Solidworks 9
Solidworks 9
Solidworks 9
Select the body or the bodies from the drawing area or from the Solid Bodies
folder available in the FeatureManager Design Tree which is displayed in the
drawing area; the selected body will be displayed in blue and its name will be
displayed in the Solid/Surface Bodies to Delete/Keep selection box. Choose the
OK button from the Delete/Keep Body PropertyManager; a new item with the
name BodyDelete/Keep 1 will appear in the FeatureManager Design Tree.
This item will store the deleted or kept bodies. Therefore, at any point of your
design cycle, you can delete or suppress this item to resume the deleted body
back in your design. You will learn more about suppressing features later in this
chapter.
Tip You can also choose the Delete option from the shortcut menu. To do so,
select the body and rightclick. Choose the Delete option from the Body area of
the shortcut menu; the Delete/Keep Body PropertyManager will be displayed.
Choose the OK button from the Delete/Keep Body PropertyManager to delete
the body.
Suppressing Features
CommandManager: Features > Suppress (Customize to add) SOLIDWORKS
menus: Edit > Suppress > This Configuration Toolbar: Features > Suppress
(Customize to add) Sometimes, you do not want some feature or features to
be displayed in the model or in the drawing views. Instead of deleting such
features, they can be suppressed. When you suppress a feature, it is neither
visible in the model nor in the drawing views. Also, if you create an
assembly using that model, the suppressed feature will not be displayed
even in the assembly. You can resume such suppressed features anytime by
unsuppressing them. When you suppress a feature, the features that are
dependent on it are also suppressed. To suppress a feature, select it from the
FeatureManager Design Tree or from the drawing area. Choose the
Suppress button from the Features CommandManager after customizing it,
or rightclick and choose the Suppress option from the shortcut menu. You
can also choose Suppress from the popup toolbar that will be displayed on
selecting a feature. The suppressed feature will be removed from the display
of the model and the icon of the feature will be displayed in gray in the
FeatureManager Design Tree.
The Copy check box is cleared by default. Select the Copy check box to create
multiple copies of the selected body. When you select this check box,
the Number of Copies spinner will be displayed below the Copy check box. Set
the number of copies in this spinner.
To move a body dynamically, move the cursor close to any one of the arrows of
the triad; the arrow will be highlighted and the select cursor will be replaced by
the move cursor. Press and hold the left mouse button and drag the cursor to
move the body. You can also move the cursor on the plane displayed between
two arrows and drag the cursor to move the body in that plane.
To rotate the body, move the cursor over the ring or one of the wings; the ring
will be highlighted and the cursor will be replaced by the rotate cursor. Press and
hold the left mouse button and drag the cursor to rotate the body. Other rollouts
in the Move/Copy Body PropertyManager are discussed next.
Translate Rollout
The Translate rollout in the Move/Copy Body PropertyManager is used to
define the translational parameters to move the selected body. Set the value of
the destination in the Delta X, Delta Y, and Delta Z spinners. When you set the
values, the preview of the moved body will be displayed in temporary graphics
in the drawing area. You can also move or copy the selected body with respect to
two points. To move or copy a body by specifying two points, select the
Translation Reference (Linear Entity, Coordinate System, or Vertex)
selection box. The selection mode in this area becomes active. Select the vertex
from which you want the translation to start. When you select the first vertex as
the translation reference, the Delta X, Delta Y, and Delta Z spinners will be
replaced by the To Vertex selection box. Now, the selection mode in the To
Vertex selection box will be activated. Select the second translation reference.
You will observe the preview of the translated body with respect to the selected
points. The placement of the body also depends on the sequence of selection of
the vertices. Therefore, you need to be very careful, while selecting the two
vertices. Figure 923 shows the sequence for the selection of references and
Figure 924 shows the resultant copied body.
Figure 923 Sequence for the selection of references
You can also move body freely in 3D space. To do so, move the cursor on the
spherical ball where the three arrows meet. The cursor will be replaced by the
move cursor. Drag it to move the body to a desired location in the 3D space.