Yuth Streamable Silent -3
Yuth Streamable Silent -3
Yuth Streamable Silent -3
getgenv().Yuth = {
Silent = {
Enabled = true,
Keybind = "p",
Prediction = 0.1367901647392,
AutoPrediction = true,
},
FOV = {
Visible = false,
Radius = 20,
},
Tracer = {
Key = "C",
Enabled = true,
Prediction = 0.025,
Smoothness = 0.0623,
},
Checks = {
Death = true,
Knocked = true,
NoGroundShots = true,
},
Misc = {
Shake = true,
ShakeValue = 10.5,
},
Macro = {
Enabled = true,
Keybind = "q",
},
}
--I removed the group so yall dumbasses can use it
local AkaliNotif =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/
Scripts/AkaliNotif.lua"))();
local Notify = AkaliNotif.Notify;
RS.Heartbeat:Connect(UpdateFOV)
ClosestPlrFromMouse = function()
local Target, Closest = nil, 1/0
for _ ,v in pairs(Players:GetPlayers()) do
if (v.Character and v ~= Client and
v.Character:FindFirstChild("HumanoidRootPart")) then
local Position, OnScreen =
Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = (Vector2.new(Position.X, Position.Y) -
Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if (Circle.Radius > Distance and Distance < Closest and OnScreen) then
Closest = Distance
Target = v
end
end
end
return Target
end
local Prey
task.spawn(function ()
while task.wait() do
if Prey then
if getgenv().Yuth.Silent.Enabled then
getgenv().partlol = tostring(GetClosestBodyPart(Prey.Character))
end
end
end
end)
grmt.__index = newcclosure(function(self, v)
if (getgenv().Yuth.Silent.Enabled and Mouse and tostring(v) == "Hit") then
Prey = ClosestPlrFromMouse()
if Prey then
local endpoint =
game.Players[tostring(Prey)].Character[getgenv().partlol].CFrame + (
game.Players[tostring(Prey)].Character[getgenv().partlol].Velocity *
getgenv().Yuth.Silent.Prediction
)
return (tostring(v) == "Hit" and endpoint)
end
end
return backupindex(self, v)
end)
local CC = game.Workspace.CurrentCamera
local Mouse = game.Players.LocalPlayer:GetMouse()
local Plr
Mouse.KeyDown:Connect(function(Key)
local Keybind = getgenv().Yuth.Tracer.Key:lower()
if (Key == Keybind) then
if getgenv().Yuth.Tracer.Enabled == true then
IsTargetting = not IsTargetting
if IsTargetting then
Plr = GetClosest()
else
if Plr ~= nil then
Plr = nil
end
end
end
end
end)
function GetClosest()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
pcall(function()
function GetNearestPartToCursorOnCharacter(character)
local ClosestDistance = math.huge
local BodyPart = nil
return BodyPart
end
Mouse.KeyDown:Connect(function(Key)
local Keybind = getgenv().Yuth.Silent.Keybind:lower()
if (Key == Keybind) then
if getgenv().Yuth.Silent.Enabled == true then
getgenv().Yuth.Silent.Enabled = false
if getgenv().Yuth.Silent.Notifications == true then
Notify({
Description = "Silentaim Disabled";
Title = "Yuth";
Duration = 1.5;
});
else
getgenv().Yuth.Silent.Enabled = true
if getgenv().Yuth.Silent.Notifications == true then
Notify({
Description = "Silentaim Enabled";
Title = "Yuth";
Duration = 1.5;
});
end
end
end
end
end)
RS.RenderStepped:Connect(function()
if getgenv().Yuth.Checks.NoGroundShots == true and
Prey.Character:FindFirstChild("Humanoid") == Enum.HumanoidStateType.Freefall then
pcall(function()
local TargetVelv5 = targ.Character[getgenv().partlol]
TargetVelv5.Velocity = Vector3.new(TargetVelv5.Velocity.X,
(TargetVelv5.Velocity.Y * 5), TargetVelv5.Velocity.Z)
TargetVelv5.AssemblyLinearVelocity =
Vector3.new(TargetVelv5.Velocity.X, (TargetVelv5.Velocity.Y * 5),
TargetVelv5.Velocity.Z)
end)
end
game.RunService.Heartbeat:Connect(function()
if getgenv().Yuth.Misc.Shake then
local Main =
CFrame.new(Camera.CFrame.p,Plr.Character[getgenv().partt].Position +
Plr.Character[getgenv().partt].Velocity * getgenv().Yuth.Tracer.Prediction +
Vector3.new(
math.random(-getgenv().Yuth.Misc.ShakeValue,
getgenv().Yuth.Misc.ShakeValue),
math.random(-getgenv().Yuth.Misc.ShakeValue,
getgenv().Yuth.Misc.ShakeValue),
math.random(-getgenv().Yuth.Misc.ShakeValue,
getgenv().Yuth.Misc.ShakeValue)
) * 0.1)
Camera.CFrame = Camera.CFrame:Lerp(Main,
getgenv().Yuth.Tracer.Smoothness, Enum.EasingStyle.Elastic,
Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
else
local Main =
CFrame.new(Camera.CFrame.p,Plr.Character[getgenv().partt].Position +
Plr.Character[getgenv().partt].Velocity * getgenv().Yuth.Tracer.Prediction)
Camera.CFrame = Camera.CFrame:Lerp(Main,
getgenv().Yuth.Tracer.Smoothness, Enum.EasingStyle.Elastic,
Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
end
end)
task.spawn(function()
while task.wait() do
if getgenv().Yuth.Tracer.Enabled and Plr ~= nil and (Plr.Character) then
getgenv().partt =
tostring(GetNearestPartToCursorOnCharacter(Plr.Character))
end
end
end)
keypress(0x4F)
game:GetService("RunService").Heartbeat:wait()
keyrelease(0x49)
game:GetService("RunService").Heartbeat:wait()
keyrelease(0x4F)
game:GetService("RunService").Heartbeat:wait()
wait(0.1)
end