ERR CampaignforNorthAfrica

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[4.44a] (important omission) [8.

37] (correction, Terrain Effects Chart) The


CAMPAIGN FOR footnote (4) should be with Major City, not
The Fuel Consumption rating of the Gladiator is Swamp. (important correction) Footnote (8) is
NORTH AFRICA "1". correct, not the number "1" listed on the chart.
Tracks do not cost 1 CP; they simply halve the
ERRATA [4.44b] (important ommissions and corrections)
All of the following apply to the OA Charts,
cost of the terrain they're in.

(As of September 1979) Reinforcement Tables, etc. - i.e., OB [8.71] (clarification) The rail lines may be used
information that has somehow been misprinted by the Axis Player under Section 54.4. The
A BRIEF NOTE or left out. latter rules was added just as the game went to
press; thus the seeming paradox.)
To believe that a game of the breadth and extent 1. The OA sheets for three entire Italian
of CNA would not have any mistakes was to Divisions - Sirte, Cirene and Marmarica - have [8.73] (additional rule) Units travelling by
have the faith of the fanatically insane. We been left out. See below. If your are not railroad may not earn any re-organization points
would like to make a pitch here for initiative: if planning on playing any scenario before in the Stage that they do so.
you find something that is obviously wrong, February 1941 you can ignore these divisions,
instead of putting the game aside and waiting as they were gone by then. [8.86] (important correction) This is a mistake,
three months for the answer to your question, and is directly opposite to what it should say.
please try to resolve it yourself. After all, these 2. The 1st Buffs and 1st Hampshires (CW) start Such reinforcements, etc., may move in the
games were not delivered on mountain tops writ the campaign and Italian scenarios as part of Stage of their arrival.
on fiery tablets...the designer simply made up (assigned to) The Matruh Garrison.
everything you have read (except the hardware.) [8.97] (clarification) It seems a line was
And if he can do it, so can you. Try it. And now 3. The arrival date for the French Motor Marine dropped here. What it means to say is that in the
to the business at hand. Company is wrong: it should be "D". rule embodied in the second sentence, a number
of trucks may be detached to go along with
MAPS 4. On the CW Air Characteristics Chart, the those detached units.
Legend shows that "F" = Reconnaissance. That
Map "D": Hexside 2228/2328 should have an should obviously be "R" = Reconaissance. [8.99] (note) This section is as clear as a marble
escarpment. block. However, the information imparted is
5. The Italian Air Characteristics chart lists an mostly suggestion. We're pretty sure you know
RULES: Re.2000. If I'm not mistaken, that plane appears how to use markers.
in no scenario or reinforcement track. That is
[3.0] (clarification) Please note that the probably correct, as the Re2000 saw little if any [9.16] (correction) The third paragraph should
definition of Pinned is wrong when it refers to action in Africa, and we accidently left its be "c," not "a".
air bombardment, especially when it refers to characteristics in the table.
placing units in reserve status. See Section 41.9 [10.3] (clarification) This Case does not apply
for the definition of Pinned vis a vis air 6. Under German Non-Divisional Artillery, the to the non-Phasing player.
bombardment. 362 Artillery Battery should have an ID Code of
"x" (not "w", which is anti-tank equipment). [11.32] (correction) The "+" in the third line
[3.36] (clarification) Remember, this refers to should be a "x".
HQ that have absolutely no combat values. HQ [4.44c] (correction) The Bf.109E should not
with combat values in parentheses may defend, have "D" capability. In addition, the Bf.110 as a [12.44] (important clarification) The term
as per 15.17. fighter has a Maneuver rating of 32 only when "entire target unit" refers to the battalion-level
on Night missions. Otherwise its rating is 30. equivalent fired at. Thus, if a British Artillery
[3.4] (clarification of definition of Units with unit fires at an infantry battalion in a German
Parenthesized Strengths) Parenthesized [4.46] (note) This is another one of these long division, and the result is a Pinned, only that
strengths are used only if the unit is attacked cases written with a 30-pound pen. Don't worry, battalion is pinned - not the division. Artillery
while alone in a hex, or with other units having it all comes clear later. fire is never against the hex; it is always against
only parenthesized strengths. specific targets (usually battalion-equivalents.)
[4.47] (Axis Booklet) The Armor Protection
[4.3] (note) There are no loose sheets of paper Rating for the A9 Cruiser is omitted on the Axis [14.47] (important correction) This case is
for charts. version of the chart. It is correct on the wrong; some over-zealous developer decided to
Commonwealth version ("1"). Note: The BAR start changing rules. SP guns use their Armor
[4.4b] (addition) The Range for the Z506 is 110. for all standard-type units is given in Case 21.14 Protetion Ratings the same as any other armored
in the rulesbook. unit. However, if such SP Gun is barraging
[4.43a)] (important omission) The following "Back," it may not be used to absorb, nor is it
items were left out of the schedule: [4.49] (important ommission) The CPA for the affected by, Anti-Armor Fire.
7.62cm Pak(R) is "15";for the Marder, "25".
GT OpS Units (important correction) The correct values for [14.48] (important addition) A maximum of two
28 2 42d RTR (1 Army); the German PzIIIE are 25 1 - 4 - 3 4/4 3 0 TOE points of "halftrack-motorized" units may
T: 4M (reading across). be so lost in any given segment of Anti-Armor
Fire, regardless of the situation.
64 2 WD: 32nd Army
[8.17] (correction) The % in line three should be
Tank Bde (2);
%150, not %50. [15.25, Example] (correction) In the third line it
Tpt 20/15 :
should be obvious that the other 4 Points are
[8.23] (correction) The reference should be to withheld.
In addition, in 76/2 there is a reference to 2/68;
8.23, not 8.22.
ignore it. Refer instead to the newly added 64/2
[15.26] (correction) The Case reference in the
WD.
4th line should be to Cases 11.32 and 11.35.
[15.27] (correction) While the last sentence is [20.3] (correction) The last item on this chart is [29.1] (clarification) Again, the old dating
essentially, correct, it is not complete, as the the SGSU. Ignore that reference; SGSU's come method. Just consider the Roman numerals to
same diceroll is also added (6+2=8) to in as desired, as per 34.82. They do not require represent the week in that month. Thus Spring
determine retreats, surrenders, etc. any Replacement Points. runs from the 3rd week of March and ends with
the 2nd week of June.
[15.4] (correction) In the fourth from last Iine [20.62] (correction) Note, in the example at the
note that the "...Close Assault Strength would end of the Case, that the Axis Player would need [29.61] (correction) This chart, as some of you
be reduced to one." 300 (not 350) tons. may have suspected, is completely backwards.
The correct seasonal sequence is noted in 29.1
[15.53] (correction) The words "Brigade," now [20.66, Italian Production Chart] (correction) (i.e. Spring is from the 4th week of March to the
under the Adjustment column, should be under The next to the last line of the explanations at end of the 3rd week of June, and so forth).
the Smaller Side column. the bottom should refer to Italian M 11/39's, not
13/39's. [30.5] (correction) The reference in the first
[15.55] (clarification) Well, not really a paragraph should be to 56.0. Note Bene: This
clarification. I assume you don't understand [20.72] (important correction) The first line Case is a bit screwed up, so read the following
what this means, as I, the designer, do not. If should state that the CW must plan one month corrections carefully.
you do understand it, fine. If not, just continue in advance (not two). This will conform this
on. Case with other rules and tables. Moreover, the [30.55] (clarification) While the restriction
Production Tables are used for the Month/Turn about expending capability points is true, there
[15.56] (addition) If all defending units in a hex in which the CW Player plants his arrivals. (The is an exception: A unit that has undergone
are pinned and that hex is assaulted, the units Case now states the opposite, which is wrong.) barrage/bombardment may still be transferred.
defend with a strength of "0". In addition, there This, too, will conform the Case to the tables.
is a two column shift to the right (to account for [30.57] (important correction) The reference to
the effects of 15.51). [20.83] (correction) Ignore the reference to 30.59 should be ignored. The rule is as follows:
20.75. For every Stacking Point transported in, reduce
[15.79] (correction) Under defender Losses, +4 the Maximum Tonnage for that stage by 10%.
differential, 10% line, the dice-roll should read [21.12] (correction) In the next to last line note (SP's shipped out have no effect.) Thus, if 1 SP
34-45. that Italian M 13/40's have a BAR of IR, as were shipped into Tobruk, its maximum
listed on the charts. tonnage of supplies for that turn would be
[15.88] (clarification) It is important that this reduced by 10% to 1530 (1700-170). For ports
Case be understood vis a vis Case 6.26. If a unit [22.34] (correction) Ignore the reference to with Air incoming capacity of more than one
with a -17 cohesion level is assaulted, it 22.35. SP, if they bring in at least 50% of their supply
surrenders automatically. If the same unit had tonnage maximum, reduce the SP level by at
an Enemy unit move adjacent to it, it would not [22.8] (correction) The last two sentences, least 1/3. For ports with 1 SP maximum
surrender; however, a -26 unit would, in the concerning additions to the dierolls, on the shipping in supplies has no effect.
latter instance. (Very subtle, these designers...) Table explanation are wrong. See Case 22.34
for the correct dieroll modifications. [30.58] (correction) The reference in line two
[16.11] (addition) Add to your list of units should be to 55.2.
which may be used for patrol: Italian L/6's, [23.11] (correction and clarification) Engineers
Commonwealth Stuarts, and anyone's may use parenthesized strengths only if they are [30.59] (clarification) There is no 30.59 chart.
mechanized infantry (or Panzergrenadiers). not stacked with a Friendly combat unit. Also, That chart is now Case 55.3.
Engineers may always enter Friendly-occupied,
[17.28] (clarification) This means that it is Enemy-controlled hexes. [32.0] (very important note) Please be warned.
possible for a unit to have a final Morale of +4. The abstract rules - all of them, everywhere in
[24.15] (clarification) Case 24.12 is an the game - have never been tested. They should
[17.3] (clarification) Yes, I know that the Axis exception to the last sentence. work, but they may not. It was never intended
has Training Centers. However, they are used to simplify the game, and thus these were put in
only to train Replacement Points (Cf. Case [24.72] (addition) Commonwealth SGSU's and as an afterthought, to help those who might
20.43), not actual units. HQ's with Engineer capability may also simply want a military playout. Moreover,
construct Airfields and basins. having read the abstracted rules, I find them
[19.14, Example] (clarification) The last line twice as confusing as the "difficult" ones. So
should read "...attached to one unit (NZ) and [25.15] (correction) Reference should be to much for simplification...
assigned to another (7th Armrd)." 22.34.
[34.72] (clarification) This is literally correct,
[19.5] (important clarification) Lord knows [27.16] (clarification) LRDG's, when returning, but, for Players' benefit, not exactly true. The
why but the whole idea behind all this confusion are formed as per Case 27.13. Also the dating SGSU does represent where the grounded
was never expressed in simple words: Parent system used in the example is one that was planes are; they do not literally represent the
Units may exceed their normal, assigned unit originally used in testing, but was abandoned. planes themselves.
levels (19.3) by attaching (not assigning) For July II substitute 55th, for August II
smaller units above and beyond those stated substitute 59th. [35.23] (correction and clarification) The
levels. The number and types of units that may section in the rulesbook is wrong; the chart book
be so attached are given in this chart. These [27.36] (clarification) Desert Raiders may use is right. British initial squadron capacity is 12/4,
attached units are carried in addition to those Reaction after any Spotting attempt. not 15/5.
normally assigned (even though some of those
normally-assigned units may be somewhere [27.88] (correction) Reference should be to [37.31] (correction) Planes in facilities located
else at that time!). Just follow the chart and keep 27.32. in major cities may always fly any mission even
track of all these additional attachments on your if there is an Enemy unit adjacent. Facilities in
TOE Log Sheets. [28.17] (correction) The number "1" in line four major cities are immune to Enemy combat units
should be "5". moving adjacent.
[39.11] (correction) See addenda for 37.31. certain planes will be used that are never used [55.11] (correction) Again, the charts are right,
or available for any other part of the game. the Case wrong. Follow the chart (55.3) when it
[40.15] (correction) The last number is wrong. These "new" planes are always based on a comes to what you want to ship in and out, not
It should be "12", as Bf109F's have a TacAir of percentage of the planes actually in play that this case.
"6". have been placed in the Italy/Sicily boxes.
[55.3] (clarification) It is feasible that, in Game
[40.27] (clarification) Note that it is possible for [44.28, Example] (clarification) The second two Turns where Axis Shipping Capacity is "G",
a mission of planes to be intercepted, have air- squadrons of Ju88A's, front the Malta Table, are their ports won't be able to handle the total
to-air, fly on, be attacked again with air-to-air, planes that are not available during the regular tonnage arriving, (even with CW bombing). If
fly on, etc. The only requirements is that each course of the game. Losses to these planes are that is the case, any excess over the usual limit
hex be different. not considered. may come in at Tripoli.

[40.93] (correction) That 20C should be "ZOC". [44.5] (clarification) This chart, used by the [56.25] (clarification) The Axis Player may
CW, is found in the Axis Booklet. allocate his arriving tonnage to any OpStage
[40.94] (clarification) There is no effect on within that turn, unless it has already been so
other Day missions. [45.0] (clarification to procedure): Yes, Figure designated elsewhere.
B is missing some planes, but they are
[41.31] (clarification) The sentence at the end unnecessary te the example. Also, the [56.29] (addition) Players not wishing to be
does not, of course, apply to fortification references to choosing pilots randomly (in the hamstrung by the mandated arrival rates on the
counters. Units in fortifications with a "2" level, paragraphs below the charts) is somewhat Axis Convoy Level Chart may choose to
other than major cities, may be bombed (with confusing; ignore them. historically re-route them. He simply totals the
proper column adjustments, 1L). number of times each letter may be used (e.g.
[46.4] (correction) This chart is wrong; the A=3x, G=2x, etc.) and choose which letter he
[41.35] (clarification) Round all numbers notes at the bottom of Case 46.3 are correct. wishes for that month. He may use a given letter
upwards. only the number of times it appears. Moreover,
[49.1] (addition) The Fuel Consumption Rate no letter above B may be used twice in
[41.46] (correction) Both references to 41.96 for Trucks and Recce/AC units is "1". succession. (It is suggested that the Italians use
should be to 41.47. all B's until 1941.) Experiment and try to
[49.13] (clarification) The "Note" refers only to formulate some agreeable rule so that the Axis
[41.5] (important correction) The "Barrage land units. doesn't get everything at once.
Points" row has been screwed up: 7, 8, 9, 10
have been placed over the same column. Each [49.14] (clarification) Allhough units have a [56.31] (addition) Axis Coastal Shipping
column should have only two numbers, thus Fuel Capacity, they are not, strictly speaking, moves four "Tripoli-Tunis" boxes per Stage.
place 9, 10 in the next column, move the rest of limited by it. They may always take fuel from a
the numbers one column to the right, and the last source (dump, truck, etc.) in the same hex and [59.2] (correction) The letters Cp are the
column should read 21+ (not 1+). In addition, may always move beyond their "fuel capacity" abbreviation for Corps. Also the letters TOE,
Flak Suppression should read Flak Destruction. limits, if they have expended the fuel points used throughout the rules, literally stand for
necssary to that movement segment. Table of Organization and Equipment. Their
[41.65B] (clarification) Recon planes may not meaning, for the game, has been twisted
be attacked (not "attracted") - and only recon [49.4] (addition) Infantry-type units in trucks somewhat, and it is not important.
planes. (motorized) that have no fuel may not Close
Assault unless they get out of the trucks. Such [59.45] (important notes) This is a rule that
[41.65G] (clarification) Note that when the Axis units may defend at normal strengths, but they should have been placed in bold letters. All
Convoys are completed all shipments are are considered to have their non-motorized trucks may be loaded with whatever the player
considered landed. CPA. Mechanized units and tank/AC/recce wants. Moreover, at the start of a scenario, a
units may not Close Assault or Armour Assault Player may load his trucks with supplies above
[41.67] (clarification) The percentage loss is without Fuel. They defend at normal strencth. and beyond what is listed as being available.
applied to each and every type of cargo listed. If However, there will be a two-column
the Table says losses are 20%, each type of adjustment in favor of the attacker if the [60.31] (clarification) Under "Anywhere in
cargo loses 20%. defending tank-type units have no fuel. Libya", the XXI Corps Artillery is listed twice.

[41.92] (clarification) The explanation of [50.12] (important correction) For a unit [60.32] (correction) The Italian plane listed as
voluntary combat is in 41.91/4. without ammunition to surrender, it must be 2501 should be Z501.
assaulted (either anti-armor or close). Simply
[42.46] (clarification) Fuel may not be being in an Enemy ZOC or barraged does not [60.45] (important correction) Only the first
airdropped. cause the unit to surrender. paragraph of this Case is correct. Ignore all the
information starting with "The following units
[42.47] (addition) Units that have been [50.2] (addition) Infantry units consume one are available..."
airdropped are considered to have used 5 CP's Ammo point per TOE point used.
already. [61.38] (correction) The unit listed as ARTR
[52.13] (important correction) The case is should be 4RTR.
[42.53] (clarification) There is a chart for this wrong, the table is right. You must roll a "1" to
case, located in the CW Chart Booklet. deplete a well. Also note that you may draw as [61.41] (addition) The German Mobile Tank
much water as you call carry in a major city or Recovery Squadron starts in Tripolitania.
[43.12] (clarification) The German bombers oasis.
referred to are He111's, Ju8SD's, and FW 220's'. [62.31 and 63.31] (ommission) Deploy the three
[54.17] (correction) The % under -1 should be CW Tank Delivery Squadrons in Cairo.
[44.2] (note) This is a very, confusing system. "0", under +7, "100"%.
The most important thing to remember is that
[62.33] (correction) Those 142 Blenheim IV F's [62.41 and 63.41] (omission) Deploy the [63.3] (correction) The Allies should get two
should be Blenheim IV's (not F's). German Mobile Tank Recovery Squadron in airfields, and Degheila gets only 1 SGSU.
Beghazi.

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