The Complete Barbarian
The Complete Barbarian
The Complete Barbarian
The Barbarian copyright © Brian K. Asbury and Aryxia Press, 1977 and 2022.
Catching Missiles: Barbarians of above average catching by 5% for every positive point of bonus (e.g.
dexterity have a chance of actually catching any a +3 magic arrow would subtract 15% from the
missile aimed at them in mid-air. The chances of barbarian's chances of catching it but a -3 cursed
achieving this feat increase by dexterity, i.e. arrow would actually add 15% to the barbarian's
Dexterity Bonus to chances of chances of catching).
catching missile Barbarian Magic
13-14 None
15-16 +5% Barbarians may use any magical items usable to
17-18 (01-50%) +10% fighters or thieves, except for those items of
18 (51%-75%) +15%
18 (76%-90%) +17%
weaponry or armour already prohibited to them. Few
18 (91%-99%) +20% barbarians are literate (only those with a Wisdom
18 (00%) +25%
score of 14+), and so most will be unable to use
Note that no barbarian is able to catch spell- magical Books or Runes. However, this also means
generated magic missiles or bullets, and missiles with that they are immune to the effects of such items.
a magical bonus reduce the barbarian's chances of This does not of course, apply to literate barbarians.
Levels Experience Hit Dice (6- Sign. Lang Hear Sense Follow Trail Catch Chance to
Points sided) Noise Danger Missile Fall
1 Tribesman 0 1+1 10% 1-2 1 40% 5% 20%
2 Savage 1,500 2+1 20% 1-2 1 45% 10% 19%
3 Clan-brother 3,000 3+1 30% 1-3 1 50% 15% 18%
4 Hunter 6,000 4+1 40% 1-3 1-2 55% 20% 17%
5 Warrior 12,000 5+1 45% 1-3 1-2 60% 25% 16%
6 Brave 24,000 6+1 50% 1-3 1-2 65% 30% 15%
7 Elite Warrior 48,000 7+1 55% 1-4 1-3 70% 35% 14%
8 Headman 96,000 8+1 60% 1-4 1-3 75% 40% 13%
9 Chief 200,000 9+1 65% 1-4 1-3 80% 45% 12%
10 War-chief 325,000 10+1 70% 1-5 1-4 85% 50% 11%
11 Laird 450,000 10+2 75% 1-5 1-4 90% 55% 10%
12 Laird, 12th 575,000 10+3 75% 1-5 1-5 95% 60% 9%
13 Laird, 13th 700,000 10+4 75% 1-6 1-5 100% 65% 8%
(+125,000 per (etc) (max) (max) (etc) (etc)
level)
The Barbarian copyright © Brian K. Asbury and Aryxia Press, 1977 and 2022.
consult the following table to see what the effects will
The Barbarian be:
Advanced D&D Players Handbook. The Handbook has 9 and up 01-25 Attack bonus + 4, quadruple
introduced major changes in most character classes, damage
26-50 Attack bonus + 3, triple damage
and these have made some of my original rules for 51-75 Attack bonus + 2, double damage
Barbarians a little out-of-date. This article is intended 76-00 Attack bonus + 1, normal damage
to bring the barbarian class into line with the Thus a barbarian capable of first-attack ferocity
Handbook, and also to introduce changes suggested always gains at least +1 on attack dice even if the die-
by others who have been using the class for the last roll is too high for double damage or greater.
year or so. Remember though, this bonus only applies to the first
Hit Dice (Change) melee round, and only if the barbarian has initiative.
With the Players’ Handbook changing the hit dice of After this first round he will attack normally; the rule
most classes, it seems appropriate to do the same for about barbarians of strength 10+ always hitting at +1
barbarians. After all, why should Clerics receive better is cancelled.
hit dice than barbarians? Therefore, whilst retaining A barbarian is entitled to only one round of first-
the same numbers of hit dice as they had before, attack ferocity per battle. If he switches opponents in
barbarians will now roll eight-sided dice to determine battle he does not gain any first-attack bonus on his
hit value. new opponent. Similarly, if the barbarians first-attack
Hiding In Shadows (New Ability) ferocity attempt misses, he does not get another
It has been pointed out to me that “…the greatest attempt in the next round.
barbarian of them all used his ability to hide in Illiteracy (Clarification)
shadows to great effect on many occasions.” So be it. Illiterate barbarians cannot copy down magical
Barbarians should be able to hide in shadows if they writings which they cannot understand. To do this
are to emulate the feats of you-know-who. However, would be to set off any harmful effects which the
the minimum requisite for the barbarian to have the writing might endow upon the reader, e.g. the
ability are dexterity 11+ coupled with intelligence 9+. damage done by a book readable only by magic-
They do not gain bonuses on this ability for high users. This is because there have been cases of
dexterity as thieves. parties using non-literate barbarians to copy down
Sensing Danger (Clarification) the title page of magical Books so that they could
The ability to sense danger is merely an instinct. It is divine their nature without risk of harm. Magical
not directional, and does not give any clues as to what writings can be copied down only by those who fully
form the danger takes. Thus a barbarian cannot walk understand them.
up to a door and automatically say “Aha! Twelve feet Barbarians As A Race (Change)
beyond this door is an evil magic-user!” He would Barbarians can be considered to be a sub-race of
simply feel that something was wrong, but would have humans who have developed a special hardiness due
no idea of where the source of danger lay or what it to their upbringing in an especially hard environment.
was. A barbarian who fails to sense danger in a given However, that does not exclude the possibility of
situation cannot try again. barbarian hybrids. Orcs will breed with anything, and
First-Attack Ferocity (Change) it is quite likely that barbarian women have been
All barbarians who succeed in attacking with first- carried off by raiding orcs. Thus half-orc barbarians
attack ferocity automatically do at least double exist, having attributes of both the orcish race and
damage if they roll 75 or less on percentile dice. the barbarian class. Half-orcs may progress as high as
However, the higher level types no longer do 8th level as barbarians; also they may elect to be split
automatic triple or quadruple damage. Before the barbarian/thieves or barbarian/assassins, dividing
first-attack strike is made, roll percentage dice and experience equally between their two classes.
The Barbarian (some minor modifications) copyright © Brian K. Asbury and Aryxia Press, 1979 and 2022.
The Halls of Testing for Barbarians copyright © Brian K. Asbury and Aryxia Press, 1978 and 2022.
The Halls of Testing for Barbarians copyright © Brian K. Asbury and Aryxia Press, 1978 and 2022.
The Halls of Testing for Barbarians copyright © Brian K. Asbury and Aryxia Press, 1978 and 2022.
The Halls of Testing for Barbarians copyright © Brian K. Asbury and Aryxia Press, 1978 and 2022.
The Halls of Testing for Barbarians copyright © Brian K. Asbury and Aryxia Press, 1978 and 2022.
The Halls of Testing for Barbarians copyright © Brian K. Asbury and Aryxia Press, 1978 and 2022.
The Halls of Testing for Barbarians copyright © Brian K. Asbury and Aryxia Press, 1978 and 2022.
The Halls of Testing for Barbarians copyright © Brian K. Asbury and Aryxia Press, 1978 and 2022.