BIOMIMETICS
BIOMIMETICS
BIOMIMETICS
Unit - 4
• Innovation has many sources of inspiration. One
source is Nature.
• Molecular level
• Cellullar level
• Organismal level
• Landscape/Community/Ecosystem level
The theory behind
Ecomimicry/Biomimicry
Experimental, speculative,
qualitative or established, practical,
work-in-progress
ECOMIMICRY DESIGN METHODS
1. Design Problem strategy
2. Bio Inspiration
1. Design problem statergy
1) Define Problem (don’t ask “what do I want to
design but “what do I want the design to do”)
2) Identify organisms/ecological principles that
have solved the problems (specimens and
literature and websites)
3) Work out system/technology/idea/innovation
that mimics the organism
4) Graphically represent the
system/technology/idea/innovation (including
an exegesis)
5) How does it stack up against the 9 principles
of Nature
2. Bio inspiration
1) Pick an interesting organism/ecological setting
2) Identify processes and strategies that help that help
the organism/ecological setting sustain itself (and
select one process or strategy)
3) Project this process or strategy into a
mechanical/technological form that can be made by
humans.
4) Graphically represent this
mechanical/technological form
5) How does your design stack up against the 9
principles of Nature?
PROBLEMS WITH BIOMIMICRY
• Biological determinism/ecological determinism
• learn from Nature’s techniques not morals
• Knowledge filtered through social activity (not really
biological, anyhow)
• Do we rely on expert knowledge of biology
• Design tools already exist, biomimicry slows thedesign
process down
• Does biomimicry make unsupportable assumptions about
nature?
• What does it mean to learn from this thing called Nature?
• What does biomimicry assume about technology/design?
• Biomimicry is not inherently sustainable
…………