Final Project
Final Project
Final Project
held on ………………
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ACKNOWLEDGEMENT
We also express our proud thanks to all the faculty members and lab technicians
of the Mechanical Department who helped us to make this project work
successful. We also extend our sincere thanks to all our family members and
friends for their help on carrying this project success.
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ME19612 – INNOVATION AND DESIGN THINKING FOR
MECHANICAL ENGINEER
DEPARTMENT VISION
DEPARTMENT MISSION
PEO I
III
engineering problems and to prepare them for graduate studies and for
successful careers in industry.
PEO II
PEO III
PEO IV
To install the values, skills, leadership and team spirit for comprehensive and
wholesome personality, to promote entrepreneurial interest among students and
to create a fervor for use of Engineering in addressing societal concerns.
PROGRAM OUTCOMES(POs)
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3. Design/development of solutions: Design solutions for complex
engineering problems and design system components or processes that meet the
specified needs with appropriate consideration for the public health and safety,
and the cultural, societal, and environmental considerations.
12.Life-long learning: Recognize the need for and have the preparation and
ability to engage in independent and life-long learning in the broadest context
of technological change.
OBJECTIVE
1. Work in a group and to identify the potential areas in the field of mechanical
Engineering.
2. Recognize the creative thinking skills to compare and contrast the several
existing solutions for the identified problem.
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3. Understand the project plan for creating a solution for the work identified.
4. Acquire fundamental principles of planning and carrying out the work plan
of the project through observations, discussions and decision making processes.
5. Understand how to prepare the project report and present the findings of the
work conducted.
COURSE OUTCOME:
1. Work in a group and identify the potential research areas in the field of
Mechanical Engineering.
2. Apply their creative thinking skills to Compare and contrast the several
existing solutions for the problems identified.
3. Formulate and propose a plan for creating a solution for the work identified.
4. Apply fundamental principles of planning and carrying out the work plan of
the project through observations, discussions and decision making process
5. Prepare the project report and present the findings of the work conducted.
VII
ABSTRACT
Shin pads are part of the mandatory equipment footballers must wear so as to
prevent lesions. Most players wear commercially available shin pads made from a
techniques. Additive manufacturing was used years ago to deliver customised rigid
shin pads, but they did not offer any significant advantage in terms of materials or
design compared to traditional shin pads. This project analyses a novel approach to
the design and manufacture of shin pads for football players that combines existing
device. The impact acceleration, the transmitted force to the leg and penetration were
calculated. Results were compared against two commercially available shin pads.
Results show that two of the additive manufacturing specimens tested at Ansys.
They had an acceleration reduction between 42% and 68% with respect to the
commercial shin pads. Regarding the penetration, the improvement achieved with
additive manufacturing specimens ranged from 13% to 32%, while the attenuation
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TABLE OF CONTENTS
CHAPTER NO: CONTENT PAGE.NO:
1. INTRODUCTION 1
1.2 GENERAL 19
1.4 SHINPAD 20
1.5 INJURIES FACED BY FOOTBALL PLAYERS 22
1.5.1 TIBIA FRACTURE 22
1.5.3 SYMPTOMS 24
1.6 OBJECTIVES 25
2. LITERATURE REVIEW 26
2.1 ARTICLES 26
3.1 INTRODUCTION 28
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3.3.3.1 NO SMELL WHEN PRINTING 31
3.4.4 KEVLAR 35
4.1 DESIGN 38
4.2 PROTOTYPE OF PROJECT 39
4.3 ANALYSIS 41
5. CONCLUSION 44
REFERENCES 45
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LIST OF FIGURES
FIG.NO: FIGURE NAME PAGE.NO
1.4 SHINPAD 21
1.5 2D MODEL 21
3.2 PLA 30
4.1 3D MODEL 38
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4.3 PROTOTYPE FRONT VIEW 40
4.5 ANALYSIS 41
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CHAPTER 1
INTRODUCTION
1
1. Inspiration
2. Ideation
3. Implementation.
2
The five stages of design thinking are
At this stage in the design thinking methodology, designers sit down with real people
and absorb their points of view, world, and introspections without bias. Without
attempting to master empathy, designers face an uphill climb when solving human-
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centric problems. When designing a product or service, empathy in design thinking
builds a crucial and necessary bridge between the target user or audience and the
product, project, or service being designed.some steps that are often taken during
this stage of the design thinking methodology are:
Consulting subject matter experts about their insights
• Engaging more personally with an issue to gain a better understanding
of a user’s POV
• Having in-depth conversations about the topic with other designers
• Immersing oneself in a physical environment
The empathy stage is a crucial moment in the design thinking journey, as it helps to
uncover the motivations and experiences of an audience that will ultimately be
engaging with a designer’s product. Without the empathy stage, truly solving a user
problem is nearly impossible.
This stage of the process involves designers succinctly articulating the challenge or
problem they need to solve with their design. After empathizing, a designer
integrates their researched understanding into the human-centric issue at hand and
outlines the problem statement. In this stage, designers will analyze their
observations completed throughout the empathy stage, and work on synthesizing
that information. Forming a problem statement that is succinct is an important part
of this phase that ensures a human-centered approach by focusing on the end-user.
So, instead of focusing on what the company might need to do, the definition stage
of the design thinking process should help state what the user needs as a way of
defining the problem.
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For example:
The ideation stage leans heavily on the ability to invent. Designers who have
captured the human experience fully during the empathy stage set out to ideate
around creative solutions for solving the defined problem. Thinking outside the box
is the name of the game, as, during this stage, designers often don’t worry about
budget or scalability.At this point, designers should have aworkable understanding
of their user base, so this is an excellent time to get creative and not dwell too much
on limitations. An example of a popular technique in the ideation phase is an exercise
called “worst possible idea.” By inverting the search for a solution into a brainstorm
of what would not work, this process sets the design team up for success by helping
build up trust and confidence. Since no idea can technically be “wrong” in this
process, designers build up good practices of sharing their thoughts with confidence.
In this stage, the more ideas a team can put together, the more opportunity is created
to investigate and test to see if they work to solve the user’s problem.
Without testing a newfound ideated idea, designers would have a tough time actually
solving the problem comprehensively. At this stage, the prototype of an idea is
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required—but the ramifications are still flexible. Prototypes can be sketches, models,
or digital renders of an idea. (Professional designers and design firms usually put
budget towards prototyping something more comprehensive.) Prototyping will
usually involve the creation of small-scale, inexpensive versions of the product.
These can include specific features in order to target individual problem- solution
scenarios, and set the stage for decision-making conversations around what works
and what doesn’t. In the prototype stage, the goal is to fully understand all
ramifications or roadblocks around making the product come to life completely.
Ideally, prototyping should also uncover additional user experience problems and
set up designers with a clearer view of user behaviours, reactions, and expectations.
The testing stage of the design thinking process requires real users to generate real
data. However, the final stage of design thinking is not necessarily the last thing
designers will do. Remember, design thinking is built upon a foundation of iteration,
so many designers roll out multiple prototypes to test different change factors within
their idea. Without a comprehensive testing stage, user experiences and solutions
have difficulty scaling. Testing is often an iterative process. Designers can expect to
go through a series of changes, edits, and refinements during the testing stage. For
this reason, it’s not uncommon for the testing phase to “restart” some otherdesign
thinking processes such as ideation or testing, as newfound ideas might spark
additional potential solutions that require an entirely fresh approach.
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Design thinking includes the number of individuals from a wide range of offices.
With more and more number of contributions from different individuals with
changing degrees of abilities and expertise, more points of view for handling the
current problem occur in design thinking.
2. It is logical and scientific:
Such type of thinking requires investigating how audiences connect with items and
looking at the conditions in which they will utilize the product or service. This way
of thinking involves exploring questionable components for uncovering inventive
methodologies for solving problems.
3. It is non-linear:
The designing team can utilize the outcomes at each step to survey and analyze their
notions, lessons, and results because of the non-linearity of design thinking. This
reclassifies the issue and opens doors to new experiences that can further be utilized
for showing up better choices.
4. It is for everyone:
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3. Some View Design Thinking as a Glorified 2-3 Day Workshop. ...
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9
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FIGURE 1.3 EXAMPLE OF DESIGN INNOVATION
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1.2GENERAL:
Football is one of the most popular sports worldwide with more than 265
million male and female players. Player injuries mostly occur in the lower
extremities (87%), especially in the thigh, knee, ankle and hip. Fractures represent
2%–11% of all football injuries and lower extremity fractures account for 30%–
33% of all fractures, which occur while tackling (14.1%), being tackled (32.9%)
or in a 50/50 tackle situation (50%). In a study by Cattermole et al.,3 57% of tibia
fractures were due to a three-point bending.
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authors, they found that pads decreased the risk of serious injuries, but
commercially available polypropylene-based shin pads did not provide sufficient
protection against high impact forces. All these studies agree that shin pads are
effective, but despite that fact that the incidence of football leg injuries decreased
significantly since the introduction of the shin pad in 1990 (1996–2000: 220%;
2001–2005: 225%), the effectiveness of shin pads against, for instance, tibia
fracture is still under discussion.
1.4 SHINPAD
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Fig1.4 SHINPAD
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1.5 INJURIES FACED BY FOOTBALL PLAYERS
The shine bone or Tibia is the long bone located in the lower leg between the
knee and foot. Tibia fracture are are common and usually caused by an injury or
repetitive strain on the bone. Tibia fracture refers to any track or breaks in the
tibia bone
• A fractured tibia often occurs with other kind of tissue damage to the
nearby muscles or ligaments.
• It may be transverse fracture, means the crack is horizontal across the bone,
or oblique, meaning the crack is at an angle.
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Fig1.7 X-RAY VIEW
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Fig1.8 ANATOMICAL VIEW
1.5.3 SYMPTOMS:
Pain, swelling and tenderness are some of the most common signs and
symptoms of a fractured fibula
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Tender to the touch.
Visible deformity.
2927N
95% of the tibial fracture were transverse or short oblique and were
caused by impact during a tackle.
1.6 OBJECTIVES:
• Additive manufactured shin pads with reduced risk of tibia related injuries and
fractures.
• An appropriate design approach with lattice structure can deliver shin pad with
better performance.
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CHAPTER 2
LITERATURE REVIEW
2.1 ARTICLES:
In this we learnt the Introduction to tibia and fibula fracture. Tibia and
fibula fracture are characterized as either low-energy or high energy. L ow
energy, nondisplaced fractures, sometimes called toddler’s, occur from minor
falls and twisting injuries. High energy fracture, such as those caused by serios
car accidents or major falls, are more common in older children. From this we
observed and studied about the tibia and fibula fracture.
This paper refers that how the tibia and fibula fracture in soccer players.
Injuries typically occurred in young, competitive athletes during game situation.
Injuries were associated with a high incidence of major complications (12 out of
31, 39%), especially in concurrent tibia and fibula fractures (8 out of 15, 50%).
These findings suggest that lower leg fractures in soccer players are serious
injuries, often necessitating a prolonged recovery time. These are the effect of
tibia and fibula fracture on soccer players.
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4.Sports English;2003;6;207-220:
Football shin guards were evaluated against a kick from a studded boot.
The bending stiffness of their shells, and their response when impacted by a stud,
were assessed using finite element analysis (FEA) and determined
experimentally. A test rig was constructed with the leg muscle simulated by
flexible foam, with the force distribution along the tibia and to the lateral muscle
measured using flexible force sensors. High-speed photography confirmed
deformation mechanisms predicted by FEA. Load spreading from the stud impact
site correlated with the guard shell bending stiffness. The best guards use shells
of complex shape to increase their transverse bending stiffness. From this
Checking the effectiveness of shinpad by performing direct stud impacts.
From the above literature, there is no change in design which plays a major
role. As mentioned in the above literature, all the authors tends to make the
shinpad modern but not customer friendly. The intend of the literature review is
to provide an overview and transparency into the type of source used so others
may build off the knowledge assembled.
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CHAPTER 3
WORKING METHODOLOGY
3.1 INTRODUCTION:
The entire methodology was divided into six phases; each one involved
several steps. The process started with the modelling of several cylindrical
specimens that feature a lattice structure for shock absorption. These specimens
were modelled considering the advantages and limitations of the later AM
process. Then, specimens were printed using a multi-material AM printer to
print the lattice structure in a shock-absorbing rubber-like material. Next,
specimens were evaluated using a stud impact test and their performance was
compared against two commercial shin pads. Later, the digitisation of the
patient’s legs was performed in order to obtain the virtual mesh of the leg. Next,
a CAD model of the basic shape of the shin pad based on the virtual leg was
created. Finally, the design incorporating the best lattice structure from the stud
test was 3D printed.
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to 1 and 5 mm, respectively, while the outer shell thickness (e1), diameter of the
cylindrical columns (vd), spacing between two adjacent columns (hs) and
presence or absence of horizontal connections among columns (hd) were the
variable parameters. Several holes were crated in the inner shell, not only to
facilitate the removal of the support material from the AM process but also to
reduce the weight and increase perspiration of the future shin pad. This step ended
with all the specimens exported to STL files for the printing process.
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different from most plastics, which are produced using fossil fuels through the
distillation and polymerization of petroleum.
We must use PLA whenever the priority of our piece is the quality of finish.
In addition to its properties such as rapid cooling, PLA is marketed in a much
wider range of colours than other materials. If we need incredible colours, shiny,
with glitter, with multi colour particles or with any other fantasy finish, PLA is
undoubtedly the choice.
On the other hand, PLA is by no means a brittle material, even though it is more
fragile than ABS or PETG. This is why PLA remains a viable alternative for
pieces that require moderate resistance and especially wherever the piece must be
as rigid as possible.
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If we need exotic materials, such as wood fibers, surely the filaments we will
find are formulated with a PLA base, so, even without knowing it, when we print
then we will be printing in PLA.
You may have noticed that PLA does not smell when it is printed, which
is very convenient. Besides the convenience, this means that it is not emitting
some of the toxic particles that other materials, such as ABS, do.
3.3.3.3 COMPOSTABLE:
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the manufacture of tires, which consumes about 70% of the production. Another
25% is used as an additive to improve the toughness (impact resistance) of
plastics such as polystyrene and acrylonitrile butadiene styrene (ABS).
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3.4 MATERIALS ARE TO BE USED FOR SHINPAD
3.4.1 POLYETHELYNE:
USES:
DISADVANTAGE:
Glass fibre is a material made up of several fine fibres of glass. The product
is one of the most versatile industrial materials known today. It has comparable
mechanical properties to other fibres such as carbon fibre and polymers. A
fiberglass is a form of fiber-reinforced plastic where glass fiber is the reinforced
plastic. This is the reason perhaps why fiberglass is also known as glass reinforced
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plastic or glass fiber reinforced plastic. The glass fiber is usually flattened into a
sheet, randomly arranged or woven into a fabric.
DISADVANTAGE:
Fibre glass last a long time, it can be coloured, shiny or dull. It is low
maintenance, anti-magnetic, fire resistant, good electrical insulator and
weatherproof. The disadvantages is that it needs to be re-gel coated about every
five years and can result in airborne fibres which may be an issue to asthma
sufferers.
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USES:
DISADVANTAGES:
USES:
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shape. This machine is used to mix the glass fiber and PLA together in the ratio
5:9 to form combination of glass fiber.
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CHAPTER 4
4.1 DESIGN:
38
4.2 PROTOTYPE OF PROJECT
39
FIG 4.3 FRONT VIEW
40
4.3 ANALYSIS:
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MECHANICAL PROPERTIES:
POLYETHELENE:
Density : 952 kg\m3
Young’s modulus : 1.07*109
Poison ratio : 0.43
Shear modulus : 225MPa
Thermal expansion coefficient : 1.98-4 strain
GLASS FIBER:
Density :2.44 g/cm3
Young’s modulus : 72 GPa
Poison ratio : 0.21
Shear modulus :30 GPa
calculation:
F = m.a
Where,
F = force
m= mass
a = accleration
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RESULT:
• In the ANSYS report the material used is polyethelene and glass fiber.
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CHAPTER 5
CONCULUSION
• We conclude that our project are useful to the football players. This project
help the player to play more safely, with our safely features, we can reduce
the risk of the player.
• Result from the testing phase are shown in the fig 4.5. These pads with a
thicker outer shell were characterised by supporting higher impact without
fracturing, independent of the lattice structure.
• The result indicate that the force transmitted from the impact to the player’s
leg is lower.
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REFERENCES:
[2] Kunz M. 265 million playing football. FIFA Magazine, July 2007,
https://www.fifa.com/mm/document/fifafacts/
bcoffsurv/emaga_9384_10704.pdf.
[3] Prosthetics-Orthotics and Rehabilitation Center 2014; 120 – 127.
[6] Boden BP, Lohnes JH, Nunley JA, et al. Tibia and fibula fractures in soccer
players. Knee Surg Sports Traumatol Arthrosc 1999; 7(4): 262–266.
[7] Kramer M, Burrow K and Heger A. Fracture mechanism of lower legs under
impact load. In: Proceedings of the 17th STAPP car crash conference, Coronado,
CA, 17–19 November 1973, pp. 81–101, Warrendale, PA: Society of Automotive
Engineers.
[8] British Standard 13061:2009. Protective clothing: shin guards for association
football players: requirements and test methods.
[9] Boden BP. Leg injuries and shin guards. Clin Sports Med 1998; 17: 769–777.
[10] Ankrah S and Mills NJ. Performance of football shin guards for direct stud
impacts. Sports Eng 2003; 6: 207– 220.
[11] Tatar Y, Ramazanoglu N, Camliguney AF, et al. The effectiveness of shin
guards used by football players. J Sports Sci Med 2014; 13: 120–127
[12] Lees A and Cooper S. The shock attenuation characteristics of soccer shin
guards. London: E & FN Spon, 1995, pp.130–135.
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