Output Log
Output Log
Output Log
0p4 (2f9c3a0f4141)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon R7 200 Series (ID=0x6658)
Vendor: ATI
VRAM: 2024 MB
Driver: 26.20.15029.27016
Begin MonoManager ReloadAssembly
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.dll into
Unity Child Domain
Platform assembly: F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\Assembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\Assembly-CSharp.dll
into Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.UI.dll (this message is
harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.UI.dll
into Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.Networking.dll (this
message is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll
(this message is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll
into Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.ClipperLib.dll (this
message is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.ClipperLib.dll into
Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll
(this message is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll
into Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.JsonFx.dll (this message
is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.JsonFx.dll into Unity
Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.Poly2Tri.dll (this
message is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.Poly2Tri.dll into Unity
Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\SampleClassLibrary.dll (this message
is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\SampleClassLibrary.dll into Unity
Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Rewired_Core.dll (this message is
harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\Rewired_Core.dll
into Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Rewired_Windows_Lib.dll (this
message is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Rewired_Windows_Lib.dll into Unity
Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\TileSystem.Runtime.dll (this message
is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\TileSystem.Runtime.dll into Unity
Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\BadWordFilter.dll (this message is
harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\BadWordFilter.dll
into Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Photon3Unity3D.dll (this message is
harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\Photon3Unity3D.dll
into Unity Child Domain
- Completed reload, in 0.517 seconds
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\System.Core.dll (this message is
harmless)
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\System.dll (this message is
harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\System.Xml.dll (this message is
harmless)
UnloadTime: 1.134700 ms
WwiseUnity: Initialize sound engine ...
WwiseUnity: Sound engine initialized.
ASSET MANAGER: loading bundle global
ASSET MANAGER: loading bundle fonts.dynamic
Setting up 1 worker threads for Enlighten.
Thread -> id: 2b00 -> priority: 1
The referenced script on this Behaviour (Game Object 'Managers') is missing!
(Filename: Line: 1754)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 14447.
Total: 12.613600 ms (FindLiveObjects: 1.580300 ms CreateObjectMapping: 1.159800 ms
MarkObjects: 9.169201 ms DeleteObjects: 0.703400 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = SHOW_LEGAL_PANEL
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = SHOW_AUTOSAVE_PANEL
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = WF_AUTOSAVE_PANEL
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = SHOW_LOGO_VIDEO
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = SHOW_BOOT_SCREEN
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = WAIT_FOR_BOOT_SCREEN
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = SHOW_START
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = WAIT_FOR_CURTAIN_RAISE
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
**DART** Start
******** CheckAndExecStartUpCommand *****
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
BootFlowMode = WAIT_FOR_START
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = POST_SIGNIN
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = WAIT_FOR_SLIDEOFF
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = POST_START
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = LOADING_GLOBAL_SAVEDATA
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = LOADING_SAVEMANAGER_DATA
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BootFlowMode = WF_LOAD_OR_NEWSAVE
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 49567.
Total: 78.280800 ms (FindLiveObjects: 2.624900 ms CreateObjectMapping: 3.356100 ms
MarkObjects: 72.181999 ms DeleteObjects: 0.117000 ms)
****** DeleteBootScene ** 2 *
**DART** GLOBALSTART_MODE WAIT_FOR_LOAD_FRONTEND
**DART** GLOBALSTART_MODE CHECK_INVITES
**DART** Menu
T17PhotonNetworking: Setting TimePingInterval to 1000ms
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
Ignoring dlc RobinsonUpdate due to save reasons
Ignoring dlc UnlockUpdate due to save reasons
Showing DLC popup DLC06
**DART** Menu GIVE ME A TITLE!
**DART** GLOBALSTART_MODE SHOW_FRONTEND
T17PhotonNetworking: Setting TimePingInterval to 1000ms
T17PhotonNetworking: Initialising photon connection TimePingInterval: 1000
PHOTON: connecting to ns.exitgames.com:5058
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\System.Configuration.dll (this
message is harmless)
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
Showing DLC popup DLC05
**DART** Menu GIVE ME A TITLE!
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
Showing DLC popup DLC04
**DART** Menu GIVE ME A TITLE!
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
Showing DLC popup DLC03
**DART** Menu GIVE ME A TITLE!
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
Showing DLC popup DLC02
**DART** Menu GIVE ME A TITLE!
BestRegion checks region: 'eu' 204ms 92.38.154.34:5055
BestRegion checks region: 'us' 158ms 92.223.82.17:5055
BestRegion checks region: 'asia' 348ms 92.38.183.13:5055
BestRegion checks region: 'rue' 347ms 92.38.191.5:5055
Found best region: us ping: 158. Calling ConnectToRegionMaster() is: True
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
We have already seen dlc DLC02
Showing DLC popup DLC1
**DART** Menu GIVE ME A TITLE!
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
We have already seen dlc DLC02
We have already seen dlc DLC1
Ignoring dlc SeasonPass because its not available on our platform
Showing DLC popup SeasonPass
**DART** Menu GIVE ME A TITLE!
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
We have already seen dlc DLC02
We have already seen dlc DLC1
Ignoring dlc SeasonPass because its not available on our platform
We have already seen dlc SeasonPass
**DART** OnSelect DLCButton
**DART** Menu
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
**DART** OnSelect ArrowRight
**DART** OnSelect ArrowRight
**DART** OnSelect ArrowRight
**DART** OnSelect ArrowRight
**DART** OnSelect ArrowRight
**DART** Menu
Processing 9 potential dlc popups
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
We have already seen dlc DLC02
We have already seen dlc DLC1
We have already seen dlc SeasonPass
**DART** OnSelect HelpAndOptionsButton
**DART** Menu Text.Menu.Settings
**DART** OnSelect TabButton_02
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
**DART** OnSelect TabButton_03
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect ApplyButton
Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
**DART** Menu
Processing 9 potential dlc popups
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
We have already seen dlc DLC02
We have already seen dlc DLC1
We have already seen dlc SeasonPass
**DART** OnSelect CampaignButton
**DART** Menu Text.Menu.Campaign
T17NetRoomGameView.ClearCustomProperties: !!!!!!!!
**DART** Menu GIVE ME A TITLE!
[EOSSDKManager]: QueryFriends sucess friends count: 6
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryPresence #0 result: Success
Name: Warlink1 | UserId: 473411408 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #1 result: Success
Name: smigudo | UserId: 473411984 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #2 result: Success
Name: AscalonTheOne | UserId: 473412032 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #3 result: Success
Name: Alm0fadin4AS | UserId: 473411456 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #4 result: Success
Name: Kitilto | UserId: 473412368 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #5 result: Success
Name: AshenR | UserId: 473411504 | Presence: | Status: Offline
[EOSSDKManager]: Send QueryFriendsCallback with result: Success
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
**DART** OnSelect OKButton
**DART** OnSelect PlayersArrowRight
**DART** OnSelect PlayersArrowLeft
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
**DART** OnSelect OnlineFriend_02
**DART** OnSelect OnlineFriend_01
**DART** OnSelect PrisonArrowRight
**DART** OnSelect PrisonArrowLeft
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
**DART** OnSelect PlayersArrowRight
**DART** OnSelect PlayersArrowLeft
**DART** OnSelect NewGameButton
**DART** GLOBALSTART_MODE START_LEVEL_LOAD
T17PhotonNetworking: Setting TimePingInterval to 10000ms
**DART** GLOBALSTART_MODE LOADING_FLOW_DUMMY_STATE
**DART** GLOBALSTART_MODE KILL_FRONTEND
**DART** GLOBALSTART_MODE KILL_FRONTEND
**DART** GLOBALSTART_MODE WAIT_FOR_KILL_FRONTEND
ASSET MANAGER: unloading bundle frontend all assets = True
Unloading 1 Unused Serialized files (Serialized files now loaded: 7)
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 19342.
Total: 49.021801 ms (FindLiveObjects: 0.982200 ms CreateObjectMapping: 1.406300 ms
MarkObjects: 46.564198 ms DeleteObjects: 0.068000 ms)
The referenced script on this Behaviour (Game Object 'Main Camera 2') is missing!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
***** Start Loading Ingame Scene
ASSET MANAGER: loading bundle ingamemenus
**DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_IGM
The referenced script on this Behaviour (Game Object 'Resolution') is missing!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
****** OpenPauseMenu
CharacterAnimator.Start: Failed to find NetView : ProfileCharacter
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Cannot send messages when not connected. Either connect to Photon OR use offline
mode!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 4719 unused Assets to reduce memory usage. Loaded Objects now: 19556.
Total: 78.432701 ms (FindLiveObjects: 0.988500 ms CreateObjectMapping: 2.348700 ms
MarkObjects: 70.268700 ms DeleteObjects: 4.825900 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19556.
Total: 72.923302 ms (FindLiveObjects: 0.809200 ms CreateObjectMapping: 1.902500 ms
MarkObjects: 70.170296 ms DeleteObjects: 0.040400 ms)