Massive Multiplayer Online Games (MMOG)
5,263 Followers
Recent papers in Massive Multiplayer Online Games (MMOG)
In this article, based of qualitative methodology, was carried out the analysis of the content dynamics of communicative interactions in online games is. The article considers the motivation for communication in the game and also... more
Want to know the ins and outs of how to get started on OSRS? Check out this handy beginner's guide for all things OSRS and OSRS gold to find out!
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
This article examines the democratic potential of online communities by investigating the influence of network heterogeneity on social tolerance in an online gaming environment. Online game communities are potential sources of bridging... more
Il contributo descrive la particolare tipologia di narrazione collettiva realizzata nei Giochi Di Ruolo (GDR) testuali, i cui partecipanti si ritrovano online per raccontare e vivere una storia: all'interno di una chat ogni utente... more
Several factors contribute to an individual's experiences in computer-based environments. Previous research shows one such fact or, the degree to which users feel connected to a virtual environment, influences the actions of individuals... more
The paper makes some remarks about the language variety spoken and written in online gaming communities through a quantitative analysis of the lexicon composition, subsequently discussing the role of common words, toponyms, and... more
This ethnographic study examines the belief system, social and political organization of Gaiscíoch, an online gaming community that exists within the simulated world of a massively multiplayer online role playing game (MMORPG). It... more
In this paper we articulate an empirical approach to the study of social action in digitallymediated contexts. Our approach extends Carl Couch’s theory of cooperative action, which is based on a set of “elements of sociation”:... more
Today's massively multiplayer online role-playing games are the direct descendants of the textual worlds of the 1980s, not only in design and implementation terms, but also in the way they are evolving thematically. Thus far, they have... more
The growth in the populations of Massively Multiplayer Online Role Playing Games (MMORPGs) has stopped growing since 2009. The arguments for why this has happened typically focus on the humans that play them whether that be psychological,... more
In 2016, Hillary Clinton was nominated as the first female presidential candidate of a major party in a United States election and Sylvanas Windrunner was appointed as the first female Warchief of the Horde in the fictional land of... more
Le jeu vidéo est un monde complexe où figure d’innombrables joueurs, installés dans des jeux et dans des pratiques aux orientations diverses qui témoignent d’un engagement précis. Mais c’est grâce à Internet, au jeu vidéo en réseau que... more
Online computer games are increasingly seen by game studies and industry as `more than games', i.e., places where players form and maintain relationships by playing together. However, currently, these practices of playing together and... more
This research aims to understand how gamers redefine their identity by extending, aggregating, and assembling the different dimensions of the self in experiential online communities. The authors conducted a series of filmed in-depth and... more
Video games provide unique interactive player experiences (PX) often categorised into different genres. Prior research has looked at different game genres, but rarely through a PX lens. Especially, PX in the emerging area of massive... more
Multi-user virtual environments (MUVEs) are structured with three-dimensional objects, in which users can actively navigate their avatars to different areas of the immersive environment.
This study entitled, “Online Gaming: Influence on the Social Behavior and Psychological Well-being”, discusses on the effects caused by the practice of online gaming to the students’ social and psychological behavior. It will center on... more
Abstract This research expands on the work of Goffman (1959) in seeking to examine how players of Massively Multiplayer Online games (MMOs) use virtual environments as a mechanism to explore their own offline identity, through the use of... more
As a discipline, anthropology is uniquely situated to trace transformative shifts in human sociobiological processes over time. As environments and resources change, human ingenuity responds with increasing technological sophistication... more
In tandem with technological advancements in virtual world design, video games have evolved from turn-taking affairs where individuals or groups hoped to clear the screen in record time or better a previous performance, to immersive,... more
Although researchers have discussed the existence of a virtual self, or embodiment of human characteristics within an avatar, little known about how the virtual self influences a player's behavior within a virtual environment. To better... more
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used by millions of gamers worldwide. Potential problems relating to MMORPG play have emerged, particularly in relation to being addicted to... more
Playing interactive games, both online and offline, might pose risks leading to poor academic achievement. This alarmed parents and school authorities especially that the difference between game engagement and addiction has not been fully... more
Nonostante l'interesse sorto negli ultimi anni per i linguaggi di Internet, l’ambito relativo alle ampie e numerose comunità videoludiche online risulta essere poco esplorato dalla linguistica italiana. La lingua in esse impiegata è... more
Massively Multiplayer Online Role Playing Games (MMORPGs) have now been around for over three decades, however, only in the last decade have they exploded in popularity. They now occupy a prominent position within the public sphere,... more
Les MMORPG, Massively Multiplayer Online Role Playing Games, sont apparus fin des années 90. Fondés sur des jeux de stratégies et un univers heroïc fantasy, ils proposent un même environnement imaginaire et guerrier à des joueurs... more
Uses grounded theory to analyze hundreds of forum posts on the male bodies of avatars and the appearance of the equipment for those avatars in an MMORPG. Published in: Conan Meets the Academy: Multidisciplinary Essays on the Enduring... more
Purpose of Review: There are many different factors involved in how and why people develop problems with video game playing. One such set of factors concerns the structural characteristics of video games (i.e., the structure, elements,... more
Although adventure video games have been identified as effective tools for education, few studies have examined the usefulness of such games for language learning. The present classroom-based investigation, therefore, examined the... more
This paper examines the variety of language used by the community of Twitch.tv with the application of descriptive and corpus-based methods. Twitch.tv is one of the world's most visited websites for live broadcasting of video games; the... more
As a result of technological advancement and exponential increases in global access, cross-disciplinary research has recently turned to digital online video games. Most anthropological research within this area has centered around player... more
We explore the problem of distinguishing the relatively constant versus culturally variable dimensions of mental suffering and disorder in the context of a cross-cultural study of Internet gaming-related distress. We extend the conceptual... more
PKV GAMES 162.241.43.157 saat ini banyak sekali Peminat nya karena dengan majunya Teknologi Smartphone baik di Indonesia pada khususnya maupun di Dunia pada umumnya. Maka dari itu ini menjadi Tolak Ukur Peminat Games Online. Di mana... more
Excerpt from the introduction: "ENHAGA is a cutting edge two-year project that aims to develop and implement innovative practices to eliminate cyber harassment for female gamers through the development of an online... more
The article focuses on the social function of spelling alteration in online gaming communities, considering both technical terms and common words. In Massively Multiplayer Online Role-Playing Games, word shortening is not simply a... more
This study examines the social organization of Gaiscíoch, a large online gaming community that exists within the simulated world of a massively multiplayer online role playing game (MMORPG). It provides an ethnographic account of an... more
The following article is an account about my experiences in the game world of Lord of the Rings Online aka LOTRO. I try to put on a game scholar hat and write a review of this game as if entering it for the first time, to explore what the... more
By the term “personality” is defined in law the most coherent quality of empowered and protected subjectivity. As post-modernity features the division of the individual self, utilising in addition the intervention of technological themes... more
Massively Multiplayer Online Games (MMOGs) constitute virtual environments rich in task-oriented and social interactions among players. These interactions are directed both by the design of the environment as well as by the community of... more