With V
With V
With V
Note: If using the GPU engine, make sure the shadows are based on a Dome Light or other direct
light sources instead of the Environment illumination.
4) Discover the preset Material library
Now, we can delete the reference block and replace it with our designed
model.
If the size does not match the background, click the gear icon and drag the
axis to match the photo:
V-Ray Next for SketchUp has a very user-friendly Material Library.
In the Diagrammatic and Plastic categories you can find many material
presets that are suitable for physical model renders.
Applying a sub-surface scattering material to the wall and putting a light
source behind can achieve particularly good-looking effects:
5) Depth of field and Lens effects
These two effects are critical in conveying the look of a physical model.
Depth of field gives the correct sense of scale. Turn on the depth of field
switch then pick a focal point on the model. Now, set the Defocus amount
depending on your scene.
Similarly, Lens Effects will increase the realism of the picture.
Click the lens effect icon at the bottom of the VFB and enable the Bloom/Glare
effect.
I use a threshold to control which pixel can produce the glare effect. In this
example, it is the highlight on the tree.
Then I boost up the intensity to make this effect more prominent.
If you are satisfied with the result, do not forget to check the “Save in image”
in the Background panel and save the image.
Here is an A/B comparison of the final render with/without the DOF and Lens
effect: