Digital Content Creation
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Recent papers in Digital Content Creation
The advent of digital media has been seen by many commentators to require new paradigms, in scholarship, in creative practice and in pedagogy. "New" media are, according to some, so fundamentally different from "old" media that they... more
This article reports the results of a study that took place at a private university in Bogota, Colombia. An English language course was the scenario for applying a set of sessions that sought to determine how blended learning could... more
This article discusses the relationship between the fake news phenomenon and journalism, which goes beyond the impersonation-based mechanism. It traces the current vulnerabilities of journalism -due to economic and technological changes... more
Digital competence is one of the eight key competences for lifelong learning developed by the European Commission, and is a requisite for personal fulfilment and development, active citizenship, social inclusion, and employment in a... more
Introduction. This article presents a chronological review of theories that contemplate minors as digital content creators. Theoretical framework. We have selected material that refers to emerging terminology to describe the online... more
This Abstract was written by the authors for those who no longer read long texts. Even in social networks. What do we propose? We propose abandoning the idea that television has finally lost the battle for the viewer at the Internet... more
Este artículo analiza el proceso de creación y difusión de videos que desarrollan niños YouTubers peruanos para comprender el tipo de habilidades que se despliegan en dicho proceso a través del método de la etnografía digital. Los... more
Marketing communication activities have witnessed a radical transformation over the past decade with the Internet and social media revolution. Consumers now have unprecedented access to information and networking practices, in other... more
This research report details phase 1 of an ongoing design based research project. Motivated by the current context of the emerging participatory youth media ecology and national support for digital textbooks in the hands of all students,... more
We work to introduce middle-school children to STEM through Design for the other 90% activities in a project called d.loft. This movement focuses on designing solutions to address the most basic needs of 90% of the world’s population. The... more
This research report details phase 1 of an ongoing design based research project. Motivated by the current context of the emerging participatory youth media ecology and national support for digital textbooks in the hands of all students,... more
Figure 1: from left to right, (a) a sphere with bevel on faces of 5 sides then Catmull-Clark subdivision (b) a spring with bend on Y axis (c) a torus with taper on Y axis (d) Cloth(red) covering a torus(green) after tapering it during a... more
La creación de contenido desde el arte de contar historias.
During a weeklong design thinking camp, youth ages 11-14 created comic books. This activity served as a "take away" product used as a tool for reflection and representation of their experiences. Together, students in design teams... more