LARPing
233 Followers
Recent papers in LARPing
This paper investigates the evolution of larp safety in the NordicAmerican larp community in the last decade, tracing the correlation between safety rhetorics (opinions, arguments, and policies) and mechanics (explicit rules regulating... more
Jesień 2016 roku upłynęła młodzieży z kutnowskich szkół pod znakiem walki o tron. Dokładnie tak, gdyż właśnie „Walka o Tron 1733” to tytuł dużego projektu edukacyjnego realizowanego wspólnie przez Fundację Budzenie Pasji i Muzeum... more
EDU-LARP como una herramienta de refuerzo de contenidos, hace que la información que brindamos en nuestras sesiones lectivas se vuelvan relevantes. Brinda una manera fresca de salir de la rutina y es una excelente herramienta en un... more
OldTown to największy w Polsce konwent fanów fantastyki postapokaliptycznej, w ramach którego odbywa się kilkudniowy larp. Rozgrywa się on na terenie opuszczonego lotniska w Stargardzie Szczecińskim. Jest to przestrzeń odizolowana od... more
The presentation from April 11th, 2015 "The Therapeutic and Educational Uses of Role-Playing Games (RPG) as Intervention Modalities for Individuals and Groups from the Therapeutic Recreation Perspective" at Seattle Children's Hospital for... more
This paper investigates the psychology of bleed-out, in which in-character dynamics spill over into out-of-character thoughts and feelings (Montola, 2011). We pair emerging neuroscience theory and research with classic models of emotion... more
• Diakolambrianou, E.: «LARP as a Tool for Personal Development and Psychotherapy». Portal 8 LARP Convention, Zagreb, Croatia, 7/3/2020
Le concept de "bleed" a été inventé au sein de la communauté du jeu de rôle grandeur nature (GN) pour parler d'un phénomène de perméabilité entre le réel et la fiction. Nous commencerons par exposer à travers la notion d’alibi la façon... more
This article will cover the current literature pertaining to educational live-action role-playing games (edu-larp) and related phenomena. Though edu-larp is a rather recent development emerging from the leisure activity of role-playing... more
A brief background summary of research information about the effects of role-playing gaming upon participants, including their use as an intervention modality to achieve therapeutic and educational goals for various populations,... more
• Diakolambrianou, E.: «The use of LARP (live action role-playing) in personal development, therapy and education». Smart Psi National Conference, Bucharest, Romania, 24/11/2018
In this essay I will introduce a dichotomous view of play that displays two faces of the same medal (Dionysian and Apollonian), how "play requires both boundaries and the impulse to cross them" (Gwen Gordon, "What is play? In search of a... more
A l'ère de la ludicisation de la société et du marketing expérientiel dans le champs du tourisme, les jeux de rôles grandeur nature apparaissent comme un potentiel inexploité pour diversifier l'offre de loisirs. At a time of gamification... more
El LARP es una actividad que procede por una parte de los juegos de rol clásicos, y por otra, de las artes escénicas. Se basa en la interpretación de un personaje de manera improvisada en contacto con otros personajes, es por eso que... more
Nathan Hook (2015): "Pan". in Charles Bo Nielsen & Claus Raasted (eds) The Nordic larp Yearbook 2014, ed. Charles Bo Nielsen and Claus Raasted.. Knudepunkt 2015. Rollespilsakademiet. complex or innovative scene structure is often... more
Les études sur le jeu restent aujourd’hui encore largement influencées par deux auteurs classiques, Johan Huizinga et Roger Caillois. Tous deux ont considéré le jeu essentiellement dans ses rapports à la culture. La culture, que ces deux... more
Este estudo reúne autores e conteúdos interdisciplinares, para o entendimento da prática de um tipo de jogo, o Larp, como uma atividade imersiva e sob a ótica das performances culturais. A importância deste estudo se dá ao fato de haver... more
Jeux et fictions partagent un point commun : celui qui s’y engage doit adopter une posture d’immersion. Cette posture se caractérise d’un côté par un accord tacite ou explicite des règles du jeu et des logiques d’action dictées par le... more
We invite proposals for chapters on tabletop roleplaying games in relation to utopia and utopianism. The theme may be construed broadly, encompassing for example hopepunk, solarpunk, and other -punks, transformative justice and... more
Les jeux de rôles sur table et grandeur nature (GN) sont nés pratiquement à la même époque aux États-Unis. Eux-mêmes héritiers des wargames et jeux de stratégie militaire, ils ont participé à une évolution historique du genre,... more
Mar 9, 2022 - Online lecture in the Transformative Play Initiative Event Series Description: The transformative potential of live action role-playing allows players to develop holistically (on a physical, mental, emotional, creative,... more
Rol yapma oyunları, bugün hem masaüstünde, hem de dijital ortamda fazlasıyla deneyim edilen oyunlar olduğu gibi, oyun piyasasına ziyadesiyle etki etmeyi başarmışlardır. Her ne kadar dijital dünyada rol yapma oyunu dediğimiz zaman birçok... more
Le Moyen Âge sinon rien. Statut et usage du passé dans le jeu de rôles grandeur nature D'un abord un peu alternatif, voire trivial, le jeu de rôles grandeur nature est un observatoire tout à fait sérieux pour étudier la « présence » du... more
Rendu de l'Unité d'Enseignement Jeu et Education dirigé par G. Brougère en 2010.
Essai de mise en relation des théories actuelles sur le jeu, l'éducation et la pratique du jeu de rôle grandeur nature.
Essai de mise en relation des théories actuelles sur le jeu, l'éducation et la pratique du jeu de rôle grandeur nature.
This paper investigates the evolution of larp safety in the Nordic-American larp community in the last decade, tracing the correlation between safety rhetorics (opinions, arguments, and policies) and mechanics (explicit rules regulating... more
This paper extends theoretical work on small group dynamics in live action role-play (larp; Leonard and Arango 2013), honing in on three challenges larps face that are anticipated by our unique integration of roleplay studies with small... more
An avant-garde approach to the concept of Faerie as a place and people. This essay explores the very definition and understanding of the Fae and the realm of Faerie, starting with their historical folklore ties primarily descending from... more
Presentation to January 2016 Pacific Northwest American Therapeutic Recreation on "The Therapeutic and Educational Uses of Role-Playing Games (RPG) as Intervention Modalities for Individuals and Groups from the Therapeutic Recreation... more
The purpose of this research is to investigate the nature of small group dynamics in live action roleplay (larp) communities. We examine which features of larps and larpers intensify three challenges anticipated by past integration of... more
Monty Python and the Holy Grail is an example of surreal humor performed by the well- known British comedy group Monty Python. They brought a satiric approach to the Middle Ages, and they reinterpreted the Arthurian Legend. This chapter... more
The findings of online sociologic survey (2015–2016) among members of the LARP subculture (N = 290) are presented. The analysis of basic demographical data and its dynamics (2002–2011–2016) shows that the LARP movement is becoming... more
To best accommodate their functional challenges and incorporate their narrative advantages, villains in live action role play games should be designed and cast in such a way as to facilitate the player finding enjoyment in pushing the... more
This paper examines volunteers as workers in the leisure activity of festival-scale UK live-action roleplaying. The descriptive term ‘monsters’ is native within the field, referring to volunteer roles often involving dramatic performance... more
• Diakolambrianou, E.: «EduLARP as a tool for violent radicalization prevention». Portal 9 LARP Convention, Athens, Greece, 11/9/2021
While many virtual reality game projects are attempting to reproduce traditional screen- based digital game mechanics and genres, the authors of this paper used their appreciation for experiential games and participatory art to explore... more
The article reflects briefly on the path of larp in Brazil: from its arrival along with RPGs and long years of “for fun” larps without far reaching outcomes until 2011, with the growing interaction with practices and theories of Nordic... more
Gaia Reboot is a game that embodies a methodological approach towards designing self-regulating ecologically-reflexive paraludic games. Players can earn two types of points by completing ecologically beneficial tasks. Points are... more
Comment ethnographier la place de la création fictionnelle chez l’enfant ? Nous proposons ici une étude de cas d’une pratique à la croisée du jeu de rôle enfantin spontané et du jeu de rôle grandeur nature pour adulte. Menée sous la forme... more
A LARP for making a creative economy, for use in hackerspaces (but could be adapted for [un]conferences). Uses simply a bulletin board, paper notes, and colored pencils. With only a simple administrator task to guide it, organizes all... more
The binding of José Arcadio to the fence: a cognitive ethnography of situational normativity of moral controversy in the LARP game Cien Años The paper is an ethnographical probe into the chosen exotic environment of normativity in the... more