Grathrag
Grathrag
Grathrag
Grathrag
TALENTS / SPELLS
WEAPONS: Bastard sword, Club, Crossbow, Greataxe, Greatsword, Longsword, Mace, Morning Star, Pike,
Scimitar, Shortsword, Staff, Stave, Warhammer; ARMOR: All armor and shields
STR INT ANCESTRY Half-Orc: MIGHTY: +1 to attack and damage with melee weapons.
17 / +3 9 / -1 Half-Orc Knight of St. Ydris: DEMONIC POSSESSION: 3/day, +3 to damage for 3 rounds.
Knight of St. Ydris: WITCH SPELLCASTING: You begin learning Witch spells at level 3. To cast a Witch
spell, roll 1d20+2 vs a DC equal to 10 + the spell's tier.
TITLE GEAR GP 2 SP CP
HP AC Knight Marshal
1. Leather armor 11. FREE TO CARRY
20 13 ALIGNMENT
2. Bastard sword
3. (Bastard sword)
12.
13.
Bag of Coins
(2)
Lawful 4. Rations (3) 14.
ATTACKS 5. Rope, 60' 15.
6. Torch 16.
BACKGROUND
BASTARD SWORD: +4, Jeweler 7. Torch 17.
1d8+1/1d10+1 (V) 8. Torch 18. XXXXXXXXXXXXXXXX
9. 19. XXXXXXXXXXXXXXXX
Demonic Possession: 3/day, +3
DEITY 10. 20. XXXXXXXXXXXXXXXX
damage for 3 rounds Saint Terragnis
FOG (Tier 1, Witch), DC 11 to cast
Duration: Focus
Range: Close
A thick cloud of fog blooms in a close area around you, making you hard to see. The cloud moves with you. Attacks against creatures in the cloud have
disadvantage.