Biff Napper
Biff Napper
Biff Napper
Biff Napper
TALENTS / SPELLS
WEAPONS: Club, crossbow, dagger, shortbow, shortsword; ARMOR: Leather armor,
mithral chainmail
11 / +0 14 / +2 Halfling Halfling: STEALTHY: Once per day become invisible for 3 rounds.
Thief: BACKSTAB: Extra 1 + half level (round down) weapon dice of damage with
surprise attacks
DEX WIS CLASS Thief: THIEVERY: Trained in climbing, sneaking, hiding, disguise, finding & disabling
16 / +3 11 / +0 Thief traps, delicate tasks
11 / +0 11 / +0 4 / 40
TITLE GEAR GP 3 SP CP
HP AC Outlaw
1. Crossbow 11. FREE TO CARRY
13 13 ALIGNMENT
2. Dagger
3. Crossbow bolts (20)
12. XXXXXXXXXXXXXXXX
13. XXXXXXXXXXXXXXXX
Backpack
Thieves'
Neutral 4. Flint and steel 14. XXXXXXXXXXXXXXXX tools
5. Grappling hook 15. XXXXXXXXXXXXXXXX Bag of Coins
ATTACKS (3)
6. Iron spikes (10) 16. XXXXXXXXXXXXXXXX
DAGGER: +1/+4 (N), 1d4 (FIN) BACKGROUND
Scholar 7. Rations (3) 17. XXXXXXXXXXXXXXXX
CROSSBOW: +4 (F), 1d6 (skip move to reload, 2H)
8. Rope, 60' 18. XXXXXXXXXXXXXXXX
Backstab: +3 weapon dice of damage with surprise 9. Torch 19. XXXXXXXXXXXXXXXX
attacks
DEITY 10. Torch 20. XXXXXXXXXXXXXXXX
Gede