Training Ground

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Training Ground is a Level in Tri Force Heroes.[1] It is the third Level of the Fortress Area, preceded by Bomb Storage and followed by The Lady's Lair.

Themes and Navigation

Training Ground takes place in a chamber filled with numerous traps and obstacles, likely used for training for the Fortress's Soldiers, hence the Level's name. The Level notably features several parked Totem Armos, which the Links can ride on to reach other sections of the Stages and do battle with Enemies.

One method of activating the Switches in Stage 1

In Stage 1, the Links appear in a room with a pit of Lava. In the center of the room is a Big Switch, which after pressing with all three Links, will make a Totem Armos rise out of a trap door in the floor. This Totem Armos can be used to cross the pit of Lava ahead or to the left of them; on the other side, a Gust Jar and a Gripshot can be found near several Shock Switches and Floor Switches. If the Links go right from the starting area, they will find a Bow up a staircase. To clear the Stage, at least two of the Links must first cross the Lava pit using the Totem Armos, then step on the two Floor Switches to make a bridge appear across the pit. Then the Links must then hit all three of the Shock Switches with their Items in a very short time, but must do so from a distance as the Switches will cover up if they get too close. The elevated center Switch can be hit by quickly forming a Totem after hitting the other two, or by having one Link ride the Totem Armos. Once the three Switches are activated, a door opens to four more Floor Switches, one of which is inside a green panel. One of the Links must park the Totem Armos on top of this Switch while the other three are stepped on. This will open the second door to the Triforce Gateway.

Stage 2

In Stage 2, the Links ride an elevator to a room containing another Totem Armos in the center. As they approach it, Blue Sword Soldiers suddenly appear and Red Hardhat Beetles slide down the sloped walls; all the Enemies be easily defeated with the Totem Armos. The Blue Sword Soldiers' shields will protect them from the Totem Armos, however their shields can be removed with the Gripshot. After all Enemies are defeated, the doors to the Triforce Gateway open.

The beginning of Stage 3

In Stage 3, the Links enter another chamber filled with pits of Lava. To the right side is a narrow walkway surrounded by Lava, however, Gargantuan Balls will roll down the path and prevent the Links from crossing. A Totem Armos sits nearby, but a Beamos sitting on top of it will fire beams at any of the Links who approach. The Beamos can be destroyed by forming a Totem and firing an Arrow into its eye, blasting it onto the floor with the Gust Jar, or by stunning it and striking it with the Sword. With the Totem Armos freed, one of the Links can ride it down the narrow pathway, clearing a path for the others as the Totem Armos destroys the Gargantuan Balls it comes in contact with. A Beamos will threaten to fire beams at them along the way. Once they cross the pathway, another Beamos awaits, followed by a green panel for the Totem Armos to park at. On a nearby ledge is a Treasure Chest containing three Hearts.

To the right is a pathway with a complex trap made up of four stationary Guruguru Bars firing streams of flames, and Shock Switches in between them. To get all of the Links safely past the flames, one of them must ride the Totem Armos straight to the right, which blocks the streams of flames momentarily, allowing the other two Links to pass. However, the floor gives way to a pool of Lava for the Link riding the Totem Armos. The Links on foot can strike one of the Shock Switches to alternately raise and lower a grated platform out of the Lava. Before the Totem Armos reaches the second stream of flames, the grated platform needs to be raised so that the Link riding it does not get burned. The third Guruguru Bar is elevated, so the grated platform must be lowered again. Before the fourth stream of flames, the platform must be raised again. Essentially: the Links on foot should stay below the Totem Armos to keep safe from the flames, and strike the Shock Switch in between each pair of Guruguru Bars. Should they fail at any point and need to try again, they can fall off the pathway to the south, where an elevator takes them back to the start. Once they pass the trap, the Links come to a small room with a Squiddy, a rising lift in the floor, and a green panel. Parking the Totem Armos will launch the Link(s) riding it toward the Triforce Gateway. In order to get all of the Links there together, the ones on foot must stand on the lift, ride it upward as the Totem Armos hops nearby, then drop off of it into a Totem.

The first wave of Soldiers in Stage 4

In Stage 4, the Links each appear on a ledge above a parked Totem Armos and must fight a pair of Sword Soldiers and a Spear Throwing Soldier aboard Totem Armos of their own. The Soldiers can be attacked with Arrows and well-placed Sword strikes, or knocked off their Totem Armos with the Gust Jar and easily defeated by trampling them. The Blue Sword Soldier is much more durable, but its shield can be stolen with the Gripshot. Once they are defeated, a wall lowers revealing another Blue Sword Soldier and a Grey Ball and Chain Soldier riding Totem Armos, and a Bomb Soldier riding two stacked Totem Armos. The Soldier riding the two Totem Armos can be defeated by attacking it from one of the ledges along the sides of the Stage. Once the Enemies are defeated, a door opens to three green panels and the Triforce Gateway.

Drablands Challenges

Once the Bosses of the Fortress have been defeated, Training Ground can be replayed with the following Drablands Challenges: "Clear within the time limit!", "Halved attack and defense!", and "Don't drop the pot!". Each Challenge features the same configuration of Enemies.

In "Clear within the time limit!", the Links are given a timer of two minutes in Multiplayer, or two minutes and 40 seconds in single-player. This timer can be increased by collecting Hourglasses or wearing Linebeck's Uniform.

In "Don't drop the pot!", a Bomb Flower can be found near the Shock Switches in Stage 1 to assist in activating them all. However, the Links can simply unlock the doors to the Triforce Gateway before picking up the pot.

Materials

At the end of the Level, three Treasure Chests can be opened. Two contain the same Material, and one contains another, more valuable Material.

Drablands Challenge
Not Applicable
Magical Materials
Drablands Challenge

Clear within the time limit!
Magical Materials
Drablands Challenge

Halved attack and defense!
Magical Materials
Drablands Challenge

Don't drop the pot!
Magical Materials
Drablands ChallengeMagical Materials
Not Applicable

Clear within the time limit!

Halved attack and defense!

Don't drop the pot!

Enemies and Traps

Stage 1
Stage 2
Stage 3
Stage 4
  1. 1.0 1.1 1.2 This is provided for the Links to use.
  2. These appear endlessly from one chute.
  3. All four are stationary.
  4. 4.0 4.1 4.2 4.3 Each of these Enemies rides on a Totem Armos.
  5. This Enemy rides on two Totem Armos.
  6. Three are provided for the Links to use; the rest are ridden by Enemies.

Treasure Chests

Treasure Chest
Contents
Heart ×3
Notes

On a ledge south of the second Totem Armos parking spot in Stage 3

Treasure Chest
Contents
Notes

Behind the Triforce Gateway in Stage 4

Treasure ChestContentsNotes
Heart ×3

On a ledge south of the second Totem Armos parking spot in Stage 3

Behind the Triforce Gateway in Stage 4

Trivia

  • As described in Vol. 4 of the Drablands Diary, a scarab is hidden on a wall in each Level of the Fortress. One can be found in Stage 4 of Training Ground, on the ledge behind where the first Enemies appear, directly above the northernmost Pot.

Nomenclature

Names in Other Regions
LanguageNames
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Gallery

References

  1. Encyclopedia, Dark Horse Books, pg. 160