Artificial Intelligence
Artificial Intelligence
Artificial Intelligence
com
Paper Presentation On
“Artificial Intelligence(AI)”
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INDEX :-
1. 1ABSTRACT.
2. INTRODUCTION.
3. HISTORY OF AI.
4. CATEGORIES OF AI.
A. CONVENTIONAL AI.
5. FIELDS OF AI.
6. AAAI.
7. APPLICATIONS.
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ABSTRACT
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INTRODUCTION :-
History :-
1950 - 1960:-
The first working AI programs were written in 1951 to run on the Ferranti
Mark I machine of the University of Manchester (UK): a draughts-playing
program written by Christopher Strachey and a chess-playing program written by
Dietrich Prinz.
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1960 – 1970 :-
During the 1960s and 1970s Marvin Minsky and Seymour Papert publish
Perceptrons, demonstrating limits of simple neural nets and Alain Colmerauer
developed the Prolog computer language. Ted Shortliffe demonstrated the power
of rule-based systems for knowledge representation and inference in medical
diagnosis and therapy in what is sometimes called the first expert system. Hans
Moravec developed the first computer-controlled vehicle to autonomously
negotiate cluttered obstacle courses.
1980’s ONWARDS :-
In the 1980s, neural networks became widely used with the back
propagation algorithm, first described by Paul John Werbos in 1974. The 1990s
marked major achievements in many areas of AI and demonstrations of various
applications. Most notably Deep Blue, a chess-playing computer, beat Garry
Kasparov in a famous six-game match in 1997.
Categories of AI :-
Conventional AI.
Computational Intelligence (CI).
Conventional AI :-
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symbolic AI, logical AI, neat AI and Good Old Fashioned Artificial Intelligence
(GOFAI).
Methods include:
Methods include:
Pattern recognition
o Optical character recognition
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o Handwriting recognition
o Speech recognition
o Face recognition
Automation.
Cybernetics.
Hybrid intelligent system.
Intelligent agent.
Intelligent control.
Automated reasoning.
Data mining.
Behavior-based robotics.
Cognitive robotics.
Developmental robotics.
Evolutionary robotics.
Chatbot.
Knowledge Representation.
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APPLICATIONS OF AI :-
Game Playing :-
You can buy machines that can play master level chess for a few hundred
dollars. There is some AI in them, but they play well against people mainly
through brute force computation--looking at hundreds of thousands of positions.
Speech Recognition :-
In the 1990s, computer speech recognition reached a practical level
for limited purposes. Thus United Airlines has replaced its keyboard tree
for flight information by a system using speech recognition of flight
numbers and city names. It is quite convenient. On the other hand, while it
is possible to instruct some computers using speech, most users have gone back to
the keyboard and the mouse as still more convenient.
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programs can work solely in two dimensions, but full computer vision requires
partial three-dimensional information that is not just a set of two-dimensional
views. At present there are only limited ways of representing three-dimensional
information directly, and they are not as good as what humans evidently use.
Expert Systems :-
A ``knowledge engineer'' interviews experts in a certain domain and tries
to embody their knowledge in a computer program for carrying out some task.
How well this works depends on whether the intellectual mechanisms required for
the task are within the present state of AI. One of the first expert systems was
MYCIN in 1974, which diagnosed bacterial infections of the blood and suggested
treatments. It did better than medical students or practicing doctors, provided its
limitations were observed.
Heuristic Classification :-
One of the most feasible kinds of expert system given the present
knowledge of AI is to put some information in one of a fixed set of categories
using several sources of information. An example is advising whether to accept a
proposed credit card purchase. Information is available about the owner of the
credit card, his record of payment and also about the item he is buying and about
the establishment from which he is buying it (e.g., about whether there have been
previous credit card frauds at this establishment).
Conclusion :-
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Concepts of Logical AI :-
Tom Mitchell.
Machine Learning.
McGraw-Hill, 1997.
LINKS :-
http://www.aaai.org/
http://www-formal.stanford.edu/
http://insight.zdnet.co.uk/hardware/emergingtech/
http://www.genetic-programming.com/
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