How to a Developers Guide to 4k: Developer edition, #3
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About this ebook
How to: a Developers Guide to 4K is a Volume collection that dives into the introduction of elements of code,.and deploying your own Enviorments on the web, in beautiful 4k. As well as how to use industry standard softwares and engines, developing your own Enviorment in JavaScript will also be a use case scenario we go over. Multiple deployment distribution, and storage options for scaling your data, and allowing access to limitations of requests.
Xinc Cyberwizard
Writing thoughts, connecting interests, abilities, Chemistry, neural theory, philosophical debacles, interplanetary inductions, and beyond.
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How to a Developers Guide to 4k - Xinc Cyberwizard
How To:
adevelopers guide
Volume 03 / 22
By Cyberwizard X Inc.
LET'S BUILD A GEO LOCATION based AR app using AFrame JavaScript. We will begin using a 3d Duck object, and Fenway parks coordinates, but please feel free to use your own do you can see it come to life in person.
Create a geo location based AR web app using A-Frame and AR.js. A-Frame is a web framework for building VR and AR experiences using HTML and JavaScript. AR.js is a library that adds AR capabilities to A-Frame, such as marker-based, image-based, and location-based tracking. Location-based tracking uses real-world coordinates to place AR content in context. Users can move freely (outdoors for better precision) and content associated with their location will be scaled and placed accordingly (e.g: content will render bigger / smaller based on distance to the user). You can use the `
- Index.html
tml>
utf-8 />
margin: 0; overflow: hidden>
vr-mode-ui=enabled: false
embedded
arjs=sourceType: webcam; debugUIEnabled: false
>