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The 21st century opened the door for the videogame industry to become a 100-billion-dollar industry according to Super Data’s 2017 . A lot of scholars have been studying why video games generates so much monetary and social interactions... more
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      Game studiesEnglish LiteratureMotivation (Psychology)Digital Technology
ส่วนหนึ่งของการบรรยายใน โครงการอบรมเชิงปฏิบัติการการส่งเสริมการสร้างตราสินค้า การจัดการธุรกิจออนไลน์ และการสื่อสารการตลาดสำหรับสินค้าชุมชนตะเคียนเตี้ย อ.บางละมุง จ.ชลบุรี วันที่ 8 สิงหาคม 2563
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      Content CreationContent Marketing
Feminist content is a well-established genre on YouTube, in which creators post political and social commentary on topics such as intersectionality, politics, gender and sexual identity alongside comedic, lifestyle, and personality-driven... more
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      Feminist TheoryMedia IndustriesPolitical communicationSocial Media
Eridanus is a 40-minutes-long sci-fi thriller story told through Spatial audio technologies and applied psychoacoustics, using a bespoke 21.4 array of speakers. In a dark black room, an audience of four people is able to experience the... more
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      Spatial AudioStorytellingSoundscape DesignSound Design
W książce przedstawiono wyniki badań jakościowych 100 młodych twórców internetowych (m. in. blogerów, videoblogerów...).
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      CyberbullyingThe InternetAdolescentsContent Creation
Content management system a tool in the hand of the modern librarian is discussed in this paper. Its origin, need, utility has been discussed. It also discusses the different Content management systems in use and the benefits and issues... more
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      MetadataContent CreationContent Management Systems
Research regarding the use of social media among travelers has mainly focused on its impact on travelers' travel planning process and there is consensus that travel decisions are highly influenced by social media. Yet, little attention... more
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      User-Generated ContentSocial MediaCluster AnalysisTravel Decision Making
Strategic communication is an emerging and evolving paradigm of communication. The role that it has played in revolutionising communication and introducing sustainable purposeful communication has resulted in a number of organisations and... more
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      Strategic CommunicationSocial MediaResponsivenessContent Creation
Progress in image sensors and computation power has fueled studies to improve acquisition, processing, and analysis of 3D streams along with 3D scenes/objects reconstruction. The role of motion compensation/ motion estimation (MCME) in 3D... more
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      Computer ScienceComputer GraphicsHuman Computer InteractionComputer Vision
In 2021, economics is more than just a subject some choose to study in college. Most people find themselves in a situation where they need to understand a concept, a theory, or an idea, related to this rich field, with spill overs in... more
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      EconomicsE-learningOnline LearningContent-based instruction
Although small business needs for education and training have been vastly studied, research on trainings associated with social media marketing has been limited. This study explores social media marketing training needs in the context of... more
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      MarketingServices Marketing and ManagementSocial MediaMarketing Strategy
Perpustakaan sebagai Lembaga penyedia informasi dengan menyediakan berbagai layanan yang diselenggarakan yaitu dengan menyediakan berbagai macam koleksi-koleksi berkualitas sebagai bahan atau sumber belajar bagi pemustaka kini mulai... more
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      Library and Information ScienceLibrarianPerpustakaanContent Creation
Currently, Ecuador is going through a particular moment in cultural journalism: there are only three cultural supplements that circulate in newspapers nationwide, which contents do not reflect the diversity and multiplicity of forms of... more
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      Media and Cultural StudiesJournalismCreativityContent Creation
Creative inspiration is not only necessary for creative people of literature and art but also a key factor to the success of advertisers and people who practice public relations. The article shows the relationship between literature and... more
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    • Content Creation
This paper explores the potential role of participatory or open content creation for development. It does so by examining ideas around voice and listening, and their relevance to the field of information and communication technology for... more
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      Communication for DevelopmentVoiceListeningContent Creation
This paper reviews the ways in which we conceptualise both education and learning and proposes a new framework based on redefining how we understand informal, non-formal and formal learning as well as the roles of people, resources and... more
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      Informal LearningEmergenceEmergent LearningContent Creation
"Until the Internet arrived, content creation and distribution was always an expensive, difficult process. With the Internet it is dramatically easier, faster, and cheaper. Some argue that this will move creation out of the hands of... more
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      Internet StudiesUser-Generated ContentSocial StratificationSocial status
One thriving area of research on participatory media revolves around political expression and the creation of political content. This study analyzes the connections between these behaviors, heterogeneous information networks, and... more
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      Social NetworksEmotional intelligenceCitizen JournalismSocial Media
Konten adalah raja, content is king. Banyak orang haus konten untuk jadi content creator (kreator konten, pembuat konten). Paper ini berisi pengertian konten, content creator, dan jenis-jenisnya. Semoga menginspirasi.
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      ContentContent CreationKonten Analisis
Progress in image sensors and computation power has fueled studies to improve acquisition, processing, and analysis of 3D streams along with 3D scenes/objects reconstruction. The role of motion compensation/motion estimation (MCME) in 3D... more
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      Computer VisionImage ProcessingWireless CommunicationsAugmented Reality
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      Drama EducationDrama In EducationBildungTheories of Bildung
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      YoutubeContent Creation
This research report details phase 1 of an ongoing design based research project. Motivated by the current context of the emerging participatory youth media ecology and national support for digital textbooks in the hands of all students,... more
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      Learning SciencesContextualizingHistory EducationDesign-based research
This paper presents the TOTEM framework for supporting the content creation and structuring for location-based games. Shapes (templates), Marbles (instances) and Pebbles (raw data) build the conceptual background while two integrated... more
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      Location-Based Mobile GamesAuthoring ToolsContent CreationMobile and Location-Based Media
El informe «Consumir, crear, jugar. Panorámica del ocio digital de la juventud», realizado por el Centro Reina Sofía sobre Adolescencia y Juventud de la Fundación FAD Juventud profundiza en las experiencias, percepciones y motivaciones de... more
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      Youth StudiesVideo GamesInformation Communication TechnologyVideojuegos
We work to introduce middle-school children to STEM through Design for the other 90% activities in a project called d.loft. This movement focuses on designing solutions to address the most basic needs of 90% of the world’s population. The... more
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      Curriculum DesignDigital MediaMiddle School/Level EducationComics
Advances in technology, particularly smartphones, have unlocked new opportunities for consumers to generate content about experiences while they unfold (e.g., by texting, posting to social media, writing notes), and this behavior has... more
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      Time PerceptionEngagementImmersionEnjoyment
This chapter seeks to elaborate on two points. First, the authors would like to focus on the inverted (flipped) classroom, by providing a detailed understanding of it, as well as, current practices. Second, the authors want to propose... more
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      End User DevelopmentEnd UsersInstructional Design and TechnologyDigital Content Creation
Modern education incorporates strong elements of collaborative learning: activities that prompt students to collaborate on completing learning tasks. In this work we investigate the relationship between media type and student... more
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      User-Generated ContentCopyrightComputer Supported Collaborative Learning (CSCL)Digital Copyright
This research report details phase 1 of an ongoing design based research project. Motivated by the current context of the emerging participatory youth media ecology and national support for digital textbooks in the hands of all students,... more
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      Educational TechnologyDigital MediaHistory EducationSecondary Education
Abstract: For teachers and learners, the proliferation of Open Educational Resources (OER) in combination with advances in information technologies has meant centralised access to materials and the possibility of creating, using, and... more
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      Information TechnologyCollaborationPeer ProductionContinuous Improvement
The ultimate steps of creating the mastermind SEO Content: The mastermind SEO Content creation tips, the view PDF on the attached file and join there-... more
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      MarketingDigital Media & LearningWeb searchSocial Media
During a weeklong design thinking camp, youth ages 11-14 created comic books. This activity served as a "take away" product used as a tool for reflection and representation of their experiences. Together, students in design teams... more
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      Curriculum DesignMiddle School/Level EducationComicsCurriculum Development
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      Digital LibrariesDigital CultureDigital Media & LearningOnline Information-Seeking Behaviour