Skip to main content
This paper investigates the evolution of larp safety in the NordicAmerican larp community in the last decade, tracing the correlation between safety rhetorics (opinions, arguments, and policies) and mechanics (explicit rules regulating... more
    • by 
    •   8  
      SociologyRole-playing Game TheorySafetyGame Mechanics
Jesień 2016 roku upłynęła młodzieży z kutnowskich szkół pod znakiem walki o tron. Dokładnie tak, gdyż właśnie „Walka o Tron 1733” to tytuł dużego projektu edukacyjnego realizowanego wspólnie przez Fundację Budzenie Pasji i Muzeum... more
    • by 
    •   12  
      Drama In EducationGame/Simulation use in educationEdutainment18th Century Russia
EDU-LARP como una herramienta de refuerzo de contenidos, hace que la información que brindamos en nuestras sesiones lectivas se vuelvan relevantes. Brinda una manera fresca de salir de la rutina y es una excelente herramienta en un... more
    • by 
    •   7  
      EducationEducaciónLarpJuegos De Rol
OldTown to największy w Polsce konwent fanów fantastyki postapokaliptycznej, w ramach którego odbywa się kilkudniowy larp. Rozgrywa się on na terenie opuszczonego lotniska w Stargardzie Szczecińskim. Jest to przestrzeń odizolowana od... more
    • by 
    •   7  
      Game TheoryThe PostapocalypseCommunitasLarp
The presentation from April 11th, 2015 "The Therapeutic and Educational Uses of Role-Playing Games (RPG) as Intervention Modalities for Individuals and Groups from the Therapeutic Recreation Perspective" at Seattle Children's Hospital for... more
    • by 
    •   22  
      Therapeutic RecreationRole-playing Game TheoryMMORPGRole-Playing
This paper investigates the psychology of bleed-out, in which in-character dynamics spill over into out-of-character thoughts and feelings (Montola, 2011). We pair emerging neuroscience theory and research with classic models of emotion... more
    • by 
    •   9  
      Emotion RegulationSelf-regulationImmersive TheatreEgo depletion
• Diakolambrianou, E.: «LARP as a Tool for Personal Development and Psychotherapy». Portal 8 LARP Convention, Zagreb, Croatia, 7/3/2020
    • by 
    •   5  
      PsychotherapyPersonal DevelopmentLarpLARPing
Le concept de "bleed" a été inventé au sein de la communauté du jeu de rôle grandeur nature (GN) pour parler d'un phénomène de perméabilité entre le réel et la fiction. Nous commencerons par exposer à travers la notion d’alibi la façon... more
    • by 
    •   6  
      EmancipationFictionLarpLARPing
This article will cover the current literature pertaining to educational live-action role-playing games (edu-larp) and related phenomena. Though edu-larp is a rather recent development emerging from the leisure activity of role-playing... more
    • by 
    •   4  
      LarpLARPingEdu-larpEducational Role play
A brief background summary of research information about the effects of role-playing gaming upon participants, including their use as an intervention modality to achieve therapeutic and educational goals for various populations,... more
    • by 
    •   27  
      Therapeutic RecreationRole-playing Game TheoryRole PlayingRoleplaying
• Diakolambrianou, E.: «The use of LARP (live action role-playing) in personal development, therapy and education». Smart Psi National Conference, Bucharest, Romania, 24/11/2018
    • by 
    •   8  
      PsychotherapyPersonal DevelopmentLarpLARPing
In this essay I will introduce a dichotomous view of play that displays two faces of the same medal (Dionysian and Apollonian), how "play requires both boundaries and the impulse to cross them" (Gwen Gordon, "What is play? In search of a... more
    • by 
    •   7  
      VideogamesMMORPGSimulationMMORPGs
A l'ère de la ludicisation de la société et du marketing expérientiel dans le champs du tourisme, les jeux de rôles grandeur nature apparaissent comme un potentiel inexploité pour diversifier l'offre de loisirs. At a time of gamification... more
    • by 
    •   8  
      Tourism StudiesTourism MarketingGamificationCultural Heritage and Tourism
El LARP es una actividad que procede por una parte de los juegos de rol clásicos, y por otra, de las artes escénicas. Se basa en la interpretación de un personaje de manera improvisada en contacto con otros personajes, es por eso que... more
    • by 
    •   9  
      SubculturesCultural managementGestion CulturalRole Playing Games
Each year, the Knutebooks have been in discussion with their earlier reincarnations. New games have sparked new thoughts and theories, and new interpretations of old games have helped us reflect on the development of the scene. Examining... more
    • by  and +3
    •   7  
      Game studiesRoleplaying GamesLarpLARPing
Nathan Hook (2015): "Pan". in Charles Bo Nielsen & Claus Raasted (eds) The Nordic larp Yearbook 2014, ed. Charles Bo Nielsen and Claus Raasted.. Knudepunkt 2015. Rollespilsakademiet. complex or innovative scene structure is often... more
    • by 
    •   9  
      SociologyGame studiesRoleplaying GamesLarp
Les études sur le jeu restent aujourd’hui encore largement influencées par deux auteurs classiques, Johan Huizinga et Roger Caillois. Tous deux ont considéré le jeu essentiellement dans ses rapports à la culture. La culture, que ces deux... more
    • by 
    •   7  
      Game studiesGamesImmersionMarcel Mauss
Este estudo reúne autores e conteúdos interdisciplinares, para o entendimento da prática de um tipo de jogo, o Larp, como uma atividade imersiva e sob a ótica das performances culturais. A importância deste estudo se dá ao fato de haver... more
    • by 
    •   7  
      Performance StudiesPerformance ArtVigotskiRole Playing Game (RPG)
Jeux et fictions partagent un point commun : celui qui s’y engage doit adopter une posture d’immersion. Cette posture se caractérise d’un côté par un accord tacite ou explicite des règles du jeu et des logiques d’action dictées par le... more
    • by 
    •   7  
      Game studiesGamesImmersionJeu
We invite proposals for chapters on tabletop roleplaying games in relation to utopia and utopianism. The theme may be construed broadly, encompassing for example hopepunk, solarpunk, and other -punks, transformative justice and... more
    • by 
    •   20  
      Queer StudiesGame studiesMedia StudiesSerious Games
Les jeux de rôles sur table et grandeur nature (GN) sont nés pratiquement à la même époque aux États-Unis. Eux-mêmes héritiers des wargames et jeux de stratégie militaire, ils ont participé à une évolution historique du genre,... more
    • by 
    •   6  
      Jeu pédagogiqueLarpLARPingThéorie Du Jeu
    • by 
    •   5  
      Contemporary ArtCosplayPost-Internet ArtGaming Culture
This book is a remarkable interdisciplinary study that tackles the phenomena of youth, interculturalism, amateur practices and the amateur arts from various angles. In a highly interesting and creative way, amateurism is analysed using... more
    • by  and +1
    •   20  
      MulticulturalismIntercultural CommunicationCommunity Engagement & ParticipationYouth Culture
Mar 9, 2022 - Online lecture in the Transformative Play Initiative Event Series Description: The transformative potential of live action role-playing allows players to develop holistically (on a physical, mental, emotional, creative,... more
    • by 
    •   6  
      PsychotherapyTransformationLarpLARPing
Rol yapma oyunları, bugün hem masaüstünde, hem de dijital ortamda fazlasıyla deneyim edilen oyunlar olduğu gibi, oyun piyasasına ziyadesiyle etki etmeyi başarmışlardır. Her ne kadar dijital dünyada rol yapma oyunu dediğimiz zaman birçok... more
    • by 
    •   8  
      Video GamesTurkeyCafesGames
Le Moyen Âge sinon rien. Statut et usage du passé dans le jeu de rôles grandeur nature D'un abord un peu alternatif, voire trivial, le jeu de rôles grandeur nature est un observatoire tout à fait sérieux pour étudier la « présence » du... more
    • by 
    •   4  
      Moyen-âgeLarpLARPingJeu De Rôles Grandeur Nature
Rendu de l'Unité d'Enseignement Jeu et Education dirigé par G. Brougère en 2010.

Essai de mise en relation des théories actuelles sur le jeu, l'éducation et la pratique du jeu de rôle grandeur nature.
    • by 
    •   5  
      EducationGamesRole Playing GamesLARPing
This paper investigates the evolution of larp safety in the Nordic-American larp community in the last decade, tracing the correlation between safety rhetorics (opinions, arguments, and policies) and mechanics (explicit rules regulating... more
    • by 
    •   6  
      Role-playing Game TheorySafetyGame MechanicsRole Playing Games
This paper extends theoretical work on small group dynamics in live action role-play (larp; Leonard and Arango 2013), honing in on three challenges larps face that are anticipated by our unique integration of roleplay studies with small... more
    • by 
    •   5  
      Immersive TheatreLarpLARPingLive Action Roleplaying
An avant-garde approach to the concept of Faerie as a place and people. This essay explores the very definition and understanding of the Fae and the realm of Faerie, starting with their historical folklore ties primarily descending from... more
    • by 
    •   15  
      FolkloreMagicMagic and the Occult (Anthropology Of Religion)Modern Fairy Tales
Presentation to January 2016 Pacific Northwest American Therapeutic Recreation on "The Therapeutic and Educational Uses of Role-Playing Games (RPG) as Intervention Modalities for Individuals and Groups from the Therapeutic Recreation... more
    • by 
    •   15  
      Role-playing Game TheoryMMORPGRPGRole Playing Games
The purpose of this research is to investigate the nature of small group dynamics in live action roleplay (larp) communities. We examine which features of larps and larpers intensify three challenges anticipated by past integration of... more
    • by 
    •   6  
      Role PlayingImmersive TheatreLarpLARPing
Monty Python and the Holy Grail is an example of surreal humor performed by the well- known British comedy group Monty Python. They brought a satiric approach to the Middle Ages, and they reinterpreted the Arthurian Legend. This chapter... more
    • by 
    •   10  
      Game studiesVideo GamesCinemaGames
The findings of online sociologic survey (2015–2016) among members of the LARP subculture (N = 290) are presented. The analysis of basic demographical data and its dynamics (2002–2011–2016) shows that the LARP movement is becoming... more
    • by 
    •   9  
      SubculturesYouth SubculturesEscapismLarp
To best accommodate their functional challenges and incorporate their narrative advantages, villains in live action role play games should be designed and cast in such a way as to facilitate the player finding enjoyment in pushing the... more
    • by 
    •   8  
      Creative WritingRole Playing Game (RPG)Roleplaying Games (RPGs) and Library CollectionsLarp
This paper examines volunteers as workers in the leisure activity of festival-scale UK live-action roleplaying. The descriptive term ‘monsters’ is native within the field, referring to volunteer roles often involving dramatic performance... more
    • by 
    •   9  
      Critical Management StudiesVolunteers, volunteering, & voluntarismHRM & Organisational BehaviourMonsters and Monster Theory
• Diakolambrianou, E.: «EduLARP as a tool for violent radicalization prevention». Portal 9 LARP Convention, Athens, Greece, 11/9/2021
    • by 
    •   10  
      RoleplayingViolent RadicalisationRoleplaying GamesLarp
In the fall of 2017 the Harun Farocki Retrospective takes place in Berlin. Two exhibitions in the Neuer Berliner Kunstverein (n.b.k.) and at Savvy Contemporary will run through January 28, 2018, and October 21, 2017, respectively; the... more
    • by  and +1
    •   15  
      Critical TheoryComputer ScienceImage ProcessingFilm Theory
This paper offers an analysis of the role of religion in LARP games based on the authors' field experience in playing, creating, and organizing LARP events in Spain, and within the frame of their academic background in Psychology and... more
    • by  and +1
    •   11  
      Mythology And FolkloreSociology of ReligionPhilosophy Of ReligionReligion and Politics
While many virtual reality game projects are attempting to reproduce traditional screen- based digital game mechanics and genres, the authors of this paper used their appreciation for experiential games and participatory art to explore... more
    • by 
    •   15  
      Interactive TheatreAccessibilityExperimental gamesGame Design
The article reflects briefly on the path of larp in Brazil: from its arrival along with RPGs and long years of “for fun” larps without far reaching outcomes until 2011, with the growing interaction with practices and theories of Nordic... more
    • by 
    •   8  
      RoleplayingRoleplaying GamesLarpLARPing
Gaia Reboot is a game that embodies a methodological approach towards designing self-regulating ecologically-reflexive paraludic games. Players can earn two types of points by completing ecologically beneficial tasks. Points are... more
    • by 
    •   18  
      Future StudiesGame TheoryEcological EconomicsGame Design
    • by 
    •   12  
      Film StudiesScreen ComedyComedyFilm Analysis
Comment ethnographier la place de la création fictionnelle chez l’enfant ? Nous proposons ici une étude de cas d’une pratique à la croisée du jeu de rôle enfantin spontané et du jeu de rôle grandeur nature pour adulte. Menée sous la forme... more
    • by 
    •   4  
      Jeux De RôlesEnfanceLarpLARPing
A LARP for making a creative economy, for use in hackerspaces (but could be adapted for [un]conferences). Uses simply a bulletin board, paper notes, and colored pencils. With only a simple administrator task to guide it, organizes all... more
    • by 
    •   11  
      EconomicsGame TheoryComplex Systems ScienceSocial Sciences
The binding of José Arcadio to the fence: a cognitive ethnography of situational normativity of moral controversy in the LARP game Cien Años The paper is an ethnographical probe into the chosen exotic environment of normativity in the... more
    • by 
    •   4  
      Situated CognitionCulture and CognitionEtnographyLARPing