PDF - Design Challenge 01

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lesson one

1
design
challenge
2
video
3
individual

first reaction
jot down any observations you have
after watching the video. add any
questions that you have
about this project.
4
get into your
launch teams.
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video
launch cycle
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thedesign
launch
challenge
cycle
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1 2 3 4 5 6 7

design
phase one
challenge
look, listen, and learn

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1 2 3 4 5 6 7

design
phase two
challenge
ask tons of questions

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1 2 3 4 5 6 7

design
phase three
challenge
understand the problem or process

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1 2 3 4 5 6 7

design
phase four
challenge
navigate ideas

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1 2 3 4 5 6 7

design
phase five
challenge
create a prototype

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1 2 3 4 5 6 7

design
phase six
challenge
highlight what is working
and fix what is failing

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1 2 3 4 5 6 7

design
phase seven
challenge
launch to the world!

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are you ready
for the first
phase? 15
1 2 3 4 5 6 7

design
phase one
challenge
look, listen, and learn

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launch team

create a list of
survey questions
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launch team

divide your questions


so each member
has one question.
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individual

survey your
classmates.
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individual

create a graph.
graph your data in a bar graph
or a circle graph.
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launch team
What trends do you notice?
What will that mean in
terms of creating an
engaging sport?
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open your box
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PLAY! 23
individual

EXIT SLIP
1. What is one question you still have?
2. What is one thing you learned?
3. What do you hope to do tomorrow?
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lesson two
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are you ready
for the second
phase? 26
1 2 3 4 5 6 7

design
phase two
challenge
ask tons of questions

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individual

What kinds of questions


would someone have
about your game?
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launch team
what kinds of questions
would someone have
about your game?
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carousel activity
review other groups’
questions. add any questions
you find relevant.

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are you ready
for the fourth
phase? 31
1 2 3 4 5 6 7

design
phase three
challenge
understand the problem or process

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launch team
what makes these sports
boring or exciting for your
peers? add the information
to your chart.
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individual

reflect
what does a fully engaged
athlete look like? choose one of
the two options from your
launch notebook.
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individual

EXIT SLIP
What are some ideas for a sport that
might use your objects? List any of the
ideas on your 3x5 card.
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lesson three
36
1 2 3 4 5 6 7

design
phase four
challenge
navigate ideas

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individual

create a web showing all the


things that a sport might
have (teams, winners,
goals, points, etc.)
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launch team
using the chart in your launch
notebook, create your criteria
for all sports.
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individual

brainstorm
create a list of four possible
ideas of a sport you could play
with the items that you have.
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launch team
create a group brainstorm
in a list or a web. make sure
each person is getting a
chance to share.
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cross-team feedback:
member #1: go clockwise
member #2: stay in your team
member #3: stay in your team
member #4: go counter-clockwise
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launch team

what new ideas do you want


to consider?

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launch team
choose one idea and develop
it. use the criteria from the
list you created to show how
the sport works.
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individual

EXIT SLIP
How well did your group work together?
Did you feel like people listened to your
ideas? Why or why not?
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lesson four
46
are you ready
for the fifth
phase? 47
1 2 3 4 5 6 7

design
phase five
challenge
create a prototype

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individual

draw a diagram showing


how your sport works.
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launch team

start creating your sport!


diagram it. play it.
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are you ready
for the sixth
phase? 51
1 2 3 4 5 6 7

design
phase six
challenge
highlight what is working
and fix what is failing

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launch team
play your sport.
record your feedback in the
table in your launch notebook.
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launch team
keep making improvements.
every failure is a step closer
to success!
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individual

EXIT SLIP
Is your group ready to launch
your sport to the classroom?
Why or why not?
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lesson five
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individual

reflect
Is your sport ready to launch?
What modifications would
you make?
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are you ready
for the final
phase? 58
1 2 3 4 5 6 7

design
phase seven
challenge
READY TO LAUNCH!!!!!

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how will you
reach your
audience? 60
map it out
for your
audience.
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launch team
create your instructions. choose
one of the three options from
your launch notebook.
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PLAY! 63
individual

reflect
complete the self-reflection
in your launch journal.
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