3D, 3D Movies, computer games, simulation, virtual reality, web 2
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Recent papers in 3D, 3D Movies, computer games, simulation, virtual reality, web 2
When Avatar (2009) became the highest grossing movie of all time, it marked a high point in 3D cinema's turbulent history. Although 3D cinema draws in box-office takings that surpass 2D cinema, it continuously emerges and disappears as a... more
Bir ürünün web ortamında, 3 boyutlu konfigürasyonunun yapılmasını sağlayan çözüm.
https://www.kibrit.com.tr/3d-real-time-product-configurator/
https://www.kibrit.com.tr/3d-real-time-product-configurator/
This paper reviews mediation of the Chelyabinsk (Russia) meteor explosion of February 2013 with particular reference to YouTube. It uses Chelyabinsk as a case study of the emerging role social media devices and platforms play in... more
기술이 빠르게 변화하고 있는 오늘날 복잡한 사회 문제해결을 위한 방안으로 학제간 융합 연구의 관심과 필요성이 커지고 있다. 하지만 융합연구단의 시너지를 통한 혁신적 연구 결과에 대한 기대를 보여주기 보다는, 연구자들은 연구를 수행하는 과정에서 여러가지 현실적 어려움을 겪고 있다. 여러 어려움 중 가장 큰 문제점은 다른 학문 분야 간의 “의사소통”의 차이에 기인한다고 볼 수 있다. 본 논문은 가상현실 시뮬레이션 개발을 하는... more
Computer games are bright example of the evolution of digital media and modern audiovisual technologies. Extremely popular now, computer games have come a long way from the primitive arcade games to full virtual worlds like "Fallout 3"... more
Simulation of a nuclear explosion in fire with 3D using Navier-Stokes. Professor Candel at Ecole Centrale Paris that has been discussed for the Nobel Prize.
In this paper, a procedural model has been developed for synthesizing cyclic horse motion through trigonometric functions. The system has been developed and implemented using mathematical model derived from trigonometric cyclic equations,... more
Though there is an explosion of cloud services in recent years, cloud gaming industry is still way behind in making a strong breakthrough. Despite many benefits of cloud gaming (video or pixel streaming of rendered game scenes), the... more
Simulation video games (SVGs) are extremely wide category of modern video games, which provide innovative educational possibilities for personal and professional development. SVGs represent practically all forms of human activities, which... more
Will the first movie in the Final Fantasy series developed exclusively by Square Enix rock the animation world to the same extent as the studio’s previous breakthroughs in videogaming? The CG community (and a few million die-hard Final... more
La communication proposée rend compte des premiers résultats d’une recherche en cours, menée dans le cadre d’un projet labellisé par Cap Digital, retenu par le ministère de l’Education Nationale et financé au titre du programme national «... more
In this paper, we present an approach to create assets using procedural algorithms in maps generation and dynamic adaptation of characters for a MOBA video game, preserving the balancing feature to players. Maps are created based on... more
This analysis paper provides a brief survey of the sector of computer game, application domains, technological demand and presently accessible resolution. It additionally presents the background and motivation of virtual surroundings... more
Scope of the book: This book focusses on the technical concepts of deep learning and its associated branch Neural Networks for the various dimensions of image processing applications. The proposed volume intends to bring together... more
This paper debates the necessity of implementing Virtual Reality Technology as a training tool within Lean Manufacturing Environments. The topic for discussion surrounding this area is the need for a user friendly package that utilizes... more
Famed for its sumptuous hand-drawn animation, Japan’s Studio Ghibli is increasingly turning to 3D in its work. We went to visit the Oscar-winning facility to discuss its working practices, its design philosophy – and the monstrous,... more
These articles on 3DTV and 3D movies were written over the last two decades of the 43 year period since I began. They are illustrated with original photos and historical materials resulting from thousands of hours researching the... more
These articles on 3DTV and 3D movies were written over the last two decades of the 44year period since I began. They are illustrated with original photos and historical materials resulting from thousands of hours researching the technical... more
The term Big Data is being used widely by companies and researchers who consider your relevant functionalities or applications to create value and business innovation. However, some questions arise about what is this phenomenon and, more... more
Call for chapters Book "Virtual Reality and Augmented Reality Healthcare and Medicine Applications" Topics: - VR/AR applications and technologies for Healthcare and Medicine training and education, - VR/AR applications in combination... more
Nobel laureate Niko Tinbergen coined the term ‘supernormal stimulus’ after discovering that birds who lay small, pale blue eggs speckled with grey prefer to sit on larger, bright blue eggs with black polka-dots. He found that he could... more
El videojuego ha convertido al lector o espectador tradicional en un jugador que explora el texto de forma no lineal, y que no sólo debe interpretar una historia y atribuirla una serie de significados, sino que también es necesario que... more
Ever since the centenary of cinema there have been intense discussions in the field of film studies about the imminent demise of the cinematic medium, endless articles championing the spirit of genuine cinephilia have proclaimed the death... more
'Art' still needs a practical, useful definition, not of the academic variety, but rather of the plain and simple sort that you can usefully take with you into a gallery, and apply directly to what you see. People want to know, with a... more
This survey studied the past and current computing arena to predict the census of future trends in computing and glimpse into what the next era of computing might be. The survey appliance was developed and validated from reported and... more
Spatial illusion and immersion was achieved in Renaissance painting through the manipulation of linear perspective’s pictorial conventions and painterly technique. The perceptual success of a painted trompe l’œil, its ability to fool the... more
"Si bien los videojuegos actuales se caracterizan en su mayoría por su gran riqueza visual (texturas en alta definición, iluminación dinámica, etc), ésta no siempre tiene un fin meramente estético o decorativo, sino que puede adoptar... more
Weather forecasts are nearly always portrayed from either a satellite view perspective, a numerical or symbol based representation. None of these methods actually portray weather visually from the point of view of the observer, that is,... more
In this paper, we present a new neural network (NN) for three-dimensional (3D) shape reconstruction. This NN provides an analytic mapping of an initial 3D polyhedral model into its projection depth images. Through this analytic mapping,... more
The genoese Atheneum possesses a vast and important patrimony to manage, safeguard and preserve. In recent years its activity has been focused on both scientific research and divulging and presenting this heritage to the general public.... more
It is the aim of most work with graphics, photography, and video to create vivid and compelling images. Though telepresence and virtual reality are new terms, there exists a vast body of research in stereoscopic vido and other fields with... more
These comments apply to all types of displays, but especially to CRT’s (tube type TV’s and monitors), DLP TV’s and projectors and to the new LED Backlit LCD 3DTV’s and Plasma TV’s appearing in 2010, especially when operated at 50 or 60hz... more
Telerobotics refers to a branch of technology that deals with controlling a robot from a distance. It is commonly used to access difficult environments, reduce operating costs, and to improve comfort and safety. However, difficulties have... more
In this paper, we address the challenges of applying three-dimensional virtual worlds for learning. Despite the numerous positive conclusions, this technology is far from becoming mainstream in education. The most common problems with... more
This research paper addresses the problem of generating involuntary and precise animation of quadrupeds with automatic rigging system of various character types. The technique proposed through this research is based on a two tier... more
Parkinson's disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunction gradually increases as the disease progress. In addition to administering dopaminergic PD-specific drugs, attending neurologists... more
Three studies were conducted to examine the effect of audio on people's experience in a virtual world. The first study showed that people could distinguish between mono, stereo, Dolby surround and 3D audio of a wasp. The second study... more
This paper focuses on manners of filling the gaps in existing standards that are used in tridimensional web technologies. One of the aspects is coding and uploading the 3D huge data sets using alternative formats with an emphasis on... more
"This article explores the cultural contexts in which three-dimensional imaging has been developed, disseminated and used. It surveys the diverse technologies and intellectual domains that have contributed to spatial imaging, and argues... more