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-- //THUSKY unbeatable DOT

-- OG SET 0.1413
--- Message Needed
print("THUSKY dot loaded!")
local Settings = {
rewrittenmain = {
Enabled = true,
Key = "c",
DOT = true,
AIRSHOT = true,
NOTIF = false,
AUTOPRED = false,
FOV = math.huge,
RESOVLER = false
}
}

local SelectedPart = "HumanoidRootPart"


local Prediction = true
local PredictionValue = 0.130467

local AnchorCount = 0
local MaxAnchor = 50

local CC = game:GetService"Workspace".CurrentCamera
local accomidationfactor = 0.11
local mouse = game.Players.LocalPlayer:GetMouse()
local placemarker = Instance.new("Part", game.Workspace)
local enabled = false
local Plr

function makemarker(Parent, Adornee, Color, Size, Size2)


local e = Instance.new("BillboardGui", Parent)
e.Name = "PP"
e.Adornee = Adornee
e.Size = UDim2.new(Size, Size2, Size, Size2)
e.AlwaysOnTop = Settings.rewrittenmain.DOT
local a = Instance.new("Frame", e)
if Settings.rewrittenmain.DOT == true then
a.Size = UDim2.new(1, 0, 1, 0)
else
a.Size = UDim2.new(0, 0, 0, 0)
end
if Settings.rewrittenmain.DOT == true then
a.Transparency = 0
a.BackgroundTransparency = 0
else
a.Transparency = 1
a.BackgroundTransparency = 1
end
a.BackgroundColor3 = Color
local g = Instance.new("UICorner", a)
if Settings.rewrittenmain.DOT == false then
g.CornerRadius = UDim.new(0, 0)
else
g.CornerRadius = UDim.new(1, 1)
end
return(e)
end

local data = game.Players:GetPlayers()


function noob(player)
local character
repeat wait() until player.Character
local handler = makemarker(guimain,
player.Character:WaitForChild(SelectedPart), Color3.fromRGB(107, 184, 255), 0.3, 3)
handler.Name = player.Name
player.CharacterAdded:connect(function(Char) handler.Adornee =
Char:WaitForChild(SelectedPart) end)

spawn(function()
while wait() do
if player.Character then
end
end
end)
end

for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end

game.Players.PlayerAdded:connect(function(Player)
noob(Player)
end)

spawn(function()
placemarker.Anchored = true
placemarker.CanCollide = false
if Settings.rewrittenmain.DOT == true then
placemarker.Size = Vector3.new(8, 8, 8)
else
placemarker.Size = Vector3.new(0, 0, 0)
end
placemarker.Transparency = 0.75
if Settings.rewrittenmain.DOT then
makemarker(placemarker, placemarker, Color3.fromRGB(232, 186, 200), 0.40,
0)
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then
if enabled == true then
enabled = false
if Settings.rewrittenmain.NOTIF == true then
Plr = getClosestPlayerToCursor()
game.StarterGui:SetCore("SendNotification", {
Title = "";
Text = "Unlocked :)",
Duration = 2
})
end
else
Plr = getClosestPlayerToCursor()
enabled = true
if Settings.rewrittenmain.NOTIF == true then

game.StarterGui:SetCore("SendNotification", {
Title = "";
Text = "Target:
"..tostring(Plr.Character.Humanoid.DisplayName),
Duration = 2
})

end
end
end
end)

function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = Settings.rewrittenmain.FOV

for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("HumanoidRootPart") then
local pos =
CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X,
mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end

local pingvalue = nil;


local split = nil;
local ping = nil;

game:GetService"RunService".Stepped:connect(function()
if enabled and Plr.Character ~= nil and
Plr.Character:FindFirstChild("HumanoidRootPart") then
placemarker.CFrame =
CFrame.new(Plr.Character.HumanoidRootPart.Position+
(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
else
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
if Settings.rewrittenmain.AUTOPRED == true then
pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString()
split = string.split(pingvalue,'(')
ping = tonumber(split[1])
if ping < 130 then
PredictionValue = 0.151
elseif ping < 125 then
PredictionValue = 0.149
elseif ping < 110 then
PredictionValue = 0.146
elseif ping < 105 then
PredictionValue = 0.138
elseif ping < 90 then
PredictionValue = 0.136
elseif ping < 80 then
PredictionValue = 0.134
elseif ping < 70 then
PredictionValue = 0.131
elseif ping < 60 then
PredictionValue = 0.122405
elseif ping < 50 then
PredictionValue = 0.1243
elseif ping < 40 then
PredictionValue = 0.1145
end
end
end)

local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if enabled and getnamecallmethod() == "FireServer" and args[2] ==
"UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then

-- args[3] = Plr.Character.HumanoidRootPart.Position+
(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
--[[
if Settings.rewrittenmain.AIRSHOT == true then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall then --
Plr.Character:WaitForChild("Humanoid"):GetState() ==
Enum.HumanoidStateType.Freefall

--// Airshot
args[3] = Plr.Character.LeftFoot.Position+
(Plr.Character.LeftFoot.Velocity*PredictionValue)

else
args[3] = Plr.Character.HumanoidRootPart.Position+
(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)

end
else
args[3] = Plr.Character.HumanoidRootPart.Position+
(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
]]
if Prediction == true then

args[3] = Plr.Character[SelectedPart].Position+
(Plr.Character[SelectedPart].Velocity*PredictionValue)
else

args[3] = Plr.Character[SelectedPart].Position

end

return old(unpack(args))
end
return old(...)
end)

game:GetService("RunService").RenderStepped:Connect(function()
if Settings.rewrittenmain.RESOVLER == true and Plr.Character ~= nil and
enabled and Settings.rewrittenmain.Enabled then
if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~=
nil then

if game.Workspace.Players[Plr.Name].Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall then --
Plr.Character:WaitForChild("Humanoid"):GetState() ==
Enum.HumanoidStateType.Freefall

--// Airshot

--// Anchor Check

if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored


== true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end

SelectedPart = "LeftFoot"

else
--// Anchor Check

if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored


== true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end

SelectedPart = "HumanoidRootPart"
end
else

--// Anchor Check

if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored


== true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end

SelectedPart = "HumanoidRootPart"
end

else
SelectedPart = "HumanoidRootPart"
end
end)

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