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Initialize engine version: 5.5.

0p4 (2f9c3a0f4141)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon R7 200 Series (ID=0x6658)
Vendor: ATI
VRAM: 2024 MB
Driver: 26.20.15029.27016
Begin MonoManager ReloadAssembly
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.dll into
Unity Child Domain
Platform assembly: F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\Assembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\Assembly-CSharp.dll
into Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.UI.dll (this message is
harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.UI.dll
into Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.Networking.dll (this
message is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll
(this message is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll
into Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.ClipperLib.dll (this
message is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.ClipperLib.dll into
Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll
(this message is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll
into Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.JsonFx.dll (this message
is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.JsonFx.dll into Unity
Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.Poly2Tri.dll (this
message is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Pathfinding.Poly2Tri.dll into Unity
Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\SampleClassLibrary.dll (this message
is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\SampleClassLibrary.dll into Unity
Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Rewired_Core.dll (this message is
harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\Rewired_Core.dll
into Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Rewired_Windows_Lib.dll (this
message is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Rewired_Windows_Lib.dll into Unity
Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\TileSystem.Runtime.dll (this message
is harmless)
Loading F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\TileSystem.Runtime.dll into Unity
Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\BadWordFilter.dll (this message is
harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\BadWordFilter.dll
into Unity Child Domain
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\Photon3Unity3D.dll (this message is
harmless)
Loading F:\Epic Games\TheEscapists2\TheEscapists2_Data\Managed\Photon3Unity3D.dll
into Unity Child Domain
- Completed reload, in 0.517 seconds
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\System.Core.dll (this message is
harmless)
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\System.dll (this message is
harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\System.Xml.dll (this message is
harmless)
UnloadTime: 1.134700 ms
WwiseUnity: Initialize sound engine ...
WwiseUnity: Sound engine initialized.
ASSET MANAGER: loading bundle global
ASSET MANAGER: loading bundle fonts.dynamic
Setting up 1 worker threads for Enlighten.
Thread -> id: 2b00 -> priority: 1
The referenced script on this Behaviour (Game Object 'Managers') is missing!
(Filename: Line: 1754)

Unloading 4 Unused Serialized files (Serialized files now loaded: 3)


UnloadTime: 3.634000 ms
ASSET MANAGER: creating duplicate instance. Deleting myself

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

===== Graphics Device Info ======


DESKTOP-HLC3BOU
To Be Filled By O.E.M. (To Be Filled By O.E.M.)
ec54785538728d7b1b13396c79f1cc2f44cfa3fc
AMD Radeon R7 200 Series
ATI
26200
Device Version: Direct3D 11.0 [level 11.1]
Memory Size:2024
Multithreaded Enabled: True
Shader Model Version: 50
Max Texture Size:16384
Supports Image Effects:True
===== Graphics Device Info End ======
+++++ MAINLINE +++++++
The referenced script on this Behaviour (Game Object 'PersistentScripts') is
missing!

(Filename: Line: 1754)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1754)

The referenced script on this Behaviour (Game Object 'PersistentScripts') is


missing!

(Filename: Line: 1754)

The referenced script on this Behaviour (Game Object 'PersistentScripts') is


missing!

(Filename: Line: 1754)

Bootstrap.ProcessCommandLine - Processing command line "F:/Epic


Games/TheEscapists2/TheEscapists2.exe -AUTH_LOGIN=unused
-AUTH_PASSWORD=72cc98312ccd4ed3a854fce83b96b630 -AUTH_TYPE=exchangecode
-epicapp=Fowl -epicenv=Prod -EpicPortal -epicusername=clepf
-epicuserid=e5547bb9843c4aca9bd79eb55577cf35 -epiclocale=pt-BR"
*1* command line F:/Epic Games/TheEscapists2/TheEscapists2.exe -AUTH_LOGIN=unused
-AUTH_PASSWORD=72cc98312ccd4ed3a854fce83b96b630 -AUTH_TYPE=exchangecode
-epicapp=Fowl -epicenv=Prod -EpicPortal -epicusername=clepf
-epicuserid=e5547bb9843c4aca9bd79eb55577cf35 -epiclocale=pt-BR
T17NetRoomGameView.ClearCustomProperties: !!!!!!!!
**DART** GLOBALSTART_MODE INIT
************ EPIC GAMES PLATFORM - Awake *******
************ Platform Awake *******
[EOSSDKManager]: LoggingCallback LogEOS Info: Updating Platform SDK Config, Time:
0.000000
ASSET MANAGER: loading bundle rewiredinputsettings
**DART** GLOBALSTART_MODE START_LOAD_REWIRED
GoogleAnalyticsV3,Start: Google Analytics Auto Instrumentation Game Launch
GoogleAnalyticsV3:Initializing Google Analytics 0.1.
GoogleAnalyticsV3:Initializing Google Analytics -- Ver = DesktopCrossplay.10.660872
GoogleAnalyticsV3.Awake: Starting ExceptionReporting.

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 14447.
Total: 12.613600 ms (FindLiveObjects: 1.580300 ms CreateObjectMapping: 1.159800 ms
MarkObjects: 9.169201 ms DeleteObjects: 0.703400 ms)

**DART** GLOBALSTART_MODE WAIT_FOR_LOAD_REWIRED


Non platform assembly: data-11D91040 (this message is harmless)
Fallback handler could not load library F:/Epic
Games/TheEscapists2/TheEscapists2_Data/Mono/data-11D91040.dll
Non platform assembly: data-1AEDFCD8 (this message is harmless)
Fallback handler could not load library F:/Epic
Games/TheEscapists2/TheEscapists2_Data/Mono/data-1AEDFCD8.dll
Non platform assembly: data-18C6C020 (this message is harmless)
Fallback handler could not load library F:/Epic
Games/TheEscapists2/TheEscapists2_Data/Mono/data-18C6C020.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_4.dll.
ASSET MANAGER: loading bundle boot
**DART** GLOBALSTART_MODE START_LOAD_BOOT
**DART** GLOBALSTART_MODE WAIT_FOR_LOAD_BOOT
[EOSSDKManager]: LoggingCallback LogEOS Info: SDK Config Platform Update Request
Successful, Time: 2.009910
[EOSSDKManager]: LoggingCallback LogEOS Info: Updating Product SDK Config, Time:
2.009910
BootFlowMode = INIT

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

**DART** GLOBALSTART_MODE SHOW_BOOT


Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

************* OnMasterClientSwitched *******************


OnMasterClientSwitched: Master client is ID 1 local: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = SHOW_LEGAL_PANEL

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ASSET MANAGER: loading bundle loading


ASSET MANAGER: loading bundle frontend
BootFlowMode = WF_LEGAL_PANEL

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[EOSSDKManager]: LoggingCallback LogEOS Info: SDK Config Product Update Request


Successful, Time: 2.748555
[EOSSDKManager]: LoggingCallback LogEOS Info: SDK Config Data - Watermark:
-1365011106
[EOSSDKManager]: LoggingCallback LogEOS Info: ScheduleNextSDKConfigDataUpdate -
Time: 2.748555, Update Interval: 312.160400
[EOSSDKManager]: Login result: Success | LocalUserHandle: 474030048
[EOSSDKManager]: Connected
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
BootFlowMode = SHOW_UNITY_PANEL

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = SHOW_AUTOSAVE_PANEL

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = WF_AUTOSAVE_PANEL

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = SHOW_LOGO_VIDEO

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = SHOW_BOOT_SCREEN

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = WAIT_FOR_BOOT_SCREEN

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = SHOW_START

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = WAIT_FOR_CURTAIN_RAISE
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

**DART** Start
******** CheckAndExecStartUpCommand *****
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
BootFlowMode = WAIT_FOR_START

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = POST_SIGNIN

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = WAIT_FOR_SLIDEOFF

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = POST_START

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = LOADING_GLOBAL_SAVEDATA

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = LOADING_SAVEMANAGER_DATA

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BootFlowMode = WF_LOAD_OR_NEWSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BENCHMARK: 0.1084099s - 92fps.


**DART** GLOBALSTART_MODE KILL_BOOT
BootFlowMode = DONE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

****** DeleteBootScene ***


**DART** GLOBALSTART_MODE WAIT_FOR_KILL_BOOT
ASSET MANAGER: unloading bundle boot all assets = True
****** DeleteBootScene ** 1 *
Unloading 3 Unused Serialized files (Serialized files now loaded: 9)

Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 49567.
Total: 78.280800 ms (FindLiveObjects: 2.624900 ms CreateObjectMapping: 3.356100 ms
MarkObjects: 72.181999 ms DeleteObjects: 0.117000 ms)

****** DeleteBootScene ** 2 *
**DART** GLOBALSTART_MODE WAIT_FOR_LOAD_FRONTEND
**DART** GLOBALSTART_MODE CHECK_INVITES
**DART** Menu
T17PhotonNetworking: Setting TimePingInterval to 1000ms
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
Ignoring dlc RobinsonUpdate due to save reasons
Ignoring dlc UnlockUpdate due to save reasons
Showing DLC popup DLC06
**DART** Menu GIVE ME A TITLE!
**DART** GLOBALSTART_MODE SHOW_FRONTEND
T17PhotonNetworking: Setting TimePingInterval to 1000ms
T17PhotonNetworking: Initialising photon connection TimePingInterval: 1000
PHOTON: connecting to ns.exitgames.com:5058
Platform assembly: F:\Epic
Games\TheEscapists2\TheEscapists2_Data\Managed\System.Configuration.dll (this
message is harmless)
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
Showing DLC popup DLC05
**DART** Menu GIVE ME A TITLE!
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
Showing DLC popup DLC04
**DART** Menu GIVE ME A TITLE!
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
Showing DLC popup DLC03
**DART** Menu GIVE ME A TITLE!
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
Showing DLC popup DLC02
**DART** Menu GIVE ME A TITLE!
BestRegion checks region: 'eu' 204ms 92.38.154.34:5055
BestRegion checks region: 'us' 158ms 92.223.82.17:5055
BestRegion checks region: 'asia' 348ms 92.38.183.13:5055
BestRegion checks region: 'rue' 347ms 92.38.191.5:5055
Found best region: us ping: 158. Calling ConnectToRegionMaster() is: True
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
We have already seen dlc DLC02
Showing DLC popup DLC1
**DART** Menu GIVE ME A TITLE!
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
We have already seen dlc DLC02
We have already seen dlc DLC1
Ignoring dlc SeasonPass because its not available on our platform
Showing DLC popup SeasonPass
**DART** Menu GIVE ME A TITLE!
**DART** OnSelect OKButton
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
We have already seen dlc DLC02
We have already seen dlc DLC1
Ignoring dlc SeasonPass because its not available on our platform
We have already seen dlc SeasonPass
**DART** OnSelect DLCButton
**DART** Menu
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
**DART** OnSelect ArrowRight
**DART** OnSelect ArrowRight
**DART** OnSelect ArrowRight
**DART** OnSelect ArrowRight
**DART** OnSelect ArrowRight
**DART** Menu
Processing 9 potential dlc popups
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
We have already seen dlc DLC02
We have already seen dlc DLC1
We have already seen dlc SeasonPass
**DART** OnSelect HelpAndOptionsButton
**DART** Menu Text.Menu.Settings
**DART** OnSelect TabButton_02
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
**DART** OnSelect TabButton_03
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect Minus
**DART** OnSelect ApplyButton
Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

************* OnMasterClientSwitched *******************


OnMasterClientSwitched: Master client is ID 1 local: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

************* OnMasterClientSwitched *******************


OnMasterClientSwitched: Master client is ID 1 local: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

**DART** Menu
Processing 9 potential dlc popups
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
We have already seen dlc DLC02
We have already seen dlc DLC1
We have already seen dlc SeasonPass
**DART** OnSelect CampaignButton
**DART** Menu Text.Menu.Campaign
T17NetRoomGameView.ClearCustomProperties: !!!!!!!!
**DART** Menu GIVE ME A TITLE!
[EOSSDKManager]: QueryFriends sucess friends count: 6
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryPresence #0 result: Success
Name: Warlink1 | UserId: 473411408 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #1 result: Success
Name: smigudo | UserId: 473411984 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #2 result: Success
Name: AscalonTheOne | UserId: 473412032 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #3 result: Success
Name: Alm0fadin4AS | UserId: 473411456 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #4 result: Success
Name: Kitilto | UserId: 473412368 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #5 result: Success
Name: AshenR | UserId: 473411504 | Presence: | Status: Offline
[EOSSDKManager]: Send QueryFriendsCallback with result: Success
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
**DART** OnSelect OKButton
**DART** OnSelect PlayersArrowRight
**DART** OnSelect PlayersArrowLeft
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
**DART** OnSelect OnlineFriend_02
**DART** OnSelect OnlineFriend_01
**DART** OnSelect PrisonArrowRight
**DART** OnSelect PrisonArrowLeft
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
**DART** OnSelect PlayersArrowRight
**DART** OnSelect PlayersArrowLeft
**DART** OnSelect NewGameButton
**DART** GLOBALSTART_MODE START_LEVEL_LOAD
T17PhotonNetworking: Setting TimePingInterval to 10000ms
**DART** GLOBALSTART_MODE LOADING_FLOW_DUMMY_STATE
**DART** GLOBALSTART_MODE KILL_FRONTEND
**DART** GLOBALSTART_MODE KILL_FRONTEND
**DART** GLOBALSTART_MODE WAIT_FOR_KILL_FRONTEND
ASSET MANAGER: unloading bundle frontend all assets = True
Unloading 1 Unused Serialized files (Serialized files now loaded: 7)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 19342.
Total: 49.021801 ms (FindLiveObjects: 0.982200 ms CreateObjectMapping: 1.406300 ms
MarkObjects: 46.564198 ms DeleteObjects: 0.068000 ms)

**DART** GLOBALSTART_MODE LOADING_LEVEL


ASSET MANAGER: loading bundle aibehaviours
**DART** GLOBALSTART_MODE WAIT_FOR_LOADING_LEVEL
ASSET MANAGER: loading bundle objectivefiles
ASSET MANAGER: loading bundle tutorial_prison
The referenced script on this Behaviour is missing!

(Filename: Line: 1526)

The referenced script on this Behaviour (Game Object 'Cameras') is missing!

(Filename: Line: 1754)

The referenced script on this Behaviour (Game Object 'Main Camera 2') is missing!

(Filename: Line: 1754)

The referenced script on this Behaviour (Game Object


'Progroups2_Groups_Container_Object') is missing!

(Filename: Line: 1754)

<b>Graph:</b> Graph is already Active.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

<b>Graph:</b> Graph is already Active.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

<b>Graph:</b> Graph is already Active.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

<b>Graph:</b> Graph is already Active.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

**DART** GLOBALSTART_MODE LOADING_OTHER_INGAME_SCENES_HUD


***** Start Loading HUD Menu Scene
ASSET MANAGER: loading bundle hud
Loading HUD Menu Scene
**DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_HUD
Loaded HUD Menu Scene
**** HUDMenuFlow Start 134.603

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

**** HUDMenuFlow Start Bottom 134.6347

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
***** Start Loading Ingame Scene
ASSET MANAGER: loading bundle ingamemenus
**DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_IGM
The referenced script on this Behaviour (Game Object 'Resolution') is missing!

(Filename: Line: 1754)

**** MADNESS OF Pre Made behaviours list 134.8676

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

**DART** GLOBALSTART_MODE SETUP_AREA_MANAGERS


**DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_PART2
**DART** GLOBALSTART_MODE SETUP_ITEM_MANAGER
++++ SpecialInit m_PreBuildItemCreatePool
++++ SpecialInit m_PreBuildItemCreatePool
++++ SpecialInit m_PreBuildItemCreatePool
++++ SpecialInit m_PreBuildItemCreatePool
**DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_PART3
**** behaviours nets = 21 monos = 4562

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

**** Time Add Classes Done 135.3698

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

**DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_WAITFORPLAYERS


**DART** GLOBALSTART_MODE WAIT_FOR_CUSTOMISATION
**DART** GLOBALSTART_MODE LOAD_CUSTOMISATION
**DART** GLOBALSTART_MODE WAIT_FOR_INIT_LEVEL_ITEMS
******** Guard Tower Manager StartInit ***
******** Guard Tower Manager StartInit *** 0
******** Guard Tower Manager StartInit actually inited ***
**DART** GLOBALSTART_MODE WAIT_FOR_INIT_LEVEL_ITEMS_WAITFORPLAYERS
**DART** GLOBALSTART_MODE REQUEST_PLAYER_STARTING_ITEMS
Cannot send op: 248 Not connected. PeerState: Disconnected

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

**DART** GLOBALSTART_MODE WAIT_FOR_PLAYER_STARTING_ITEMS


**DART** GLOBALSTART_MODE WAIT_FOR_PLAYER_STARTING_ITEMS_WAITFORPLAYERS
**DART** GLOBALSTART_MODE SPAWN_LEVEL_PLAYER_OBJECTS
............................... Gamers ..............
G3 : ViewID:-1 PPID:1 GamerName:clepf Controller:0 Location:LOCAL Primary:True
Active:True
............................... Gamers ..............
**DART** GLOBALSTART_MODE SPAWN_LEVEL_PLAYER_OBJECTS_WAITFORPLAYERS
**DART** GLOBALSTART_MODE NETWORK_INIT_MANAGERS
**DART** GLOBALSTART_MODE INIT_MANAGERS
[Culling] CreateBuckets
[Culler] CreateBuckets took 0.01025391 seconds
**DART** IN_LEVEL
**DART** GLOBALSTART_MODE WAIT_FOR_PROFANITY_FILTER
Using default layout group. Aspect=1.333333 group=2
TransferOwnership() view 2974 to: 1 Time: 468
I want to play intro cutscene

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

**DART** GLOBALSTART_MODE WAIT_FOR_PLAYERS


**DART** GLOBALSTART_MODE CHECK_INVITES_DURING_LOAD
**DART** GLOBALSTART_MODE IN_LEVEL
OnRoutineChangeEnd Routine: LightsOut
++++++ m_CurrentRoutine set to rountine HUD.Routine.LightsOut
CharacterAnimator.Start: Failed to find NetView : Cutscene_Player_Actor

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

CharacterAnimator.Start: Failed to find NetView : Cutscene_Inmate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

****** OpenPauseMenu
CharacterAnimator.Start: Failed to find NetView : ProfileCharacter

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

**DART** OnSelect QuitButton


**DART** Dialog QUIT
**DART** OnSelect Confirm
Cannot send op: 248 Not connected. PeerState: Disconnected

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

T17PhotonNetworking: Setting TimePingInterval to 1000ms


****** HidePauseMenu
**DART** GLOBALSTART_MODE END_LEVEL
T17PhotonNetworking: Setting TimePingInterval to 1000ms
**DART** GLOBALSTART_MODE LOADING_FLOW_DUMMY_STATE
T17PhotonNetworking: Setting TimePingInterval to 1000ms
T17PhotonNetworking: Initialising photon connection TimePingInterval: 1000
Best region found in PlayerPrefs. Connecting to: us
PHOTON: connecting to ns.exitgames.com:5058
+++++++++++++ Out call to DeleteLevelScene
**DART** GLOBALSTART_MODE WAIT_FOR_END_LEVEL
ASSET MANAGER: unloading bundle ingamemenus all assets = True
ASSET MANAGER: unloading bundle hud all assets = True
+++++++++++++ DeleteLevelScene
Cleaning up static batch objects
** UNLOADING SCENE Tutorial_Prison
Cleaning up static batch objects
*****
*****
*****
Cannot send messages when not connected. Either connect to Photon OR use offline
mode!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline
mode!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ASSET MANAGER: unloading bundle tutorial_prison all assets = True


ASSET MANAGER: unloading bundle aibehaviours all assets = True
T17NetRoomGameView.ClearCustomProperties: !!!!!!!!
Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
**DART** GLOBALSTART_MODE WAIT_FOR_END_LEVEL_GC

Unloading 4719 unused Assets to reduce memory usage. Loaded Objects now: 19556.
Total: 78.432701 ms (FindLiveObjects: 0.988500 ms CreateObjectMapping: 2.348700 ms
MarkObjects: 70.268700 ms DeleteObjects: 4.825900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 8)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19556.
Total: 72.923302 ms (FindLiveObjects: 0.809200 ms CreateObjectMapping: 1.902500 ms
MarkObjects: 70.170296 ms DeleteObjects: 0.040400 ms)

**DART** GLOBALSTART_MODE RELOAD_FRONTEND


ASSET MANAGER: loading bundle frontend
**DART** GLOBALSTART_MODE WAIT_FOR_RELOAD_FRONTEND
**DART** GLOBALSTART_MODE LOADING_FLOW_DUMMY_STATE
**DART** Menu Text.Menu.Campaign
T17NetRoomGameView.ClearCustomProperties: !!!!!!!!
**DART** GLOBALSTART_MODE CHECK_INVITES
[EOSSDKManager]: QueryFriends sucess friends count: 6
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryUserInfo #0 result: Success
[EOSSDKManager]: QueryPresence #0 result: Success
Name: Warlink1 | UserId: 473411408 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #1 result: Success
Name: smigudo | UserId: 473411984 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #2 result: Success
Name: AshenR | UserId: 473411504 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #3 result: Success
Name: AscalonTheOne | UserId: 473412032 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #4 result: Success
Name: Alm0fadin4AS | UserId: 473411456 | Presence: | Status: Offline
[EOSSDKManager]: QueryPresence #5 result: Success
Name: Kitilto | UserId: 473412368 | Presence: | Status: Offline
[EOSSDKManager]: Send QueryFriendsCallback with result: Success
**DART** GLOBALSTART_MODE SHOW_FRONTEND
**DART** Menu
Processing 11 potential dlc popups
Ignoring dlc EscapistsSwitch because its not available on our platform
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
We have already seen dlc DLC02
We have already seen dlc DLC1
Ignoring dlc SeasonPass because its not available on our platform
We have already seen dlc SeasonPass
[EOSSDKManager]: QueryEntitlement sucess, # of entitlements found 0
**DART** OnSelect DLCButton
**DART** Menu
**DART** Menu
Processing 9 potential dlc popups
We have already seen dlc RobinsonUpdate
We have already seen dlc UnlockUpdate
We have already seen dlc DLC06
We have already seen dlc DLC05
We have already seen dlc DLC04
We have already seen dlc DLC03
We have already seen dlc DLC02
We have already seen dlc DLC1
We have already seen dlc SeasonPass
**DART** Dialog QUIT
**DART** OnSelect Confirm
[EOSSDKManager]: SDK Shutting Down: Success
*****

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