HarMark 17th Cleric 1st Fighter Dwarf

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NAME: Har'Mark RACE : Dwarf Skill Points 5 /lvl.

= 90 (have94)

CLASS: Cleric/Fighter ALIGN: LG Skill Name Abil Total Mod Ranks Misc

LEVEL: 17/1 DEITY: Moradin c Acrobatics Dex* 3 3

SPEED: 20' INITIATIVE : +7 R Appraise Int 3 3


(12,5,10b+535a+222dw+444 resist) c Bluff Cha 2 2

STR: 22 + 6 Fortitude(Con): 23 R Climb Str* 6 6

INT: 16 + 3 Reflex(Dex): 14 c Concentration Con 27 5 22

WIS: 20 + 5 Will(Wis): 21 R Craft Weaponsmith Int 14 3 6 5

DEX: 16 + 3 HP: 217 R Craft Armoursmith Int 14 3 6 5

CON: 20 + 5 t ff AC: 36 R Craft Blacksmith Int 12 3 4 5

CHA: 14 + 2 Base To Hit : +13/8/3 R Diplomacy Cha 17 2 12 3


92 rolls+90 Con+18Toughness+17Fav = 217 c Disable Device Dex* 3

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 c Disguise Cha 2 2

8 8 4 7 3 2 3 4 7 8 3 5 5 5 2 7 6 5 c Escape Artist Dex* 3 3

CMB : 19 CMD : 32 c Fly Dex* 3 3

Weapon To Hit Damage Critical Range R Handle Animal Cha 2


Warhammer+4,Holy +23/18/13 d8+10 x3 b R Heal Wis 12 5 4 3
Earthbreaker+2,Construct Bane +21/16/11 d12+11 x3 b R Intimidate Cha 2 2
Falchion+3,Keen +22/17/12 2d4+12 15-20x2 s R Knowledge Arcana Int 7 3 1 3
R Knowledge Dungeoneering Int 3
R Knowledge Engineering Int 3
c Knowledge Geography Int 3

EQUIPMENT FEATS R Knowledge History Int 7 3 1 3


+5 Full Plate (med Fortification) 1. Combat Casting c Knowledge Local Int 3
Ring Evasion/Ring+3,Ring Feather Fall 3. Toughness c Knowledge Nature Int 3
Cloak+3, Heavy Steel Shield+4 5. Craft Arms/Armour R Knowledge Nobility Int 3
Headband Int/Wis+2 (skill ) 7. Weapon Focus Warhammer R Knowledge Planes Int 3
Amulet Nat.Arm+4, Belt Physical Perf.+2 9. Power Attack -4,+8 R Knowledge Religion Int 10 3 4 3
Boots of the Mire (+2 vs poison/disease) 11. Leadership (Gal'Mok) R Linguistics Int 7 3 1 3
Bag Holding(I), Mask of Snakes 13. Scibe Scroll c Perception Wis 23 5 18
15. Imp.Initiative c Perform Cha 2 2
17. Spell Penetration c Perform Cha 2
Wand:Rest.(6),LessRest.(12),Gent.Repose(44) bonus Imp.Critical Warhammer c Perform Cha 2
Scroll Box:CCWx2,CSWx3,FlameStrikex2 Channel Positive Energy: 9/day, 9d6 R Profession Blacksmith Wis 9 5 1 3
Noble outfit, Silver Holy Symbolx2, LHoly Book 30` rad DC20 (10b+8cl+2cha) R Ride Dex* 3 3
GP: Spells 0-4 6+1 5+1 5+1 5+1 5+1 R Sense Motive Wis 26 5 18 3
EXP: 4+1 3+1 2+1 1+1 DC17+spell level c Sleight of Hand Dex* 3

NOTES Speak (6) Common, Dwarven, Goblin, Orc, Terran R Spellcraft Int 26 3 18 3
darkvision; +2appraise; +4dodge vs giants; +1 attack vs orc/goblinoid; +2 saves vs c Stealth Dex* 3 3
poison,spells,spell-like abilities; +4 CMD vs bull rush,trip; +2 Per.vs stone,traps,doors R Survival Wis 5 5
Domains:Earth(Metal):Metal Fist: 8/day, swift, 1 rnd, fists become metal, R Swim Str* 6 6
1d6+Str.mod Bludgeoning, ignore hardness 10 or less Acid Resistance 20 c Use Magic Device Cha 2
Domain:Protection:Granted Power: +4 Resistance bonus to saves c
Resistant Touch(Sp) 8/day, standard action, touch ally, grant resistance bonus 1 min. c BreathLife, FlameStrikex2, RighteousMight, True Seeing
Aura of Protection(Su):17 rds/day, you and all Allies 15'radius, +3 deflection bonus c 6.D:Anti-Magic Field, BladeBarrier, DispelMagicGrt., Healx2,
to AC and Resist all elements 10 (acid,cold,electricity,fire,sonic) c 7.D:ElementalBody IV, Destruction, HolyWord, Sum/Monster VII
Spells 0:DetectMagic, Light, ReadMagic, PurifyFood&Drink 1.D:Sanctuary, Bless, c 8.D:Mind Blank, Holy Aura, Fire Storm
Div.Favor, Ent.Shield, Prot/Evil, RemoveFear, ShieldFaith 2.D:Shield Other, Aid c 9.D:Prismatic Sphere, Heal (Mass)
AlignWeapon, Less.Restore, HoldPerson, Rem.Paralysis 3.D:Prot/Energy, DispelMagic c Resist Acid 10, Fire,Cold Electric 5?
Invis.Purge, SearingLight(5d8), DeadlyJuggernt,Prayer 4.D:Spell Immunity, HolySmite R g Craftsman +2 working with stone or metal?
Dim.Anchor, DivinePower, Freedom/Mvmt, Neutralize Poison 5.D:Wall/Stone, 1 * Armor check penalty applies (double penalty for swimming)

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