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How to a Developers Guide to 4k: Developer edition, #3
How to a Developers Guide to 4k: Developer edition, #3
How to a Developers Guide to 4k: Developer edition, #3
Ebook39 pages19 minutes

How to a Developers Guide to 4k: Developer edition, #3

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How to: a Developers Guide to 4K is a Volume collection that dives into the introduction of elements of code,.and deploying your own Enviorments on the web, in beautiful 4k. As well as how to use industry standard softwares and engines, developing your own Enviorment in JavaScript will also be a use case scenario we go over. Multiple deployment distribution, and storage options for scaling your data,  and allowing access to limitations of requests.

LanguageEnglish
Release dateDec 15, 2023
ISBN9798223522089
How to a Developers Guide to 4k: Developer edition, #3
Author

Xinc Cyberwizard

Writing thoughts, connecting interests, abilities, Chemistry, neural theory, philosophical debacles, interplanetary inductions, and beyond.

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    Book preview

    How to a Developers Guide to 4k - Xinc Cyberwizard

    How To:

    adevelopers guide

    Volume 03 / 22

    By Cyberwizard X Inc.

    LET'S BUILD A GEO LOCATION based AR app using AFrame JavaScript. We will begin using a 3d Duck object, and Fenway parks coordinates, but please feel free to use your own do you can see it come to life in person.

    Create a geo location based AR web app using A-Frame and AR.js. A-Frame is a web framework for building VR and AR experiences using HTML and JavaScript. AR.js is a library that adds AR capabilities to A-Frame, such as marker-based, image-based, and location-based tracking. Location-based tracking uses real-world coordinates to place AR content in context. Users can move freely (outdoors for better precision) and content associated with their location will be scaled and placed accordingly (e.g: content will render bigger / smaller based on distance to the user). You can use the `` component to define an AR entity that is positioned relative to the user's GPS location. You can also use the `` component to enable the user to see the AR content through their device's camera. Here is an example of how to create a simple location-based AR scene using A-Frame and AR.js:

    Index.html

    tml>

    utf-8 />

    margin: 0; overflow: hidden>

    vr-mode-ui=enabled: false

    embedded

    arjs=sourceType: webcam; debugUIEnabled: false

    >

    minDistance: 100; maxDistance: 10000>

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