3D Laser scanning
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Although alternatives have become available, pen and ink drawings of stone tools dominate archaeological publications. Despite the existence of a conventional illustration framework, the work produced by illustrators can be inconsistent... more
Although alternatives have become available, pen and ink drawings of stone tools dominate archaeological publications. Despite the existence of a conventional illustration framework, the work produced by illustrators can be inconsistent and hinges on skill level
and time commitment. Discussions going back to the 1880s critically question the use of illustrations for the purpose of scientific publication. Alternatives, such as laser scanning and photogrammetric modeling, are now available for displaying lithics. These alternatives can remove the subjectivity involved in artistic rendering, creating replicable results, regardless of who is collecting the data. In addition to creating more regularized and objective representations, there are a significant number of analytical and other benefits to adopting novel imaging techniques to depict stone tools in publications. A set of three-dimensional (3D) models are presented here to demonstrate the capabilities of laser scanning and, potentially, photogrammetric modeling as replacements for lithic illustration.
and time commitment. Discussions going back to the 1880s critically question the use of illustrations for the purpose of scientific publication. Alternatives, such as laser scanning and photogrammetric modeling, are now available for displaying lithics. These alternatives can remove the subjectivity involved in artistic rendering, creating replicable results, regardless of who is collecting the data. In addition to creating more regularized and objective representations, there are a significant number of analytical and other benefits to adopting novel imaging techniques to depict stone tools in publications. A set of three-dimensional (3D) models are presented here to demonstrate the capabilities of laser scanning and, potentially, photogrammetric modeling as replacements for lithic illustration.
Recent technological advancements have made a tremendous impact in the fields of biological anthropology and archaeology. Although advancements in DNA analysis have overshadowed other areas of progress in the subfields of biological... more
Recent technological advancements have made a tremendous impact in the fields of biological anthropology and archaeology. Although advancements in DNA analysis have overshadowed other areas of progress in the subfields of biological anthropology, bioarchaeologists are now utilizing many other new forms of technology in their work. In particular, three-dimensional (3D) laser scanning offers a sophisticated method of documenting and studying prehistoric human skeletons. In recent years, portable laser scanning devices capable of creating high resolution images have become available, enabling researchers to scan and archive skeletal collections from archaeological sites and museum collections around the world. 3D laser scanners are inexpensive, simple to operate, and completely non-destructive to human skeletal material. A major benefit is that they offer a cost-effective method of creating a digital record of skeletal collections for museum archives. Since published research using 3D methods typically focuses on sophisticated analyses used to analyze 3D data that are difficult for the novice user to follow, in this paper we provide a simple and straightforward overview of 3D scanning methods aimed at nonspecialists. We discuss how these methods can be used to preserve and document osteological material in museums, develop research ideas in the subfields of biological anthropology, and increase the potential for scholarly collaboration.
Background: The current availability of advanced remote sensing technologies in the field of landslide analysis allows for rapid and easily updatable data acquisitions, improving the traditional capabilities of detection, mapping and... more
Background: The current availability of advanced remote sensing technologies in the field of landslide analysis allows for rapid and easily updatable data acquisitions, improving the traditional capabilities of detection, mapping and monitoring, as well as optimizing fieldwork and investigating hazardous or inaccessible areas, while granting at the same time the safety of the operators. Among Earth Observation (EO) techniques in the last decades optical Very High Resolution (VHR) and Synthetic Aperture Radar (SAR) imagery represent very effective tools for these implementations, since very high spatial resolution can be obtained by means of optical systems, and by the new generations of sensors designed for interferometric applications. Although these spaceborne platforms have revisiting times of few days they still cannot match the spatial detail or time resolution achievable by means of Unmanned Aerial Vehicles (UAV) Digital Photogrammetry (DP), and ground-based devices, such as Ground-Based Interferometric SAR (GB-InSAR), Terrestrial Laser Scanning (TLS) and InfraRed Thermography (IRT), which in the recent years have undergone a significant increase of usage, thanks to their technological development and data quality improvement, fast measurement and processing times, portability and cost-effectiveness. In this paper the potential of the abovementioned techniques and the effectiveness of their synergic use is explored in the field of landslide analysis by analyzing various case studies, characterized by different slope instability processes, spatial scales and risk management phases.
Results: Spaceborne optical Very High Resolution (VHR) and SAR data were applied at a basin scale for analysing
shallow rapid-moving and slow-moving landslides in the emergency management and post- disaster phases,
demonstrating their effectiveness for post-disaster damage assessment, landslide detection and rapid mapping, the
definition of states of activity and updating of landslide inventory maps. The potential of UAV-DP for very high
resolution periodical checks of instability phenomena was explored at a slope-scale in a selected test site; two
shallow landslides were detected and characterized, in terms of areal extension, volume and temporal evolution.
The combined use of GB-InSAR, TLS and IRT ground based methods, was applied for the surveying, monitoring and
characterization of rock slides, unstable cliffs and translational slides. These applications were evaluated in the
framework of successful rapid risk scenario evaluation, long term monitoring and emergency management
activities. All of the results were validated by means of field surveying activities.
Conclusion: The attempt of this work is to give a contribution to the current state of the art of advanced
spaceborne and ground based techniques applied to landslide studies, with the aim of improving and extending
their investigative capacity in the framework of a growing demand for effective Civil Protection procedures in preand
post-disaster initiatives. Advantages and limitations of the proposed methods, as well as further fields of
applications are evaluated for landslide-prone areas
Results: Spaceborne optical Very High Resolution (VHR) and SAR data were applied at a basin scale for analysing
shallow rapid-moving and slow-moving landslides in the emergency management and post- disaster phases,
demonstrating their effectiveness for post-disaster damage assessment, landslide detection and rapid mapping, the
definition of states of activity and updating of landslide inventory maps. The potential of UAV-DP for very high
resolution periodical checks of instability phenomena was explored at a slope-scale in a selected test site; two
shallow landslides were detected and characterized, in terms of areal extension, volume and temporal evolution.
The combined use of GB-InSAR, TLS and IRT ground based methods, was applied for the surveying, monitoring and
characterization of rock slides, unstable cliffs and translational slides. These applications were evaluated in the
framework of successful rapid risk scenario evaluation, long term monitoring and emergency management
activities. All of the results were validated by means of field surveying activities.
Conclusion: The attempt of this work is to give a contribution to the current state of the art of advanced
spaceborne and ground based techniques applied to landslide studies, with the aim of improving and extending
their investigative capacity in the framework of a growing demand for effective Civil Protection procedures in preand
post-disaster initiatives. Advantages and limitations of the proposed methods, as well as further fields of
applications are evaluated for landslide-prone areas
Despite a long history of research and conservation dating back to the late 19th century, when the current stage in the management of the three large Antequeran megalithic monuments started in 2004 there was an almost complete absence of... more
Despite a long history of research and conservation dating back to the late 19th century, when the current stage in the management of the three large Antequeran megalithic monuments started in 2004 there was an almost complete absence of high-resolution cartography to support their study and protection. To being to solve this severe deficiency, a high-resolution cartographic survey of Menga through terrestrial laser scanning, 3D modelling and photogrammetry was carried out in 2005. In this paper we present a short summary of that work, describing its technical and conceptual basis as well as the results that were obtained. In addition, we briefly discuss some examples of the highly positive impact this newly developed cartography has had on the management and research of this megalithic monument.
The excavated architecture of the exceptional prehistoric site of Akrotiri on the Greek island of Thera/Santorini is endangered by gradual decay, damage due to accidents, and seismic shocks, being located on an active volcano in an... more
The excavated architecture of the exceptional prehistoric site of Akrotiri on the Greek island of Thera/Santorini is endangered by gradual decay, damage due to accidents, and seismic shocks, being located on an active volcano in an earthquake-prone area. Therefore, in 2013 and 2014 a digital documentation project has been conducted with support of the National Geographic Society in order to generate a detailed digital model of Akrotiri's architecture using terrestrial laser scanning and image-based modeling. Additionally, non-invasive geophysical prospection has been tested in order to investigate its potential to explore and map yet buried archaeological remains. This article describes the project and the generated results.
editors. p. cm. -(Dumbarton Oaks pre-Columbian symposia and colloquia) Includes bibliographical references and index.
In the laser scanner architectural heritage surveys is obtained, as a by product, the reflectance value of the documented surfaces. This value changes along with the topography of the surface. This fact has led to the proposal of a... more
In the laser scanner architectural heritage surveys is obtained, as a by product, the reflectance value of the documented surfaces. This value changes along with the topography of the surface. This fact has led to the proposal of a hypothesis, namely that the different materials that make the surveyed surface can be individualized. The experimental proof that have led to test the validity of this this supposition are shown in this work.
Coastal archaeology combines research in dierent environments: land surface, intertidal zone and sub-aquatic area. In consequence of the use of dierent archaeological methods for these dierent physical environments, there is a border... more
Coastal archaeology combines research in dierent environments: land surface, intertidal zone and sub-aquatic area. In consequence of the use of dierent archaeological methods for these dierent physical environments, there is a border between land and underwater zones. Archaeological topographic research is mainly con€ned to land surfaces and intertidal zones. is is unfortunate since knowledge of oshore underwater topography is essential to understand the organisation and distribution of sites on islands and coastal zones. Bridging the “border” between land and water in archaeological topographic research therefore requires the development of new archaeological documentation methods. e latest technique to combine terrestrial and underwater survey is Airborne Laser Bathymetry (ALB), which utilizes a green, water-penetrating laser and therefore can be applied for mapping surfaces under shallow water. Depending on the water clarity these systems can provide a detailed characterization of the underwater topography and even be used to prospect archaeological sites under shallow water. The presented paper will discuss the actual available ALB hardware and possibilities and limitations of the bathymetric sensor technique using sample data sets in Croatian case study areas in the northern Adriatic Sea. Maritime archaeological prospection is being tested in this area to provide high quality topographic mapping for later research questions regarding the rise and decline of settlements due to the changes in the shipbuilding,
We tested three surface scanning systems: the low cost NextEngine laser scanner, the white light Fringe Projection Breuckmann Smartscan and the white light Fringe Projection Steinbichler COMET V 4M. We evaluate the potential of such... more
We tested three surface scanning systems: the low cost NextEngine laser scanner, the white light Fringe Projection Breuckmann Smartscan and the white light Fringe Projection Steinbichler COMET V 4M. We evaluate the potential of such systems for digitalizing original anthropological specimens and compare it with a "nominal" 3D model derived from µCT or CT data. Our results show that surface scanning of teeth is generally problematic even for high end systems. Even though studies of the occlusal surface are possible with high end systems, high resolution µCT still has to be considered the best choice for scientific studies dealing with details of the occlusal surface. However, for general digitalization purposes and recording of dimensions even the NextEngine system is suitable. In our tests, Breuckmann Smartscan produced the best models with the lowest deviation compared to the nominal µCTmodel. The Steinbichler is the fastest system but the quality of the resulting models is slightly lower. NextEngine produces a clearly lower quality than the tested high end systems but if one considers the different price margins of the systems, the proportionally good data provided by NextEngine is remarkable. In the case of bones with a simple geometric structure, this low cost scanner can compete easily with 3D models derived from medical CT for gross morphometric studies.
A total of 11 340 Cartesian coordinates of 42 homologous landmarks on five excavated human crania were recorded by three observers using a three-dimensional (3D) digitiser and computer models created with a 3D laser scanner. The aim was... more
A total of 11 340 Cartesian coordinates of 42 homologous landmarks on five excavated human crania were recorded by three observers using a three-dimensional (3D) digitiser and computer models created with a 3D laser scanner. The aim was to compare the errors of the coordinate data of landmarks of different types recorded with these two techniques. The results showed that digitiser-based and 3D model-based coordinate measurements had overall standard deviations of, respectively, ±0.79 and ±1.05 mm. However, the 3D digitiser yielded the most precise coordinate data for landmarks defined primarily by biological criteria (Type I landmarks), while the 3D laser scanner models yielded the most precise coordinate data for landmarks defined primarily by geometric criteria (Type III landmarks). These findings are likely to influence the research design of future craniometric studies, as they indicate that the suitability of certain landmark types as reference points for geometric operations, such as partial Procrustes analysis, depends on the method by which they are measured. This information is particularly important for retrospective research or for combined databases such as FORDISC or CRANID, which may integrate different types of landmarks recorded by different researchers and/or instruments. Crania displaying poor preservation and surface discoloration yielded larger measurement errors, especially for the 3D model measurements. This is not surprising given that landmarks on 3D models cannot be located using tactile means, but have to be located solely on a visual basis. Nonetheless, even though the digitiser measurements exhibit an overall precision slightly greater than the 3D model measurements, both techniques yield coordinate data with a precision sufficient for most craniometric research.
The external morphology of the Late Devonian placoderm fish Bothriolepis canadensis from the Escuminac Formation (Miguasha, Canada) is reanalyzed using cutting-edge technology in three-dimensional (3D) digital imagery such as 3D surface... more
The external morphology of the Late Devonian placoderm fish Bothriolepis canadensis from the Escuminac Formation (Miguasha, Canada) is reanalyzed using cutting-edge technology in three-dimensional (3D) digital imagery such as 3D surface scanner and 3D modeling software. Nineteen well-preserved specimens of B. canadensis were used to reconstruct a 3D digital model of the dermal armor, whereas four specimens were used to reconstruct the fleshy posterior part of the body. Digital manipulation of the model allows us to investigate some biomechanical aspects and constraints of the morphology. Mobility of the cephalic armor, submarginal plates and pectoral fins has been previously hypothesized based on inaccurate reconstructions. In contrast to previous interpretations, there is no indication of mobility between the cephalic and thoracic armors. The submarginal plate is immobilized on the cephalic armor; a gill opening is located between the submarginal and anterior ventrolateral plates of the thoracic armor. The median dorsal ridge of the thoracic armor forms a hydrodynamic dorsal crest with its maximum height along the posterior median dorsal plate, which most likely has an important role in locomotion. The fully retracted and protracted (70°) position of the pectoral fins allows only for restricted movement excluding the possibility of stroking and using them as anchoring devises. Maximum of mobility is reached in a protracted angle of 16°, which allows a rotation of 32° around the brachial process and 15° in an up-and-down movement. The 3D model of B. canadensis brings out unexpected novelties on one of the supposedly best-known Devonian fish.
Berichte Teil A und Teil B zu den baubegleitenden archäologischen Untersuchungen auf Burg Gutenstein 2015 (Maßnahme Nr. 23447.15.01 & 15.02), veröffentlicht in: Fundberichte aus Österreich Band 54, 2017.
Preface: From culture to computing, archaeology to archiving, documentation to databases, or games to graphics DigitalHERITAGE is all about technology for preserving, protecting, and presenting the past. Yet just a quarter of a century... more
Preface:
From culture to computing, archaeology to archiving, documentation to databases, or games to graphics DigitalHERITAGE is all about technology for preserving, protecting, and presenting the past. Yet just a quarter of a century ago, ‘digital heritage’ did not exist.
The Birth of a new Domain:
The last 25 years have witnessed profound changes in the technological landscape around us. In the mid-1990’s there were no “smartphones”, and even text messaging was in its infancy. Few had laptop computers, let alone ‘tablets’. Multimedia typically implied an ‘interactive’ CD-ROM. 3D visual effects were just beginning to overtake traditional methods in Hollywood, with the success of Jurassic Park leading to the first fully synthetic characters. The first LiDAR scanners were emerging from the labs, offering the promise of a replacement for cumbersome large-format analog cameras and photogrammetry workstations. VR was in its infancy, yet required cabinet-sized graphic supercomputers and head- mounted displays costing hundreds of thousands of dollars. Who would have guessed then that VR would be back some 20 years later as a top tech investment opportunity?
Gathering at Japan’s Gifu University in 1995, leaders of the nascent world of virtual technologies and digital media came together for an inaugural Virtual Systems and Multimedia Conference, creating arguably the first international VR technical society. Although VSMM as it came to be known has always had a cross-disciplinary focus, from its earliest days it has had a special place in its heart for heritage. Born in the rich cultural landscape of central Japan, the VSMM Society put an early emphasis on new media and virtual tools for preserving and protecting humanities treasures, launching the Virtual Heritage Network. Meanwhile across the many disciplines of heritage, other domains were also forming expert groups and gatherings around emerging digital tools. CAA in archaeology, ICOMOS/ISPRS’s CIPA in heritage documentation, the Pacific Neighborhood Consortium, and more were also holding early meetings to explore the potential of the digital for culture.
Bridging Traditional Disciplines:
By 2002 numerous initiatives and efforts around virtual heritage, digital culture, 3D documentation, visualization of the past, applications in archaeology, mapping and culture, and more had been born. In the early days of digital heritage, with just a few conferences it was possible to meet with multiple disciplines and learn from specialists in other fields. But with the growth of the new domain and an explosion in activities, professionals were now limited in how far beyond their core disciplines they could explore. Witnessing increasing compartmentalization, at the VAST Conference in Athens that year I argued in my closing keynote for our many communities to come together periodically to promote trans- disciplinary collaboration and avoid the fragmentation and silos so common to new academic domains. Although many of us tried, cross-disciplinary initiatives proved much harder to produce than to propose!
Fast forward another decade to 2013 and the digital landscape of heritage was in full bloom with even more events, publications, and organizations. Consensus was forming across the field that it was time to unite. So in the spring of that year I hosted a gathering of leaders from across our many communities at UNESCO in Paris to plan a ‘federated congress of conferences’ where all could come together under one roof to share, discuss and collaborate, while maintaining their individual identities. In the fall of 2013, under the expert leadership of Livio de Luca in Marseille, UNESCO, VSMM, ICOMOS, CAA, EuroGraphics and more launched DigitalHERITAGE with our first joint Congress. This was followed with a 2nd International Congress two years later in the historic splendor of Granada, Spain. Moving to a 3-year cycle, and recognizing the importance of including the global community beyond Europe, we voted to hold our 3rd International Congress in 2018 in the United States.
New Realities: Authenticity & Automation in the Digital Age:
Gathering in San Francisco, California in late October 2018, some 500 heritage professionals from more than 25 nations came together for the 3rd DigitalHERITAGE International Congress under the theme of New Realities: Authenticity & Automation in the Digital Age. For five sunny days on historic piers overlooking the Golden Gate bridge, experts from a.multitude of domains came together at the epicenter of the silicon economy. From architects to archaeologists, and artists to engineers, surveyors to sociologists, archivists to librarians, information scientists to museologists, tool developers to tool users, faculty to students, and more we presented, discussed and debated heritage’s digital future.
Held at the US National Park Service’s Fort Mason Center for the Arts and Culture, where thousands of young soldiers once boarded ships to fight in far off lands in World War II, the 2018 Congress marked a coming together of cultures and domains, and a chance to find common ground and learn from each other. Following welcome remarks by Dr. Gordon Knox, President of the San Francisco Art Institute, Dr. Chin- Shing Huang, Vice President of Academia Sinica, and Dr. Lewis Lancaster, Director of the Electronic Cultural Atlas Initiative, the Congress leadership representing some 20 special sessions and supporting institutions and societies came on stage to give an overview of the multi-day program. Nine thought- provoking keynote addresses by luminaries from multiple disciplines are detailed in the following pages. Over 100 talks, 20 plus special sessions, panels, and roundtables, numerous workshops, a half-dozen tours, and an expo of hands-on demonstrations filled out the agenda. A final highlight was a special dinner and tour onboard one of the last operational World War II Liberty Ships, the SS Jeremiah O’Brien.
This volume brings together the research and findings of the best of hundreds of submissions to the main track of this our 3rd International Congress. The enclosed papers were peer-reviewed in double blind fashion by an international committee of experts from across the heritage spectrum. Those accepted herein as full and short papers represent the best of digital heritage research today. (A second volume, containing papers submitted to the co-located Pacific Neighborhood Consortium Conference is available separately from IEEE as well.)
In closing, I would like to thank the countless authors and attendees for joining us in the City by the Bay and bringing their presentations, exhibits and ideas to share. It was a truly stimulating week of exploration and discovery. I encourage you to continue your research and to push the power of the digital to help preserve, protect, and promote humanity’s storied heritage.
Lon Addison
Congress Chair
From culture to computing, archaeology to archiving, documentation to databases, or games to graphics DigitalHERITAGE is all about technology for preserving, protecting, and presenting the past. Yet just a quarter of a century ago, ‘digital heritage’ did not exist.
The Birth of a new Domain:
The last 25 years have witnessed profound changes in the technological landscape around us. In the mid-1990’s there were no “smartphones”, and even text messaging was in its infancy. Few had laptop computers, let alone ‘tablets’. Multimedia typically implied an ‘interactive’ CD-ROM. 3D visual effects were just beginning to overtake traditional methods in Hollywood, with the success of Jurassic Park leading to the first fully synthetic characters. The first LiDAR scanners were emerging from the labs, offering the promise of a replacement for cumbersome large-format analog cameras and photogrammetry workstations. VR was in its infancy, yet required cabinet-sized graphic supercomputers and head- mounted displays costing hundreds of thousands of dollars. Who would have guessed then that VR would be back some 20 years later as a top tech investment opportunity?
Gathering at Japan’s Gifu University in 1995, leaders of the nascent world of virtual technologies and digital media came together for an inaugural Virtual Systems and Multimedia Conference, creating arguably the first international VR technical society. Although VSMM as it came to be known has always had a cross-disciplinary focus, from its earliest days it has had a special place in its heart for heritage. Born in the rich cultural landscape of central Japan, the VSMM Society put an early emphasis on new media and virtual tools for preserving and protecting humanities treasures, launching the Virtual Heritage Network. Meanwhile across the many disciplines of heritage, other domains were also forming expert groups and gatherings around emerging digital tools. CAA in archaeology, ICOMOS/ISPRS’s CIPA in heritage documentation, the Pacific Neighborhood Consortium, and more were also holding early meetings to explore the potential of the digital for culture.
Bridging Traditional Disciplines:
By 2002 numerous initiatives and efforts around virtual heritage, digital culture, 3D documentation, visualization of the past, applications in archaeology, mapping and culture, and more had been born. In the early days of digital heritage, with just a few conferences it was possible to meet with multiple disciplines and learn from specialists in other fields. But with the growth of the new domain and an explosion in activities, professionals were now limited in how far beyond their core disciplines they could explore. Witnessing increasing compartmentalization, at the VAST Conference in Athens that year I argued in my closing keynote for our many communities to come together periodically to promote trans- disciplinary collaboration and avoid the fragmentation and silos so common to new academic domains. Although many of us tried, cross-disciplinary initiatives proved much harder to produce than to propose!
Fast forward another decade to 2013 and the digital landscape of heritage was in full bloom with even more events, publications, and organizations. Consensus was forming across the field that it was time to unite. So in the spring of that year I hosted a gathering of leaders from across our many communities at UNESCO in Paris to plan a ‘federated congress of conferences’ where all could come together under one roof to share, discuss and collaborate, while maintaining their individual identities. In the fall of 2013, under the expert leadership of Livio de Luca in Marseille, UNESCO, VSMM, ICOMOS, CAA, EuroGraphics and more launched DigitalHERITAGE with our first joint Congress. This was followed with a 2nd International Congress two years later in the historic splendor of Granada, Spain. Moving to a 3-year cycle, and recognizing the importance of including the global community beyond Europe, we voted to hold our 3rd International Congress in 2018 in the United States.
New Realities: Authenticity & Automation in the Digital Age:
Gathering in San Francisco, California in late October 2018, some 500 heritage professionals from more than 25 nations came together for the 3rd DigitalHERITAGE International Congress under the theme of New Realities: Authenticity & Automation in the Digital Age. For five sunny days on historic piers overlooking the Golden Gate bridge, experts from a.multitude of domains came together at the epicenter of the silicon economy. From architects to archaeologists, and artists to engineers, surveyors to sociologists, archivists to librarians, information scientists to museologists, tool developers to tool users, faculty to students, and more we presented, discussed and debated heritage’s digital future.
Held at the US National Park Service’s Fort Mason Center for the Arts and Culture, where thousands of young soldiers once boarded ships to fight in far off lands in World War II, the 2018 Congress marked a coming together of cultures and domains, and a chance to find common ground and learn from each other. Following welcome remarks by Dr. Gordon Knox, President of the San Francisco Art Institute, Dr. Chin- Shing Huang, Vice President of Academia Sinica, and Dr. Lewis Lancaster, Director of the Electronic Cultural Atlas Initiative, the Congress leadership representing some 20 special sessions and supporting institutions and societies came on stage to give an overview of the multi-day program. Nine thought- provoking keynote addresses by luminaries from multiple disciplines are detailed in the following pages. Over 100 talks, 20 plus special sessions, panels, and roundtables, numerous workshops, a half-dozen tours, and an expo of hands-on demonstrations filled out the agenda. A final highlight was a special dinner and tour onboard one of the last operational World War II Liberty Ships, the SS Jeremiah O’Brien.
This volume brings together the research and findings of the best of hundreds of submissions to the main track of this our 3rd International Congress. The enclosed papers were peer-reviewed in double blind fashion by an international committee of experts from across the heritage spectrum. Those accepted herein as full and short papers represent the best of digital heritage research today. (A second volume, containing papers submitted to the co-located Pacific Neighborhood Consortium Conference is available separately from IEEE as well.)
In closing, I would like to thank the countless authors and attendees for joining us in the City by the Bay and bringing their presentations, exhibits and ideas to share. It was a truly stimulating week of exploration and discovery. I encourage you to continue your research and to push the power of the digital to help preserve, protect, and promote humanity’s storied heritage.
Lon Addison
Congress Chair
Preface Bienvenue à Marseille et à DigitalHeritage 2013 – the first International Congress on Digital Heritage. It is our honor and pleasure to welcome you to this multi-disciplinary global gathering on the application of digital... more
Preface
Bienvenue à Marseille et à DigitalHeritage 2013 – the first International Congress on Digital Heritage. It is our honor and pleasure to welcome you to this multi-disciplinary global gathering on the application of digital technology to the documentation, conservation, and understanding of humanity’s shared past. Spanning heritage in all its rich variety, from the built, to intangible traditions, and museums and collections, to documentary archives, and creativity and art, this unique Congress bridges research and practice, industry and government, and art and science.
It was 15 years ago that some of us first spoke of the value of trying to bring the many exciting but disparate young events and communities around heritage and technology together. As the field has grown, and a new domain of Digital Heritage has slowly formed, the need to bridge the naturally self-segregating vertical domains has only increased. After a few false starts, finally in late spring of 2013, less than 8 months ago, a critical mass of forward-looking leaders from across the heritage and
technology worlds came together and agreed to unite their respective communities under one roof in a shared experiment in Marseille. It is important to note that DigitalHeritage is a test in cooperation and
shared governance for this new domain, and neither replaces nor supersedes any of the existing events or communities. It was agreed at the outset that a joint event would not be held in 2014, so that the
federating groups could refocus on their individual strengths before any future global gathering might be convened.
Under the patronage of UNESCO, this unique Congress federates over a dozen ‘Digital Heritage’ communities, encompassing three leading scientific events in the field:
VSMM 2013 – the 19th Int’l Conference on Virtual Systems and Multimedia
GCH 2013 – the 10th Eurographics Symposium on Graphics and Cultural Heritage
MEMORY OF THE WORLD the 2nd UNESCO Int’l Conference on Memory of the World in the Digital Age
plus two major public exhibitions:
ARCHAEOVIRTUAL – the 7th Exhibition on Virtual Archaeology and Museums
DAW – the 7th Digital Art Week
and complemented by a rich array of regional and special events:
ARQUEOLÓGICA 2.0 – the 5th Int’l Mtg. on Archaeology, Cultural Heritage & Information
CAA Fall 2013 – Computer Applications & Quantitative Methods in Archaeology Symposium
From Space to Place – the 6th Int’l Symposium on Remote Sensing in Archaeology
ICOMOS/ISPRS CIPA – Heritage Documentation Int’l Scientific Committee meeting
ICOMOS ICIP Panel – ICOMOS Int’l Committee for Heritage Interpretation & Presentation
Museum & Technology – a special session organized by V-MUST.NET
DISH – a special Workshop of the Digital Strategies for Heritage Conference
Heritage Policies & Digital Technologies – a special event of the French Ministry of Culture & Communication
and multiple EU Projects – including: v.must, Eagle, Archaeolandscapes, AthenaPlus, 3dIcons, EuropeanaPhotography, 3nCult, emap, LaCloud, et al.
Over 600 submissions, the largest ever in this field, were received from close to 70 countries in response to the scientific call. An International Program Committee of over 150 experts from across the heritage and technology spectra read through this vast body of works, conducting over 1500 reviews. Seeking to highlight the very best in this new domain, the Congress accepted 101 Full Papers, 110 Short Papers, and 82 Poster abstracts for publication. In addition the Committee accepted approximately 50 Panel, Workshop, Tutorial, and Special Session presentations.
The resulting 350 plus works are grouped in 6 thematic Tracks in this two-volume Proceedings: Digitization; Visualization & Interaction; Analysis & Interpretation; Policy & Standards; Preservation; and Theory, Methods & Applications; plus Special Sessions. An international exhibition of 30 cutting-edge projects spanning 700 square meters is detailed in a separate third volume.
Since interaction, debate, and discussion with colleagues both old and new is as important as research, your program over the week-long Congress has been supplemented with time for interaction in the company of local culture and gastronomy, from lunches on the Esplanade, to evening cocktails and a
gala dinner, plus an array of cultural visits in the region.
As you gather in the 2013 European Capital of Culture, we invite you to look beyond the digital and take time to experience the very real heritage, customs and life of this ancient “Ville” and cultural crossroads of the Mediterranean. France’s second largest city and metropolis, Marseille has also been called France’s oldest. Fittingly, our Congress venue at the gateway of the ancient port spans the old and new, from the picturesque historic Fort Saint-Jean to the technically innovative architecture of the
just-opened Villa Meditérranée and MuCEM.
Such an event would not have been possible without the generous contributions and support of many colleagues and partners, especially in such a short time. To the Congress Chairs and Commissioners we owe a huge debt of thanks for the countless hours they gave to bring this event together. To our many corporate and government sponsors and patrons, and especially CNRS, our thanks for the financial support that made this event possible. To our publisher and partner IEEE we extend our
gratitude for the special alliance to make this first DigitalHeritage Congress open access so that the entire world can learn and benefit from this emerging discipline. Finally, we would like to thank the Local Organizers (CNRS in collaboration with local research institutions Provence : Aix-Marseille University, Arts et Métiers ParisTech, CICRP, School of Architecture and INRIA) and especially the teams at CNRS-MAP and CNR-ITABC who have worked tirelessly for many months to bring this event together.
In closing, we welcome you to Marseille and to the first International Congress on Digital Heritage and wish you an enriching, stimulating, and enjoyable week of discovery.
Alonzo C. Addison,
Livio De Luca,
and Sofia Pescarin
Congress Co-Chairs
Marseille, October 2013
Bienvenue à Marseille et à DigitalHeritage 2013 – the first International Congress on Digital Heritage. It is our honor and pleasure to welcome you to this multi-disciplinary global gathering on the application of digital technology to the documentation, conservation, and understanding of humanity’s shared past. Spanning heritage in all its rich variety, from the built, to intangible traditions, and museums and collections, to documentary archives, and creativity and art, this unique Congress bridges research and practice, industry and government, and art and science.
It was 15 years ago that some of us first spoke of the value of trying to bring the many exciting but disparate young events and communities around heritage and technology together. As the field has grown, and a new domain of Digital Heritage has slowly formed, the need to bridge the naturally self-segregating vertical domains has only increased. After a few false starts, finally in late spring of 2013, less than 8 months ago, a critical mass of forward-looking leaders from across the heritage and
technology worlds came together and agreed to unite their respective communities under one roof in a shared experiment in Marseille. It is important to note that DigitalHeritage is a test in cooperation and
shared governance for this new domain, and neither replaces nor supersedes any of the existing events or communities. It was agreed at the outset that a joint event would not be held in 2014, so that the
federating groups could refocus on their individual strengths before any future global gathering might be convened.
Under the patronage of UNESCO, this unique Congress federates over a dozen ‘Digital Heritage’ communities, encompassing three leading scientific events in the field:
VSMM 2013 – the 19th Int’l Conference on Virtual Systems and Multimedia
GCH 2013 – the 10th Eurographics Symposium on Graphics and Cultural Heritage
MEMORY OF THE WORLD the 2nd UNESCO Int’l Conference on Memory of the World in the Digital Age
plus two major public exhibitions:
ARCHAEOVIRTUAL – the 7th Exhibition on Virtual Archaeology and Museums
DAW – the 7th Digital Art Week
and complemented by a rich array of regional and special events:
ARQUEOLÓGICA 2.0 – the 5th Int’l Mtg. on Archaeology, Cultural Heritage & Information
CAA Fall 2013 – Computer Applications & Quantitative Methods in Archaeology Symposium
From Space to Place – the 6th Int’l Symposium on Remote Sensing in Archaeology
ICOMOS/ISPRS CIPA – Heritage Documentation Int’l Scientific Committee meeting
ICOMOS ICIP Panel – ICOMOS Int’l Committee for Heritage Interpretation & Presentation
Museum & Technology – a special session organized by V-MUST.NET
DISH – a special Workshop of the Digital Strategies for Heritage Conference
Heritage Policies & Digital Technologies – a special event of the French Ministry of Culture & Communication
and multiple EU Projects – including: v.must, Eagle, Archaeolandscapes, AthenaPlus, 3dIcons, EuropeanaPhotography, 3nCult, emap, LaCloud, et al.
Over 600 submissions, the largest ever in this field, were received from close to 70 countries in response to the scientific call. An International Program Committee of over 150 experts from across the heritage and technology spectra read through this vast body of works, conducting over 1500 reviews. Seeking to highlight the very best in this new domain, the Congress accepted 101 Full Papers, 110 Short Papers, and 82 Poster abstracts for publication. In addition the Committee accepted approximately 50 Panel, Workshop, Tutorial, and Special Session presentations.
The resulting 350 plus works are grouped in 6 thematic Tracks in this two-volume Proceedings: Digitization; Visualization & Interaction; Analysis & Interpretation; Policy & Standards; Preservation; and Theory, Methods & Applications; plus Special Sessions. An international exhibition of 30 cutting-edge projects spanning 700 square meters is detailed in a separate third volume.
Since interaction, debate, and discussion with colleagues both old and new is as important as research, your program over the week-long Congress has been supplemented with time for interaction in the company of local culture and gastronomy, from lunches on the Esplanade, to evening cocktails and a
gala dinner, plus an array of cultural visits in the region.
As you gather in the 2013 European Capital of Culture, we invite you to look beyond the digital and take time to experience the very real heritage, customs and life of this ancient “Ville” and cultural crossroads of the Mediterranean. France’s second largest city and metropolis, Marseille has also been called France’s oldest. Fittingly, our Congress venue at the gateway of the ancient port spans the old and new, from the picturesque historic Fort Saint-Jean to the technically innovative architecture of the
just-opened Villa Meditérranée and MuCEM.
Such an event would not have been possible without the generous contributions and support of many colleagues and partners, especially in such a short time. To the Congress Chairs and Commissioners we owe a huge debt of thanks for the countless hours they gave to bring this event together. To our many corporate and government sponsors and patrons, and especially CNRS, our thanks for the financial support that made this event possible. To our publisher and partner IEEE we extend our
gratitude for the special alliance to make this first DigitalHeritage Congress open access so that the entire world can learn and benefit from this emerging discipline. Finally, we would like to thank the Local Organizers (CNRS in collaboration with local research institutions Provence : Aix-Marseille University, Arts et Métiers ParisTech, CICRP, School of Architecture and INRIA) and especially the teams at CNRS-MAP and CNR-ITABC who have worked tirelessly for many months to bring this event together.
In closing, we welcome you to Marseille and to the first International Congress on Digital Heritage and wish you an enriching, stimulating, and enjoyable week of discovery.
Alonzo C. Addison,
Livio De Luca,
and Sofia Pescarin
Congress Co-Chairs
Marseille, October 2013
Archaeology is a broad church and its role as a “two culture” discipline is frequently cited. This position at the interface of the arts and sciences remains central to archaeological activity but there have been significant changes in... more
Archaeology is a broad church and its role as a “two culture” discipline is frequently cited. This position at the interface of the arts and sciences remains central to archaeological activity but there have been significant changes in the structure of archaeology and its relationship to society overall. The growth of heritage science, in particular, is driving change and development within archaeology at a national and international level. This paper discusses these developments in relation to the author’s own research trajectory and discusses the significance of such change
This paper aims to illustrate the preliminary results of a research project on the dome of Pisa Cathedral (Italy). The final objective of the present research is to achieve a deep understanding of the structural behaviour of the dome,... more
This paper aims to illustrate the preliminary results of a research project on the dome of Pisa Cathedral (Italy). The final objective of the present research is to achieve a deep understanding of the structural behaviour of the dome, through a detailed knowledge of its geometry and constituent materials, and by taking into account historical and architectural aspects as well. A reliable survey of the dome is the essential starting point for any further investigation and adequate structural modelling. Examination of the status quo on the surveys of the Cathedral dome shows that a detailed survey suitable for structural analysis is in fact lacking. For this reason, high-density and high-precision surveys have been planned, by considering that a different survey output is needed, according both to the type of structural model chosen and purposes to be achieved. Thus, both range-based (laser scanning) and image-based (3D Photogrammetry) survey methodologies have been used. This contribution introduces the first results concerning the shape of the dome derived from surveys. Furthermore, a comparison is made between such survey outputs and those available in the literature.
The issue of lacuna is one of the most debated topics in the restoration field: a theoretical and methodological approach is proposed to deal with it. A critically driven adoption of technological tools will be then considered to find... more
The issue of lacuna is one of the most debated topics in the restoration field: a theoretical and methodological approach is proposed to deal with it. A critically driven adoption of technological tools will be then considered to find effective solutions in accordance with the shared principles of restoration. The analysis of lacuna moves from its definition, focuses on the different meanings in relation to scale and context, deal with the causes that generated it and the alteration of the work's expressive value. A methodological approach to tackle lacuna and to define the resulting operative choices is proposed in relation to its treatment, also to demonstrate how the same critical-methodological approach is valid for architectural, historical-artistic and archaeological works of restoration. The case of a ceramic bezel exposed at Bracciano Civic Museum shows an interesting methodological approach to lacuna reintegration's problem. At the time of the discovery, the work presented lacunae and loss of material and its restoration is paradigmatic of a critical approach to the reintegration issue. Besides, technological innovation finds application in all the steps of the design process: from the diagnostic-cognitive phase to the desirable maintenance over time, it offers potential solution to specific problems. Process innovation coming from the adoption of new technologies in the preliminary investigations has produced major changes in "critical" survey of historical buildings as in case of Casticciano Sanctuary (Forlì). The continuous contribution of new technologies is an opportunity for transposition of methodological approach at operational level. However, the adoption of technology can't leave aside a thorough theoretical approach and the respect of international Charters and scientifically shared principles of restoration.
Abstract (italiano)
La questione della Lacuna e di un suo possibile risarcimento costituisce uno dei temi più dibattuti nel campo del restauro: il presente contributo propone di affrontare l'argomento analizzandolo a partire da una riflessione di tipo teorico e di impostazione metodologica. Si intende poi valutare se e come un utilizzo cosciente e criticamente guidato degli strumenti messi a disposizione dall’innovazione tecnologica e di metodo possa condurre, nel rispetto dei principi del restauro scientificamente condivisi, alla formulazione di efficaci soluzioni al problema.
L'analisi del concetto di Lacuna muove a partire dalla sua definizione, dalla messa a fuoco delle scale a cui si presenta e dei significati che può assumere in relazione al contesto, alle cause che l’hanno generata, alla perdita fisica di materia e all’alterazione del valore espressivo dell’opera.
Si propone una riflessione di metodo sull'approccio con cui affrontare la Lacuna e sulle conseguenti possibili scelte tecniche operative, in relazione al suo trattamento. Ciò anche per dimostrare che uno stesso approccio critico-metodologico è valido per il restauro di ogni tipo di manufatto: architettonico, storico-artistico, archeologico, etc.
Il tema del risarcimento ha visto in passato, e vede tutt'ora, posizioni differenti sulla metodologia di intervento, approcci che si ripercuotono sulle scelte operative con risultati eterogenei, a volte efficaci, a volte discutibili.
Si propone l’esempio del restauro di una lunetta ceramica esposta presso il Museo Civico di Bracciano (Roma) che mostra l’approccio metodologico al problema della reintegrazione delle lacune. La grande scultura in terracotta invetriata, progettata per decorare un edificio, è la copia ottocentesca di un’opera di Andrea della Robbia conservata a Firenze. La passione per il Rinascimento portò la produzione ceramica italiana dell’Ottocento a riproporre con grande perizia forme e tecniche della maiolica rinascimentale, conosciute dai trattati antichi. La lunetta di Bracciano è testimonianza di un periodo storico in cui il revival rinascimentale ha rappresentato, per l’Italia appena unificata, un forte segno identitario. Il manufatto, all’atto del suo ritrovamento, presentava lacune e perdita di materiale; il suo restauro è paradigmatico di un approccio critico al tema della reintegrazione.
D'altra parte, l'innovazione tecnologica trova applicazione nelle diverse fasi dell'iter progettuale, da quella diagnostico-conoscitiva all’elaborazione delle scelte progettuali, nella fase realizzativa e in quella, auspicabile, della manutenzione/monitoraggio nel tempo, offrendo potenziali soluzioni alle problematiche individuate in ogni specifico ambito.
In particolare, l'innovazione di processo riferita alla fase preliminare all’intervento ha prodotto interessanti cambiamenti nel rilievo “critico” del costruito storico. Nel Santuario della Madonna delle Grazie di Casticciano (FC), il parziale crollo di una volta a botte è stato rilevato mediante tecnologia laser scanner 3D; ciò ha permesso di documentare in maniera veloce ed esaustiva la morfologia della volta, mettendo rapidamente a disposizione dati utili all'elaborazione del progetto.
La continua disponibilità di nuove tecnologie è da considerarsi un'opportunità per la trasposizione sul piano operativo delle riflessioni metodologiche. L’uso della tecnologia, però, non può prescindere da un'approfondita riflessione teorica e dal rispetto delle Carte internazionali e dei principi del restauro scientificamente condivisi per evitare il rischio, anche in presenza di buone soluzioni tecnologiche, di risultati scorretti o carenti.
Abstract (italiano)
La questione della Lacuna e di un suo possibile risarcimento costituisce uno dei temi più dibattuti nel campo del restauro: il presente contributo propone di affrontare l'argomento analizzandolo a partire da una riflessione di tipo teorico e di impostazione metodologica. Si intende poi valutare se e come un utilizzo cosciente e criticamente guidato degli strumenti messi a disposizione dall’innovazione tecnologica e di metodo possa condurre, nel rispetto dei principi del restauro scientificamente condivisi, alla formulazione di efficaci soluzioni al problema.
L'analisi del concetto di Lacuna muove a partire dalla sua definizione, dalla messa a fuoco delle scale a cui si presenta e dei significati che può assumere in relazione al contesto, alle cause che l’hanno generata, alla perdita fisica di materia e all’alterazione del valore espressivo dell’opera.
Si propone una riflessione di metodo sull'approccio con cui affrontare la Lacuna e sulle conseguenti possibili scelte tecniche operative, in relazione al suo trattamento. Ciò anche per dimostrare che uno stesso approccio critico-metodologico è valido per il restauro di ogni tipo di manufatto: architettonico, storico-artistico, archeologico, etc.
Il tema del risarcimento ha visto in passato, e vede tutt'ora, posizioni differenti sulla metodologia di intervento, approcci che si ripercuotono sulle scelte operative con risultati eterogenei, a volte efficaci, a volte discutibili.
Si propone l’esempio del restauro di una lunetta ceramica esposta presso il Museo Civico di Bracciano (Roma) che mostra l’approccio metodologico al problema della reintegrazione delle lacune. La grande scultura in terracotta invetriata, progettata per decorare un edificio, è la copia ottocentesca di un’opera di Andrea della Robbia conservata a Firenze. La passione per il Rinascimento portò la produzione ceramica italiana dell’Ottocento a riproporre con grande perizia forme e tecniche della maiolica rinascimentale, conosciute dai trattati antichi. La lunetta di Bracciano è testimonianza di un periodo storico in cui il revival rinascimentale ha rappresentato, per l’Italia appena unificata, un forte segno identitario. Il manufatto, all’atto del suo ritrovamento, presentava lacune e perdita di materiale; il suo restauro è paradigmatico di un approccio critico al tema della reintegrazione.
D'altra parte, l'innovazione tecnologica trova applicazione nelle diverse fasi dell'iter progettuale, da quella diagnostico-conoscitiva all’elaborazione delle scelte progettuali, nella fase realizzativa e in quella, auspicabile, della manutenzione/monitoraggio nel tempo, offrendo potenziali soluzioni alle problematiche individuate in ogni specifico ambito.
In particolare, l'innovazione di processo riferita alla fase preliminare all’intervento ha prodotto interessanti cambiamenti nel rilievo “critico” del costruito storico. Nel Santuario della Madonna delle Grazie di Casticciano (FC), il parziale crollo di una volta a botte è stato rilevato mediante tecnologia laser scanner 3D; ciò ha permesso di documentare in maniera veloce ed esaustiva la morfologia della volta, mettendo rapidamente a disposizione dati utili all'elaborazione del progetto.
La continua disponibilità di nuove tecnologie è da considerarsi un'opportunità per la trasposizione sul piano operativo delle riflessioni metodologiche. L’uso della tecnologia, però, non può prescindere da un'approfondita riflessione teorica e dal rispetto delle Carte internazionali e dei principi del restauro scientificamente condivisi per evitare il rischio, anche in presenza di buone soluzioni tecnologiche, di risultati scorretti o carenti.
The article reports about a multi-resolution approach developed for the 3D modeling of the entire Roman Forum in Pompei, Italy. The archaeological area, approximately 150 x 80 m, contains more than 350 finds spread all over the forum as... more
The article reports about a multi-resolution approach developed for the 3D modeling of the entire Roman Forum in Pompei, Italy. The archaeological area, approximately 150 x 80 m, contains more than 350 finds spread all over the forum as well as larger mural structures of previous buildings and temples. The interdisciplinary 3D modeling work consists of a multi-scale image- and range-based digital documentation method developed to fulfill all the surveying and archaeological needs and exploit all the potentialities of the actual 3D modeling techniques. Data’s resolution spans from few decimeters down to few millimeters. The employed surveying methodologies have pros and cons which will be addressed and discussed. The preliminary results of the integration of the different 3D data in seamlessly textured 3D model, will be presented.
Terrestrial laser scanning (TLS) is increasingly used in geomorphology for the study of medium-to small scale landforms. A light weight, compact and portable TLS device has been used in the Grotta A Cave (Mt. Lessini, N Italy) to make a... more
Terrestrial laser scanning (TLS) is increasingly used in geomorphology for the study of medium-to small scale landforms. A light weight, compact and portable TLS device has been used in the Grotta A Cave (Mt. Lessini, N Italy) to make a detailed 3D model of the underground environment. A total of 16 scans were used to survey the about 150 m long cave in b6 h. The 3D model of the cave walls makes it possible to carry out morphometric measurements on the different cave environments. The TLS data allowed us to calculate cave volumes and distinguish cupola, phreatic conduit and basalt dike volumes. Wall roughness analysis also allowed recognising smaller scale morphologies such as megascallops, differential corrosion forms and mineral crusts. These observations have enabled us to discern between different karstification processes and speleogenetic phases, highlighting the importance of condensation-corrosion on the cave passage enlargement in a quantitative way.
Abstract: In this contribution we discuss some questions relative to the use of New Technologies in the scope of the registry, preservation and spreading of Archaeological Heritage. In particular, through the analysis of an example, we... more
Abstract: In this contribution we discuss some questions relative to the use of New Technologies in the scope of the registry, preservation and spreading of Archaeological Heritage. In particular, through the analysis of an example, we display some advantages and disadvantages of using a 3D digitizer (Konica Minolta Non-Contact 3D Digitizer VI-910) in small archaeological objects, as well as the application of the 3-Dimensional Photopolymers Printing System by means of a 3D printer (Objet EDEN 500VTM).
Key Words: Archaeological Heritage, New Technologies, 3D laser digitizer, 3-Dimensional Photopolymers Printing System, registry-preservation-spreading
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Resumen: En esta aportación vamos a comentar algunas cuestiones relativas al empleo de las Nuevas Tecnologías en el ámbito del registro, la conservación y difusión del Patrimonio Arqueológico. En concreto, a través del análisis de un ejemplo, vamos a presentar algunas ventajas e inconvenientes del empleo de un escáner 3D (Konica Minolta Non-Contact 3D Digitizer VI-910) en pequeños objetos arqueológicos, así como la aplicación del prototipado rápido por medio de una impresora 3D (Objet EDEN 500VTM).
Palabras clave: Patrimonio Arqueológico, Nuevas Tecnologías, láser escáner 3D, prototipado rápido, registro-conservación-divulgación.
Key Words: Archaeological Heritage, New Technologies, 3D laser digitizer, 3-Dimensional Photopolymers Printing System, registry-preservation-spreading
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Resumen: En esta aportación vamos a comentar algunas cuestiones relativas al empleo de las Nuevas Tecnologías en el ámbito del registro, la conservación y difusión del Patrimonio Arqueológico. En concreto, a través del análisis de un ejemplo, vamos a presentar algunas ventajas e inconvenientes del empleo de un escáner 3D (Konica Minolta Non-Contact 3D Digitizer VI-910) en pequeños objetos arqueológicos, así como la aplicación del prototipado rápido por medio de una impresora 3D (Objet EDEN 500VTM).
Palabras clave: Patrimonio Arqueológico, Nuevas Tecnologías, láser escáner 3D, prototipado rápido, registro-conservación-divulgación.
E l1 uso2 de nuevas tecnologías aplicadas al patrimonio arqueológico como son el escáner láser combinado con la prospección geofísica (tomografía eléctrica y georradar), ambas de bajo costo y nulo impacto sobre los bienes, ha permitido... more
E l1 uso2 de nuevas tecnologías aplicadas al patrimonio arqueológico como son el escáner láser combinado con la prospección geofísica (tomografía eléctrica y georradar), ambas de bajo costo y nulo impacto sobre los bienes, ha permitido que se haya podido defi nir la forma del teatro romano de Osuna 3 . Ello debe servir de base para una 1 Miembro del Grupo de Investigación «De la Turdetania a la Bética» (HUM-152), de la Univ. de Sevilla ([email protected]). 2 [email protected] 3 Los trabajos de escaneado láser del teatro fueron realizados mediante unas prácticas de la empresa TCA Cartografía y Geomática S. A. en abril de 2015. En cuanto a la prospección geofísica, fue ejecutada en los últimos meses del mismo año por el Instituto de Geofísica de Andalucía dependiente de la Universidad de Granada, quien contactó con nosotros para llevarla a cabo, y fue sufragada por el Ayuntamiento de Osuna. En cualquier caso estos trabajos no se habrían podido realizar sin las facilidades y buena disposición ofrecida por el propietario de la fi nca en la que se ubica posterior planifi cación de su futuro en todos los ámbitos de la tutela del patrimonio, es decir, en su investigación, conservación y difusión 4 . La intención del presente trabajo no es otra que, apartándonos de cuestiones excesivamente técnicas, poder ofrecer, como punto de partida, un panorama del estado de los conocimientos y de la visión gráfi ca que teníamos del monumento con carácter previo a la realización de estos trabajos; el teatro, Manuel Luis Cruz, y su familia. Por tanto, queremos agradecer al Ayuntamiento de Osuna, a TCA y a la propiedad de los terrenos que esta tarea de investigación, que ha redundado en un mejor conocimiento de uno de los monumentos más singulares de nuestro patrimonio, se haya podido efectuar. 4 Para un mayor abundamiento en las actuaciones realizadas recientemente en el teatro romano de Osuna, véase: Jiménez Hernández et alii (2016, en prensa).
Cranial vault modification and the social significance of permanent body modification have long been an important topic of interest in Andean archaeology. While previous studies have enriched our understanding of these practices among... more
Cranial vault modification and the social significance of permanent body modification have long been an important topic of interest in Andean archaeology. While previous studies have enriched our understanding of these practices among prehistoric Andean populations, the introduction of 3D surface scanners and geometric morphometric methods in archaeology enable us to examine head-shaping practices in novel ways. In this pilot study, we used a NextEngine 3D Laser Surface Scanner to generate high resolution models of artificially modified crania from four archaeological sites dating to the Archaic (2300–1600 BCE), Formative (500 CE), late Middle Horizon/early Late Intermediate period (LIP) (750–1100
CE) in Chile and late LIP crania (circa 1350 CE) from central, highland Peru. Landmarks were recorded on the 3D digital models of crania and these data were analyzed to assess variation in vault shape within and between the samples. Results of the PCA analysis showed graphical separation of the annular, tabular erect, and some tabular oblique types even when gross morphological assessments proved challenging. We documented marked variation within the general modification
type traditionally identified as tabular oblique, which suggests more detailed classifications within this type are needed. We also investigated how standardized (i.e., similar) particular cranial modification types were at each site, and results show that the coastal sites of Morro 1 and Playa Miller 7, and the highlands Huari-Vegachayoc Moqo site show higher
levels of standardization than the other four samples. This study highlights the utility of 3D imaging and geometric morphometric
methods for straightforward, objective assessments of cranial modification and levels of standardization within sites and within particular modification types. This has implications for understanding the broader social and cultural significance of this practice, such as whether there were shared cultural norms about how a head should be modified, which could have led to highly uniform modification practices and head shapes in the Andes.
CE) in Chile and late LIP crania (circa 1350 CE) from central, highland Peru. Landmarks were recorded on the 3D digital models of crania and these data were analyzed to assess variation in vault shape within and between the samples. Results of the PCA analysis showed graphical separation of the annular, tabular erect, and some tabular oblique types even when gross morphological assessments proved challenging. We documented marked variation within the general modification
type traditionally identified as tabular oblique, which suggests more detailed classifications within this type are needed. We also investigated how standardized (i.e., similar) particular cranial modification types were at each site, and results show that the coastal sites of Morro 1 and Playa Miller 7, and the highlands Huari-Vegachayoc Moqo site show higher
levels of standardization than the other four samples. This study highlights the utility of 3D imaging and geometric morphometric
methods for straightforward, objective assessments of cranial modification and levels of standardization within sites and within particular modification types. This has implications for understanding the broader social and cultural significance of this practice, such as whether there were shared cultural norms about how a head should be modified, which could have led to highly uniform modification practices and head shapes in the Andes.
Creating digital replicas of unique biological findings or archeological artifacts has become a desirable task, which enables to spare original integrity and enhance accessibility of valuable objects to a wide range of experts as well as... more
Creating digital replicas of unique biological findings or archeological artifacts has become a desirable task, which enables to spare original integrity and enhance accessibility of valuable objects to a wide range of experts as well as public. In recent years, specialized scanning devices have been challenged by performance of photogrammetry software tools capable of processing unstructured image sets and providing three-dimensional digital models in return. Simplicity, portability and affordability predetermine photogrammetry to be the method of choice if three-dimensional documentation is to be conducted at remote facilities and outdoor locations. The present paper tests technical limitations of two 3D documentation techniques – close range photogrammetry carried out in Agisoft PhotoScan software and laser scanning conducted with MicroScribe/MicroScan scanning unit while documenting pelvic bones and sacra from the Upper Paleolithic triple burial of Dolní Věstonice, Czech Republic. For photogrammetry, two different approaches to generate closed textured 3D models were confronted – alignment of partial polygonal meshes and joint processing of multiple image sets. Our results showed that photogrammetry provided high-resolution 3D models appended by photorealistic texture. In terms of depicted details, the photogrammetry-generated models were comparable to those of laser scanning. However, the robust performance of the employed algorithm was achieved at the expense of extensive time and labor demands, which for many experts may be difficult to justify. In conclusion, photogrammetry should be considered a suitable substitute for surface scanners only if conducted for occasional and/or out-of-lab documentation tasks. KEY WORDS: Photogrammetry ‒ Laser scanning ‒ Three-dimensional documentation ‒ Skeletal remains ‒ Paleoanthropology ‒ Dolní Věstonice ANTHROPOLOGIE
With the constant development of digital means of entertainment – that are easily made available to people and, in most cases, can be used anywhere – nowadays, a visit to a museum have to surround publics with unexpected and interactive... more
With the constant development of digital means of entertainment – that are easily made available to people and, in most cases, can be used anywhere – nowadays, a visit to a museum have to surround publics with unexpected and interactive experiences, in order to capture their attention and make them want to go to these places, in addition to continue to communicate their collections and promote society education. In this regard, it was discussed in this chapter the actual panorama of interactive technologies used in museums exhibitions worldwide, and there are discussed how these institutions are designing digital installations and utilizing virtual media to enhance the visitors' experience, promoting positive relations between them and their publics. The main conclusion and reflection of the chapter is based on how this new era of technology is allowing increasing physical, cognitive and sensory accessibility, and transforms this kind of experience for disabled publics.
This comparison of methods for assessing the development of muscle insertion sites, or entheses, suggests that three-dimensional (3D) quantification of enthesis morphology can produce a picture of habitual muscle use patterns in a past... more
This comparison of methods for assessing the development of muscle insertion sites, or entheses, suggests that three-dimensional (3D) quantification of enthesis morphology can produce a picture of habitual muscle use patterns in a past population that is similar to one produced by ordinal scores for describing enthesis morphology. Upper limb skeletal elements (humeri, radii, and ulnae) from a sample of 24 middle-aged adult males from the Pottery Mound site in New Mexico were analyzed for both fibrous and fibrocartilaginous enthesis development with three different methods: ordinal scores, two-dimensional (2D) area measurements, and 3D surface areas. The methods were compared using tests for asymmetry and correlations among variables in each quantitative data set. 2D representations of enthesis area did not agree as closely as ordinal scores and 3D surface areas did regarding which entheses were significantly asymmetrical. There was significant correlation between 3D and 2D data, but correlation coefficients were not consistently high. Intraobserver error was also assessed for the 3D method. Cronbach's alpha values fell between 0.68 and 0.73, and error rates for all entheses fell between 10% and 15%. Marginally acceptable intraobserver error and the analytic versatility of 3D images encourage further investigation of using 3D scanning technology for quantifying enthesis development. Am J Phys Anthropol 152:417-424, 2013.
PhD Thesis. 3D Metrology of mechanical parts with complex form by optical sensors: An application to crankshaft balancing.
In this paper a laser scanner based on the operation principle of continuous-wave frequency-modulated (CWFM) radar is applied to the acquisition of a digital three-dimensional model of the well-known David by Donatello. The steps of the... more
In this paper a laser scanner based on the operation principle of continuous-wave frequency-modulated (CWFM) radar is applied to the acquisition of a digital three-dimensional model of the well-known David by Donatello. The steps of the acquisition procedure and the related technical solutions are reported. The scientific focus was on the processing pipeline simplification due to the new acquisition methodology. Detailed results are presented, demonstrating how the use of this type of sensor allows digitization of works of art made of materials that cannot be sampled, and improvement in the overall level of modelling accuracy.
Google Maps and Garmin navigators have revolutionized the lifestyle of many people.
We examined the affect of tissue depth variation on the reconstruction of facial form, through the application of the American method, utilizing published tissue depth measurements for emaciated, normal, and obese faces. In this... more
We examined the affect of tissue depth variation on the reconstruction of facial form, through the application of the American method, utilizing published tissue depth measurements for emaciated, normal, and obese faces. In this preliminary study, three reconstructions were created on reproductions of the same skull for each set of tissue depth measurements. The resulting morphological variation was measured quantitatively using the anthropometric craniofacial variability index (CVI). This method employs 16 standard craniofacial anthropometric measurements and the results reflect ‘‘pattern variation’’ or facial harmony. We report no appreciable variation in the quantitative measure of the pattern facial form obtained from the three different sets of tissue depths. Facial similarity was assessed qualitatively utilizing surveys of photographs of the three reconstructions. Surveys indicated that subjects frequently perceived the reconstructions as representing different individuals. This disagreement indicates that size of the face may blind observers to similarities in facial form. This research is significant because it illustrates the confounding effect that normal human variation contributes in the successful recognition of individuals from a representational three-dimensional facial reconstruction. Research results suggest that successful identification could be increased if multiple reconstructions were created which reflect a wide range of possible outcomes for facial form. The creation of multiple facial images, from a single skull, will be facilitated as computerized versions of facial reconstruction are further developed and refined.
One of the most common techniques for surveying architectural heritage today is the laser scanner. With this technology a point cloud is obtained which, after being processed by computer, results in a geometric mesh, and ultimately a... more
One of the most common techniques for surveying architectural heritage today is the laser scanner. With this technology a point cloud is obtained which, after being processed by computer, results in a geometric mesh, and ultimately a three-dimensional model. But laser scanning delivers also, as a byproduct, the value of the reflectance of the documented surfaces, which is the quotient of the energy of the emitted laser beam (by the machine) divided by the energy received after being reflecting on the surface of the measured object. This value varies according to the angles of incidence and reflection of the beam, but also on the optical and surface properties of the materials on which the laser light is reflected. This latter characteristic has led to hypothesize that the different materials that compose the surveyed surface can be individualized and automatically recognized. After studying similar cases in the scientific literature (made with natural light, with flights and LIDAR, etc.) we have tried to see if this assumption could be confirmed experimentally, with promising results. In this work, we explain the evidence and the methodology of the experiments performed to test the validity of this hypothesis.
In August 2010, an international group of zooarchaeologists gathered to share and discuss advances in collaboration, communication, and information management during a symposium at the 11th International Council for Archaeozoology (ICAZ)... more
In August 2010, an international group of zooarchaeologists gathered to share and discuss advances in collaboration, communication, and information management during a symposium at the 11th International Council for Archaeozoology (ICAZ) conference in Paris, France. The presentations and posters in the session, nine of which are presented in this special issue, detail current projects using digital technologies to document, assess, integrate, and communicate zooarchaeological research.
Obtaining a comprehensive model of large and complex ground typically is crucial for autonomous driving both in urban and countryside environments. This paper presents an improved ground segmentation method for 3D LIDAR point clouds. Our... more
Obtaining a comprehensive model of large and complex ground typically is crucial for autonomous driving both in urban and countryside environments. This paper presents an improved ground segmentation method for 3D LIDAR point clouds. Our approach builds on a polar grid map, which is divided into some sectors, then 1D Gaussian process (GP) regression model and Incremental Sample Consensus (INSAC) algorithm is used to extract ground for every sector. Experiments are carried out at the autonomous vehicle in different outdoor scenes, and results are compared to those of the existing method. We show that our method can get more promising performance.
During archaeological field work a huge amount of data is collected, processed and elaborated for further studies and scientific publications. However, access and communication of linked data; associated tools for interrogation, analysis... more
During archaeological field work a huge amount of data is collected, processed and elaborated for further studies and scientific publications. However, access and communication of linked data; associated tools for interrogation, analysis and sharing are often limited at the first stage of the archaeological research, mainly due to issues related to IPR. Information is often released months if not years after the fieldwork. Nowadays great deal of archaeological data is 'born digital' in the field or lab. This means databases, pictures and 3D models of finds and excavation contexts could be available for public communication and sharing. Researchers usually restrict access to their data to a small group of people. It follows that data sharing is not so widespread among archaeologists, and dissemination of research is still mostly based on traditional pre-digital means like scientific papers, journal articles and books. This project has implemented a web approach for sharing and communication purposes, exploiting mainly open source technologies which allow a high level of interactivity. The case study presented is the newly Mithraeum excavated in Ostia Antica archaeological site in the framework of the Ostia Marina Project.
Paper published in XIV Congressus Internationalis Epigraphiae Graecae et Latinae 27. – 31. Augusti 2012 (Berlin, 2014), pp.715-17.
- by Antony HOSTEIN and +1
- •
- Digital Humanities, Latin Epigraphy, Roman Gaul, Epigraphy
Il lavoro che si presenta riguarda una delle più importanti tra le ammirevoli opere dell’architetto Adolfo Coppedè esponente dell’eclettismo italiano. L’edificio in questione è la Cappella Tonietti a Cavo - Isola d’Elba. Si tratta di un... more
Il lavoro che si presenta riguarda una delle più importanti tra le ammirevoli opere dell’architetto Adolfo Coppedè esponente
dell’eclettismo italiano.
L’edificio in questione è la Cappella Tonietti a Cavo - Isola d’Elba. Si tratta di un monumento funebre dalle caratteristiche tipiche di un mausoleo gentilizio, tuttavia si contraddistingue
per dimensioni notevoli, soprattutto
in alzato, posizione naturalistica
privilegiata e un notevole simbolismo nei
particolari decorativi.
La cappella era stata commissionata
da Ugo Ubaldo Tonietti in onore del padre
Giuseppe; la posizione, la forma e l’apparato
decorativo erano dovuti a una precisa volontà
di ricordare il passato del padre come
armatore di successo; il luogo scelto era
quello in cui egli si recava a scrutare l’orizzonte
sullo stretto di Piombino. Le decorazioni
e i simbolismi della cappella molto dicono
dell’importanza della famiglia Tonietti
all’Elba: il padre di Ugo Ubaldo, Giuseppe
era stato primo affittuario delle miniere di
Rio Marina e consigliere comunale. Egli era
molto benvoluto da tutta la popolazione per
le sue notevoli azioni a tutela dei lavoratori
e del suo impegno per l’esportazione anche
all’estero delle materie prime elbane.
Il monumento funebre fu eretto all’inizio del
‘900 (benché la data non sia tuttora nota con
precisione), tuttavia non ottenne mai la concessione
per la sepoltura e fu abbandonato.
Oggi esso è in completa rovina per cause naturali,
dissesti del terreno, ma anche a causa
di atti vandalici.
Con questo lavoro di tesi si è cercato
di colmare uno dei molti vuoti degli studi sul
liberty e l’eclettismo italiano, cercando di
fornire innanzitutto un quadro bibliografico
e archivistico del materiale sulla cappella,
che risulta altamente frammentario ed in
parte disperso. Inoltre si è cercato di redigere
uno stato di fatto dell’edificio, con i suoi
degradi e le sue mancanze, nonché dei possibili
interventi di recupero da attuare.
Infine è stato studiato l’inquadramento
geografico-paesaggistico della Cappella,
la cornice naturale in cui si inserisce,
come elemento architettonico di sorpresa
all’interno di un paesaggio boschivo irregolare,
fornendo dei suggerimenti per una rivalutazione
ambientale e paesaggistica.
dell’eclettismo italiano.
L’edificio in questione è la Cappella Tonietti a Cavo - Isola d’Elba. Si tratta di un monumento funebre dalle caratteristiche tipiche di un mausoleo gentilizio, tuttavia si contraddistingue
per dimensioni notevoli, soprattutto
in alzato, posizione naturalistica
privilegiata e un notevole simbolismo nei
particolari decorativi.
La cappella era stata commissionata
da Ugo Ubaldo Tonietti in onore del padre
Giuseppe; la posizione, la forma e l’apparato
decorativo erano dovuti a una precisa volontà
di ricordare il passato del padre come
armatore di successo; il luogo scelto era
quello in cui egli si recava a scrutare l’orizzonte
sullo stretto di Piombino. Le decorazioni
e i simbolismi della cappella molto dicono
dell’importanza della famiglia Tonietti
all’Elba: il padre di Ugo Ubaldo, Giuseppe
era stato primo affittuario delle miniere di
Rio Marina e consigliere comunale. Egli era
molto benvoluto da tutta la popolazione per
le sue notevoli azioni a tutela dei lavoratori
e del suo impegno per l’esportazione anche
all’estero delle materie prime elbane.
Il monumento funebre fu eretto all’inizio del
‘900 (benché la data non sia tuttora nota con
precisione), tuttavia non ottenne mai la concessione
per la sepoltura e fu abbandonato.
Oggi esso è in completa rovina per cause naturali,
dissesti del terreno, ma anche a causa
di atti vandalici.
Con questo lavoro di tesi si è cercato
di colmare uno dei molti vuoti degli studi sul
liberty e l’eclettismo italiano, cercando di
fornire innanzitutto un quadro bibliografico
e archivistico del materiale sulla cappella,
che risulta altamente frammentario ed in
parte disperso. Inoltre si è cercato di redigere
uno stato di fatto dell’edificio, con i suoi
degradi e le sue mancanze, nonché dei possibili
interventi di recupero da attuare.
Infine è stato studiato l’inquadramento
geografico-paesaggistico della Cappella,
la cornice naturale in cui si inserisce,
come elemento architettonico di sorpresa
all’interno di un paesaggio boschivo irregolare,
fornendo dei suggerimenti per una rivalutazione
ambientale e paesaggistica.
The external morphology of the Late Devonian placoderm fish Bothriolepis canadensis from the Escuminac Formation (Miguasha, Canada) is reanalyzed using cutting-edge technology in three-dimensional (3D) digital imagery such as 3D surface... more
The external morphology of the Late Devonian placoderm fish Bothriolepis canadensis from the Escuminac Formation (Miguasha, Canada) is reanalyzed using cutting-edge technology in three-dimensional (3D) digital imagery such as 3D surface scanner and 3D modeling software. Nineteen well-preserved specimens of B. canadensis were used to reconstruct a 3D digital model of the dermal armor, whereas four specimens were used to reconstruct the fleshy posterior part of the body. Digital manipulation of the model allows us to investigate some biomechanical aspects and constraints of the morphology. Mobility of the cephalic armor, submarginal plates and pectoral fins has been previously hypothesized based on inaccurate reconstructions. In contrast to previous interpretations, there is no indication of mobility between the cephalic and thoracic armors. The submarginal plate is immobilized on the cephalic armor; a gill opening is located between the submarginal and anterior ventrolateral plates of the thoracic armor. The median dorsal ridge of the thoracic armor forms a hydrodynamic dorsal crest with its maximum height along the posterior median dorsal plate, which most likely has an important role in locomotion. The fully retracted and protracted (70°) position of the pectoral fins allows only for restricted movement excluding the possibility of stroking and using them as anchoring devises. Maximum of mobility is reached in a protracted angle of 16°, which allows a rotation of 32° around the brachial process and 15° in an up-and-down movement. The 3D model of B. canadensis brings out unexpected novelties on one of the supposedly best-known Devonian fish.
Roman underground cemeteries are an heritage to be safeguarded and enhanced. They constitute the memory of customs, traditions and rituals of a civilization. In Syracuse there are different catacombs complex (San Giovanni, Vigna Cassia... more
Roman underground cemeteries are an heritage to be safeguarded and enhanced. They constitute the
memory of customs, traditions and rituals of a civilization. In Syracuse there are different catacombs
complex (San Giovanni, Vigna Cassia and Santa Lucia). They are the most ancient document of
Christianity in Sicily. Sometimes, plano-altimetric layout reuses existing hydraulic structures
(aqueducts, private channels, cisterns) and earlier burial areas of the city.
The Aim of the research is the knowledge and the enhancement of the San Giovanni’s catacomb
complex through digital technologies for 3D data acquisition and virtual models that characterize and
document its shape, size, geometry and materials. Moreover, digital enhancement project foresees
the creation of a multimedia platform for archaeological complex guided tours and online ones.
That methodological approach required an interdisciplinary team composed by archaeologists,
architects, engineers and experts in cultural communication.
Within digitization project our research team had to tackle wide-ranging issues and challenges: the
sheer size of the complex, the intricate layout of the rooms and galleries, the surface irregularities, the
bad lighting conditions, the significant amount of data to process and manage.
The scientific survey of the archaeological complex is the metric/spatial support that can be used to
start innovative methods that allow you to create new scenarios for experimentation finalized to multidisciplinary
knowledge and enhancement of not easily accessible sites.
memory of customs, traditions and rituals of a civilization. In Syracuse there are different catacombs
complex (San Giovanni, Vigna Cassia and Santa Lucia). They are the most ancient document of
Christianity in Sicily. Sometimes, plano-altimetric layout reuses existing hydraulic structures
(aqueducts, private channels, cisterns) and earlier burial areas of the city.
The Aim of the research is the knowledge and the enhancement of the San Giovanni’s catacomb
complex through digital technologies for 3D data acquisition and virtual models that characterize and
document its shape, size, geometry and materials. Moreover, digital enhancement project foresees
the creation of a multimedia platform for archaeological complex guided tours and online ones.
That methodological approach required an interdisciplinary team composed by archaeologists,
architects, engineers and experts in cultural communication.
Within digitization project our research team had to tackle wide-ranging issues and challenges: the
sheer size of the complex, the intricate layout of the rooms and galleries, the surface irregularities, the
bad lighting conditions, the significant amount of data to process and manage.
The scientific survey of the archaeological complex is the metric/spatial support that can be used to
start innovative methods that allow you to create new scenarios for experimentation finalized to multidisciplinary
knowledge and enhancement of not easily accessible sites.
TO READ THE PREVIEW SCROLL DOWN TO READ THE PREVIEW SCROLL DOWN The Society's artistic justification and value will grow and develop over time in synchrony with the scientific content, becoming an important illustration of the... more
TO READ THE PREVIEW SCROLL DOWN TO READ THE PREVIEW SCROLL DOWN
The Society's artistic justification and value will grow and develop over time in synchrony with the scientific content, becoming an important illustration of the possibility of unifying science and art in the life of Man. This indeed may reveal itself to be the highest value generated by the study of the human visage in all its mysterious dimensions through the worldwide activities of the Society for Faces.
Readers are advised that this paper forms the foundation for three newer writings that should be read together with it for an integrated and particularized approach to the context, the form (or plan), the neurophysiological underpinnings, and the exhibition of the Trifurcated Face of Man (see 'Plan of Face Derived and Explained,' The Soul of Life and the Spirit of War,' and 'Desiderata for Primary Exhibition of the Face' on this page).
A fifth paper ('Convergences of Human Face in Life and Death') will, in due course, clarify and strengthen the contributions to the theory of the face by the present author and form the basis for substantial new research on the idealist theory of the Visage of Man by theorizing the integration of the individual facial conformation at first maturity with the totalized face in death (the Totenmask), all as envisioned by the 'Prospectus of the Society for Faces,' but now at last rooted in true psychology and demonstrable neurophysical reality.
Readers of this foundational paper originally dated 2000 will benefit from our recently uploaded analytical conspectus ('Analysis of Max Picard's "Human Face" With Implications for Portraiture and Its Exhibition') (which is essentially paper #6).
Coming soon in addition is a further paper ('Thematic Apperceptions of Max Picard's "Human Face" With Implications for Portraiture and Its Exhibition') (which will be #7) based on a close re-reading of Picard's masterwork in the astoundingly faithful poetical dress given to it by the late screenwriter S. Goldstein (1930), originally published in New York.
The translation of Picard is not mentioned in published accounts of Goldstein's career or in his 'New York Times' obituary (he died in 1970) but it undoubtedly constitutes Goldstein's most notable literary achievement. This is especially noteworthy since Goldstein, who studied languages at Columbia University, was by all accounts obstreperously leftist-materialist in outlook (actually a communist) but in Picard brilliantly and objectively handled the masterwork of an extraordinarily strong idealist at the height of his powers.
The Society's artistic justification and value will grow and develop over time in synchrony with the scientific content, becoming an important illustration of the possibility of unifying science and art in the life of Man. This indeed may reveal itself to be the highest value generated by the study of the human visage in all its mysterious dimensions through the worldwide activities of the Society for Faces.
Readers are advised that this paper forms the foundation for three newer writings that should be read together with it for an integrated and particularized approach to the context, the form (or plan), the neurophysiological underpinnings, and the exhibition of the Trifurcated Face of Man (see 'Plan of Face Derived and Explained,' The Soul of Life and the Spirit of War,' and 'Desiderata for Primary Exhibition of the Face' on this page).
A fifth paper ('Convergences of Human Face in Life and Death') will, in due course, clarify and strengthen the contributions to the theory of the face by the present author and form the basis for substantial new research on the idealist theory of the Visage of Man by theorizing the integration of the individual facial conformation at first maturity with the totalized face in death (the Totenmask), all as envisioned by the 'Prospectus of the Society for Faces,' but now at last rooted in true psychology and demonstrable neurophysical reality.
Readers of this foundational paper originally dated 2000 will benefit from our recently uploaded analytical conspectus ('Analysis of Max Picard's "Human Face" With Implications for Portraiture and Its Exhibition') (which is essentially paper #6).
Coming soon in addition is a further paper ('Thematic Apperceptions of Max Picard's "Human Face" With Implications for Portraiture and Its Exhibition') (which will be #7) based on a close re-reading of Picard's masterwork in the astoundingly faithful poetical dress given to it by the late screenwriter S. Goldstein (1930), originally published in New York.
The translation of Picard is not mentioned in published accounts of Goldstein's career or in his 'New York Times' obituary (he died in 1970) but it undoubtedly constitutes Goldstein's most notable literary achievement. This is especially noteworthy since Goldstein, who studied languages at Columbia University, was by all accounts obstreperously leftist-materialist in outlook (actually a communist) but in Picard brilliantly and objectively handled the masterwork of an extraordinarily strong idealist at the height of his powers.
The solid geometry of archaeological deposits is fundamental to the interpretation of their chronological sequence. However, such stratigraphic sequences are generally viewed as static two-dimensional diagrammatic representations which... more
The solid geometry of archaeological deposits is fundamental to the interpretation of their chronological sequence. However, such stratigraphic sequences are generally viewed as static two-dimensional diagrammatic representations which are difficult to manipulate or to relate to real layers. The ADS 3D Viewer is a web-based resource for the management and analysis of archaeological data. The viewer was developed to take advantage of recent developments in web technology, namely the adoption of WebGL (Web Graphics Library) by current web browsers. The ADS 3D Viewer combines the potential of the 3D Heritage Online Presenter (3DHOP), a software package for the web-based visualization of 3D geometries, with the infrastructure of the Archaeology Data Service (ADS) repository, in the attempt to create a platform for the visualization and analysis of 3D data archived by the ADS.
Two versions of the viewer have been developed to answer the needs of different users. The first version, the Object Level 3D Viewer, was implemented to extend the browsing capability of ADS project archives by enabling the visualization of single 3D models. The second version, the Stratigraphy 3D Viewer, is an extension which allows the exploration of a specific kind of aggregated data: the multiple layers of an archaeological stratigraphic sequence. This allows those unable to participate directly in the fieldwork to access, analyse and re-interpret the archaeological context remotely. This has the potential to transform the discipline, allowing inter-disciplinary, cross-border and ‘at-distance’ collaborative workflows, and enabling easier access to and analysis of archaeological data.
Two versions of the viewer have been developed to answer the needs of different users. The first version, the Object Level 3D Viewer, was implemented to extend the browsing capability of ADS project archives by enabling the visualization of single 3D models. The second version, the Stratigraphy 3D Viewer, is an extension which allows the exploration of a specific kind of aggregated data: the multiple layers of an archaeological stratigraphic sequence. This allows those unable to participate directly in the fieldwork to access, analyse and re-interpret the archaeological context remotely. This has the potential to transform the discipline, allowing inter-disciplinary, cross-border and ‘at-distance’ collaborative workflows, and enabling easier access to and analysis of archaeological data.
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