GPEX Ch1 Menu 4th Edition Eng

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Otasuke GP-EX!

Chapter 1 Menu Screen

Chapter
1Menu Screen

1-1
Otasuke GP-EX! Chapter 1 Menu Screen

Chapter 1 Menu
Screen

1. 1 Menu Screen

Menu Screen …………………………………………… 1-3

1. 2 Drawing

Introduction of Drawing ………………………………… 1-5

Line ……………………………………………………… 1-6

Rectangle ………………………………………………… 1-7

Text ……………………………………………………… 1-9

Edit ……………………………………………………… 1-11

[Practice] Let’s Create Screen Title …………………… 1-13

1. 3 Screen Change

Change Screens by Touch …………………………… 1-19

[Practice] Let’s Change Screens by Touch ………… 1-20

[Practice] Let’s Transfer Data to GP and Check Performance


…………………………………………… 1-23

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Otasuke GP-EX! Chapter 1 Menu Screen

1. 1
Menu Screen

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Otasuke GP-EX! Chapter 1 Menu Screen

Menu Screen

The menu screen is an initial screen that appears when a GP is


powered on.
This section explains how to create a screen title and screen-change
switches.

1) Display the screen title using


Draw features.
( → See page 1-5.)
TEXT

2) Screen-change switches Change the screen to B2


to change screens.
(→ See page 1-19.)
B1 B2
B2

Beep

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Otasuke GP-EX! Chapter 1 Menu Screen

1. 2
Drawing

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Otasuke GP-EX! Chapter 1 Menu Screen

Introduction of Drawing
To place a line, a rectangle, a text, etc. on the screen, use the Draw features.

(1) Draw Features

Text: Places a text.

Dot: Draws one to five dots at a time.

Line: Draws a line by dragging the mouse from the start to the end .

Polyline: Draws a polyline by clicking the start point, the vertex and the
end point on the line.

Rectangle: Draws a rectangle by dragging the range of placement.

Polygon: Draws a polygon by clicking the vertexes.

Circle/Oval: Draws a circle by dragging the range of placement.

Arc/Pie: Draws an arc by dragging from the center point to one point on
the circle.

Scale: Places a scale by dragging the range of placement.

Image: Places an image data registered as an image on the screen.

Call Screen: Calls and displays pictures or parts registered in other


screens.

Table: Place a table by dragging the range of placement.


(2) Procedures to Place Drawings

1) Select a Draw feature. Select a Draw feature to use.

Designate the position and size of the drawing


2) Place a drawing. and place it on the screen.
After placement, right-click to change the mouse
pointer to an arrow.

3) Edit the drawing. Double-click the drawing to edit if needed.

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Otasuke GP-EX! Chapter 1 Menu Screen

Lin
e
(1) Select/Place Line

1) Click the [Line] icon on the tool bar. 1

2) Drag the mouse from the start poi


nt of the line to the end point. 2

Drag

(2) Edit Line

Double-click the placed line.

Line Type: Select a line type.

Line Thickness:Select thickness of


the line from 1 to 9.

Arrow Shape: Select an arrow


shape or none.

Arrow Direction:Select a direction of the arrow.

Display Color: Select a color of the line.

Pattern Color: can be set only when a line type other than “Solid Line” is selected.

Blink: Set a blink speed or none.

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Otasuke GP-EX! Chapter 1 Menu Screen

Rectangl
e
(1) Select/Place Rectangle

1) Click the [Rectangle] icon on the tool bar. 1

2
2) Drag the range of the rectangle.

Drag

(2) Edit Rectangle

Double-click the placed rectangle.


1) Border: Specify whether to
display or to hide the
border.
1
Line Type: Select a line type.

Line Thickness: Select thickness of


the line from 1 to 9. 2
Display Color: Select a color of
the line.
4
3
Pattern Color: can be set only when
a line type other than
“Solid Line” is
selected.

Blink: Set a blink speed or none.

2) Fill: Specify whether to display or to hide the fill in the rectangle.


Pattern: Select a fill pattern of the rectangle.
Display Color: Select a color of the fill pattern.
Pattern Color: Select a secondary color of the fill pattern.
Blink: Set a blink speed or none.

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Otasuke GP-EX! Chapter 1 Menu Screen

3) Shadow: Specify whether to display or to hide the shadow.


Direction: Select a shadow direction to display.
Color: Select a color of the shadow.
Shadow Distance: Select a shadow width from 1 to 16.

4) Chamfer: Select a shape of the chamfer from [None/ Line/Circle].


Number of Pixels: Set the number of pixels of the chamfer.

MEMO

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Otasuke GP-EX! Chapter 1 Menu Screen

Text

(1) Select/Place Text

1) Click the [Text] icon on the tool b 1


ar.

2
2) Click the screen where to place the
text.

(2) Edit Text

Double-click the placed text.


1
1) Select [Direct Text].
Enter a text to be displayed in the
text input field (5) directly.
2
2) Font Type: Select a font from
[Standard Font], [Stroke
Font], and [Image Font].
4
Text Size: Select a text size. 3
The setting ranges are
different depending on
the font type.

Display Language: Select a display


5
language from [ASCII],
[Japanese], [Chinese
(Traditional)], [Chinese
(Simplified)], [Korean],
[Cyrillic Alphabet], and
[Thai].

Text Attribute: Set a text attribute. The settings are different depending on the font
type.

Direction: Select a display direction of the text either [Vertical] or [Horizontal].

Alignment:The text is aligned center when [Vertical] is selected.


3) Text Color: Select a display color of the text.
Background Color: Select a background color of the text.
Shadow Color: Select a shadow color of the text.
Blink: Set a blink speed or none.

4) Line Spacing: Select a line space from 0 to 255.

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Otasuke GP-EX! Chapter 1 Menu Screen

One Point

Text Font
You can make texts, labels of switches or lamps, and data displays on the screen look neat
by using a desired font.
The following types of fonts are available besides the Standard font.

Stroke Font Image Font


You can adjust the font size smoothly by You can use fonts, which Windows has, on
pixel. Chinese (Traditional), Chinese the screen creation software.
(Simplified), and Korean are supported. *

* These languages are available when they


are selected in the [Font] settings in the Sy
stem Settings.

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Otasuke GP-EX! Chapter 1 Menu Screen

Edit

Drawings, parts, etc. placed on screens are all called “Object”.


This section explains how to edit objects.

(1) Edit Features

Cut: Deletes an object and stores it temporarily in the clipboard.

Copy: Copies an object to the clipboard.

Paste: Pastes a cut or copied object onto a screen.

Duplicate: Duplicates a selected object on a screen.

Delete: Deletes an object.

Select All: Selects all objects placed on a screen.

Edit Vertex: Edits, deletes, or inserts each vertex coordinate of a polyline or


polygon.

Group: Groups two or more objects.

Order: Moves an object to the front or the back.

Place/Align: Adjust the positions of multiple


objects.

Rotate/Flip: Rotates an object by 90 degrees to the right or left,


or flips objects horizontally or vertically.

Grid Settings: Sets to show or hide grids, and to place objects


along on grids or not.

Guideline Settings: Sets to show or hide guidelines and set their


display positions.

Open Screen Option: Displays the Settings for Screen Edit Style window.

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Otasuke GP-EX! Chapter 1 Menu Screen

(2) Select Object

To edit an object, it is first necessary to select which object to edit.


This section explains how to select an object.
1
1) Click the [Select Range] icon on
the tool bar.
Surround the

2 whole objects…
2) Click an object to select directly or surroun
d it by dragging. You can also select two o
r more objects at a time. Handles are displ
ayed on the selected object(s).

* Marks displayed on vertexes of selected o


bjects are called handles.

(3) Move Object Handles are displayed.

Point the cursor over the selected


object, but not on any handle. When
the cursor turns to the mark,
drag it to the appropriate position.
When the mark
appears, drag the
object.

(4) Enlarge/Reduce Size

Point the cursor over a handle on


the selected object. When the
cursor turns to the mark,
drag it to the appropriate size.

When the mark


appears, drag the
object.

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Otasuke GP-EX! Chapter 1 Menu Screen

(5) Change Attribute


Double-click
1) Double-click an object to edit. 1

2) A dialog box appears. Change the 2


settings and click [OK].

By clicking an object, you can also


change attributes in the Properties
window.

Properties

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Otasuke GP-EX! Chapter 1 Menu Screen

One Point

Change Parts/Objects at once


If the parts or objects on a screen are the same type, you can change their attributes
at one time in the Properties window by selecting all to be changed.

Select four switches as a whole and click the Display Color to change to White….

Colors of four switches will be changed to white at one time.

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Otasuke GP-EX! Chapter 1 Menu Screen

Let’s Create Screen Title

[Setting Procedures]
1. Open the base screen “1”.
Let’s create a screen title 2. Place and set a background rectangle.
using a rectangle and a text! 3. Place and set a text in the background.

Open the base screen “1”.

<Practice Screen> <Completed Screen>

(1) Select/Place Rectangle

1
1) Click the [Rectangle] icon on
the tool bar.

2) Drag the range to place the re


ctangle.
After placing it, right-click to ch
ange the mouse pointer to an a
rrow.

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Otasuke GP-EX! Chapter 1 Menu Screen

(2) Set Rectangle

1) Double-click the placed


rectangle.
2
2) Set [Line Type] to“Solid Line”.
Set [Line Thickness] and
[Display Color] as you like. 3

3) Check [Fill]. Select “None” in


[Pattern] and set [Display Color] 5 4
as you like.

4) Check [Shadow].
Select “Bottom Right” in [Direction] and set [Color] and [Shadow Distance] as
you like.

5) Set [Chamfer] and [Number of Pixels] as you like.

(3) Select/Place Text

1
1) Click the [Text] icon on the tool
bar.

2) Drag the range to place the text.


After placing it, right-click to change 2
the mouse pointer to an arrow.

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Otasuke GP-EX! Chapter 1 Menu Screen

(4) Set Text

1) Double-click the placed text.


2
2) Select [Direct Text]. 3

3) Set [Font Type] to “Image Font”


and select a font as you like. 6
4
4) Set [Text Color] as you like and
select “Transparent” in
[Background Color].
5
* Make sure that the [Text Col
or] is not the same as the col
or of background rectangle.
7
5) Enter “Sort Line Menu Screen”.
* If you feed a line in the text input field, the text will be displayed exactly as wh
at you enter.

6) Select [Align Center].

7) Click [OK] to finish the settings.

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Otasuke GP-EX! Chapter 1 Menu Screen

1. 3
Screen
Change

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Otasuke GP-EX! Chapter 1 Menu Screen

Change Screens by Touch

To change screens by touching a switch, use a “Switch: Screen Change”.

Change the screen to B2

B1 B2

Beep

• Procedures of Placement/Setup

1) On the [Parts] menu, select [Switch Lamp] → [Change Screen Switch].


Or click the [Switch] icon.

2) Drag the range to place the switch.

3) Double-click the change screen switch and make settings.

Let’s practice on the


next page!

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Otasuke GP-EX! Chapter 1 Menu Screen

Let’s Change Screens by Touch

[Setup Procedures]
Let’s create a 1. Open the base screen “1”.
Change Screen Switch! 2. Select, place, and set the Change Screen
switch.

Open the base screen “1”.

<Practice Screen> <Completed Screen>

(1) Select/Place Switch

1
1) Click the [Switch] icon on
the tool bar.

2) Drag the range to place the


switch. 2

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Otasuke GP-EX! Chapter 1 Menu Screen

(2) Select Shape

1) Double-click the placed switch.

2) Click [Select Shape] and select a


shape of the switch as you like. 2

3) After selecting a shape, click [OK].


3

(3) Set Switch Feature

1) Select the [Switch Feature] tab.


To place a switch to change
screens, select [Screen 1
Change].

2) Screen Change Action: 2


Select the action either [Screen
Change] or [Previous Screen] in
Screen Change Action.
To change screens by specifying
a screen number, select [Screen
Change]. If you select [Previous
Screen], the screen will return to
the previously displayed screen by touching the switch.
Here, select [Screen Change].

Screen Number:
Set the number of the screen to change to.
Here, specify “2”.

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Otasuke GP-EX! Chapter 1 Menu Screen

(4) Set Label

1) Select [Direct Text]. 1


2
2) When the [Lamp Feature] is set,
it is possible to label both states
of [ON] and [OFF] by selecting
in [Select State]. 3
Here, leave it [Normal] since the
Lamp Feature is not used in this
practice.

3) Enter a label and set a font and a


color as you like.
(→ See page 1-9 “Text”.)

4) Click [OK] to finish the settings.

One Point
Change Screen / Jump Feature

If a switch is set to change screen, an


arrow icon will appear on the switch when it
is selected.

If you click this icon, the currently


displayed screen will jump to the specified
screen. This feature is useful for changing
or checking the screen settings.

Click

The specified change-to screen will be


displayed.

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Otasuke GP-EX! Chapter 1 Menu Screen

Let’s Transfer Data to GP and Check Performance

Touch each switch and check if the screen is changed to the target
screen.

MEMO

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