Session 2202
Problem-Based Learning in Aerospace Engineering Education
Doris R. Brodeur, Peter W. Young, Kim B. Blair
Massachusetts Institute of Technology
Abstract
Problem-based learning is now a widespread teaching method in disciplines where
students must learn to apply knowledge, not just acquire it. In the undergraduate
curriculum in Aeronautics and Astronautics at MIT, problem-based learning and designbuild experiences are integrated throughout the program. In an early freshman-year
experience, Introduction to Aerospace and Design, students design, build, and fly radiocontrolled lighter-than-air (LTA) vehicles. In the sophomore-year Unified Engineering
course, students design, build, and fly radio-controlled electric propulsion aircraft. In a
course on Aerodynamics, a case study from either industry or government is used to
provide an authentic problem. Upper-level capstone courses are entirely problem-based.
In these PBL experiences, students identify problems of interest to them and experiment
to find solutions, as well as design complex systems that integrate engineering
fundamentals in a multidisciplinary approach. This paper describes several problembased learning experiences in undergraduate aerospace engineering at MIT within a fourlevel framework for categorizing problems. It presents the learning theories that underlie
the success of PBL, identifies the basic characteristics of PBL, critical features in the
design of problems, and effective methods for assessing PBL.
Introduction
Interest in problem-based learning (PBL) arose in higher education in response to
criticisms that programs in professional areas, e.g., medicine, engineering, failed to equip
graduates with the problem-solving skills required for a lifetime of learning.1-2 Problembased learning has now become a widespread teaching method in disciplines where
students must learn to apply knowledge not just acquire it.
Problem-based learning derives from the theory that learning is a process in which the
learner actively constructs knowledge. Learning results from a learner’s actions;
instruction plays a role only to the extent that it enables and fosters constructive
activities.3 Three major theoretical principles support the practice of PBL:
1) Learning is a constructive process
2) Knowing about knowing (metacognition) affects learning
3) Social and cultural factors affect learning.
Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition
Copyright 2002, American Society for Engineering Education
Learning as a Constructive Process
Learning occurs when students are able to make connections of new information with
knowledge and experiences they have already assimilated. Explicit attention should be
paid to students’ existing knowledge base and the activation of this knowledge to provide
a framework for learning. Facilitating the processing of new information and helping
students to construct meaningful connections is regarded as the basic requirement for
teaching and learning.4 Problem-based learning promotes students’ active engagement
with learning. Learning becomes an act of discovery as students examine the problem,
research its background, analyze possible solutions, develop a proposal, and produce a
final result.5 Not only is this active learning more interesting and engaging for students,
it also develops a greater understanding of the material since students find the
information for themselves and then actively use the information and their skills to
complete the project.
Metacognition
Metacognition is the process of knowing how one knows or learns. Good students can
detect when they understand – or do not understand – new information, and know when
to use different strategies to decipher new knowledge and experiences. They are able to
judge the difficulty of problems and assess their own progress in resolving them.
Problem-based learning gives students opportunities to monitor their own learning and
assess their own progress.
Social and Cultural Influences on Learning
Effective instruction is placed in the context of complex and meaningful problem-solving
situations. The emphasis is on learning in the context in which students will work later
on. Students study concepts over an extended period of time in a variety of contexts.
Students make a greater attempt to understand and remember when they see connections
between the materials they study and their own lives. Problem-based learning deals with
problems that are as close to real life situations as possible.6 In small group work, the
learner’s exposure to alternate points of view is a real challenge to initial understanding.
Goals and Characteristics of Problem-Based Learning
The main goal of problem-based learning is to provide students with opportunities to
apply knowledge, not just acquire it. PBL focuses on problem formulation as well as
problem solving. It seeks to simulate real-world engineering research and development.
Barrows describes the main features of PBL in this way:
• Learning is student centered, i.e., students make choices about how and what they
want to learn.
• Learning occurs in small student groups and promotes collaborative learning.
• Teachers are facilitators or guides or coaches.
• Problems form the organizing focus and stimulus for learning.
• Problems are a vehicle for the development of authentic problem-solving skills.
• New information is acquired through self-directed learning.7
Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition
Copyright 2002, American Society for Engineering Education
Barrows believes that acquisition of an integrated knowledge base and development of
effective self-directed learning and teamwork skills must precede problem-based
learning.
The success of problem-based learning is contingent upon the design of good problems.
Gijselaers suggests these guidelines in designing problems:
1) Effective problem descriptions focus on student-generated issues and do not
include lists of questions to be answered.
2) Problems are ill-defined, complex, multi-faceted in which there is no single best
answer.
3) Effective problems should result in motivation for self-study.8
Delisle describes problem design for elementary and secondary education, but his
suggested checklist has useful applications to higher education. The problem statement
should be grounded in student experience, be curriculum based, allow for a variety of
teaching and learning strategies and styles, be unconstrained, focus on a question, and be
assessable.9
PBL in Aerospace Engineering at MIT
About five years ago, the Aeronautics and Astronautics Department at MIT launched a
new strategic plan committing faculty and instructional staff to major curriculum reform.
Program and learning outcomes were identified and validated with key constituent
groups, new teaching and learning strategies were initiated, and laboratories and
workshops were built or re-modeled to emphasize student-centered education. Major
resources, both personnel time and funding, were committed, as well. Although problembased learning is a key feature, it is not the organizing principle of the curriculum. The
new aerospace curriculum is set in a real-world engineering context of a complete
product life cycle, i.e., conceiving, designing, implementing, and operating (CDIO), with
design-build experiences integrated throughout the program.
Design-build experiences are sequenced from more simple projects to highly complex
systems. In an early freshman-year experience, Introduction to Aerospace and Design,
students design, build, and fly radio-controlled lighter-than-air (LTA) vehicles. In the
sophomore-year Unified Engineering course, students design, build, and fly radiocontrolled electric propulsion aircraft. In an advanced course in Aerodynamics, a case
study from either industry or government is used to provide an authentic problem. In the
past, Lockheed Martin Tactical Aircraft Systems provided scenarios for design projects
that are typical of those encountered in the aircraft industry. Upper-level capstone
courses are entirely problem-based: Experimental Projects Laboratory Space Systems
Engineering, and the CDIO Capstone Course. In these PBL experiences, students
identify problems of interest to them and experiment to find solutions, as well as design
complex systems that integrate engineering fundamentals in a multidisciplinary approach.
The Director of The Learning Lab for Complex Systems in MIT's Aero/Astro Department,
has proposed a useful framework for categorizing problem-based learning approaches.
Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition
Copyright 2002, American Society for Engineering Education
(See Table 1.) It suggests four levels of problems to address basic sciences, core and
advanced engineering topics, and systems approaches.
Table 1. Integration of Problem-Based Learning
Into Undergraduate Engineering Education
Levels
1. Problem Sets
2. Mini Labs
3. Macro Labs
4. Capstone Labs
Mathematics
and Sciences
x
Core
Engineering
x
x
Advanced
Engineering
Systems
x
x
x
x
x
Level 1. Problem Sets
These are the traditional problems found in most engineering courses. They tend to be
fairly structured, and often have known solutions (at least to the problem designer). All
students solve the same problems, sometimes individually, sometimes in groups.
Problems require a relatively short time to solve.
Level 2. Mini Labs
These are short lab sessions in a structured environment, e.g., measuring or observing
certain engineering phenomena or data. Problems, designed to be completed in one or
two sessions, can be “mass-produced”, i.e., each student team solves the same problem as
other teams. Examples at MIT include truss labs in Unified Engineering, pitot tube
calibrations in the wind tunnel in Aerodynamics, tests of various aerodynamic
decelerators in the Introduction to Aerospace and Design, a tracking/cueing laboratory
simulating human responses in Human Factors Engineering, and the use of flight
simulators in various undergraduate engineering courses.
In Human Factors Engineering, for example, students work with an automobile driving
simulator over a period of three weeks. Working in groups of five or six, students solve
problems requiring them to conceive and design solutions that can be tested on the
automobile simulator. The teaching staff provide ideas and help students define the
constraints of the simulator situation. (This simulator has now been replaced by the
Microsoft Flight Simulator 2000.)
Level 3. Macro Labs
Problems at this level are longer in duration than previous levels, ranging from several
weeks to a full term. Problems are significantly more complex, entailing more planning
and staff support. Examples at MIT include projects in the Experimental Projects Lab
course, wind tunnel testing, aircraft models, mechanical projects in Aerodynamics,
lighter-than-air blimps in Introduction to Aerospace Education, and electric aircraft
design in Unified Engineering.
In the Experimental Projects Lab course, for example, students work in pairs to master
the methods, processes, and techniques that are involved in conceiving, designing,
Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition
Copyright 2002, American Society for Engineering Education
constructing, executing, and documenting an experimental project. Course instructors
guide the process and provide content for experimental design. Faculty project advisors
serve in roles similar to thesis advisers.
Level 4. Capstone CDIO Labs
This level consists of capstone laboratory experiences that integrate core engineering
disciplines in a systems context. The aerospace engineering program at MIT approaches
engineering in a context of Conceive-Design-Implement-Operate (CDIO). In the
capstone experience, all four phases of engineering are practiced. A strong research
focus and funding, high complexity levels, and multi-term experiences typify capstone
labs. Examples at MIT include autonomous satellites a sparse optical array project, and
electromagnetic flight formation vehicles. These Level-4 projects engage students,
instructors, and researchers for three semesters.
Experiences at Levels 3 and 4 meet the criteria for PBL as described earlier. They are
student-generated, unconstrained, complex, multi-faceted, and highly motivating to
students. While experiences at Levels 1 and 2 are more structured and straightforward,
they provide valuable introductions to problem formulation and the use of tools for
research and discovery. Students find these "designed-for-success" experiences highly
satisfying, and these successes whet their appetites for more independent problemsolving situations.
Assessment of Problem-Based Learning
Assessment of PBL experiences is multimodal and ongoing. Methods include laboratory
journals, technical briefings, design reviews, technical reports, collaborative teamwork
assessment, design portfolios, peer assessment, and self-assessment.10 Faculty serve
primarily as advisors and coaches, providing extensive feedback to students throughout
the learning experiences.
In Introduction to Aerospace and Design, where students design, build, and fly radiocontrolled LTA vehicles, they are assessed with design reviews, portfolios, and the final
LTA race competition.11 In the Unified Engineering aircraft design project, second-year
students analyze the fundamentals of aerodynamic performance, stability, and propulsion
in problem sets as well as hands-on assembly and flight of radio-controlled electric
propulsion aircraft. Similar to the first-year course, assessment techniques include
problem sets and design reviews, as well as a competitive final event. In Aerodynamics,
students design and perform aerodynamic analyses including both computational and
experimental methods. In addition to these analyses, students are assessed with concept
quizzes, oral exams, and self-assessment methods. In the Experimental Projects Lab,
students are assessed with laboratory notebooks, design reviews, technical briefings, and
written reports. In Space Systems Engineering, students design a complex space system.
They are assessed with design reviews, technical briefings, written documents, teamwork,
project organization, and integration of more than one discipline.
Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition
Copyright 2002, American Society for Engineering Education
In addition to assessing cognitive skills development and achievement, affective
outcomes are also evaluated. It is important to assess students’ confidence in problem
solving, their willingness to engage in solving challenging problems, and their sense of
control of the problem-solving situation. These attitudes can be assessed with
observation, interviews, portfolios, journals, and other forms of self-assessment. In some
PBL experiences, students are graded individually for group projects when the work of
each individual is clearly identifiable in the final project.
Feedback from instructors about the use of problem formulation and problem solving in
the aerospace engineering program at MIT has been generally positive. At the end of
each term, instructors are asked to write Reflective Memos in which they describe the
course objectives, teaching and learning approaches, and student outcomes. They find
that PBL is rewarding and stimulating for all participants. One instructor who has had
success with Level 2 problems with teams of two students is eager to introduce Level 3
problems with larger teams. The main constraints are resources in terms of time, cost,
and space. PBL is much more time consuming than anticipated both for faculty and
students. Moreover, the invention of new projects each year is sometimes difficult.
Students are also very positive about the involvement of industry and the use of realworld examples in their work. In end-of-term course evaluations for 2000-2001, students
were asked to rate the effectiveness of different teaching and learning strategies, using a
3-point scale of not effective, somewhat effective, and very effective. Table 2 shows that
percentage of students in the courses with PBL experiences who found the teaching and
learning experiences to be very effective. Among items that describe the course overall,
two are related to PBL experiences. Students were asked to agree or disagree (using a
standard Likert agreement scale) that the course was relevant and that overall it was
worthwhile. The results are also found in Table 2. The overall ratings (worthwhile
course) for courses with PBL experiences are among the highest among all undergraduate
aerospace engineering courses in the department.
Table 2. Effectiveness of PBL Methods and Satisfaction with Course
Course
Intro. to Aerospace Design
Unified Engineering I
Unified Engineering II
Aerodynamics
Experimental Methods I
Experimental Methods II
CDIO Capstone (Part I)
Space Systems Design
Hands-On
Experiences
Term
Projects
Relevant
Worthwhile
(% Very
Effective)
(% Agree
and Strongly
Agree)
(% Agree and
Strongly
Agree)
(% Very
Effective)
85
78
48
68
67
78
75
72
88
--64
70
65
50
94
58
97
95
90
92
78
100
100
63
94
94
82
96
74
75
83
Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition
Copyright 2002, American Society for Engineering Education
Students were asked to comment on the best parts of the course. These few sample
responses represent the overall positive response to problem-based approaches.
The LTA [Lighter-Than-Air] Vehicle design process, from PDR [Preliminary
Design Review] through Trial Day (and soon enough, through Race Day), is
enjoyable and easy to understand. I wish I could have spent more time
working on the blimp.
I think the best parts of the course are the projects: the LTA and the
articulated figure. I think hands-on time is the most important.
Hands-on projects such as the delta design, articulated figure, and of course,
the LTA project were the best
Thoroughly enjoyed actually doing the research and working toward
understanding the results. Also, enjoyed the oral presentations.
The project involving a real case study was the best part by far.
The design project is a lot of fun and seems like a real world application of
the material.
The concept of following one project all the way through from planning to
testing is great. The faculty-student ratio is good, and the faculty are very
engaged and enthusiastic about the project.
Summary
Problem-based learning and design-build experiences are integrated across the
undergraduate aerospace programs at MIT. Using a four-level framework to classify
PBL experiences ensures a reasonable progression from highly structured to largely
unconstrained and complex problem situations. Early experiences are designed to be
success experiences with greater levels of faculty direction and support. As students'
confidence and initiative grow, they are introduced to more complex, unknown, realworld applications.
In these PBL experiences, MIT students find that learning is more interesting and
engaging, and that they develop a greater understanding of engineering science and core
engineering fundamentals because they find the information for themselves and actively
use the information to complete their projects. Through self-assessment and colleague
assessment activities, students are able to monitor their own learning, assess their
progress, and evaluate their own and their colleagues' contributions to the success of the
projects. Moreover, with an emphasis on learning in real-world contexts, students see the
connections between the subject matter and their own professional interests.
Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition
Copyright 2002, American Society for Engineering Education
Bibliography
1. Wilkerson, L., and W. H. Gijselaers (Eds.), Bringing Problem-Based Learning to Higher Education:
Theory and Practice, New Directions for Teaching and Learning, No. 68, Jossey-Bass, San Francisco,
CA, 1996.
2. Boud, D., and G. I. Feletti, (Eds.), The Challenge of Problem-Based Learning, 2nd Ed., Kogan Page,
London, 1997.
3. Gijselaers, W. H., "Connecting Problem-Based Practices with Educational Theory", in Wilkerson, L,
and W. H. Gijselaers (Eds.), Bringing Problem-Based Learning to Higher Education: Theory and
Practice, New Directions for Teaching and Learning, No. 68, Jossey-Bass, San Francisco, CA, 1996.
4. Reference: 3.
5. Delisle, R., How to Use Problem-Based Learning in the Classroom, Association for Supervision and
Curriculum Development, Alexandria, VA, 1997.
6. Reference 5.
7. Barrows, H. S., "Problem-Based Learning in Medicine and Beyond: A Brief Overview", in Wilkerson,
L., and W. H. Gijselaers (Eds.), Bringing Problem-Based Learning to Higher Education: Theory and
Practice, New Directions for Teaching and Learning, No. 68, Jossey-Bass, San Francisco, CA, 1996.
8. Reference 3.
9. Reference 5.
10. Maskell, D., "Student-Based Assessment in a Multi-Disciplinary Problem-Based Learning
Environment", Journal of Engineering Education, v. 88 no. 4, pp. 237-241.
11. Newman, D., Interactive Aerospace Engineering and Design, Boston, McGraw Hill, 2002, ch. 12.
DORIS R. BRODEUR
Doris R. Brodeur is the Director of Learning Assessment in the Department of Aeronautics and
Astronautics at MIT. She is responsible for designing and implementing assessment of the department's
educational initiatives. She has been conducting assessment and evaluation activities for more than twenty
years in K-12 schools, higher education, corporate education, and international projects.
PETER W. YOUNG
Peter W. Young is a Senior Lecturer and Director of CDIO Initiatives in the Department of Aeronautics
and Astronautics at MIT. His background includes 29 years of space program experience in the United
States Air Force. He currently manages and directs the Learning Laboratory for Complex Systems.
KIM B. BLAIR
Kim B. Blair is a Lecturer and Research Engineer in the Department of Aeronautics and Astronautics and
Director of the Center for Sports Innovation at MIT. He teachers the Experimental Projects Laboratory and
courses in structures and dynamics. His teaching interests lie in the application of hands-on learning in the
classroom and laboratory. His research interests include nonlinear structural dynamics and sports product
development.
Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition
Copyright 2002, American Society for Engineering Education