KKK
KKK
KKK
loadstring(game:HttpGet("https://raw.githubusercontent.com/AbstractPoo/Main/
AbstractUI/AbstractUI"))()
local UI = Abstract:Create("Flag Wars", UDim2.new(0, 420, 0, 450))
getgenv().GameSettings = {
SilentAim = {
["active"] = true,
["fov"] = 100,
["hitpart"] = "Head",
["circlevis"] = true,
["wallbang"] = false,
["circcolor"] = Color3.fromRGB(228, 9, 191)
}
}
function isSameTeam(player)
if player.team ~= currPlayer.team and player.team ~= servTeams["Neutral"]
then
return false
else
return true
end
end
function isDead(player)
if
player == nil or player.Character == nil or
player.Character:FindFirstChildWhichIsA("Humanoid") == nil or
player.Character.Humanoid.Health <= 0
then
return true
else
return false
end
end
end
end
end
end
return target
end
local target
local gmt = getrawmetatable(game)
setreadonly(gmt, false)
local oldNamecall = gmt.__namecall
gmt.__namecall =
newcclosure(
function(self, ...)
local Args = {...}
local method = getnamecallmethod()
if tostring(self) == "WeaponHit" and tostring(method) ==
"FireServer" then
target = isClosestPlayer()
if target then
Args[2]["part"] =
target.Character[getgenv().GameSettings.SilentAim.hitpart]
return self.FireServer(self, unpack(Args))
end
end
return oldNamecall(self, ...)
end
)
end)
function trigBot()
local ScreenPoint = currCamera:ScreenPointToRay(currMouse.X, currMouse.Y)
local Ray = Ray.new(ScreenPoint.Origin, ScreenPoint.Direction * 9999)
local Target, Position = workspace:FindPartOnRayWithIgnoreList(Ray,
{currPlayerCharacter,workspace.CurrentCamera})
if Target and Position and servPlayer:GetPlayerFromCharacter(Target.Parent)
and Target.Parent.Humanoid.Health > 0 or Target and Position and
servPlayer:GetPlayerFromCharacter(Target.Parent.Parent) and
Target.Parent.Parent.Humanoid.Health > 0 then
local currTarget = servPlayer:GetPlayerFromCharacter(Target.Parent) or
servPlayer:GetPlayerFromCharacter(Target.Parent.Parent)
if currTarget.Team ~= currPlayer.Team and currTarget ~= currPlayer then
mouse1click()
end
end
end
RunService.Stepped:Connect(function()
trigBot()
end)
end)
UI:Toggle("Kill All ( Sniper )", "Click Once only !", false, function(state)
local servPlayer = game:GetService("Players")
local currPlayer = game:GetService('Players').LocalPlayer
function getEquippedWeapon(player)
local char = player.Character
local weapon = char and char:FindFirstChildWhichIsA("Tool")
game:GetService("ReplicatedStorage").WeaponsSystem.Network.WeaponHit:FireServer(unp
ack(args))
end
end
end
end)
getgenv().Hitbox = {
Settings = {
['hitpart'] = 'Head',
['hitsize'] = 5,
['transparency'] = 0.60,
['color'] = BrickColor.new("Really blue")
}
}
function isSameTeam(currTarget)
if currTarget.team ~= currPlayer.team and currTarget.team ~=
currTeams["Neutral"] then
return false
else
return true
end
end
function isDead(currTarget)
if
currTarget == nil or currTarget.Character == nil or
currTarget.Character:FindFirstChildWhichIsA("Humanoid") == nil or
currTarget.Character.Humanoid.Health <= 0
then
return true
else
return false
end
end
RunService.Stepped:Connect(function()
for _, v in next, servPlayer:GetPlayers() do
if v ~= currPlayer and not isSameTeam(v) and not isDead(v) then
v.Character[getgenv().Hitbox.Settings.hitpart].Size =
Vector3.new(getgenv().Hitbox.Settings.hitsize, getgenv().Hitbox.Settings.hitsize,
getgenv().Hitbox.Settings.hitsize)
v.Character[getgenv().Hitbox.Settings.hitpart].Transparency =
getgenv().Hitbox.Settings.transparency
v.Character[getgenv().Hitbox.Settings.hitpart].BrickColor =
BrickColor.new("Really blue")
v.Character[getgenv().Hitbox.Settings.hitpart].Material =
"Neon"
v.Character[getgenv().Hitbox.Settings.hitpart].CanCollide =
false
end
end
end)
end)
function isSameTeam(player)
if player.team ~= currPlayer.team and player.team ~= teams["Neutral"] then
return false
else
return true
end
end
function isDead(player)
if
player == nil or player.Character == nil or
player.Character:FindFirstChildWhichIsA("Humanoid") == nil or
player.Character.Humanoid.Health <= 0
then
return true
else
return false
end
end
function getEquippedWeapon(player)
local char = player.Character
local weapon = char and char:FindFirstChildWhichIsA("Tool")
function doESP()
for _, v in next, servPlayer:GetPlayers() do
if v ~= currPlayer and not isSameTeam(v) and not isDead(v) then
for _, k in next, v.Character:GetChildren() do
if not isSameTeam(v) and not isDead(v) and k:IsA("BasePart")
and not k:FindFirstChild("dohmESP") then
local dohmESP = Instance.new("BoxHandleAdornment", k)
dohmESP.Name = "dohmESP"
dohmESP.AlwaysOnTop = true
dohmESP.ZIndex = 10
dohmESP.Size = k.Size
dohmESP.Adornee = k
dohmESP.Transparency = 0.7
dohmESP.Color3 = Color3.new(1, 0, 0)
end
if not isDead(v) and not
v.Character.Head:FindFirstChild("dohmESPTag") then
local dohmESPTag = Instance.new("BillboardGui",
v.Character.Head)
dohmESPTag.Name = "dohmESPTag"
dohmESPTag.Size = UDim2.new(1, 200, 1, 30)
dohmESPTag.Adornee = v.Character.Head
dohmESPTag.AlwaysOnTop = true
RunService.Stepped:Connect(function()
doESP()
end
)
end)
UI:Button("Bring All ( Client Sided )", "Click Once only !", function()
local currPlayer = game:GetService("Players").LocalPlayer
local servPlayer = game:GetService("Players")
function isSameTeam(player)
if player.team ~= currPlayer.team and player.team ~= teams["Neutral"] then
return false
else
return true
end
end
while task.wait() do
for _, v in next, servPlayer:GetPlayers() do
if v ~= currPlayer and not isSameTeam(v) then
print(v)
v.Character.HumanoidRootPart.CFrame =
currPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(2.2,0.5,-6)
end
end
end
end)