a-days, Distance education systems become more attractive. So, universities and other institutions began to make their education activities by using tools and services such as electronic books, electronic mails and conference calls. In web-based learning, education has triggered a shift from the teaching paradigm to the learning paradigm. As a result, students are becoming more independent from the teacher. In this paper, we focus on the application of an evolutionary software development process model to translate Web-based learning requirements into a system that provides learners with information that supports effective learning. While designing the system, MS SQL Server 2005, ASP.NET and C#.NET and some other programming languages were used for the database, web interfaces and programming, respectively. It includes system scope and learning environment, end-users, and its functions such as requirement usability, system constraints, design, coding and testing etc.
1998
As yet there are no specialists in the application of information technology to education and training. However, this is one of the fastest growing areas on the Internet, due to the recent perception of the enormous potential for the use of Web resources for this purpose. This potentiality has attracted the attention of researchers in industry and the academic world, which are currently developing various models and products for Web-based education and training. This paper presents AulaNet, an environment for the creation and maintenance of Web-based courses designed for the layman, highlighting its architecture and design model.
Proceedings of the EDMEDIA 2000, …
This paper focuses on the application of good practices to the development of instructional web sites. The development of a web site, to support a distance or campus-based online course, is a very complex process that involves many instructional and technical aspects, including the instructional purpose of the course, its content, its structure, its interface, and its teaching-learning activities. The use of a method is essential for dealing with the complexity of this process. We describe, in this paper, a software engineering method that helps course designers and teachers to develop high quality instructional web sites. The design of the method was based on the integration of well-known principles, concepts and process models borrowed from instructional design and object-oriented software engineering. The method addresses the managerial processes required to plan, organize, and control the project, as well as the instructional and technical activities involved in the development of high quality course sites. The application of the method to the design of ODL courses at the University of Los Andes -Venezuela is discussed very briefly.
2006
The E-Learning systems represent a new philosophy in educational organizations. The main features of the E-Learning are the interactions between the instructor and the learners via the electronic instruments, and the personalization of learning material according to learner preferences. This paper introduces a Web-based Learning Environment Architecture (WLEA) which aims to define the different layers for a platform independent framework to support material interoperability, software reusability, and system scalability. It includes authoring tools for course, lesson, learning object, different media types. It includes also, synchronous services (chat, online discussions), and asynchronous communications (discussion forums, messages, queries….). The Architecture allows the existence of different user levels according to their roles and supports different educational scenarios for virtual classroom, as well as collaborative learning.
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