League of Legends
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Recent papers in League of Legends
Dracorex was a dinosaur of the family Pachycephalosauridae, that lived during the Late Cretaceous of North America. The type (and only) species is Dracorex hogwartsia, meaning "dragon king of Hogwarts". It is known from one nearly... more
Background and aims: Our primary goal was to determine and compare the anger expression strategies used by players of the two most popular online games, League of Legends and Fortnite Battle Royale, as well as those used by non-gamers.... more
Abstract: This article discusses the processes involved in the construction of group membership and cohesion in a semiprofessional team of esports in the city of Belém, the capital of the state of Pará, in the Brazilian Amazonian... more
Hak Asasi Manusia merupakan hak dasar yang dimiliki dan melekat dalam diri setiap individu manusia dalam suatu Negara. Dalam UU Nomor 39 Tahun 1999 tentang Hak Asasi Manusia, disebutkan bahwa Hak Asasi Manusia adalah seperangkat hak yang... more
Nella prima metà dell’Ottocento, in un’epoca in cui la scolarizzazione sta cancellando le credenze e le superstizioni popolari, Peter Christen Asbjørnsen attraversa i selvaggi territori della Norvegia per raccogliere “testimonianze” di... more
We investigate how the Proteus effect, which is players changing their way of communication based on characters with which they play, is associated with players' champion usage in the popular online game League of Legends, where champions... more
The present study aims at examining in-game language usages of students playing online games. It was conducted with the case study design of the qualitative research methods. The study group consisted of 10 participants who were... more
Este artigo apresenta uma discussão matemática que envolve o universo do jogo League of Legends e aspectos da Modelagem Matemática. Com o objetivo de tangenciar o entendimento entre a associação do modelo com a realidade assumimos uma... more
The Multiplayer Online Battle Arena (MOBA) genre represents one of the most popular, dynamic and influential spaces of digital play. Since the genres first commercial release in 2009 with the title League of Legends (2009 – present, Riot... more
We examine culture-and racial-based toxicity and hate speech in player communities and explore how this toxicity might be informed and affected by the design of the game elements and content. To illustrate these effects, we used a mixed... more
O universo dos jogos ainda é pouco explorado e estudado pelos profissionais de comunicação, porém é um mercado com alto potencial. Os jogos e suas mecânicas podem ser uma ferramenta interessante para alcançar a geração Z e futuras... more
The role of playful innovations in the Multiplayer Online Battle Arena (MOBA) genre has become a hugely important, contested and under studied activity. Through a case study of the ‘fountain hook’ and an exploration of exploitative and... more
A relação entre desenvolvedora, patrocinadora e time no League of Legends em 2014.
O universo dos jogos ainda é pouco explorado e estudado pelos profissionais de comunicação, porém é um mercado com alto potencial. Os jogos e suas mecânicas podem ser uma ferramenta interessante para alcançar a geração Z e futuras... more
The Green Knight was a character featured in the classic poem Sir Gawain and the Green Knight (fourteenth century) and its derivative The Green Knight (c. 1500). This knight came into Arthur’s hall and asked any one of his knights to... more
In this thrilling adventure tale by the father of science fiction, three men embark on an epic journey under the sea with the mysterious Captain Nemo aboard his submarine, the Nautilus. Over the course of their fantastical voyage, they... more
Trabalho de Conclusão de Curso (TCC) que investiga como se dá a relação dos jogadores com os jogos através de um Estudo de Caso do League of Legends. Com isso, busca-se entender as práticas de consumo dos jogadores e entender como a... more
Le poids toujours plus conséquent de l'industrie vidéo ludique dans notre quotidien ne cesse de croître avec en parallèle la démocratisation des sports électroniques. Rassemblé autour d'une dizaine de jeux se faisant figure de proue,... more
We examine culture-and racial-based toxicity and hate speech in player communities and explore how this toxicity might be informed and affected by the design of the game elements and content. To illustrate these effects, we used a mixed... more
Esta investigación corresponde a mi Trabajo de Fin de Grado en Comunicación, estudios que he cursado en la Universidad Internacional de La Rioja. La investigación ha sido sobre los eSports (deportes electrónicos) haciendo hincapié en el... more
Oyun yerelleştirmesinin Türkiye'deki yeri ve league of legends oyununun incelenmesi hakkındaki araştırma, yerelleştirmenin Türkiye'deki yeri eksikleri artıları gibi konular işlenmektedir.
The idea of writing a play about the legendary princess Inikpi who willingly offered herself for sacrifice as divined by the Oracle, to ascertain victory for the Igala people during the Igala-Bini war said to have taken place in the early... more
Observation of fan engagement, cross-platform interactions and how this was achieved using a signified trajectory.
League of Legends elo boosting became quite popular since many players seek for better position in ranked queue and lol boost makes their desire real very fast.
Esta investigación de pre grado en Antropología pretende estudiar distintas practicas sociales, formas de identidad y significado mediante la figura de los Avatares en una sección del ciberespacio -los videojuegos-, el avatar es algo que... more
Online fandom encompasses many convergent (Jenkins, 2006) dynamics. As the space between producer and consumer or professional and fan have increasingly blurred, this convergence has been reflected in new modes of monetisation and... more
This article starts with a literary review of the conceptual frames through which esport has been labeled academically. It shows how the concept of 'electronic' has been taken as the core term for labeling esport, often accompanied by a... more
League of Legends has become one of the most popular electronic sports video games of the last few years. With this, the musical practices surrounding it have assumed increasing power and relevance, materializing in configurations that... more
ABSTRACT The electronic sports, or eSports, industry has grown into a multi-million dollar industry. The significant growth of eSports can be seen far beyond the participation numbers and spans from eSports’ events being hosted in major... more
An emblematic figure, occasionally used to denounce the scandalous morals of the pontifical court, the famous Pope Joan has long been confined to the register of legend. This legend, with its many variants, has just been examined in the... more
RESUMO CARVALHO, F, A. Formação de Identidade a partir de Jogos Digitais: League Of Legends e a Reprodução Socioespacial. 2019. Monografia – Universidade Federal de São... more
Pier Gerlofs Donia (c. 1480 – 28 October 1520) was a Frisian rebel leader and pirate. He is best known by his West Frisian nickname Grutte Pier ("Big Pier"; in the pre-1980 West Frisian spelling written as Greate Pier), or by the Dutch... more
Video gaming has become part of the mainstream culture in recent years. League of Legends (LoL) alone, the object of this study, has 27 million daily players. In its own way, it creates a microcosm of youth online culture. This makes it... more
Esports, or competitive video gaming, has rapidly increased in online play and viewing. The popularity of esports such as League of Legends may derive in part because it features skills-based coalitional competition. Whereas a sizable... more