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The advent of digital media has been seen by many commentators to require new paradigms, in scholarship, in creative practice and in pedagogy. "New" media are, according to some, so fundamentally different from "old" media that they... more
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    • Digital Content Creation
This article reports the results of a study that took place at a private university in Bogota, Colombia. An English language course was the scenario for applying a set of sessions that sought to determine how blended learning could... more
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      CommunicationCollaborationApplied Linguisticsb-Learning
This article discusses the relationship between the fake news phenomenon and journalism, which goes beyond the impersonation-based mechanism. It traces the current vulnerabilities of journalism -due to economic and technological changes... more
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      JournalismDisinformationDigital Content CreationFake News
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      Content ManagementDigital Content Creation
Digital competence is one of the eight key competences for lifelong learning developed by the European Commission, and is a requisite for personal fulfilment and development, active citizenship, social inclusion, and employment in a... more
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      Digital Content CreationDigital competence
Introduction. This article presents a chronological review of theories that contemplate minors as digital content creators. Theoretical framework. We have selected material that refers to emerging terminology to describe the online... more
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      Youth StudiesChildren and MediaThe InternetGenerations
Introduction. This article presents a chronological review of theories that contemplate minors as digital content creators. Theoretical framework. We have selected material that refers to emerging terminology to describe the online... more
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    •   7  
      Youth StudiesChildren and MediaThe InternetGenerations
This Abstract was written by the authors for those who no longer read long texts. Even in social networks. What do we propose? We propose abandoning the idea that television has finally lost the battle for the viewer at the Internet... more
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      Digital media ProductionBroadcast & Multimedia TechnologyUser-Generated ContentInteractive Digital Storytelling
Este artículo analiza el proceso de creación y difusión de videos que desarrollan niños YouTubers peruanos para comprender el tipo de habilidades que se despliegan en dicho proceso a través del método de la etnografía digital. Los... more
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      Digital LiteracyDigital EthnographyDigital Content CreationYoutubers
Marketing communication activities have witnessed a radical transformation over the past decade with the Internet and social media revolution. Consumers now have unprecedented access to information and networking practices, in other... more
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      MarketingCommunicationSocial MediaCustomer Loyalty
This research report details phase 1 of an ongoing design based research project. Motivated by the current context of the emerging participatory youth media ecology and national support for digital textbooks in the hands of all students,... more
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      Learning SciencesContextualizingHistory EducationDesign-based research
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    •   7  
      Youth StudiesChildren and MediaThe InternetGenerations
We work to introduce middle-school children to STEM through Design for the other 90% activities in a project called d.loft. This movement focuses on designing solutions to address the most basic needs of 90% of the world’s population. The... more
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      Curriculum DesignDigital MediaMiddle School/Level EducationComics
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    • Digital Content Creation
This chapter seeks to elaborate on two points. First, the authors would like to focus on the inverted (flipped) classroom, by providing a detailed understanding of it, as well as, current practices. Second, the authors want to propose... more
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      End User DevelopmentEnd UsersInstructional Design and TechnologyDigital Content Creation
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    •   7  
      Library ScienceLibrary and Information ScienceMashupsDigital Library
This research report details phase 1 of an ongoing design based research project. Motivated by the current context of the emerging participatory youth media ecology and national support for digital textbooks in the hands of all students,... more
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    •   7  
      Educational TechnologyDigital MediaHistory EducationSecondary Education
Figure 1: from left to right, (a) a sphere with bevel on faces of 5 sides then Catmull-Clark subdivision (b) a spring with bend on Y axis (c) a torus with taper on Y axis (d) Cloth(red) covering a torus(green) after tapering it during a... more
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      Computer GraphicsProgramming LanguagesComputational GeometryLanguage Development
La creación de contenido desde el arte de contar historias.
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      JournalismMultimediaDigital Content Creation
During a weeklong design thinking camp, youth ages 11-14 created comic books. This activity served as a "take away" product used as a tool for reflection and representation of their experiences. Together, students in design teams... more
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    •   11  
      Curriculum DesignMiddle School/Level EducationComicsCurriculum Development