Null's Body

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Null's Body is the final Dungeon in Echoes of Wisdom.[1] It is the space inside the body of the entity Null, who resides in the Still World.[2]

Uniquely for the series, this dungeon can only be accessed during the finale beyond the game's point-of-no-return. As such, the game cannot be saved within the dungeon, but consequently means that it can be fully replayed indefinitely.

Entrance to the Dungeon

Related Quests

A screenshot of Link trapped inside a Crystal within the Stilled Ancient Ruins.
Tekom with an imprisoned Link

Zelda and Tri enter the the Ancient Ruins to confront, Tekom, an aspect of the entity Null who is masquerading as Zelda to claim the Prime Energy: the Triforce. The Golden Goddesses are not fooled by the ruse and deny Tekom its full power, instead splitting the Triforce into three pieces. Tekom claims one piece, and Zelda claims another. The third piece creates a golden rift and floats away into it. Tekom senses that the third piece will be claimed by Link, who was earlier imprisoned in the Still World, and enters the rift to seek it. Before disappearing, Tekom promises to deal with Zelda afterwards to claim her piece for itself.

A screenshot of Link slashing into Null's Body.
Link creating an entrance to the Dungeon

Zelda follows Tekom through the rift, and finds herself in the Stilled Ancient Ruins, a realm of the Still World made up of distortions resembling areas from across all of Hyrule. Zelda navigates the realm until locating Tekom standing before Null itself, and a Crystal imprisoning Link. Zelda defeats Tekom, causing Null to absorb the imposter along with its piece of the Triforce. Zelda uses the Bow of Might to fire an arrow and crack the crystal trapping Link. Link bangs against the fractured crystal, causing it to completely shatter and release himself.

Tri asks Zelda to returns Link's weapons to him. This is the point-of-no-return for the game. Saving is no longer possible if Zelda proceeds, nor can she return to Hyrule. Proceeding prompts Zelda to return the Sword of Might to Link, who uses it to slash a hole in the body of Null. Zelda and Tri follow Link through the opening to enter the Dungeon.

Themes and Navigation

Null's Body is a short, linear dungeon through the interior of the entity Null. The dungeon has a highly unusual aesthetic that resembles the dark echo imposters encountered throughout the game, who are created by Null itself. The walls and floor of the dungeon appear to be made of a dark purple flesh-like substance, with several Tris glowing inside the cells of the walls and floor. Certain walls are translucent, through which pink fluid can be seen flowing. While traversing the dungeon, obstructive barriers appear that resemble shadowy nucleic acid double helixes. Partial fragments of various random objects in Hyrule can be found embedded in the walls and floor, such as trees and buildings. The dungeon is inhabited entirely by dark echo versions of enemies, most of whom are summoned by Null as Zelda and Link progress.

As Zelda has returned the Sword of Might to Link, she is no longer able to use Swordfighter Form for the remainder of the game. In each room they enter together, a small cutscene will play with Link nodding to reassure Zelda before proceeding ahead on his own. Link has basic AI allowing him to fight enemies on his own. He cannot lose health, but can be stunned and may struggle to defeat groups of enemies on his own. Zelda can summon echoes to support him, but must also take care to protect herself from enemies who will target her.

A screenshot of a barrier that has appeared between Zelda and Lin.
Zelda becoming separated from Link

Zelda and Link begin in a small, empty entrance chamber, before proceeding through an empty room with a winding pathway crossing a void. The two become locked in the third room, with multiple dark echo enemies being dispatched against them. The door will unlock after defeating them, but Link runs ahead to the fourth chamber and quickly becomes separated from Zelda by an impassable barrier.

Both proceed forward to the next chamber, where they remain fully separated. On Zelda's side, she must summon an echo through some bars and move it using Bind to activate a switch that unlocks the door on both sides. In the subsequent room, multiple enemies will attack Zelda and Link on their respective sides. After defeating enemies on her side, Zelda can summon echoes through the bars dividing the room to assist Link.

From here, the paths diverge, and Zelda must proceed to a lower floor on her own. In this side-scrolling section of the dungeon, there are various moving platforms to cross, followed by large gaps protected by Gustmasters. A ladder leading out of this section returns Zelda to the first floor, and leads to a room where Zelda and Link meet again but remain separated. Zelda must use Bind to lift Link up several platforms so that he can destroy a barrier with his sword and activate a switch unlocking the doors leading ahead. Zelda and Link meet up in the next chamber, which opens onto a long, straight path to the final chamber. Null's heartbeat is audible in this area. The final chamber simply contains a small ledge that Zelda and Link must jump down from to confront Null, the final boss.

Enemies

Bosses


Trivia

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
ヌゥルの体内(たいない) (Nuuru no Tainai)Inside Nuuru's Body
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
空無體內 
The People's Republic of China
ChineseSISimplified
空无体内 
The Kingdom of the Netherlands
Dutch
Binnen in NullInside Null
The French Republic
FrenchEUEuropean
Entrailles de Nihil 
Canada
FrenchCACanadian
Entrailles de Nihil 
The Federal Republic of Germany
German
Nihils Inneres 
The Italian Republic
Italian
Interno di Nihil 
The Republic of Korea
Korean
널의 체내 
The Federative Republic of Brazil
PortugueseBRBrazilian
Interior de Nulo 
The Russian Federation
Russian
Внутри Нигила 
Latin America
SpanishLALatin American
Interior de Nihil 
The Kingdom of Spain
SpanishEUEuropean
Interior de Nihil 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. Null's Body — Dungeon Map (Echoes of Wisdom)
  2. So this is the inside of Null — Tri (Echoes of Wisdom)
Dungeons in The Legend of Zelda Series
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