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New media brought new possibilities for marginalized communities and authors,  including videogames. Even though concept of queer scene is not without its problems,  the decreasing skill-barrier needed for making their own game and... more
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      Queer StudiesGame studiesTransgender StudiesVideogames
Games like World of Warcraft have been called "inherently queer," providing gamic spaces where gender and sexuality seem fluid and customizable. Although the provocation is exciting and revisits many of the arguments made about the... more
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    •   5  
      Video Game StudiesWorld of WarcraftGame StudiesQueer Game Studies
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    •   5  
      PosthumanismVideo Game StudiesGame StudiesBioshock
Considering that everything is political, this paper attempts to establish a typology of adaptive writing strategies for different larps and design purposes.
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    •   7  
      Gender StudiesQueer StudiesNarrativityNon-Binary Gender
Representation of diverse sexualities and genders has traditionally been uncommon in games (Shaw 2009). As the influence of independent developers grows (Anthropy 2012) and interest in queer content increases (Gravning 2014), the... more
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      Queer StudiesGame studiesQueer TheoryQueer Game Studies
How might we think about ways to play games and make games that take advantage of the affordances of digital computers as well as the happy accidents, workarounds, and transformations that provide alternative practices, opportunities, and... more
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      Video Game StudiesGame StudiesQueer Game StudiesQueergaming
Videogames are becoming an important means of expression for marginalized communities. Despite the growing body of research in queer game studies, transgender identity remains under-researched and lacking in empirical data. By using an... more
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      Queer StudiesGame studiesTransgender StudiesAudience and Reception Studies
Este artigo visa contextualizar o conceito de empathy game a partir de sua popularização pela indústria e crítica de jogos independentes, e sua subsequente alienação do movimento queer, responsável pelos jogos digitais que iniciaram esse... more
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      Gender StudiesGame TheoryGame DesignQueer Game Studies
This article provides quantitative analyses of trends in lesbian, gay, bisexual, transgender, and queer (LGBTQ) content in digital games released between 1985 and 2005, including 162 games and 283 instances of content. We contextualize... more
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      Queer StudiesGame studiesQueer Game Studies
This dissertation addresses the intersections of queer and technology to rethink the posthuman as raced, gendered, and queered as co-constituted through and by technology. Given technoculture's appropriation of queerness as yet another... more
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      American StudiesArtTechnoculturePosthumanism
This paper addresses the narratives of four Twine games, developed by queer identified people, to compare the LGBTQ representation in them to overall representation in the medium, focusing on transgender people. The game industry is... more
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    • Queer Game Studies
Quatro anos é muito tempo pra lembrar de todo mundo que foi significativo. Se esqueci de alguém, me perdoem. Sabem como é, acabei de fazer uma tese e ainda não me recuperei.
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      Game studiesQueer TheoryVideo GamesQueer Game Studies
The purpose of this article is twofold: first, to cast a critical eye on an arguably conservative aspect of so-called ‘walking simulators’ -- their walking simulation -- and, second, to position viral browser game QWOP (2008) as an... more
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      Game studiesTechnologyQueer TheoryEmbodiment
"We are the future cunt" and "the clitoris is a direct line to the matrix"-these iconic sentences from "A Cyberfeminist Manifesto for the 21st Century" (1991), with whichas the familiar narrative has it-an important chapter of... more
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      Game studiesMedia ArtCyberfeminismVideo Game Art and Design
遊戲模組相關的研究方興未艾,但不論是何種模組,相關討論大多聚焦在物 理層面,而忽略情感模組所能帶給玩家的滿足。作為一個經典 AAA 級電子遊戲, 《闇龍紀元》系列在玩家與其他角色戀愛關係的循路文本設計原就相當開放,刺 激許多遊戲模組在此基礎之上萌發而出,形成多性別認同、多 P 的豐富情慾世 界。然而,情感相關的模組從首部作品《序章》到第三部《異端審判》數量大幅 下滑五倍,其間的差距如何直接或間接反映出遊戲開發者吸納並轉化這些玩家參 與內容創作的過程?玩家與 NPC... more
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      Video GamesAudience and Reception StudiesGame ModsDragon Age
We invite proposals for chapters on tabletop roleplaying games in relation to utopia and utopianism. The theme may be construed broadly, encompassing for example hopepunk, solarpunk, and other -punks, transformative justice and... more
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      Queer StudiesGame studiesMedia StudiesSerious Games
This article offers an interpretation of Naughty Dog’s shooter game The Last of Us: Part II (2020). Taking Judith Butler’s critique of war discourses and Mieke Bal's theory of focalization as points of departure, I show how the game... more
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      Video GamesComputer GamesComputer Games - Narrative TheoryFictionalised violence, digital games, gender and sexuality
This brief paper outlines the design and development challenges of a critical design affection game. Affection games require players to flirt, kiss, hug or make love to meet their goals. The game described, named Stolen Kisses, allows... more
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      Game DesignVideo Game DesignCritical design practiceLGBT Studies
While the phrase “queer aesthesis” suggests a concern for how a game’s queerness resonates sensorially with players, I want to use it here to talk about what can be queer about a video game’s relations to what intermedialist Eric... more
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      Queer StudiesGame studiesInterdisciplinarityGender and Sexuality
Accepted proposal for a publication edited by Dr. Jason C. Cash and Dr. Craig T. Olsen (SUNY Delhi & U Arkansas Monticello). Publication will be printed in 2022 as part of McFarland & Company’s Studies in Gaming Series.
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      Queer StudiesGame TheoryGame studiesTechnology
Projection is considered the ‘conceptual opposite’ of identification, with the player able to place their own personality, values, and choices onto a character, rather than the reverse. Characters that are designed entirely using in-game... more
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      Queer StudiesGame studiesQueer TheoryQueer Game Studies
This poster was presented at Clash of Realities 2017 (at CGL 6-8 November) in Cologne, Germany. In this work, I tried to shed the light on "gayming" in Japanese video game culture, especially focusing on speed-run videos. Although this is... more
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      Video GamesQueer Game Studies
This dissertation’s objective is to research the conditions of possibility for the existence of a digital gaming indie queer cultural scene. Taking into consideration that white, straight cisexual men are recognized as the digital games’... more
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      SociologyGame studiesQueer TheorySexuality
Nada Schroer: Why did you develop "All New Gen" back then? Which problems, but also potential, did you see in the game culture of the 90s?
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      FeminismCyberfeminismGame ArtArt Games
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      Game studiesDigital HumanitiesVideo Game StudiesGame Studies
Johanna Drucker in "Humanistic Theory and Digital Scholarship" articulates as a key transformation (and bone of contention) in the variegated and interdisciplinary terrains of the digital humanities, saying, I am trying to call for a next... more
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      Digital HumanitiesVideo Game StudiesGame StudiesQueer Game Studies
Presentation paper at the Society of Cinema and Media Studies annual conference in Chicago, Illinois, March 2017. Several colleagues asked to see this paper. If you wish to use my arguments presented here in your own work, a sample... more
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      Game studiesQueer TheoryGame DesignSexuality