TI4 Faction Technologies v1

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Faction Technologies Player Aid

At the end of the status phase, you may remove


any number of infantry from planets you control
Bioplasmosis and place them on 1 or more planets you control
in the same or adjacent systems.
After upgraded infantry is destroyed, roll 1 die.
The Arborec If the result is 6 or greater, place the unit on this
card. At the start of your next turn, place each unit
Letani Warrior
that is on this card on a planet you control in your
II home system.
Production: 2
Cost:1 (x2) Combat:7
Other players cannot move ships through systems
Aerie that contain your structures. Each planet that
Hololattice contains 1 or more of your structures gains the
PRODUCTION 1 ability as if it were a unit.

* The Argent Flight Upgraded Destroyers uses ANTI-FIGHTER


BARRAGE, each result of 9 or 10 also destroys 1
Strike Wing of your opponents’ infantry in the space area of
Alpha II the active system.
Anti-Fighter Barrage: 6 (x3)
Cost:1 Combat:7 Move:2 Capacity:1
During an invasion, units cannot use SPACE
L4 Disruptors CANNON against your units.
The Barony of
Letnev Non-Euclidean When 1 of your units uses SUSTAIN DAMAGE,
Shielding cancel 2 hits instead of 1.

Other players cannot activate asteroid fields that


contain 1 or more of your ships.
Chaos Mapping At the start of your turn during the action phase,
you may produce 1 unit in a system that contains
at least 1 of your units that has Production.
The Clan of Saar Upgraded Space Dock is placed in the space area
instead of on a planet. This unit can move and
Floating retreat as if it were a ship. If this unit is blockaded,
Factory II it is destroyed.
Production: 7
Move:2 Capacity:5
You are neighbors with all players that have units
or control planets in or adjacent to the Mecatol
Rex system.
I.I.H.Q.
Gain the Custodia Vigilia planet card and its
Modernization legendary planet ability card. You cannot lose
** The Council these cards, and this card cannot have an X or Y
Keleres assimilator token placed on it.
Whenever you resolve one of your
PRODUCTION abilities, you may resolve an
Agency Supply
additional one of your PRODUCTION abilities in
Network any system; the additional use does not trigger
this ability.

By: nimasdj
Faction Technologies Player Aid

Your ships can move into supernovas.


Magmus After 1 or more of your units use Production in a
Reactor system that either contains a war sun or is
adjacent to a supernova, gain 1 trade good.
Your ships can move into supernovas. Each
Magmus supernova that contains 1 or more of your units
The Embers of
Reactor Ω gains the PRODUCTION 5 ability as if it were 1
Muaat of your units.
Upgraded War Suns are faster and cheaper than
regular war suns. Other players' units in this
Prototype War
system lose their Planetary Shield Ability.
Sun II Sustain Damage; Bombardment 3 (x3)
Cost:10 Combat:3 (x3) Move:3 Capacity:6
Production ACTION: Exhaust this card and spend 1 token
Biomes from your strategy pool to gain 4 trade goods and
choose 1 other player; that player gains 2 trade
goods.
The Emirates of
Hacan At the end of the strategy phase, you may spend 1
token from your strategy pool and give another
Quantum
player 3 of your trade goods. If you do, give 1 of
Datahub Node your strategy cards to that player and take 1 of
their strategy cards.
After you or one of your neighbors activates a
system that is adjacent to an anomaly, you may
Aetherstream apply +1 to the move value of all of that player's
ships during this tactical action.
* The Empyrean
After a player moves ships into a system that
Voidwatch contains 1 or more of your units, they must give
you 1 promissory note from their hand, if able.

Upgraded Carriers have greater capacity


Advanced compared to regular upgraded carriers and gain
Carrier II Sustain Damage.
Cost:3 Combat:9 Move:2 Capacity:8
The Federation of After upgraded Infantry is destroyed, roll 1 die.
Sol If the result is 5 or greater, place the unit on this
card. At the start of your next turn, place each unit
Spec Ops II that is on this card on a planet you control in your
home system.
Cost:1 (x2) Combat:6
At the start of the status phase, place or move a
Creuss wormhole token into either a system that
Wormhole
contains a planet you control or a non-home
Generator system that does not contain another player's
ships.
ACTION: Exhaust this card to place or move a
The Ghosts of Creuss wormhole token into either a system that
Wormhole
Creuss contains a planet you control or a non-home
Generator Ω system that does not contain another player's
ships.
At the start of space combat in a system that
Dimensional contains a wormhole and 1 or more of your ships,
Splicer you may produce 1 hit and assign it to 1 of your
opponent's ships.

By: nimasdj
Faction Technologies Player Aid

You may exhaust this card and spend 2 resources


Inheritance
when you research a technology; ignore all of that
Systems technology's prerequisites.
The L1Z1X
Mindnet "Direct Hit" cards are no longer effective against
Super- upgraded Dreadnought.
Dreadnought II Sustain Damage; Bombardment: 4
Cost:4 Combat:4 Move:2 Capacity:2
You may exhaust this card before a player casts
votes; that player must cast at least 1 vote for an
Genetic
outcome of your choice or remove 1 token from
Recombination their fleet pool and return it to their
reinforcements.
* The Mahact Gene After upgraded Infantry is destroyed, gain 1
Sorcerers commodity or convert 1 of your commodities to a
trade good. Then, place the unit on this card. At
Crimson
the start of your next turn, place each unit that is
Legionnaire II on this card on a planet you control in your home
system.
Cost:1 (x2) Combat:7
After you win or lose a space combat, gain 1 trade
Salvage good; if you won the combat, you may also
The Mentak Operations produce 1 ship in that system of any ship type that
Coalition was destroyed during the combat.
Mirror When you spend trade goods, each trade good is
Computing worth 2 resources or influence instead of 1.
After another player activates a system that
contains 1 or more of your ships, that player
Neuroglaive removes 1 token from their fleet pool and returns
it to their reinforcements.
The Naalu
Collective Upgraded Fighter may move without being
Hybrid Crystal transported. Each fighter in excess of your ships'
Fighter II capacity counts as 1/2 of a ship against your fleet
pool.
Cost:1 (x2) Combat:7 Move:2
At the start of a combat round, you may exhaust
Supercharge this card to apply +1 to the result of each of your
* The Naaz-Rokha unit's combat rolls during this combat round.
Alliance
Pre-Fab
After you explore a planet, ready that planet.
Arcologies
When you would gain another players technology
using 1 of your faction ability, you may place the
"X" assimilator token on a faction technology
Valefar
owned by that player instead. While that token is ---
Assimilator X on a technology, this card gains that technology's
text. You cannot place an assimilator token on
technology that already has an assimilator token.
The Nekro Virus
When you would gain another players technology
using 1 of your faction ability, you may place the
"Y" assimilator token on a faction technology
Valefar owned by that player instead. While that token is ---
Assimilator Y on a technology, this card gains that technology's
text. You cannot place an assimilator token on
technology that already has an assimilator token.

By: nimasdj
Faction Technologies Player Aid

After any player's agent becomes exhausted, you


Temporal may exhaust this card to ready that agent; if you
Command Suite ready another player's agent you may perform a
transaction with that player.
* The Nomad You may treat upgraded Flagship as if it were
adjacent to systems that contain one or more of
Memoria II
your mechs.
Sustain Damage; Anti-Fighter Barrage 5 (x3)
Cost:8 Combat:5 (x2) Move:2 Capacity:6
After making combat rolls during a round of
Valkyrie
ground combat, if your opponent produced 1 or
Particle Weave more hits, you produce 1 additional hit.
After a round of space combat, you may destroy
Sardakk N'orr upgraded Dreadnought to destroy up to 2 ships
in this system. "Direct Hit" cards are no longer
Exotrireme II effective against Dreadnought.
Sustain Damage; Bombardment: 4 (x2)
Cost:4 Combat:5 Move:2 Capacity:1
Upgraded Cruisers have more capacity
Saturn Engine compared to regular upgraded cruisers and gain
II Sustain Damage.
Cost:2 Combat:6 Move:3 Capacity:2
Upgraded PDS is treated as both a structure and a
* The Titans of Ul ground force. It cannot be transported.
You may use this unit's SPACE CANNON
against ships that are adjacent to this unit's
Hel Titan II system.
Planetary Shield; Space Cannon: 5; Sustain
Damage; Production: 1
Combat: 6
After another player activates a system that
E-Res Siphons contains 1 or more of your ships, gain 4 trade
goods.
The Universities of
Jol-Nar You may exhaust this card after you activate a
Spacial Conduit system that contains 1 or more of your units; that
Cylinder system is adjacent to all other systems that contain
1 or more of your units during this activation.
ACTION: Exhaust this card to choose another
player's non-structure unit in a system that is
Vortex adjacent to 1 or more of your space docks.
Capture 1 unit of that type from that player's
reinforcements.
Upgraded Space Docks have increased
* The Vuil'Raith production and allow double the amount of
Cabal fighters in the system to be in excess of capacity.
This system is a gravity rift; your ships do not roll
Dimensional
for this gravity rift. Place a dimensional tear token
Tear II beneath this unit as a reminder. Up to 12 fighters
in this system do not count against your ships'
capacity.
Production: 7

By: nimasdj
Faction Technologies Player Aid

During your tactical actions, if you do not control


Mecatol Rex, treat its system as if it contains both
Lazax Gate an alpha and beta wormhole. ACTION: If you
Folding control Mecatol Rex, exhaust this card to place 1
infantry from your reinforcements on Mecatol
The Winnu Rex.
Exhaust this card when 1 or more of your units
Hegemonic use PRODUCTION; swap the resource and
Trade Policy influence values of 1 planet you control during
that use of Production.
After another player activates a system that
Nullification contains 1 or more of your ships, you may exhaust
Field this card and spend 1 token from your strategy
The Xxcha pool; immediately end that player's turn.
Kingdom
You may exhaust this card and spend 1 token
Instinct
from your strategy pool when another player
Training plays an action card; cancel that action card.
At the start of a space combat, you may destroy 1
of your cruisers or destroyers in the active system
Impulse Core to produce 1 hit against your opponent's ships;
that hit must be assigned by your opponent to 1 of
their non-fighters ships if able.
The Yin After 1 or more of your units use PRODUCTION,
Brotherhood Yin Spinner place 1 infantry from your reinforcements on a
planet you control in that system.
After you produce units, place up to 2 infantry
from your reinforcements on any planet you
Yin Spinner Ω control or in any space area that contains 1 or
more of your ships.

Transparasteel During your turn of the action phase, players that


Plating have passed cannot play action cards.
The Yssaril Tribes ACTION: Exhaust this card to look at another
Mageon
player's hand of action cards. Choose 1 of those
Implants cards and add it to your hand.

This is Faction Technologies list that can be used as Player Aid for The Nekro
Virus faction player.

Factions marked with * are Prophecy of Kings Expansion factions.

Credit: Texts and images are from Twilight Imperium Wiki.

By: nimasdj

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