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Initialize engine version: 5.6.

2p1 (8a29de46e0a0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon(TM) R5 Graphics (ID=0x98e4)
Vendor: ATI
VRAM: 2297 MB
Driver: 25.20.14012.10001
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\
UnityEngine.dll (this message is harmless)
Loading C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\UnityEngine.dll into
Unity Child Domain
Platform assembly: C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\Assembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\Assembly-CSharp.dll
into Unity Child Domain
Platform assembly: C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\
UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\
UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\UnityEngine.UI.dll
into Unity Child Domain
Platform assembly: C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\
UnityEngine.CloudBuild.dll (this message is harmless)
Loading C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\
UnityEngine.CloudBuild.dll into Unity Child Domain
Platform assembly: C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\
Rewired_Core.dll (this message is harmless)
Loading C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\Rewired_Core.dll into
Unity Child Domain
Platform assembly: C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\
Rewired_Windows_Lib.dll (this message is harmless)
Loading C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\
Rewired_Windows_Lib.dll into Unity Child Domain
- Completed reload, in 1.831 seconds
Platform assembly: C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\
System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\System.dll
(this message is harmless)
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
UnloadTime: 2.274000 ms
[SettingsData] Data loaded:
{"hasBootedUpGame":false,"overscan":0.0,"chromaticAberration":1.0,"vSyncCount":1,"f
ullScreen":true,"masterVolume":0.0,"sFXVolume":0.0,"musicVolume":0.0,"chromaticAber
rationEffect":true,"noiseEffect":true,"subtleBlurEffect":true,"brightness":0.0}

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[SettingsData] Settings Data Saved:


{"hasBootedUpGame":false,"overscan":0.0,"chromaticAberration":1.0,"vSyncCount":1,"f
ullScreen":true,"masterVolume":0.0,"sFXVolume":0.0,"musicVolume":0.0,"chromaticAber
rationEffect":true,"noiseEffect":true,"subtleBlurEffect":true,"brightness":0.0}

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.375600 ms
Non platform assembly: data-138BD990 (this message is harmless)
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/data-138BD990.dll
Non platform assembly: data-138E6B20 (this message is harmless)
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/data-138E6B20.dll
Non platform assembly: data-11AEA020 (this message is harmless)
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/data-11AEA020.dll
Rewired: Searching for compatible XInput library...
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_3
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_3
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_3
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\libxinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_2
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_2
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_2
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\libxinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_1.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_1.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_1.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_1
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_1
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_1
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_1.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\libxinput1_1.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_1.dll
Rewired: Found Xinput1_4.dll.
Platform assembly: C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\
System.Xml.dll (this message is harmless)
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_3
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_3
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_3
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\libxinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_2.dll
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C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_2.dll
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C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_2
Fallback handler could not load library
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Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_2
Fallback handler could not load library
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Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\libxinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_2.dll
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Fallback handler could not load library
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Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_1
Fallback handler could not load library
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Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_1
Fallback handler could not load library
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Fallback handler could not load library
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C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_3
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_3
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_3
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\libxinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_3.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_2
Fallback handler could not load library
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Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_2
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\libxinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_2.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_1.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_1.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_1.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_1
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\xinput1_1
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/xinput1_1
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/libxinput1_1.dll
Fallback handler could not load library
C:/Users/Ariel/Documents/Cuphead/Cuphead_Data/Mono/.\libxinput1_1.dll
Fallback handler could not load library
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[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the
comment above this line for more information.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 3057.
Total: 23.127001 ms (FindLiveObjects: 0.300500 ms CreateObjectMapping: 0.650000 ms
MarkObjects: 21.809500 ms DeleteObjects: 0.365100 ms)

PlayerOne joined

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_slot_select

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.204400 ms
Platform assembly: C:\Users\Ariel\Documents\Cuphead\Cuphead_Data\Managed\
System.Configuration.dll (this message is harmless)
PlayerData not initialized!! Using default save

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 4008.
Total: 27.524599 ms (FindLiveObjects: 0.452200 ms CreateObjectMapping: 0.407500 ms
MarkObjects: 26.244101 ms DeleteObjects: 0.417900 ms)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Unserializing save slot 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Unserializing save slot 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Unserializing save slot 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Loaded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnPlayerDataInitialized()

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_map_world_1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.956900 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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Unloading 4734 unused Assets to reduce memory usage. Loaded Objects now: 14639.
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Top') is missing!

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The referenced script on this Behaviour (Game Object 'Top') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!


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The referenced script on this Behaviour (Game Object 'Top') is missing!

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The referenced script on this Behaviour (Game Object 'Top') is missing!

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[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_frogs

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 13.412100 ms
ParrySwitch must have Collider2D attached!

(Filename:
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(Filename: Line: 1743)

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14642.
Total: 50.468800 ms (FindLiveObjects: 1.805000 ms CreateObjectMapping: 3.615700 ms
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_frogs

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 9.214200 ms
ParrySwitch must have Collider2D attached!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14644.
Total: 49.350300 ms (FindLiveObjects: 1.615000 ms CreateObjectMapping: 2.723900 ms
MarkObjects: 44.934998 ms DeleteObjects: 0.074200 ms)
STATE CHANGED: Roll

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_frogs

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 8.841700 ms
ParrySwitch must have Collider2D attached!

(Filename:
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14646.
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[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_frogs

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 11.725801 ms
ParrySwitch must have Collider2D attached!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!

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(Filename: Line: 1743)

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(Filename:
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(Filename:
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_frogs

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 9.598000 ms
ParrySwitch must have Collider2D attached!

(Filename:
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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Parent of RectTransform is being set with parent property. Consider using the
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will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14650.
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MarkObjects: 43.582600 ms DeleteObjects: 0.072100 ms)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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Loading Scene: scene_level_frogs


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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


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Loading Scene: scene_level_frogs

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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


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Loading Scene: scene_title

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Loading Scene: scene_slot_select

(Filename:
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(Filename:
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(Filename:
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Setting up 1 worker threads for Enlighten.


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