message (8)
message (8)
message (8)
StarterGui:SetCore("SendNotification", {
Title = "Cultware : Syx & Free Support";
Text = "Aimbot By : Xaxa Silent By : Stefunk If Script Is Laggy Enabled esp
all options ands turn them off again";
})
getgenv().OldAimPart = "LowerTorso"
getgenv().AimPart = "LowerTorso" -- For R15 Games: {UpperTorso, LowerTorso,
HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}
getgenv().AimlockKey = "q"
getgenv().AimRadius = 30 -- How far away from someones character you want
to lock on at
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false -- Check if Target is on your Team (True means
it wont lock onto your teamates, false is vice versa) (Set it to false if there are
no teams)
getgenv().PredictMovement = true -- Predicts if they are moving in fast
velocity (like jumping) so the aimbot will go a bit faster to match their speed
getgenv().PredictionVelocity = 7
getgenv().CheckIfJumped = false
getgenv().AutoPrediction = false
getgenv().CiazwareUniversalAimbotLoaded = true
getgenv().WorldToViewportPoint = function(P)
return Camera:WorldToViewportPoint(P)
end
getgenv().WorldToScreenPoint = function(P)
return Camera.WorldToScreenPoint(Camera, P)
end
getgenv().GetObscuringObjects = function(T)
if T and T:FindFirstChild(getgenv().AimPart) and Client and
Client.Character:FindFirstChild("Head") then
local RayPos = workspace:FindPartOnRay(RNew(
T[getgenv().AimPart].Position, Client.Character.Head.Position)
)
if RayPos then return RayPos:IsDescendantOf(T) end
end
end
getgenv().GetNearestTarget = function()
-- Credits to whoever made this, i didnt make it, and my own mouse2plr
function kinda sucks
local players = {}
local PLAYER_HOLD = {}
local DISTANCES = {}
for i, v in pairs(Players:GetPlayers()) do
if v ~= Client then
table.insert(players, v)
end
end
for i, v in pairs(players) do
if v.Character ~= nil then
local AIM = v.Character:FindFirstChild("Head")
if getgenv().TeamCheck == true and v.Team ~= Client.Team then
local DISTANCE =
(v.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p,
(Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY,
game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
elseif getgenv().TeamCheck == false and v.Team == Client.Team
then
local DISTANCE =
(v.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p,
(Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY,
game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
end
for i, v in pairs(PLAYER_HOLD) do
if v.diff == L_DISTANCE then
return v.plr
end
end
return nil
end
Mouse.KeyDown:Connect(function(a)
if not (Uis:GetFocusedTextBox()) then
if a == AimlockKey and AimlockTarget == nil then
pcall(function()
if MousePressed ~= true then MousePressed = true end
local Target;Target = GetNearestTarget()
if Target ~= nil then
AimlockTarget = Target
end
end)
elseif a == AimlockKey and AimlockTarget ~= nil then
if AimlockTarget ~= nil then AimlockTarget = nil end
if MousePressed ~= false then
MousePressed = false
end
end
end
end)
RService.RenderStepped:Connect(function()
if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
getgenv().AimPart = "RightFoot"
else
getgenv().AimPart = getgenv().OldAimPart
end
end
end)
getgenv().Settings = {
Nigger = false
}
local Settings = getgenv().Settings
Tab=Window:Tab("Rage")
legittab=Window:Tab("Legit")
Tab4=Window:Tab("Visuals")
Tab5=Window:Tab("Miscellaneous")
Section=Tab:Section("Aimbot")
silentaimbottab=Tab:Section("Silent aimbot")
ragecheatchar=Tab:Section("Character Rage")
sectionlegit=legittab:Section("Silent aim")
Visuals=Tab4:Section("Esp")
fovsection=legittab:Section("Fov")
ViewOF=Tab5:Section("Field Of View")
Rindo=Tab5:Section("Player")
Godlam=Tab5:Section("Teleports")
Section:Toggle("Enabled", function(fffff)
Aimlock = fffff
end)
Section:Textbox("Key", function(zzzzz)
if string ~= '' then
PredictionVelocity = zzzzz
end
end)
Visuals:Toggle("Enabled", function(bool)
ESP.Enabled = bool
end)
Visuals:Toggle("Tracers", function(er)
ESP.Tracers = er
end)
Visuals:Toggle("Names", function(be)
ESP.Names = be
end)
Visuals:Toggle("Boxes", function(vc)
ESP.Boxes = vc
end)
Visuals:Toggle("Chams", function()
end)
Visuals:Color("Colour", function(bool)
ESP.Color = bool
end)
Max = 140
Min = 10
ViewOF:Slider("View", Max, Min, function(bruh)
amount = bruh
game:GetService'Workspace'.Camera.FieldOfView = amount
end)
Rindo:Toggle("Korblox", function()
game:GetService"RunService".RenderStepped:Connect(function()
-- Right
c.MeshId = "http://www.roblox.com/asset/?id=902942093"
x.MeshId = "http://www.roblox.com/asset/?id=902942093"
z.MeshId = "http://www.roblox.com/asset/?id=902942096"
z.TextureID = "http://roblox.com/asset/?id=902843398"
c.Transparency = 1
x.Transparency = 1
end)
end)
Rindo:Toggle("Headless", function()
game:GetService("RunService").RenderStepped:Connect(function()
local plr = game.Players.LocalPlayer.Character
local head = plr:WaitForChild("Head")
local face = head:WaitForChild("face")
Godlam:Button("Admin", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-
874.903992, -32.6492004, -525.215698)
end)
Godlam:Button("Roof", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-
589.37817382813, 66.657341003418, -678.16540527344)
end)
spawn(
function()
while wait() do
if player.Character then
--TextLabel.Text = player.Name.." | Bounty:
"..tostring(player:WaitForChild("leaderstats").Wanted.Value).." |
"..tostring(math.floor(player.Character:WaitForChild("Humanoid").Health))
end
end
end
)
end
for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end
game.Players.PlayerAdded:connect(
function(Player)
noob(Player)
end
)
game.Players.PlayerRemoving:Connect(
function(player)
guimain[player.Name]:Destroy()
end
)
spawn(
function()
placemarker.Anchored = true
placemarker.CanCollide = false
placemarker.Size = Vector3.new(0.1, 0.1, 0.1)
placemarker.Transparency = _G.SHIT
placemarker.Visible = false
mouse.KeyDown:Connect(
function(k)
if k ~= _G.KEY then
return
end
if enabled then
-- guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
enabled = false
if Settings.Nigger then
notify("Cultware", "Unlocked", 1)
end
else
--guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 0,
0)
enabled = true
Plr = getClosestPlayerToCursor()
if Settings.Nigger then
notify("Cultware", "Locked Onto:
"..tostring(Plr.Character.Humanoid.DisplayName).."", 1)
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if
v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild(_G.PART)
then
local pos =
CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X,
mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
game:GetService "RunService".Stepped:connect(
function()
if enabled and Plr.Character and Plr.Character:FindFirstChild(_G.PART)
then
placemarker.CFrame =
CFrame.new(Plr.Character[_G.PART].Position + _G.Frame +
(Plr.Character[_G.PART].Velocity * accomidationfactor))
else
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
end
)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall =
newcclosure(
function(...)
local args = {...}
if enabled and getnamecallmethod() == "FireServer" and args[2] ==
"UpdateMousePos" then
args[3] = Plr.Character[_G.PART].Position+ _G.Frame +
(Plr.Character[_G.PART].Velocity * accomidationfactor)
return old(unpack(args))
end
return old(...)
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "print" then
print(accomidationfactor)
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "Code:1029" then
_G.KEY = nil
_G.AIR = nil
_G.PART = nil
_G.PRED = nil
TextLabel.Visible = false
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "Code:1030" then
_G.KEY = "e"
_G.PART = "HumanoidRootPart"
_G.PRED = 0.039
_G.Frame = Vector3.new(0,0.0,0)
_G.AIR = -0.5
_G.SHIT = 1
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "P+" then
_G.PRED = _G.PRED+0.001
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "P-" then
_G.PRED = _G.PRED-0.001
end
end
)
while wait() do
local ping = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString()
local Value = tostring(ping)
local pingValue = Value:split(" ")
local PingNumber = pingValue[1]
getClosestPlayerToCursor().Character:WaitForChild("Humanoid").StateChanged:Connect(
function(old,new)
if new == Enum.HumanoidStateType.Freefall then
_G.PART = "HumanoidRootPart"
accomidationfactor = _G.AIR
else
_G.PART = "HumanoidRootPart"
accomidationfactor = PingNumber / 1000 + _G.PRED
end
end)
end
end
--[[
while wait() do
local ping = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString()
local Value = tostring(ping)
local pingValue = Value:split(" ")
local PingNumber = pingValue[1]
end)
]]
end)
ragecheatchar:Button("Anti Aim",function()
local userInput = game:service('UserInputService')
local runService = game:service('RunService')
userInput.InputBegan:connect(function(Key)
if Key.KeyCode == Enum.KeyCode.Z then
Enabled = not Enabled
if Enabled == true then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().Multiplier
runService.Stepped:wait()
until Enabled == false
end
end
end)
end)
ragecheatchar:Textbox("Walkspeed", function(a)
getgenv().Multiplier = a
end, {
["clear"] = false,
})
ragecheatchar:Toggle("Fly", function()
loadstring(game:HttpGet("https://pastebin.com/raw/15Rp0Qgz"))()
end)
ragecheatchar:Toggle("Auto", function()
getgenv().Settings = {
["Auto Click Keybind"] = "V", -- Use an UpperCase letter or KeyCode Enum.
Ex: Enum.KeyCode.Semicolon
["Lock Mouse Position Keybind"] = "B",
["Right Click"] = false,
["GUI"] = false, -- A drawing gui that tells you what is going on with the
autoclicker.
["Delay"] = 0 -- 0 for RenderStepped, other numbers go to regular wait
timings.
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/BimbusCoder/Script/
main/Auto%20Clicker.lua"))()
end)
ragecheatchar:Toggle("Underground", function()
underground = false
plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-9,0)
game:GetService('RunService').Stepped:connect(function()
if underground then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
end
end)
wait()
plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
ragecheatchar:Button("Recoil", function()
loadstring(game:HttpGet("https://pastebin.com/raw/m1tbWzG9"))()
end)
local DaHoodSettings = {
SilentAim = false,
AimLock = false,
Prediction = 0.157,
AimLockKeybind = Enum.KeyCode.E
}
getgenv().DaHoodSettings = DaHoodSettings
function Aiming.Check()
-------------
if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and
Aiming.SelectedPart ~= nil) then
return false
end
-- // Check if downed
local Character = Aiming.Character(Aiming.Selected)
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
-- // Check B
if (KOd or Grabbed) then
return false
end
-- //
return true
end
-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
-- // Check if it trying to get our mouse's hit or target and see if we can use
it
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
local SelectedPart = Aiming.SelectedPart
-- // Hit/Target
if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
-- // Hit to account prediction
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *
DaHoodSettings.Prediction)
-- // Return
return __index(t, k)
end)
-- // Aimlock
RunService:BindToRenderStep("AimLock", 0, function()
if (DaHoodSettings.AimLock and Aiming.Check() and
UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
-- // Vars
local SelectedPart = Aiming.SelectedPart
CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position,
Hit.Position)
end
end)
Max = 500
Min = 0
fovsection:Slider("Size", Max, Min,function(FOV)
Aiming.FOV = FOV
end)
fovsection:Color("Color", function(Color)
Aiming.FOVColour = Color
end)
sectionlegit:Toggle("Enabled", function(lol)
DaHoodSettings.SilentAim = lol
end)
sectionlegit:Dropdown("Hitbox ",
{"Head","UpperTorso","HumanoidRootPart","LowerTorso"}, function(Brij)
Aiming.TargetPart = Brij
end)
sectionlegit:Dropdown("Method ", {"Mouse","Closest to","Cursor"}, function()
end)
sectionlegit:Textbox("Prediction", function(zzzzz)
if string ~= '' then
DaHoodSettings.Prediction = zzzzz
end
end)
Max = 100
Min = 0
sectionlegit:Slider("HitChance", Max, Min, function(rffe)
Aiming.HitChance = rffe
end)
sectionlegit:Keybind("Keybind", function(as)
DaHoodSettings.SilentAim = as
end)
sectionlegit:Keybind(tostring(Config.Keybind):gsub("Enum.KeyCode.", ""),
function(Key)
Config.Keybind = Enum.KeyCode[Key]
end)