Null's Body
Null's Body is the final Dungeon in Echoes of Wisdom.[1] It is the space inside the body of the entity Null, who resides in the Still World.[2]
Uniquely for the series, this dungeon can only be accessed during the finale beyond the game's point-of-no-return. As such, the game cannot be saved within the dungeon, but consequently means that it can be fully replayed indefinitely.
Entrance to the Dungeon
Related Quests
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The Prime Energy and Null | ||
Main Quest | ||||
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Hyrule Castle |
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The Prime Energy and Null | ||
Main Quest | ||||
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![]() The Prime Energy and Null | |
Hyrule Castle |

Zelda and Tri enter the the Ancient Ruins to confront, Tekom, an aspect of the entity Null who is masquerading as Zelda to claim the Prime Energy: the Triforce. The Golden Goddesses are not fooled by the ruse and deny Tekom its full power, instead splitting the Triforce into three pieces. Tekom claims one piece, and Zelda claims another. The third piece creates a golden rift and floats away into it. Tekom senses that the third piece will be claimed by Link, who was earlier imprisoned in the Still World, and enters the rift to seek it. Before disappearing, Tekom promises to deal with Zelda afterwards to claim her piece for itself.

Zelda follows Tekom through the rift, and finds herself in the Stilled Ancient Ruins, a realm of the Still World made up of distortions resembling areas from across all of Hyrule. Zelda navigates the realm until locating Tekom standing before Null itself, and a Crystal imprisoning Link. Zelda defeats Tekom, causing Null to absorb the imposter along with its piece of the Triforce. Zelda uses the Bow of Might to fire an arrow and crack the crystal trapping Link. Link bangs against the fractured crystal, causing it to completely shatter and release himself.
Tri asks Zelda to returns Link's weapons to him. This is the point-of-no-return for the game. Saving is no longer possible if Zelda proceeds, nor can she return to Hyrule. Proceeding prompts Zelda to return the Sword of Might to Link, who uses it to slash a hole in the body of Null. Zelda and Tri follow Link through the opening to enter the Dungeon.
Null's Body is a short, linear dungeon through the interior of the entity Null. The dungeon has a highly unusual aesthetic that resembles the dark echo imposters encountered throughout the game, who are created by Null itself. The walls and floor of the dungeon appear to be made of a dark purple flesh-like substance, with several Tris glowing inside the cells of the walls and floor. Certain walls are translucent, through which pink fluid can be seen flowing. While traversing the dungeon, obstructive barriers appear that resemble shadowy nucleic acid double helixes. Partial fragments of various random objects in Hyrule can be found embedded in the walls and floor, such as trees and buildings. The dungeon is inhabited entirely by dark echo versions of enemies, most of whom are summoned by Null as Zelda and Link progress.
As Zelda has returned the Sword of Might to Link, she is no longer able to use Swordfighter Form for the remainder of the game. In each room they enter together, a small cutscene will play with Link nodding to reassure Zelda before proceeding ahead on his own. Link has basic AI allowing him to fight enemies on his own. He cannot lose health, but can be stunned and may struggle to defeat groups of enemies on his own. Zelda can summon echoes to support him, but must also take care to protect herself from enemies who will target her.

Zelda and Link begin in a small, empty entrance chamber, before proceeding through an empty room with a winding pathway crossing a void. The two become locked in the third room, with multiple dark echo enemies being dispatched against them. The door will unlock after defeating them, but Link runs ahead to the fourth chamber and quickly becomes separated from Zelda by an impassable barrier.
Both proceed forward to the next chamber, where they remain fully separated. On Zelda's side, she must summon an echo through some bars and move it using Bind to activate a switch that unlocks the door on both sides. In the subsequent room, multiple enemies will attack Zelda and Link on their respective sides. After defeating enemies on her side, Zelda can summon echoes through the bars dividing the room to assist Link.
From here, the paths diverge, and Zelda must proceed to a lower floor on her own. In this side-scrolling section of the dungeon, there are various moving platforms to cross, followed by large gaps protected by Gustmasters. A ladder leading out of this section returns Zelda to the first floor, and leads to a room where Zelda and Link meet again but remain separated. Zelda must use Bind to lift Link up several platforms so that he can destroy a barrier with his sword and activate a switch unlocking the doors leading ahead. Zelda and Link meet up in the next chamber, which opens onto a long, straight path to the final chamber. Null's heartbeat is audible in this area. The final chamber simply contains a small ledge that Zelda and Link must jump down from to confront Null, the final boss.
Enemies
Bosses
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Null ×1
Trivia
- This is the only major dungeon in the game to not contain a Dungeon Map, Keys or Locked Doors that require them, or any Travel Waypoints.
- This is the fourth dungeon in the series to take place within the body of a living character, after Inside the Deku Tree and Inside Jabu-Jabu's Belly in Ocarina of Time, and Jabu-Jabu's Belly in Oracle of Ages.
- The cooperative design of the dungeon, with Zelda and Link becoming separated and assisting each other from different sides, is similar to Sakon's Hideout in Majora's Mask.
- The dark echo versions of prior bosses summoned by Null are similar to the Shadow Nightmares in Link's Awakening.
Nomenclature
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Language | Names | Meanings |
ヌゥルの体内 (Nuuru no Tainai) | Inside Nuuru's Body | |
空無體內 | ||
空无体内 | ||
Binnen in Null | Inside Null | |
Entrailles de Nihil | ||
Entrailles de Nihil | ||
Nihils Inneres | ||
Interno di Nihil | ||
널의 체내 | ||
Interior de Nulo | ||
Внутри Нигила | ||
Interior de Nihil | ||
Interior de Nihil | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
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The exterioir of Null's Body
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The final chamber of the dungeon
References
- ↑
Null's Body
— Dungeon Map (Echoes of Wisdom) - ↑
So this is the inside of Null
— Tri (Echoes of Wisdom)