Natural interaction
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Recent papers in Natural interaction
In this paper we present a work-in-progress interactive exhibit for the museum of Onna, a little town near to L'Aquila (Italy), almost completely destroyed by the earthquake of April 2009. The installation will be developed as an... more
The work station is the most important part of any CAD/CAM system in industrial operation. Uniform operating procedures and easy access to archives, engineering data, and product models are key requirements of a work station in an... more
In daily human interactions spatial reasoning occupies an important place. With this ability we can build relations between objects and people, and we can predict the capabilities and the knowledge of the people around us. An interactive... more
Bioproductive land is one of the most significant natural resources. People use the land for receiving ecological services. This leads to humans using and favouring certain species, while competing with all other species. Land use can... more
In this paper, a novel AR interface is proposed that provides generic solutions to the tasks involved in augmenting simultaneously different types of virtual information and processing of tracking data for natural interaction.... more
The current study investigated differences in the language learning environments of singletons and twins, with special reference to pragmatic factors that might be expected to differ in dyadic and triadic interactive situations. Six twin... more
The current study examined the pattern of prosodic phrasing and the distribution of post-lexical pitch accent types in a Spanish-English bilingual child. We collected utterances from natural interactions between parents and the child at... more
The natural interaction aspects of the user interface are more significant in the devices of impaired users than the devices of healthy users. This work investigates three controls as the wheelchair controllers according to the design and... more
Digital device ubiquity increased the need for HCI’s analysis, but academic research is frequently supported in week frameworks. The establishment of a structured body of knowledge is essential for the development of more efficient... more
The Flexible Action and Articulated Skeleton Toolkit (FAAST) is middleware to facilitate integration of full-body control with virtual reality applications and video games using OpenNI-compliant depth sensors (currently the PrimeSensor... more
Measuring safety as an outcome variable within the ultra-safe civil aviation industry during periods of deliberate organizational change is a difficult, and often fruitless, task. Anticipating eroding safety processes, based on measuring... more
The technology for the automatic shape reconstruction evolved rapidly in recent years, and huge mass of data can be easily produced. Due to the supported accuracy, works of art are one of the ideal fields of use of these devices. Given... more
A more natural interaction between humans and mobile robots can be achieved by bridging the gap between the format of spatial knowledge used by robots and the format of languages used by humans. This enables both sides to communicate by... more
The field of robotics has made steady progress in the pursuit of bringing autonomous machines into real-life settings. Over the last 3 years, we have seen omnidirectional humanoid platforms that now bring compliance, robustness and... more
Bioproductive land is one of the most significant natural resources. People use the land for receiving ecological services. This leads to humans using and favouring certain species, while competing with all other species. Land use can... more
Advances in digital design and fabrication technologies are leading toward single fabrication systems capable of producing almost any complete functional object. We are proposing a new paradigm for manufacturing, which we call Universal... more
From: IEEE Catalog Number: CFP1308W-USB ISBN: 978-1-4799-3169-9 Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air... more
This paper presents a new interaction technique-scan and tilt-aiming to enable a more natural interaction with mobile museum guides. Our work combines multiple modalitiesgestures, physical selection, location, graphical and voice. In... more
This paper reports on the development of a domestic user-interface robot that is able to have a natural human interaction by speech and emotional feedback and is able to navigate in a home environment. The natural interaction with the... more
This article presents the development of a group facilitation technique (PROMOD -Procedural Moderation). The author points toward the importance of integrating theoretical assumptions, theory testing and basic empirical research with... more
Abstract The objective of this work is to describe the design and implementation of a framework for building multi-disciplinary finite element programs. The main goals are generality, reusability, extendibility, good performance and... more
In this paper we focuses on the virtual reconstruction of the Regolini Galassi tomb in Cerveteri, one of the most famous of the Orientalising period. In the framework of the Etruscanning project a VR application has been realized for... more
Degradation of short sisal fibres/Mater Bi-YÔ biocomposites during indoor burial experiments was analysed. Within the first month, water sorption was the main event followed by weight loss. Water sorption results demonstrated that... more
Purpose – This paper aims to examine interaction patterns in two activities at home and one activity at school when a seven-year-old boy with autism and learning disabilities was supplied with a speech-generating device (SGD).... more
Gesture-based interaction models can be efficient and simpler to understand if designed to correspond to common user interactions with the physical world. This paper presents a 3D interface and its implementation to quickly perform... more
This paper describes the first in a series of studies which seek to explore the correlation of eye movements with interpretation of geometric shapes. These studies are intended to inform the development of an eye tracking interface for... more
Recent technological advances have enabled human users to interact with computers in ways previously unimaginable. Beyond the confines of the keyboard and mouse, new modalities for human-computer interaction such as voice, gesture, and... more
The ability of artificial characters to express emotions is essential for the natural interaction with humans. Their absence could be interpreted as coldness towards the user. Artificial characters can have different embodiments. Screen... more
A novel mobile interface under the form of an emotional compass: a navigation tool for the city from an unexpected point of view. The interface has been created using the possibility to access large number of geo-located user generated... more
This paper presents a powerful animation engine, called Maxine, to develop applications with embodied animated agents. The engine, based on open source tools, allows the management of scenes and virtual characters, and allows multimodal... more
Purpose -The paper aims to explore future and emerging information and communication technologies. It gives a general overview of the social consequences and ethical issues arising from technologies that can currently be reasonably... more