Content Creation
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Recent papers in Content Creation
The 21st century opened the door for the videogame industry to become a 100-billion-dollar industry according to Super Data’s 2017 . A lot of scholars have been studying why video games generates so much monetary and social interactions... more
ส่วนหนึ่งของการบรรยายใน โครงการอบรมเชิงปฏิบัติการการส่งเสริมการสร้างตราสินค้า การจัดการธุรกิจออนไลน์ และการสื่อสารการตลาดสำหรับสินค้าชุมชนตะเคียนเตี้ย อ.บางละมุง จ.ชลบุรี วันที่ 8 สิงหาคม 2563
Feminist content is a well-established genre on YouTube, in which creators post political and social commentary on topics such as intersectionality, politics, gender and sexual identity alongside comedic, lifestyle, and personality-driven... more
Eridanus is a 40-minutes-long sci-fi thriller story told through Spatial audio technologies and applied psychoacoustics, using a bespoke 21.4 array of speakers. In a dark black room, an audience of four people is able to experience the... more
W książce przedstawiono wyniki badań jakościowych 100 młodych twórców internetowych (m. in. blogerów, videoblogerów...).
Content management system a tool in the hand of the modern librarian is discussed in this paper. Its origin, need, utility has been discussed. It also discusses the different Content management systems in use and the benefits and issues... more
Research regarding the use of social media among travelers has mainly focused on its impact on travelers' travel planning process and there is consensus that travel decisions are highly influenced by social media. Yet, little attention... more
Strategic communication is an emerging and evolving paradigm of communication. The role that it has played in revolutionising communication and introducing sustainable purposeful communication has resulted in a number of organisations and... more
Progress in image sensors and computation power has fueled studies to improve acquisition, processing, and analysis of 3D streams along with 3D scenes/objects reconstruction. The role of motion compensation/ motion estimation (MCME) in 3D... more
In 2021, economics is more than just a subject some choose to study in college. Most people find themselves in a situation where they need to understand a concept, a theory, or an idea, related to this rich field, with spill overs in... more
Although small business needs for education and training have been vastly studied, research on trainings associated with social media marketing has been limited. This study explores social media marketing training needs in the context of... more
Perpustakaan sebagai Lembaga penyedia informasi dengan menyediakan berbagai layanan yang diselenggarakan yaitu dengan menyediakan berbagai macam koleksi-koleksi berkualitas sebagai bahan atau sumber belajar bagi pemustaka kini mulai... more
Currently, Ecuador is going through a particular moment in cultural journalism: there are only three cultural supplements that circulate in newspapers nationwide, which contents do not reflect the diversity and multiplicity of forms of... more
Creative inspiration is not only necessary for creative people of literature and art but also a key factor to the success of advertisers and people who practice public relations. The article shows the relationship between literature and... more
This paper explores the potential role of participatory or open content creation for development. It does so by examining ideas around voice and listening, and their relevance to the field of information and communication technology for... more
This paper reviews the ways in which we conceptualise both education and learning and proposes a new framework based on redefining how we understand informal, non-formal and formal learning as well as the roles of people, resources and... more
"Until the Internet arrived, content creation and distribution was always an expensive, difficult process. With the Internet it is dramatically easier, faster, and cheaper. Some argue that this will move creation out of the hands of... more
Konten adalah raja, content is king. Banyak orang haus konten untuk jadi content creator (kreator konten, pembuat konten). Paper ini berisi pengertian konten, content creator, dan jenis-jenisnya. Semoga menginspirasi.
Progress in image sensors and computation power has fueled studies to improve acquisition, processing, and analysis of 3D streams along with 3D scenes/objects reconstruction. The role of motion compensation/motion estimation (MCME) in 3D... more
This research report details phase 1 of an ongoing design based research project. Motivated by the current context of the emerging participatory youth media ecology and national support for digital textbooks in the hands of all students,... more
This paper presents the TOTEM framework for supporting the content creation and structuring for location-based games. Shapes (templates), Marbles (instances) and Pebbles (raw data) build the conceptual background while two integrated... more
El informe «Consumir, crear, jugar. Panorámica del ocio digital de la juventud», realizado por el Centro Reina Sofía sobre Adolescencia y Juventud de la Fundación FAD Juventud profundiza en las experiencias, percepciones y motivaciones de... more
We work to introduce middle-school children to STEM through Design for the other 90% activities in a project called d.loft. This movement focuses on designing solutions to address the most basic needs of 90% of the world’s population. The... more
Advances in technology, particularly smartphones, have unlocked new opportunities for consumers to generate content about experiences while they unfold (e.g., by texting, posting to social media, writing notes), and this behavior has... more
This research report details phase 1 of an ongoing design based research project. Motivated by the current context of the emerging participatory youth media ecology and national support for digital textbooks in the hands of all students,... more
Abstract: For teachers and learners, the proliferation of Open Educational Resources (OER) in combination with advances in information technologies has meant centralised access to materials and the possibility of creating, using, and... more
The ultimate steps of creating the mastermind SEO Content: The mastermind SEO Content creation tips, the view PDF on the attached file and join there-... more
During a weeklong design thinking camp, youth ages 11-14 created comic books. This activity served as a "take away" product used as a tool for reflection and representation of their experiences. Together, students in design teams... more