Krigghag

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ShadowDark NAME

Krigghag
TALENTS / SPELLS
WEAPONS: Dagger, staff; ARMOR: None

LANGUAGES: Common, Draconic, Elvish, Goblin, Primordial, Thanian


STR INT ANCESTRY
7 / -2 16 / +3 Goblin Goblin: KEEN SENSES: Can't be surprised.

Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with
DC 15 INT check
DEX WIS CLASS
9 / -1 12 / +1 Wizard Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+3 vs a DC
equal to 10 + the spell's tier.

Wizard-1: STAT BONUS: +2 to Intelligence


CON CHA LEVEL XP 0
17 / +3 14 / +2 1 / 10 SPELLS: Detect Magic, Magic Missile (ADV), Sleep

TITLE GEAR GP 11 SP CP
HP AC Adept
1. Dagger 11. XXXXXXXXXXXXXXXX FREE TO CARRY

5 9 ALIGNMENT
2. Mirror
3. Rations
12. XXXXXXXXXXXXXXXX
13. XXXXXXXXXXXXXXXX
Backpack
Bag of Coins
Chaotic 4. Rations 14. XXXXXXXXXXXXXXXX (11)

ATTACKS 5. 15. XXXXXXXXXXXXXXXX


6. 16. XXXXXXXXXXXXXXXX
BACKGROUND
Wolfchild 7. 17. XXXXXXXXXXXXXXXX
DAGGER: -2/-1 8. 18. XXXXXXXXXXXXXXXX
9. 19. XXXXXXXXXXXXXXXX
(N), 1d4 (FIN) DEITY
Shune the Vile 10. 20. XXXXXXXXXXXXXXXX
DETECT MAGIC (Tier 1, Wizard), DC 11 to cast
Duration: Focus
Range: Near
You can sense the presence of magic within near range for the spell's duration. If you focus for two rounds, you discern its general properties. Full barriers block
this spell.

MAGIC MISSILE (Tier 1, Wizard), DC 11 to cast (always cast with advantage)


Duration: Instant
Range: Far
You have advantage on your check to cast this spell.
A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.

SLEEP (Tier 1, Wizard), DC 11 to cast


Duration: Instant
Range: Near
You weave a lulling spell that fills a near-sized cube extending from you. Creatures in the area of effect fall into a deep sleep if they are LV 2 or less.
Vigorous shaking or being injured wakes them.

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